View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
The Languish Epic Mystic Enchant now has an additional effect. If your Curse of Exhaustion is dispelled, the dispelled target is slowed by 80% for 1.5 seconds.
The capstone on Improved Stings has a new effect: If your Serpent Sting is dispelled, the target is afflicted by Serpent’s Kiss for 3 seconds. Casting Chimera Shot on a target afflicted by your Serpent’s Kiss deals bonus Nature damage and applies Serpent Sting.
The periodic damage of Serpent Sting can now critically strike without requiring the Improved Stings talent capstone.
Natural Perfection has been reworked. It now reads: Being critically struck by a spell or ability has a chance to reduce the damage you take from the next 3 attacks by 10% [5s dur]. This effect can only occur every 30 seconds.
Increased the damage of Execution Sentence by 25%.
Seals of the Pure and Judgements of the Pure now also increase the damage of Execution Sentence.
Providing for Nature also makes Nature’s Grace trigger from Hypnosis and Nature’s Grasp.
Hypnosis now costs 2 epic gems, changed from 3. It’s been tweaked and now has a 8 sec duration with a 20 sec cooldown. Its range is now 20 yards and it’s castable while moving. It now increases damage taken of the target by 10%, changed from 5%.Inc dmg taken to 10%, from 5.
Devastation Capstone now also increases the duration of Burning Rush by 2 sec.
Shadow and Flame now also reduces the cooldown of Burning Rush by 10/20/30 sec.
Pain Suppression now has a 2.5 Minute cooldown (down from 3)
Pain Suppression now only offers 35% Damage reduction (down from 40%) and the dispel protection only works on itself.
Improved Blink now reduces the cooldown of Blink by 4/8/12 sec, changed from 5/10/15.
The silence from Improved Counterspell now lasts for 2 sec, changed from 3.
Improved Psychic Scream now reduces the cooldown of Psychic Scream by 4/8 sec, changed from 5/10.
Forbearance now has a 30 sec duration, changed from 2 minutes.
The Wind Rush Capstone gives you 15% haste for 3 seconds after successfully interrupting a spell with Wind Shear.
Wind Rush now reduces the cooldown of Wind Shear by 2/4/6 seconds, down from 3/6/9.
Wind Shear now has a 22 second cooldown (down from 25).
Nature’s Grasp now lasts for 3 seconds and roots the enemy for 5 seconds. It now only has a 20 second cooldown. It can now also trigger versus spells and ranged attacks up to a maximum of 15 yards. Now also works with Providing for Nature
You now need the Stormhammer buff active (which is triggered by Thunder Clap or Hammer of the Righteous) for Concussion Blow (Stormhammer) to grant you to Stormshield.
The Incapacitate effect from Sundering no longer breaks from Flame Shock periodic damage or Ignite damage.
Enhanced Weapon Mastery now reduces its cooldown by 4/7/10 sec, changed from 5/10/15.
Sundering now Incapacitates for 3 seconds, up from 2.5. In addition, it now also resets the cooldown of your Lava Burst. Its cooldown is changed to 35 sec, from 45.
Fixed a bug causing Cold Blood not to work properly with the instant damage of Crimson Tempest or Dispatch.
Seal Fate Capstone: With the final rank of this talent, consuming Cold Blood with a finishing move has a 20% chance per combo point to increase your movement speed by 70% for 4s.
Cold Blood has been updated: In addition to increasing critical strike chance and damage, Cold Blood now also increases the range of your next Rogue ability, making it usable from 10 yards.
Focused Power now reduces the cast time of Mass Dispel by 0.3/0.6 seconds (down from 0.5/1s).
Mass Dispel can now dispel Cyclone.
Mass Dispel will now prioritise targets that have magic debuffs over targets that don’t. This means that Mass DIspelling an entire 25-player raid where 10 people have Magic debuffs will dispel those 10 people, instead of randomly choosing 10 players and dispelling them if they happen to have a magic debuff.
The Daze effect from Brambles now slows by 50% and lasts for 6 seconds. It no longer triggers from Treant attacks. These changes are intended to make it a meaningful part you can choose to incorporate into your kit. The Silence has been moved to a capstone.
Feign Death has been added to Survivalist capstone, making it give 30% movement speed for 3 seconds after used
The 30% increased movement speed after using Disengage in the Survival Tactics talents has been moved and merged into the Survivalist capstone
Grappling Hook now has a 40 sec cooldown, changed from 30.
The Daze effect from Blade Twisting now also triggers from Grappling Hook's recast effect.
Grappling Hook can now be recast at your target to pull you toward them. This also roots the target for 1 second.
Ward of Light now reduces damage taken from Periodic magic damage effects by 10% for 5s instead of dispelling a magic effect.
Mass Entanglement no longer benefits from Inescapable Roots, since that interaction was too powerful and offered too little counter-play. Instead, Mass Entanglement now applies a 30% Snare for 3 seconds after the root breaks. This effect is baseline.
Disarm now lasts for 6 seconds, down from 7.
Into Darkness no longer breaks fear effects. Instead it places an absorb shield on you that absorbs all periodic damage taken while the stealth effect holds.
Hasty Fear Ward has been removed.
Fear Ward now has two charges with a 20 second recharge timer. Its duration has been reduced to 3 seconds, but it now protects against both Fear and Horror effects. This should make this spell a more versatile and powerful anti-CC tool, provided that you time it correctly.
The capstone on Improved Immolate has a new effect: If your Immolate is dispelled, your next Immolate cast will be protected from Interrupt and Silence effects and has its cast time reduced by 50%.
The periodic damage of Conflagrate can now critically strike without requiring the Improved Immolate talent capstone.
Molten Core now gives you a 50/100% chance to gain one stack of Molten Core when your Corruption is dispelled.
Moonfury now has a Capstone bonus: If your Insect Swarm or Moonfire are dispelled, your next Moonfire cast within 5 seconds applies both Insect Swarm and Moonfire (if known).
Desperate Prayer now also removes all healing reduction effects when used.
Blood Horror has had its range increased to 15 yards.
Evasion now also reduces the duration of Disorient effects by 50% while active.
Cyclone now counts as a Disorient effect. Its mechanics have not changed - it still makes the target immune to damage and healing. This change means that its duration is affected by modifiers to Disorient effects.
Unyielding Faith no longer reduces the duration of Polymorph and Disorient effects, but now gives 1/2/3% Holy critical strike chance.
Aura Mastery now also grants 50% duration reduction to Fear, Incapacitate, Polymorph and Disorient effects on the caster while active.
Blessed Resilience now has a 5 second duration and a 20 second internal cooldown. It now increases your resilience rating by 14/27/40% of your Spirit, up from 10/20/30%.
Blazing Speed now procs from any direct damage, instead of only melee damage.
Increased the healing of the Nature’s Guardian Capstone effect. In addition this will now also guarantee your next Nature spell to critically strike.
Cheat Death now also resets the CD of Vanish.
Astral Shift now has a Capstone effect: If stunned, feared or silenced while casting a damaging Nature spell you gain an empowered Astral Shift reducing damage taken by 25% for 6 seconds.
Astral Shift now also increases critical strike chance by 1/2/3%. Its damage reduction has been reduced from 4/8/12% to 4/7/10%.
Slam is now castable while moving.
While Recklessness is active your affected Warrior abilities are usable from 8 yards and will cause you to charge toward your enemy.
Exorcist’s Slash now has double the cooldown when used against a player.
Fanaticism Capstone has been reworked: Capstone Bonus: Your Crusader Strike marks the target for 8 seconds, increasing the damage they take from your Seals by 10%. Judging a target that's marked or affected by Execution Sentence grants you 35% increased movement speed for 3 seconds.
[Pending Restart] Bloodbath now costs 2 epic gems.
The scaling of Bloodbath has been increased by 7%.
Bloodbath no longer resets the cooldown of Siegebreaker.
Bloodbath now lasts for 5 seconds, down from 8. The Bloodsurge talent now also increases Bloodbath duration by 1/2/3 seconds.
Bloodbath now slows the target for 3 sec by 30%, changed from 40%.
Roar of Sacrifice is now in the final tier of the Tenacity pet talent tree.
Beast Mastery is now an Epic ability costing 1 gem, changed from a 2 gem Rare.
Death Mark Now has a 50 second cooldown (down from 60)
Premeditation now has a 15 second cooldown (down from 20).
Gale Winds Capstone has been removed and is now added baseline.
Deadly Brew now has a 4 second internal cooldown.
Master of Subtlety now increases your damage by 4/8/12%, up from 4/7/10%. This damage increase no longer stacks with Death Wish or similar cooldowns.
Harbinger of Pestilence stacks are now granted by both Wrath and Haunt.
Harbinger of Pestilence stacks are now gained two at a time when used against players.
The Silence effect from Gag Order now also triggers from using Disarm. It no longer triggers from Shield Bash.
The Daze effect of Shield Bash now lasts for 3 sec, changed from 6.
Gag Order no longer reduces the cooldown of Shield Bash.
Shield Bash now has a 12 second cooldown (down from 18).
Shield Bash no longer costs rage.
Instead of reducing the cooldown of Kick, Improved Kick now gives Kick a 50/100% chance to prevent the target from fleeing and limiting their movement speed for 3 seconds. (Same effect as Judgement of Justice)
[Pending Restart] Silencing Shot now interrupts spell casting for 4 sec. On a successful interrupt it also silences the target for 2 sec.
Improved Kick is now a 2 point talent, changed from 3.
Kick now has a 12 second cooldown, changed from 18..
Kick no longer costs energy.
Instead of reducing the cooldown of Pummel, Brutal Pummel now gives Pummel a 50/100% chance to apply two stacks of Sunder Armor to the target.
Brutal Pummel is now a 2 point talent, changed from 3.
Pummel now has a 12 second cooldown (down from 18).
Pummel no longer costs rage.
[Pending Restart] Hand of Salvation now lasts for 3 sec, changed from 4.5. It now ticks 2 times, instead of 3.
Absolution capstone - Dispel Magic can now be used on enemies to dispel 1 beneficial effect.
Incanter’s Absorption has been reworked: Dealing damage with non-instant Arcane spells have a chance to grant you a shield absorbing a small amount of damage. In addition, the cooldown of Spellsteal is reduced by 1/2/3s. Capstone bonus: Spellsteal steals an extra spell from the target.
The improved Purge talent has been removed.
Purge now has a 20 yard range. It now has 3 charges with a 12 sec recharge timer.
The Endurance talent now also makes Evasion reduce Magic damage taken by 10/20%.
Evasion change to 2 gems
Blessed Hands no longer increases the duration of Hand of Protection. Instead it makes Hand of Protection reduce Magic damage taken by 30%.