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Allgemein
[Cultist] Wrath of the Black Empire visual reworked
[Cultist] Entropic Comet reflavored to Obliteration Beam
[Cultist] New visual for Corrupting Whispers
[Cultist] Black Prayer visual reworked
[Cultist] Void Tendrils visual reworked
[Cultist] Eldritch Idol visual reworked
[Cultist] Dark Word no longer has a cooldown.
[Support] Command Aura, Surge of Might, General's Presence and Clanlord's Totem reworked.
[General] Increased damage of Earthfury Harness 3 set effect.
[General] Supports have been reworked and now provide similar offensive buffs across the board.
[General] Battleground Spoils can now drop PvP Gear
Talente & Fähigkeiten
[Pending Restart] Fixed a bug where Voodoo Power was giving more spell power scaling than intended to Stormstrike.
Instanzen & Schlachtzüge
[Pending Restart] [Area 52] [Elune] Eye Beam of C'thun now deals fixed base damage. This damage can still be reduced by regular mechanics such as PvE Power, Resistances, Defensives, etc. (This means it will no longer vary from cast to cast). The new damage is slightly reduced of the previous average cast.
Allgemein
[Venomancer] Serpent Lord now also increases the range of Widow's Kiss.
Talente & Fähigkeiten
[Pending Restart] Detoxify is no longer available as a pet ability.
[Elune] The changed spells and talents are now available to reset via Gabril.
[Pending Restart] [Elune] Astral Fusion no longer causes Starsurge to deal increased damage in PvP combat, changed from 5%.
[Elune] Corruption now deals 10% reduced damage in PvP combat.
[Elune] Jadefire Corruption now deals 10% reduced damage in PvP combat.
[Elune] Shadow Arrow now deals 10% reduced damage in PvP combat.
[Area 52] [Elune] Righteous Defense is no longer usable in Battlegrounds or Arenas.
[Area 52] [Elune] Increased the duration Void Instability from 30 seconds to 1 minute.
[Area 52] Judgement of Vengeance now deals 10% reduced damage in PvP combat.
[Area 52] Ravage now deals 10% reduced damage in PvP combat.
[Area 52] Arcane Missiles now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area 52] The damage increase of Critical Cycles for Moonfire and Insect Swarm is now 10% in PvP combat, reduced from 30%.
[Pending Restart] [Area 52] Maelstrom Weapon now reduces the damage of the spell casted by 2% per stack in PvP combat.
Allgemein
Increased the drop chance of the Depleted Warglaive from Illidan.
[Venomancer] Tail Strike ranks added.
[Venomancer] Base damage of Tail Strike increased.
[Venomancer] Tail Strike AP scaling increased by 8%, added 10% SP scaling.
[Venomancer] Sting AP scaling increased by 4%.
[Cultist] Bulwark of Yshaarj value increased by 2%.
[Cultist] Wave of Doubt now has ranks.
[Cultist] Twilight Shieldtoss now has a 14% AP scaling. (SP scaling unchanged)
[Cultist] Twilight Shieldtoss now has ranks.
[Cultist] Herald of the Old Gods now a one point node. Maximum value reduced by 3%.
[Bloodmage] AP Scaling of Shadow Worgen reduced by 7%
[Starcaller] Warden's Strike scaling reduced by 2%.
[Guardian] Forgehammer scaling increased by 8%. Threat generation increased.
[Guardian] Crowd Pummeler scaling fixed, duration increased bz 2 sec.
[Guardian] Aftershock and Warstopper swapped.
[Guardian] Foebraker now a 1 point node.
[Guardian] With Honor now additionally increases crit chance by 3%.
[Guardian] King's Guard is now guaranteed to proc on hit but has an ICD of 1 second.
[Guardian] Vanguard damage done reduction lowered by 10%.
[Guardian] Ever Burning Forge value reduced by 2 sec.
[Guardian] Sturdy Constitution now a 1 point node.
[Guardian] Sturdy now a 1 point node.
[Guardian] Forgehammer, Vanguard, Shieldforge, Hammer of Kings and Crowd Pummeler now cause additional threat.
[Guardian] Vanguard spec passive proc now separate from Shieldforge in combat log.
[Guardian] Scalings of Crowd Pummeler, Honorguard, Shieldforge, Vanguard (block proc) increased by 2%.
[Guardian] Forgehammer cooldown reduced by 5 sec.
[Guardian] Ram now has ranks. AP scaling reduced by 5.5%.
[Guardian] Hammer of Kings no longer fails to do damage to stun immune enemies.
[Guardian] Double Duty now a 1 point node.
[Bloodmage] Cursed Tempest hidden scaling removed.
[Barbarian] Rally The North now has a 1 second ICD.
[Ranger] Caught Off Guard proc chance reduced by 25% but now procs from any direct physical damage ability instead of just Spread Shot.
[Ranger] Viper's Bite base damage per hit increased by 50.
[Ranger] What Happens in Moonbrook... now also affects Assault. Value reduced by 5%.
[Ranger] Lethal Wounds now a one point node.
[Ranger] Scaling of Venom Blade periodic AP scaling increased by 2%.
[Primalist] Terrasmash slightly adjusted
[Primalist] Mountain Hammer scaling increased
[Primalist] Quake now has scaling
[Templar] Zealous crash AP/SP scaling slighty increased
[Templar] Sacred Slam AP/SP scaling slightly increased
[Templar] Zealous Crash given ranks
Talente & Fähigkeiten
[Runemaster] Primordial Blast is now on the same GCD as Frost, Fire, and Arcane Blade, putting it on a separate GCD from other baseline spells like Spellwrath
[Runemaster] Casting Cuffs now also slightly increases the duration of Cosmic Impact and Mind Guard
[Runemaster] Infused Blade is now baseline and has been reworked to Primordial Echoes
[Runemaster] Shrouded Hand is now learned baseline for Riftblades
[Runemaster] Magician now removes the cast time of Coldrune Blast instead of reducing the cooldown
[Runemaster] Reduced the cooldown of Coldrune Blast by 5 sec baseline
[Runemaster] Ultimate Convergence now reduces the cooldown of Convergence by 60 sec, up from 30 sec
[Runemaster] Searing Codex reworked to give Unleash Rune synergy
[Runemaster] Doubled the duration of Runestone: Frozen Touch
[Runemaster] Spellsling now has no missile
[Witch Hunter] Reduced the cooldown of Shadowstorm to 45 sec from 1min, and it now also deals 100% weapon damage
[Primalist] Terrasmash now gives a chance to make Geode Barrage instant cast
[Witch Hunter] Dark Intent now also causes critical strikes with Saber Slash to reduce the cooldown of Chains of Darkness
[Witch Hunter] Tonics no longer share a cooldown
[Witch Hunter] Noctis Blade now also does Weapon Damage
[Witch Hunter] Shadowstorm is now a passive
[Witch Hunter] Legend no longer increases the proc chance of your spec passives leech effect, but instead increases armor contribution from items
[Witch Hunter] Black Knight spec passive now gives you a 20% chance to proc the leech effect up from 15%
[Ranger] Brigand tree pathing adjusted slightly with the above changes in mind
[Ranger] Excruciating Poison gained Mysterious Mushrooms original casting speed effect
[Ranger] The Knockdown portion of Bully now gives increased damage with your Poisons instead of Assault
[Ranger] Outmaneuver now has a 45 sec cooldown down from 1 min
[Ranger] Ranger's Guile now also causes Brigand Strike to deal additional damage to enemies in execute range
[Ranger] Rush of Vigor now also dispels Bleeds
[Ranger] Mysterious Mushrooms removed.
[Ranger] Blackjack now only procs off ability damage instead of all damage (including your auto attacks)
[Ranger] Wild Acuity now causes Ravaging Venom to last for 9 additional seconds, up from 6
[Ranger] The cooldown reduction from Ranger's Guile has been added to the Marauder talent
[Ranger] Criminal Intent now increases the bonus damage of Assault by an additional 5% and its critical damage by 10%.
[Ranger] What Happens in Moonbrook... has been combined with the talent Stays in Moonbrook. Stays in Moonbrook talent removed.
[Ranger] Fixed an interaction between Arrow Slinger and Arrow to the Knee. Arrow Slinger procs now proc Arrow to the Knee's slow effect