View all of our changes in a minimal format.
Sorted in chronological order.
General
[Archimonde][Pending Restart] Feral Shadow charge Cooldown can now be reduced in pvp combat.
[Archimonde] Grasp of darkness damage reduced by 30% in pvp combat.
[Archimonde] Frozen chaos now grants 10% bonus damage up from 5% in pvp combat.
[Archimonde] Wild Felfire Cooldown reduction Now works in pvp combat.
[Archimonde] Holy Supernova salvation is no longer removed after taking damage from a player.
[Archimonde] Unrelenting Wrath proc chance is no longer reduced in pvp.
[Archimonde] Target spotted and Orbital arrows (Paratrooper) can now be triggered in pvp combat.
[Archimonde] Divine storm damage reduced by 10% in pvp combat
[Archimonde] Consecrated strike damage reduced by 15% in pvp combat
[Pending Patch Update] - Fixed an issue where All Uncommon (Hasty, Concentrated, etc) REs were not affecting the original 9 classes abiltiies.
[Pending Restart] - Fixed various and multiple spawns in SFK that could come through walls and ceilings with certain AoE effects.
[Pending Restart] - Fixed an issue where Odo the Blind Watcher could be pulled far from his starting position
[Pending Restart] - Fixed an issue where Odo the Blindwatcher was dealing full damage to his fixated targets.
[Pending Restart] - Fixed an issue where Rethilgore was gaining ALL damage percent after life draining instead of Physical Damage.
Talents & Abilities
[Pending Restart][Elemental Mastery] Reduced the spell haste given by Elemental Mastery to 10%. Down from 15%.
[Pending Restart][Icy Veins] Reduced duration of Icy veins to 12 seconds. Down from 20 seconds.
[Pending Restart][Shamanism] Shamanism talent now has a Capstone Bonus: Increases the amount of spell haste given by your Elemental Mastery by additional 5%.
[Pending Restart][Shatter] Shatter talent now also increases duration of your Icy Veins by 3/6/9 seconds.
Priest Class: Shadow Word: Pain now deals 10% reduced damage versus players.
Priest Class: Shadow Word: Pain now deals 10% reduced damage versus players.
[Pending Restart] [Thrall and A52] Shred now has a charge system with 3 max charges, charges have a 10 sec cd. Shred now hits up to 3 targets, and can be used from any direction.
[Pending Restart] [Thrall and A52] Capstone for Shredding Attacks has been enabled. - Capstone Bonus: Using Shred while you are behind a target applies Shredded Defense to the enemy, increasing the Physical damage the target takes from you by 5% for 6 seconds, stacking up to 3 times.
[Pending Restart] [Thrall and A52] Ravage and Pounce are now useable during Shadow Dance.
[Pending Restart][Playing with Fire] Cooldown reduction of the talent is now capped at 15 seconds per spell cast.
[Pending Restart]Rising Flames has a new Capstone Bonus: With the final rank of this talent, casting Magma Totem now gives the player a stack of Rising Flames every 2 seconds. Rising Flames increases damage of your magma totem by 10% per stack. Magma totem was a big outlier in terms of damage it provided by default. We are moving its power behind a capstone in a way that promotes careful planing of the placement of your totem.
[Pending Restart]Reduced base damage and scaling of Magma Totem by 50%
[Pending Restart][Fire and Brimstone] Now has a Capstone Bonus: With the final rank of this talent, dealing direct damage with a fire spell that has a cast time, inflicts the target with Soul Spark. Soul Spark increases the damage you deal to the target with your next Soul Fire by 10%. Stacks up to 10. Lasts 6 seconds.
[Pending Restart][Fire and Brimstone] Fire and Brimstone Talents and Mystic Enchants now also increase the damage done by your Soul Fire to targets afflicted by your Immolate.
Mystic Enchants
[Pending Restart] Fixed an issue where the Chaos Bolt (Wild Felfire) spell from the Wild Felfire Legendary Mystic Enchantment was in the general spellbook tab instead of the Warlock spellbook tab.
[Pending Restart][Enduring Winter] Enduring Winter talent now has a capstone: With the final rank of this talent, damage of your Water Elemental gets increased by 30%.
[Pending Restart][Frost Bomb] Increased damage of Frost Bomb against creatures by 15%.
[Pending Restart][Frost Bomb] Final explosion of Frost Bomb now also decreases the cooldown of your Water Elemental by 3 seconds per target hit.
[Pending Restart][Frost Bomb] In addition to Frostbolt, Cone of Cold can now also trigger the wave of freezing ice when hitting target afflicted by your Frost Bomb.
[Pending Restart][Frost Bomb] Frozen Waters can now be also triggered by Ice Barrier and Lesser Ice Barrier.
[Pending Restart][Frost Bomb] Increased duration of Frozen Waters, the buff your Water Elemental gets, to 15 seconds. Up from 10.
[Pending Restart][Frost Bomb] Increased duration of Frozen Haste to 14 seconds. Up from 10.
[Pending Restart][Dark Ranger] Reduced weapon damage scaling of Blood Arrow to 70%. Down from 80%.
[Pending Restart][Dark Ranger] Reduced damage and scaling of Blood Arrow DoT by 10%.
[Pending Restart][Burning Darkness] Burning Darkness was slightly reworked, now it reads: Increases the duration of your Shadowflame ability by 6 seconds and Pyroclasm by 5 seconds. While Pyroclasm is active your Shadow Bolt deals 20% increased damage. In addition, your critical hits from Corruption and Unstable Affliction generate stack of Shadow Born and Flame Born.
[Pending Restart][Lucifur] Added Mangle (Cat) to work with this Legendary Mystic Enchant. It will now be able to proc Devil's Claw damage and Mark of the Beast.
[Pending Restart][Elemental Destruction] - Increased damage of Elemental Destruction buff to 14% per stack. Up from 10%.
[Pending Restart][Elemental Destruction] - Increased damage of Energy bolt and Energy Bolt (Lightning Overload) to reflect this change
[Pending Restart][Elemental Destruction] - Changed the damage type of Energy Bolt to Nature damage. It was Firestorm (Nature + Fire) previously.
[Pending Restart][Fire Watch] reduced the damage and scaling of Fire Watch proc by 30.
[Pending Restart][Perforation] Rend now increases duration of your Garrote by 1 second per tick. Down from 1.5 seconds.
[Pending Restart][Blood Venom] Hemorrhage now gets 30% damage increase from Bloody Strikes. Down from 50%.
[Pending Restart][Blood for The Blood God] Reduced Razzashi Talon damage increase per bleed on target to 4%. Down from 5%.
[Pending Restart][Wild Felfire]The triggered area of effect damage from Wild Felfire now deals Chaos damage, from Fire damage.
[Pending Restart][Wild Felfire]All spells with a cast time against monsters reduce the cooldown of Chaos Bolt (Wild Felfire) by 1.5 seconds. This effect shares a cooldown with Emberstorm.
[Pending Restart][Wild Felfire]Wild Felfire now transforms your Chaos Bolt into Chaos Bolt (Wild Felfire). Dealing Chaos damage instead of Fire damage. Chaos damage is a combination of all spell schools and scales from the highest modifier to any school.
[Pending Restart][Booming Thunder] New Effect: Consuming the effects of your Reverberation talent grants you stack of Booming Thunder and reduces the cooldown of your Elemental Blast by 2 seconds.
[Pending Restart][Booming Thunder] Booming Thunder buff now lasts 15 seconds.
[Pending Restart][Booming Thunder] Elemental Blast hits now also give 4 stacks of Booming Thunder.
[Pending Restart][Fire Fire Fireball] Increased damage of The Fire Fire Fireball proc by 30%.
[Pending Restart][Fire Fire Fireball] The Fire Fire Fireball itself is no longer able to proc other procs.
[Pending Restart][Fire Fire Fireball] The Fire Fire Fireball fixed a bug where brain freeze would not make Fire Fire Fireball instant.
[Pending Restart][Elemental Lord] Elemental Earth buff on your pet now reduces mana cost by 40%, up from 20%.
[Pending Restart][Elemental Lord] Elemental Frost buff on your pet that grants mana can now trigger from auto attacks as well, but now has a 1 second internal cooldown, but the mana restored to the pet has been increased to 5%, up from 3%.
[Pending Restart][Elemental Lord] Elemental Air buff on your pet that grants 30% critical strike chance with your next Elemental Blast can now trigger from auto attacks as well, but now has a 2 second internal cooldown.
[Pending Restart][Elemental Lord] Elemental Lord will now no longer be able to proc an elemental (Fire/Frost/Earth) again until all 3 have been procced. Example: You randomly proc Earth on the first hit, you can now only roll Frost or Fire on your next. If this procs Frost, you are now guaranteed to proc Fire. Once all 3 have been procced, it is again random on which of the 3 elements are proced.
[Pending Restart][Fingers of Death] New mechanic: Proccing Brainfreeze now also gives you the Mindblast! buff. Mindblast! makes your next Mind Blast instant cast, costs no mana and deals 25% increased damage and procs Fingers of Frost and Fingers of Death.
[Pending Restart][Spell Shredder] Your Elemental rends will now increase the damage you deal to the target with Fireball, Frost Bolt, Lightning Bolt. The mechanic works like this: Elemental Rend (Nature) will increase damage of Fireball and Frost Bolt by 30%. Elemental Rend (Fire) -> damage of Frost Bolt and Lightning bolt, etc.
[Archimonde] [Chaos Burn] Clarified the tooltip to state Chaos Burning only triggers versus monsters. In addition added Chaos Burning to the tooltip reference to improve the overall clarity of the Mystic Enchantment.
General
[Pending Restart] - PvP related callboard caches will reward a Bloodforged Cache! This cache draws asymmetries to the Callboard Cache but has Bloodforged Gear inside! This allows a linear progression be formed from callboard quests for starter pvp gear!
[Pending Patch Update] - Fixed an issue where some instances in classic still required more than 2 champions.
[Archimonde] Gloomblade damage reduced by 10% in pvp combat.
[Build Draft] Disciple of Arugal: Added Seed of Corruption to 60 PvE build for an AOE option.
The Bloody Jar Changes announced in the League Overview Article are now live. It now costs Gold to convert items to Bloodforged With the addition of new gear acquisition methods for PvE, there was a lack of balance between Soulbound and Bloodforged. This change aims to increase the value of the High Risk Open World.
[Build Draft] Frozen Titan: Replace Precision with Benediction in early talents for mana sustain. Added Chance to hit Rare Enchants. Removed Sinister Strike Rare enchants since you learn Titanic Mutilate at level 20 (does not require Titan's Grip) and added Vitality enchants.
Temporarily disabled Build Master's Card while we resolve a crash involving them. These will be re-enabled asap.
Draft and Featured Builds will now work with multi-spec, meaning you can have an active build in specializaiton 1. Do a prestige in specialization 2 and select another build!
Build Master's Trophies are now only rewarded per unique completion across the account.
Talents & Abilities
[Pending Restart] Stormshield now reduces damage taken versus players by 5%, changed from 12%.
[Pending Restart] Trauma Care no longer increases the amount healed for Greater Heal while in 1v1 arena.
[Pending Restart] Battle Fervor now makes your Improved Victory Rush heal for 50% less, changed from 20% less.
[Pending Restart] [Archimonde] Circle of Healing (Dark Surgeon) now heals for 20% less in PvP.
[Archimonde] [Original 9 Classes] Priests will now learn Mass Dispel at level 60.
[Pending Restart] Misille Barrage talent can now stack up to 2 stacks.
Changelog correction: Hammer of Justice now has a 50 sec cooldown, changed from 60.
Tooltip correction: Hammer of Justice now has a 50 sec cooldown, changed from 60.
Travel Form now costs 25% reduced mana.
Improved Hammer of Justice is now a 2 point talent, changed from 3. It now reads: Reduces the cooldown of Hammer of Justice by 5/10 sec.
Hammer of Justice cooldown reduced to 50 sec, changed from 40.
Hammer of Justice now lasts for 5 sec, changed from 3.5.
Concussion Blow now lasts 3.5 sec, changed from 4.
Mystic Enchants
[Pending Restart][Harnessed Energy] No longer limits ability to Missile Barrage to specific spells.
[Pending Restart][Harnessed Energy] Arcane Blast debuff now stacks to 5. Up from 4.
[Pending Restart][Missile Barrage] Missile Barrage Mystic Enchant now increases the chance to proc missile barrage by 5%. Up from 3%.
[Pending Restart][Harnessed Energy] Arcane Blast debuff now increases Arcane spell damage by 25% and mana cost of Arcane Blast by 400%. Up from 20%/250% respectivelly.
[Pending Restart][Prophet of Wrath] New Mechanic: Casting Arcane Missiles and Arcane Blast now gives you stack of Divine Wrath. Divine Wrath empowers your next Smite or Holy Fire, increasing their damage by 15% (4% against players) per stack. Up to 3 stacks.
[Pending Restart][Spell Impact] Spell Impact talents and Mystic Enchants no longer increase damage of your Fireball.
[Pending Restart][Devastation] Devastation Mystic Enchant now gives 2% crit. Up from 1%.
[Pending Restart][Fury of the Titans] Titanic fury now increases physical damage dealt by 20%. Down from 30%.
[Pending Restart][Knight of the Eclipse] Decreased damage and scaling of Solar Burn by 20%.
[Pending Restart][Knight of the Eclipse] Decreased damage of Eclipse Strike by 20%.
[Pending Restart][Knight of the Eclipse] Solar Knight increases damage of your next Wrath by 50% per stack. Down from 70%.
[Pending Restart][Knight of the Eclipse] Lunar Knight increases damage of your next Starfire by 50% per stack. Down from 70%.
[Pending Restart][Frozen Chaos] Your Frostbolt, Ice Lance, Cone of Cold and Frost Shock critical hits grant you a charge Frozen Chaos and reset the cooldown of Chaos Bolt. [Pending Restart][Frozen Chaos] During Splintered Chaos, your damaging hits with Chaos Bolt will increase number of targets hit by your next Chaos bolt cast. This effect is only active during Splintered Chaos and gives you the ability to hit up to 8 targets. [Pending Restart][Frozen Chaos] Frozen Chaos buff now makes your Chaos Bolt do 25% (5% vs players) more damage and trigger no cooldown. It no longer gives additional bonus spell power scaling.
[Pending Restart] [Archimonde] Adjusted the tooltip of the Rushed Judgement Epic Mystic Enchantment to properly indicate that both effects requires sub 50 energy to activate or have a chance to proc.
Fixed an issue where the Freezing Blood Frostbolt proc did not have a PVP mod.