Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/06/22

General

New

[Archimonde] Battlemage Arcane barrage now deals 10% increased damage in pvp combat.

Talents & Abilities

Change

[Pending Restart] [Archimonde & Thrall] Fixed an issue where Gift of the Wild and Mark of the Wild were in the wrong spell group and not stacking with some haste CDs like Power Infusion and Icy Veins.

Website

Change

[Ascension DB] Fixed an issue where NPC vendors would not list the items they have available.

New

[Ascension DB] Area52 has been added to the displayed PvP mods, these can be found on any spell page in the Spell Details section.

Item Changes

Change

Fixed an issue where Callboard Caches/Invasion Caches didn't give Tier 1 belts and bracers, as well as added missing T1 sets.

Mystic Enchants

Change

[Divine Purpose] [Archimonde] [Thrall] Corrected the tooltip to state that triggering Divine Purpose (Heal) or Divine Judgement (Damage) will reduce the Cooldown of Penance by 1 second per cast. (Max 3 seconds)

New

[Pending Restart] [Wind Rager] Wind Strike now lowers the cooldown of Whirlwind by 4 seconds per crit, instead of resetting its cooldown.

New

[Pending Restart] [Wind Rager] Whilst Wind Rager is active, Titan's Grip reduces all damage dealt by 25% instead of 15%.

New

[Pending Restart] [Wind Rager] Whirlwind can now only grant 1 stack of Rising Winds per cast. Hurricane Strike and Wind Strike still generates 1 stack of Rising Winds per hit.

New

[Pending Restart] [Wind Rager] Reaching 10 stacks of Rising Winds now activates Rampant Tornado, previously it required 12.

2023/06/21

General

New

[Area52] Hurricane Strike (Wind Rager) Damage has been reduced by 25% in pvp combat.

New

[Area52] Season 3 PvP Rings have had their attack power increased to 65, necks increased to 60, and cloaks increased to 60.

Item Changes

Change

[Area52] Vindicator's Scaled Off-Pieces are now adjusted to be an appropriate upgrade when changing from Veteran's Scaled Off-Pieces.

Change

[Area52] Merciless Gladiator's Scaled PvP Set is now once again available for purchase from Vik "Angry" Smalls for Honor.

2023/06/20

General

Change

Fixed an issue where Curse of Arugal Worldforged Enchant was not obtainable in its original place in open world.

New

[Area52] Razor claws now reduces damage of rip and rake by 15% in pvp combat.

New

[Area52] Predator's Wrath now reduces damage of wrath by 30% in pvp combat.

New

[Area52] Magma totem damage reduced by 50% in pvp combat

New

[Area52] Razor claws now reduces damage of claw by 15% in pvp combat .

New

[Area52] Seal of fervor damage reduced by 20% in pvp combat

New

[Area52] Deadly poison damage reduced by 10% in pvp combat

Change

PvP Mods are now displayed on db.ascension.gg

Change

Increased Epic Gem count to 10 on Archimonde.

Change

[Pending Restart] - Ratchet is now again a scaled to level 1~20 starter zone with quests, item rewards and mobs scaled appropriately. Players can now again use the travel permit or venture manually into Ratchet to start their leveling process since level 1 with a group composed from either faction!

Change

Draconic Knowledge & Power of the Elements are now available on Area-52!

Change

[Pending Restart] - Fixed an issue where some spells (like thunder clap, whirlwind, etc) would have their damage split amongst all targets hit

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where some spells were incorrectly scaling from spell damage or attack power. (Not blizzlike scaling). Examples here are: Shattering Throw scaling from Spell Power, Shadowflame Scaling from Attack Power, Lightning Shield scaling from AP.

Change

[Pending Restart] - Homogenized PvP Power and Resillience between the Prestigious and Soulbound gear. This experimental change of boosting the resillience and PvP Power had created asymmetries in power between releases making it worth to wear only prestigious gear, ignoring new releases.

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where Sweeping Strikes was not chaining from any attack except Auto Attacks.

Change

[Pending Restart] - [Pending Patch Update] - Fixed the tooltip of Atonement to indicate it is not subject to healing % increases and heals for 15% of the damage dealt.

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where Consuming Flames was not increasing the damage of the mage class Ignite.

Change

[Pending Restart] - Fixed a rare issue that could happen where Landslides Massive Boulder was not split between party members hit.

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where the OG 9 classes Strength of Arms was displaying the incorrect hit chance gained.

Change

[Pending Restart] Fixed an issue where Moonglow talent triggered via Rejuvination only increased your spirit by 10% and not increased by rank!

Item Changes

Change

[Archimonde] Fixed an issue where certain Herlooms that were Leather were not equipable by OG Shaman.

Change

[Pending Restart] Fixed an issue where bloodforged versions of Bloodsong Crystal were not usable by the OG classes to match the previous updates of the rest of BWL trinkets.

New

[BWL][Broodlord Lashlayer] A new polearm has been added. This is primarily to give Hoplites a weapon upgrade.

Dungeons & Raids

Change

[Area52][Grull's Lair] Fixed an issue where on Mythic difficulty killing boss for the first time on new lockout didn't drop Mythic Raid Cache.

Mystic Enchants

Change

[Pending Restart] [A52] - Fixed an issue causing the Savage Blade ability from the Deadly Bite Legendary Mystic Enchantment to be unuseable.

Change

[Pending Restart] [Original 9 Classes] - Fixed an issue where the Hasty Black Arrow Mystic Enchantment was not affecting the Black Arrow spell.

Change

[Mana Fiend] Clarified the wording on the tooltip of Mana Fiend to state how much mana is returned upon leaving Delirium.

Change

[Whispers of the Old Gods] Removed the sound effect that occurs when spawning a Tentacle of the Old God. This should help alleviate the sound clutter that occurs when users of this Mystic Enchantment are doing their normal rotations.

Change

[Elemental Weapons] Clarified the tooltip description to specify an increase in Healing Power or Spell damage based on your weapon enhancement.

Change

[Area-52] - Non Healer Legendary REs are now updated to Area-52! This should mean no more behavioral/tootltip differences in how they function!

2023/06/19

General

New

[Area52] Shadow Dagger Damage reduced by 15% in pvp combat.

New

[Area52] Sinister Strike (Double Down) Damage reduced by 15% in pvp combat.

Mystic Enchants

Change

[Pending restart][Arcane Thuder Seer]Lowered the cast time reduction on Arcane Missiles to 0.25 seconds per stack.

2023/06/18

General

Change

[Pending Restart] - If you had progressed higher than the keystone gear cap, then after this update goes live, you will be considered to be at the current keystone cap in relation to the Mythic Coin bonus rewards.

Change

[Pending Restart] - Examples of how the change above works: "3 chesting" a mythic level 10 when the keystone holder has never completed this key level before rewards you with an additional 450 coins and "3 chesting" a mythic 40 when the keystone holder has never completed this key level before rewards you with an additional 900 coins

Change

[Pending Restart] - In addition to the 100 Bonus Mythic Coins rewarded for advancing past the Keystone to the highest mythic level the keyholder has done, you will now receive an additional 5 * Mythic Level of coins (Both coin values are multiplied by the number of chests you time, so if you get a "3 chest", you get 300 bonus coins and 15 * Mythic Level if its the highest keystone level the key holder has done before).

Change

[Pending Restart] - Mythic+ Loot caches category selection has been reworked and more congruent with the stat types that the items fit into. This means for items like Cannonball Runner, Mindtap Talisman, Mark of the Dragon Lord, etc. You no longer have to guess which stat type to pick from. Moving forward, it is planned to update the database with the items you can get from the Mythic+ Caches.

Change

[Pending Restart] - Recycling Mythic+ items now grant one additional coin based on the Mythic Level of the item recycled. Mythic level 5 grants 30 coins per recycle, Mythic level 10 grants 35 coins per recycle, Mythic level 20 grants 45 coins per recycle, etc.

World

Change

Pending restart, reducd the amount of leveling Legion and Scourge invasions and greatly improved the chance for there to be one end game invasion for each at any given point.

Change

Pending restart, reduced leveling Legion and Scourge Invasion health and damage by 20%.

Mystic Enchants

Change

[Pending Restart] [Steel Wind] Changed the tooltip of Steel Wind to properly indicate that you can only gain 1 stack of Winds of Steel per ability cast.

Change

[Pending Restart] [Steel Wind} Fixed an issue where the proc rate of Winds of Steel was set higher then intended, it is now properly 30% when using an ability.

Change

[Pending Restart] [Steel Wind} Winds of Steel now increases the damage of your next Steel Wind by 12% against monsters while Titan's Grip is learnt, and 15% when Titan's Grip is not learnt.

2023/06/17

General

Change

Trinkets like Black Book, Mind Quickening Gem, Scrolls of Blinding Light, etc with BWL release had their class restrictions removed (because they are heavily reworked from the original classes)

Change

[Pending Restart] - [Original 9] - Fixed an issue where Black Arrow (Hunter) after the fixes above had a much higher RAP coefficient than intended.

Talents & Abilities

Change

[Pending restart][Area 52]Improved Water Shield now has a slightly lower proc chance on critical heals but can also proc off non-critical heals, evening out its power and making it less dependant on stacking high crit. The new tooltip reads as follows: Your Nature critical heals have a 10/20/30% and normal heals a 5/10/15% chance to restore mana as if you consumed a Water Shield Orb. This chance is doubled with Healing Wave.

Change

[Pending restart][Area 52]Divine Intellect now increases your healing power by 3/6/9% of your Intellect instead of increasing your total Intellect.

Change

[Pending restart][Area 52]Nature’s Majesty now gives 3% critical chance per point, up from 2%.

Change

[Pending restart][Area 52]The Wrath of Cenarius capstone effect now also increases the duration of your active Nature’s Grace by 1 second.

Change

[Pending restart][Area 52]Lunar Guidance now increases your overall spell critical strike chance by 1/2/3% instead of only giving critical chance to Starfire and Starsurge.

Change

[Pending restart][Area 52]Illumination now restores 50% of the base mana of the spell, down from 60%.

Website

Change

[Ascension DB] Resolved an issue with the search functionality not returning any results. (this was caused by an earlier update related to Build Draft builds being added to the search results).

Mystic Enchants

Change

[Demonic Rage] Shadow Cleave (Demonic Rage) Now deals 30% less damage to targets beyond the first. (This means you now deal 50%/85%/110% versus 1/2/3 targets Previously this wouldve been 50%/100%/150% respectively)

Change

[Demonic Rage] Shadow Cleave (Demonic Rage) now deals 50% weapon damage down from 100%.

Change

[Demonic Rage] Shadow Cleave (Demonic Rage) Has had its scaling reduced by 20%.

New

[Demonic Rage] Shadow Cleave (Demonic Rage) Now automatically triggers itself while Demonic Rage is active. (This means you no longer need a 3rd party program to click/use your Shadow Cleave ability in order to optimise DPS)

Change

[Pending restart][Festering Wound] Reduced the maximal amount of stacks to 6. Down from 10.

2023/06/16

General

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where were not inheriting class based auras from the Hunter class, causing its damage to be much lower than intended.

Change

[Pending Patch Update] - Fixed various champion counters not being accurate to the count required to complete Mythic+

Change

[Pending Restart] - [Original 9 Classes] - Druids can now wear Bloodfang, Shamans now have access to Netherwind, Paladins now have access to the Ten Storms (restoration set).

Change

[Pending Restart] - [Original 9 Classes] - Not every specialization for the original 9 classes has a specific tier set just yet. The Long term solution is to make individual tier sets for these sets and specializations missing them but out of scope for the league. It is known that the bonuses do not make the most sense for the specialization and this will be our concession for the league.

Change

[Pending Restart] - [Original 9 Classes] - The following epic REs are now obtainable and usable by the Original 9 Classes - Crackling Thunder, Pious Strikes, Envenomed, Everliving, Thundering Blow, Demonic Synergy, Thermal Shock, Repartee, Energizing Prayer, Providing for Nature, Blood Drinker, Earth's Blessing, Blood Will Out, Zephyr

Change

[Pending Restart] - [Original 9 Classes] - Glyph of Arcane Barrage has a slight rework in attempt to improve the viability of Arcane Barrage against monsters, it now reads: When used against monsters, Arcane Barrage no longer has a reduced chance to trigger Missile Barrage and has 5% increased chance to critically strike per stack of Arcane Blast.

Change

[Pending Restart] - [Original 9 Classes] - Glyph of Arcane Missiles (similarly to Glyph of Lightning Bolt) now also increases the critical strike damage of Arcane Barrage.

Change

[Pending Restart] - [Original 9 Classes] - Rogue Classes now deal 20% less damage with Ambush when Rush of Blood is equipped. (This specialization has been overperforming recently and will receive a substantial buff from the fixes above).

Change

[Pending Restart] - [Everyone] - Fixed an issue where some spells that dealt AoE damage could sometimes split the damage between all targets hit when it was not meant to.

Change

[Pending Restart] - [Original 9 Classes] - Fixed an issue where spells that had AP & RAP coefficients were not being applied to their damage. This list includes but is (VERY MUCH) not limited to: Judgement of Righteousness, Faerie Fire, All Rogue Poisons, Explosive Shot, Explosive Trap, Garrote, Rupture, Rip, Rake, Ferocious Bite, etc.

Change

[Pending Restart] - Fixed an issue where Shadowfiend were not inheriting class based auras from priests, causing its damage to be much lower than intended.

Change

[Pending Restart] - Fixed an issue where Warlock Pets were not inheriting the class based aura from warlocks causing their damage to be much lower than intended.

Talents & Abilities

Change

Fixed an issue where the Improved Ghost Wolf Capstone wasn't working.

Change

Ursol's Vortex now has a 40 sec cooldown, changed from 45.

Change

Thunderstorm now has a 35 sec cooldown, changed from 40.

Change

Typhoon now has a 30 sec cooldown, changed from 35.

Change

Controlled Blast now reduces Blast Wave cooldown by 10, changed from 15.

Change

Blast Wave now has a 30 sec cooldown, changed from 35.

Change

Spirit Dash Mystic Enchant now grants 60% speed, changed from 55%, and lasts for 2 seconds, changed from 3. (This Mystic Enchant will be removed in the future as the same effect now exists in a talent.)

Change

The damage from Burning Rush no longer breaks crowd control effects.

Change

Improved Ghost Wolf is now a 3 point talent, changed from a 2 point talent. It now reads: Increases movement speed in Ghost Wolf by 4/7/10%, and reduces damage in Ghost Wolf by 4/7/10%%. Capstone Bonus: With the final rank of this talent, using Ghost Wolf removes all movement impairing effects and increases your speed by 60% for 2 seconds. This can only occur once every 20 seconds.

Change

[Archimonde] Burning Rush now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.

Change

[Archimonde] Improved Sprint has been changed and now reads. Increases your Sprint duration by 0.5/1/1.5 sec. Capstone Bonus: Activating Sprint reduces the duration of root effects by 50% and your movement speed can't be lowered below 100% of normal movement speed while Sprint is active.

Change

[Archimonde] Sprint now lasts for 6 sec, changed from 9 sec. It now has a 1 min cooldown, changed from 3. Now costs 1 legendary gem, changed from 2. Now costs 2 AE, changed from 3.

Change

[Archimonde] Fleet Footed no longer increases the duration of Sprint.

Website

Change

[Ascension DB] Resolved a bug that prevented Guides from loading their content.

2023/06/15

Talents & Abilities

Change

[Pending Restart] - Mana Burn now has a 25 yd range down from 30 yards.

Change

Mana Burn now has a cast time of 3.5 seconds, increased from 2.5 seconds.

Change

[Area 52] Mana Burn range has been decreased from 36yd to 25yd