View all of our changes in a minimal format.
Sorted in chronological order.
General
Seasonal: Added 9 Additional Hand of Fate: Shuffle the Deck quests. These are a quest chain, all new characters can do them all.
General
Darkmoon: Added a mailbox to all starting areas.
Talents & Abilities
Penance will no longer trigger a cooldown if it was out of range to actually cast the version the target selected. (damage or heal)
Dungeons & Raids
Slime water will no longer kill vanity pets (like books of ascension)
General
Seasonal: Temporarily Disabling Hand of Fate to address a bug.
Seasonal: Fixed an issue where some quests were not rewarding 10 Marks of Ascension
The Conflicted debuff (that you get from changing your risk) now lasts 10 minutes and will continue to tick down while you're offline. (Change active on next server restart).
System Changes
Ironman: Implement Bloodiest Ironman Announcement. Starting from 29. July 19:30 ST. It will now announce the leading Ironman with the most kills done in World.
Ironman: Low-Risk Ironman can no longer be attacked by other players.
Ironman: High-Risk Ironmen are now always forced to Single Target PvP combat even if they somehow might lose their single target pvp aura.
Ironman: Survivalist can now use all Book of Ascension.
Ironman: Ironmen will no longer die when falling through the world. They will get teleported to the closest graveyard.
Dungeons & Raids
Globs of Viscidus are no longer susceptible to Disorient effects. (Active on server restart)
General
Seasonal: 1v1 Honorable Combat should now work properly for regular characters.
Talents & Abilities
Iron Will should once again function as intended. (On next restart)
System Changes
Ironman: You can now convert your Ironman at Level 60 without a single death. Please visit Stony Tark.
Ironman: Fixed a bug where it would report Survivalist Death Announcement multiple times.
General
Laughing Skull - Fix for erroneous "Ironman Challenge" messages preventing world pvp in honorable combat zones.
Legacy - Epic PvP weapons are now available in Orgrimmar, Stormwind and Booty Bay. They currently require High Warlord or Grand Marshal to purchase.
Talents & Abilities
Legacy - Fixed a bug where players had 115% base movement speed.
Fixed a bug where Searing Pain was castable while moving.
Dungeons & Raids
Anub'Rekhan's Impale can no longer target non-player units.
You can no longer resurrect during an encounter in Naxxramas.
Anub'Rekhan's Shadow Traps have a slightly smaller radius to better reflect the spell animations. (next server restart)
Anub'Rekhan's Impale effect now only knocks targets up in a line. (next server restart)
Poisonous Skitterers should now despawn after they reset.
Quests
A Delicate Situation: Arcanite Bars now requires 2 bars down from 3.
General
Darkmoon - Base movement speed increased to 115%.
Talents & Abilities
Empowered Imp buff will now longer be consumed by spell which are already traveling when the effect occurs.
Victory Rush will now work properly on Darkmoon. It will now never heal additional time on any other realm.
Darkmoon - Mana Shield now has a 6 second cooldown
Darkmoon - Arcane Flows now reduces the cooldown of Evocation by 30/60s, down from 60/120s.
Darkmoon - Fade now reduces the duration of Stun effects by 50%. Duration changed to 8 sec, down from 10.
Darkmoon - Brambles now additionally have a 33/66/100% chance to trigger a 3 second silence on your Entangling Roots. (Does not trigger from Nature's Grasp).
Darkmoon - Evocation now makes you immune to stuns while channeling. Cooldown reduced to 3 min, down from 4.
Darkmoon - Feral Spirit duration lowered to 20 seconds.
Darkmoon - Penance PvP mod lowered to 70%, from 72%.
Darkmoon - Guarded by the Light now increases the duration of Divine Shield by 2/4 sec, down from 3/6s.
Darkmoon - Psychic Scream now lasts 6 seconds, down from 8.
Darkmoon - Intimidating Shout now lasts 6 seconds, down from 8.
Darkmoon - Howl of Terror rank 2 now lasts 6 seconds, down from 8. Rank 1 lasts 5 seconds, down from 6s.
Darkmoon - Lay on Hands now heals for 50% of your max health, down from 100%. Cooldown changed to 15 min, down from 20.
Darkmoon - Life Tap cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Dark Pact cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Flametongue now grants 20% less passive bonus spell damage.
Darkmoon - Aimed Shot now lasts 6 seconds.
Darkmoon - Careful Aim now additionally increases the duration of Aimed Shot by 2/4/6s.
Darkmoon - Quick Recovery now increases your energy regeneration by 10/20% while Recuperate is active.
Darkmoon - Pursuit of Justice no longer grants movement speed. (Still grants mounted movement speed).
Darkmoon - Fleet Footed no longer grants movement speed. (Still grants mounted movement speed).
Darkmoon - Kindred Spirits no longer grants movement speed to you. (Still grants it to your pet).
Darkmoon - Blood Fury (Orc racial) now lasts 10 seconds, down from 15.
Darkmoon - All healing spells and effects including absorbs have had their spell power scaling reduced by 25%.
Darkmoon - Holy Shock, Renew, Rejuvenation and Penance have had their spell power scaling reduced by an additional 15%.
Item Changes
Darkmoon - Brilliant Wizard Oil spell power reduced to 24, from 36. Crit rating to 8, from 14.
Darkmoon - Wizard Oil spell power reduced to 16, from 24.
Darkmoon - Lesser Wizard Oil spell power reduced to 12, from 16.
Quests
The Alliance Quest 'General Drakkisath's Demise' now casts 'Strength of the Alliance' on nearby Alliance players. This spell is an exact copy of the spell 'Warchief's Blessing.'
Talents & Abilities
Boar Gore - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Carrion Bird Demoralizing Screech - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Tallstrider Dust Cloud - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Turtle Shell Shield - Cooldown reduced to 40 sec, from 60 sec (This change was already on Seasonal servers).
Wind Serpent Lightning Breath - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Desperate Prayer - Now has a 90 sec cooldown, from 2 min. (This change was already on Seasonal servers).
Bat Sonic Blast - Cost lowered to 60 focus, from 80 and cooldown lowered to 50 sec, from 60 sec. (This change was already on Seasonal servers).
Owl Snatch - Cooldown reduced to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Crab Pin - Cooldown changed to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Gorilla Pummel - Cooldown reduced to 20 sec, from 30 sec. (This change was already on Seasonal servers).
Hyena Tendon Rip - Cooldown reduced to 15 sec, from 20 sec. (This change was already on Seasonal servers).
Scorpid Poison - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Bear Swipe - Cooldown reduced to 4 sec, from 5 sec. (This change was already on Seasonal servers).
Crocolisk Bad Attitude - Cooldown reduced to 90 sec, from 120 sec. (This change was already on Seasonal servers).
Lock and Load - Now has a 5/10/15% chance to trigger its effect, from 2/4/6%. The cooldown of this effect has been lowered to 15 sec, from 22 sec.
Aimed Shot and Multi-Shot no longer share a cooldown.
Polymorph - Now has a 1.5 sec base cast time, from 2 sec. (This change was already on Seasonal servers).
Legacy - Inner Focus - Now has a 60 sec cooldown, from 90 sec. (This change was already on Seasonal servers).
Remove Curse (Mage) - Name changed to Dispel Curse.
Winterââs Chill - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Frostbite - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Recuperate - Now heals for 2% maximum health per tick, from 3%.
Arcane Shielding - Now grants 1/2% reduced spell damage taken, from 25/50% increased resistances from Mage Armor.
Legacy - Track Dragonkin - Now costs 1 Ability Essence, from 2.
Legacy - Track Beasts - Now costs 1 Ability Essence, from 2.
Legacy - Track Undead - Now costs 1 Ability Essence, from 2.
Soothe Animal - Now lasts 30 sec and applies a 20% attack speed reduction effect. Does not stack with similar effects.
Master Tactician - Reduced to 3 points. Now gives your ranged attacks a 20% chance to grant 3/6/9% critical strike chance with all ranged and melee attacks, from a 15% chance to grant 2/4/6/8/10% critical strike chance with all ranged and melee attacks.
Thrill of the Hunt - In addition to its current effect, now also grants a 33/66/100% chance for your Explosive Shot and Arcane Shot criticals to refund 1 sec of their cooldown, and for your Chimaera Shot, Multi -Shot and Aimed Shot criticals to refund 2 sec of their cooldown. This effect can only occur once per use of each shot.
Sheath of Light - Reduced to 3 points. Now grants 4/7/10% of melee attack power and 5/10/15% of your direct critical healing as a heal over time, from 2/4/6/8/10% and 5/10/15/20/25%.
Beacon of Light - Now has a very short internal cooldown, preventing multiple procs on area of effect heals. Now heals for 40% of healing done, from 25%.
Fixed an issue with Beacon of Light keeping players in combat.
Curse of Elements - Now lasts for 30 seconds on players, from 2 min.
Magic Absorption - Now reduces the damage taken from spells by 3/6% instead of granting 0.25/0.5 resistances per level.
Mage Armor - Now reduces the damage taken from spells by 4% instead of granting 15 to all resistances.
Master of Subtlety - Now lasts 10 sec, from 6 sec.
Survival of the Fittest - Now increases the armor contribution from cloth and leather while in Bear Form and Dire Bear Form by 5/10/15%, from 10/20/30%.
Arcane Concentration - No longer triggers from non -damaging spell effects.
Earth Shock - Now deals 30% reduced damage to players, from 35%.
Improved Sprint - Fixed an issue wherein the players target would receive the slow immunity effect, rather than the player.
Stormstrike - Now deals 110% weapon damage, from 100%.
Mystic Enchants
Sword Specialization - Lowered the cooldown by 1 sec, from 2 sec, and now also grants 1% melee hit chance.