Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/02/22

General

New

[Elune] Instant posion Damage increased by 15% in player v player combat.

New

[Elune] Deadly poison damage increased by 15% in player v player combat.

New

[Elune] Vampiric Touch Damage increased by 10% in player v player combat.

New

[Elune] Devouring plague damage increased by 15% in player v player combat.

New

[Elune] Unstable Affliction damage increased by 15% in player v player combat.

New

[Elune] Eclipse Strike Damage reduced by 15% in player v player combat.

New

[Elune] Oracle of the eclipse Healing reduced by 10% in player v player combat.

New

[Elune] Penance Healing reduced by 10% in player v player combat.

New

[Elune] Lifebloom healing Reduced by 10% in player v player combat.

New

[Elune] Repentant Reconciliation Healing reduced by 10% in player v player combat.

New

[Elune] Rejuvenate healing Reduced by 10% in player v player combat.

New

[Elune] Dark Reclamation Damage agaisntp layers reduced from 3% to 2% per stack.

New

[Elune] Shadow born Damage against players reduced from 10% to 5% per stack.

New

[Elune] Damage taken in player v player Combat reduced by 10%.

New

[Elune] Arcane bullet Damage reduced by 10% in player v player combat

New

[Elune] Victory Rush Damage reduced by 10% in player v player combat

New

[Elune] Hateful Strike Damage reduced by 10% in player v player combat

New

[Elune] Execute Damage reduced by 10% in player v player combat

New

[Elune] Hazardous Escape Damage reduced by 8% in player v player combat.

New

[Elune] Arcane missiles Damage reduced by 10% in player v player combat.

New

[Elune] Mind Flay damage reduced by 15% in player v player combat

New

[Elune] Pure chaos bolt reduced by 5% in player v player combat

New

[Elune] Chaos bolt Damage reduced by 5% in player v player combat

New

[Elune] Desolate Winds damage reduced by 5% in player v player combat

New

[Elune] Storm surge damage reduced by 5% in player v player combat

New

[Elune] Righteous Zealot damage reduced by 5% in player v player combat

New

[Elune] Stormbringer damage reduced by 5% in player v player combat

New

[Elune] Purification by light damage reduced by 5% in player v player combat

New

[Elune] Harbinger of flames damage reduced by 5% in player v player combat

New

[Elune] Seething Flames damage reduced by 5% in player v player combat

New

[Elune] Unbounded Deathbringer damage reduced by 5% in player v player combat

New

[Elune] Deathbringer damage reduced by 5% in player v player combat

New

[Elune] Overheating Strikes damage reduced by 5% in player v player combat

New

[Elune] Dreadnaught damage reduced by 10% in player v player combat.

New

[Elune] Slam Damage reduced by 10% in player v player combat

New

[Elune] Draconic Slam damage reduced by 20% in player v player combat.

New

[Elune] Energy Bolt Damage reduced by 18% in player v player combat.

New

[Elune] Mayhem Damage reduced by 15% in player v player combat.

New

[Elune] Ambush Damage reduced by 15% in player v player combat.

New

[Elune] Divine Judgement Damage against players Reduced from 40% to 35%

New

[Elune] Prayers of the Penitent Damage reduced by 10% in player v player combat.

New

[Elune] Penance Damage reduced by 10% in player vs player combat.

New

[Elune] Explosive shot damage reduced by 15% in player v player Combat.

New

[Elune] Flashpoint Pyroblast damage reduced from 11% per stack to 6% in player vs player combat.

Dungeons & Raids

Change

[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now correctly be able to die while in Demon Form after his first Demon Phase in Phase 5 has been completed.

Change

[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could die at unintended times, eventually causing him to become stuck.

Change

[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could switch phases at uninteded times, eventually ending up in multiple phases at the same time.

Change

[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now trigger Maiev's traps correctly after leaving a Demon Phase if the raid failed to trap him in the previous normal phase.

Change

[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Gathios the Shatterer would cast the empowered version of his Consecration ability on Normal and Heroic difficulty if he held the Crown of Command.

Change

[Pending Restart] [The Black Temple] [Sahde of Akama] Corrected an issue where Akama would take excessive healing from certain spells.

Change

[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would not grant credit towards the Jugger-Not achievement.

2024/02/21

World

New

[A52] There'll now be portals connecting Auberdine and Azuremyst Island to compensate the absence of the boat connecting the two places. These portals will be in the respective ports and usable by both factions.

Item Changes

Change

Tomes e.g. (Tome of Lockpicking) that come from vendors Millhouse Manastorm and Harrison Jones didn't have any bindings on them, they were meant to be Bind on Pickup same as other items on the respective vendors. This fix is no live yet, but will be coming in the future, so you can still sell the extra ones you might have acquired in the meantime.

Dungeons & Raids

Change

[Elune] Fixed an issue that was causing certain manastorm segments magic damage to scale higher than intended. This included the following dungeons: Scarlet Monastery, ZF, BFD, Uldaman, RFD and Maraudon.

2024/02/20

Dungeons & Raids

New

[Pending Restart] [Elune] Crimson Initiate has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.

New

[Pending Restart] [Elune] Scarshield Acolyte has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.

2024/02/19

Talents & Abilities

Change

[Both Realms] [Touched By the Light] Touched By the Light now triggers once every 2 seconds, up from once every 1 second.

Change

[Both Realms] [Touched By the Light] While active, Touched by the Light will now cause Shroud of Light to heal you based on 25% of the damage taken, down from 30%.

Change

[Both Realms] Increased the threat of Power Surge by 33%.

Change

[Both Realms] Shield Mastery now increases the damage reduction of Shield Wall by 7/15%.

Change

[Both Realms] [Mana-Forged Barrier] Increased the base threat of Mana-forged Barrier by 5%.

Change

[Both Realms] [Crimson Champion] Power Word: Shield now reduces all damage taken by 30% down from 50% for 5 seconds.

Change

[Both Realms] The Capstone Bonus of the Divinity talent now reduces the cooldown of Divine Protection by 1 second instead of 2 seconds when being healed by others.

Change

[Both Realms] [New Capstone] [Elder Hide] Ironfur now increases your healing received by 4% per stack.

Change

[Both Realms] Challenging Roar and Challenging Shout have had their cooldown reduced to 90 seconds from 180 seconds.

Change

[Both Realms] [New Capstone] [Improved Bloodrage] Casting Bloodrage clears your current Stagger, this effect can only occur once every 30 seconds.

Change

[Both Realms] Improved Bloodrage talent now makes Bloodrage reduce your damage taken while you are in Defensive Stance by 2/4%.

Change

[Both Realms] Improved Defensive Stance talent now reduces your damage taken by 3/6% up from 2/4% and when you become enraged you gain 6/12% increased Physical damage up from 5/10%.

Change

[Both Realms] [New Capstone] [Fracture] Triggering the talent also applies Fractured Defenses to the target lowering their armor by 5%, this does not stack with similar effects.

Change

[Both Realms] The attack power reduction of the Fracture talent can now be triggered by any damaging Warrior ability.

Change

[Area 52] [Debilitating Roar] The cooldown reduction of Challenging Roar has been adjusted to 30 seconds from 120 because the base cooldown has been changed, this still results in Challenging Roar being reduced to a 1 minute cooldown with the epic RE investment and not nerfed.

Change

[Area 52] [Bundle of Shurikens] Weapon Scroll has been removed from the Bundle of Shurikens random enchantment.

Change

[Area 52] [Bundle of Shurikens] Fixed a bug where Hidden Shuriken would get consumed when casting Glaive Toss at 3 stacks of Sharpened Glaive.

Change

[Area 52] [Circle of Life] Circle of Healing and Prayer of Mending casts now grant 4 second cooldown reduction up from 3 seconds to Halo (Circle of Life).

Change

[Area 52] [Circle of Life] Greater Heal and Flash heal casts now grant 5 second cooldown reduction up from 4 seconds to Halo (Circle of Life).

Change

[Area 52] [Bloodsail Captain] Increased the Agility to Parry rating conversion from 20% to 30%.

Change

[Area 52] [Bloodsail Captain] Fixed an issue causing Puncture to increase the cost of Hammer the Gap drastically instead of lowering it.

Change

[Area 52] [Bloodsail Captain] Blurring Blade now restores 5 energy when you dodge or parry, with a one second internal cooldown.

Change

[Area 52] [Bloodsail Captain] Blurring Blade can now trigger from dodges as well as parries.

Change

[Area 52] [Bloodsail Captain] Increased the base threat mod of Captains Resolve from 25% to 50%.

Change

[Area 52] [Bloodsail Captain] Hammer the Gap now generates 2 combo points.

Change

[Area 52] [Bloodsail Captain] Increased the weapon damage of Hammer the Gap to 120% from 70% to match Devastate.

Change

[Area 52] Fixed an issue causing the periodic damage of Ghostly Blow to trigger the 3 second cooldown reduction of Ghostly Strike in addition to its stated 1 second.

Change

[Area 52] [Thermal Void] Arctic Bulwark refunds 3% max mana when triggered.

Change

[Area 52] [Thermal Void] The duration of Arctic Bulwark is increased to 3 seconds from 2 seconds.

Change

[Area 52] [Thermal Void] Increased the threat of Snowstorm and Ice Blast by a moderate amount.

Change

[Area 52] [Thermal Void] Increase the Frost Threat increase from 30% to 50%

Change

[Area 52] [Eldritch Knight] Increased the Threat of Eldritch Wrath by a moderate amount.

Change

[Area 52] Increased the base damage and scaling of Frost Orb and Arcane Orb by 20%.

Change

[Area 52] [Frost Bomb] Frost Bomb ending detonation on the main target got its base damage trippled and scaling increased 50%.

Change

[Area 52] [Frost Bomb] Frost Bomb main target pulse got its base damage and scaling tripled.

Change

[Area 52] [Frost Bomb] Frost Bomb ending detonation AoE got its base damage increased by 50% and scaling doubled.

Change

[Area 52] [Frost Bomb] Frost Bomb AoE Splash Pulse got its base damage tripled and scaling increased 50%.

Change

[Area 52] [Elemental Destruction] Elemental Destruction now increases the damage of your Lightning Bolt and Chain Lightning by 4% per stack.

Change

[Area 52] [Elemental Destruction] Elemental Destruction now increases the damage of your Elemental Immolation and Flame Shock by 16% per stack.

Change

[Area 52] [Elemental Destruction] Dealing damage with Energy Bolt now decreases the cooldown of Flame Ascendance by 6 seconds.

Change

[Area 52] [Harbinger of Pestilence] Increased the scaling of Harbinger’s Bile by 33%.

Change

[Area 52] [Harbinger of Pestilence] Increased the duration of the Harbinger of Pestilence Buff by 2 seconds.

Change

[Area 52] [Harbinger of Pestilence] Harbinger of Pestilence now also reduces the cooldown of your Haunt by 0.2 sec per stack.

Change

[Area 52] [Astral Bomber] The amount of stacks gained through Lunar Bomber, Lunar Flames, Solar Bomber and Solar Flames has been reduced to 3. The damage granted has been changed to 8% per stack of Lunar or Solar Flames. Previously, 5 stacks of Lunar or Solar Bomber would stack with 5 stacks of Lunar or Solar Flames, which at 3% damage per stack would result in 5 x 5 x 3 = 75% damage increase. Now it results in a 3 x 3 x 8 = 72% damage increase, although the damage has been decreased the compromise of a faster stack up to result in a less punishing playstyle overall will be a net buff.