
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Instanzen & Schlachtzüge
[Scholomance] - Scholomance has been split into 2 different dungeon instances for Random Group Finder and for Mythic plus. These two instances are Upper Scholomance and Lower Scholomance.
Allgemein
[Pending Restart] Many pet abilities like Furious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
Many pet abilities like Ferocious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
[Requires Patch Update] - Fixed an issue where you couldn't learn Ferocious Bite on Area-52.
[Pending Restart] - Fixed an issue where the Bountiful Boon would not increase your active health to match the percentage of your new health. This means if you popped this boon at 80% HP and gained 20% stamina, your new health would be 60% HP. This was problematic in the design space of Mythic+ with certain affix combinations, such as Grevious Wounds where gaining that extra health could cause your party members to gain stacks of Grevious Wounds.
[Pending Restart] - [Holy Champion] - Developer Notes: Holy Champions before these changes were nothing short of a defensive bulwark for the packs that they guarded. While they did serve their purpose of buffing their allies and defending them, they were not fun to match-up-against. There was not enough counter play or skill expression to defeat Holy Champions and they were not dangerous. It felt like they were there for the sole purpose to just add time to your key. With all things considered, these factors were the exact opposite of how we wanted champions to contribute to keystones and their progression. The newly designed Holy Champions still considerably buff their allies and punish you for standing in their Divine Consecration but the most important thing is they allow you to play and pull at your own pace. Think you can handle the extra pack with the Champion? Go for it! Just be sure to manage your consecration stacks, be mindful of the extra damage that pack will contribute and make sure to get that kick/stun/knockback/kill off at 20% health before the cast finishes!
[Pending Restart] - [Holy Champion] - Upon reaching 20% health, Holy Champions would cast Divine Prayer. However, Divine Prayer has been reworked. It is now called Divine Wrath. Divine Prayer is a cast protected by an undispellable Divine Shield for 67% of its cast duration and if not kicked in the remaining 33% left of its cast duration would heal all allies and the champion to full health. Divine Wrath is still protected by Divine Shield for 67% of its duration, it still is interruptable and now deals medium to severe damage to targets within 15 yards of the casting champion if uninterrupted.
[Pending Restart] - [Holy Champion] - Sanctuary is now called Divine Consecration. Sanctuary used to periodically place a healing ground consecration under your allies. Healing 5% of their Maximum HP every 1 second and reducing damage taken by 25% while in the consecration. Divine Consecration now deals small to medium Holy Damage every two seconds and inflicts you with a stack of Holy Reckoning. Holy Reckoning increases holy damage taken by 6% per stack, stacks up to 250 times and lasts for 8 seconds.
[Pending Restart] - [Holy Champion] - Devotion is now called Anointed Strength. Devotion previously reduced all damage taken by all allies within 40 yards by 25%. Anointed Strength causes nearby allies to deal a bonus 15% of their weapon damage as Holy Damage on their attacks.
[Pending Restart] - Classic's Holy Champions have received a rework.
Welt
[Pending Restart] Blood Bowl will now occur twice per day instead of twice every three days. Blood Bowl has also been updated to include higher tier loot on both realms. Blood Bowl occurs at 18:00 and 22:00 server time.
Instanzen & Schlachtzüge
[Stratholme Service Entrance] Fixed an issue where one Acolyte would always evade on pull until you met him on his platform.
[Dire Maul West] Fixed an issue with the Eldreth Spectre that could prevent you from receiving kill credit for bosses.
Allgemein
[Pending Restart] - [Area-52] - Due to daylight saving's, crow's cache timer has been moved back 1 hour. It will now start at 15:00, 18:00, 21:00, 00:00, 03:00, 06:00, 09:00, 12:00 server time.
[Witch Doctor] Voodoo Serpent Beam damaging criticals can now proc Voodoo Creep
[Necromancer] Plague Doctor now correctly heals on periodic damage critical strikes.
[Cultist] Dark Prophecy buff applied by Faceless Servant now correctly applies to nearby allies.
[Pending Restart]Spawn point of High Risk chests dropped by slain players has been improved and situations where they were spawned on top of the ceiling in caves should happen way less
[Pending Restart]You can only have one Banner of Recruitment up at the same time now
[Pending Restart]Fixed an issue where Wind Rush Capstone was reducing cooldown of Wind Rush more than intended
[Pending Restart]Fixed an issue where Titanic Power would be consumed by Heroic Strike
[Pending Restart]Fixed an issue where Chromatic Bolt from Tamed Dragonkins had longer cast time than intended
[Pending Restart]Fixed an issue where 2.5 Striker's 3 Set bonus did not grant Attack Power to your pet correctly
[Pending Restart]Fixed an issue where Ice Lash would not consume Searing Rage buff
[Pending Restart]Fixed an issue where Tamed Beasts would leave Prowl stealth and enter it right after
[Pending Restart]Fixed an issue where Nightslayer Boots had less hit rating on Mythic difficulty than intended
[Pending Restart]Fixed an issue where Dark Flames did not increase Shadow damage against Ignited targets correctly
[Pending Restart]Fixed an issue where 2.5 Genesis Bear set bonus did not work correctly. Both 3 and 5 set bonuses will grant their stats now.
[Pending Restart]Fixed an issue where Time Bomb cooldown did not reset on Last Checkpoint respawn
[Pyromancer] Dormant is now learned at level 12, down from 16
[Pyromancer] Erupting and Dormant can no longer be cancelled
[Pyromancer] Slagshaping procs now have a 1s ICD
Talente & Fähigkeiten
[Pending Restart] You can now have Demonic Pact and Greater Demonic Pact active at the same time. Total spell power remains unchanged from before, meaning you only get additional spell power from Greater Demonic Pact once it is more powerful than Demonic Pact or equivalent raid buffs.
[Pending Restart] Fixed an issue where Demonic Pact would give one less Intellect than intended at all expansions.
[Pending Restart] Demonic Pact now lasts for 30 minutes. Greater Demonic Pact still lasts 45 seconds.
[Pending Restart] Fixed an issue where Greater Demonic Pact would consume Arcane Intellect.
[Tinker] Fixed an issue where Disassemble was useable on your Clockwork Knight pet
[Tinker] Fixed an issue where Disassemble was granting an absorption shield despite not having the Recycling Bin ability learned
[Tinker] Fixed an issue where Disassemble required you to target your Sentry Turrets
[Tinker] Fixed an issue where Combat Augment: Flak Guns and Combat Augment: Flame Jets were showing up on the tinker, instead of on the Clockwork Knight/Assistant
[Pyromancer] Fixed an issue where Roaring Pyre healing was not scaling from your spellpower
[Pyromancer] Fixed an issue where Roaring Pyre healing was not scaling from your Intellect
[Visual & Sound] Fixed various sound/visual issues with the following abilities : Icequake, Touch of the Grave, Keg Smash, Crushing Slam, Wrecker, Unearth, Blast Arrow, Sapper Charge, Stormforged Blast, Stoneslam, Vortex, Stonefall
[Pyromancer] Fixed a visual bug with Meteor, it will now correctly show it's animation without the after-effect
[Thrall] [Pending restart] Fixed an issue where the mana cost reductions changelogged last month were not applying to all spells on Thrall.
Item Changes
[AQR][Drape of Roaring Earth] Now correctly grants intellect.
Mystische Verzauberungen
[Beast and Blade] Pack Tactics now increases damage against players from 5% to 8%. (Pending Restart)
[Beast and Blade] Double Team now increased damage against players from 10% to 20%. (Pending Restart)
[Righteous Flames] This is in preparation for upcoming changes that will shift playstyle of this spec to focus on its cleaving capabilities.
[Pending Restart][Righteous Flames] Fixed a bug where Holy Fire (Righteous Flames) would hit more targets than intended, now it properly hits up to 5 targets.
Allgemein
[Chronomancer] Issue where Fortify Timeline wasn't applying Mark of Order to allies has been fixed
[Primalist] Boon of the Elements can no longer critically strike
[Runemaster] Prismatic Blade no longer requires %s
[Pyromancer] Erupting and Dormant can now be cancelled
[Tinker] Rocket Boots now properly removes Root effects
[Tinker] Spare Parts buff no longer falls off when you use a Mechsuit
[Tinker] Issue where Recycling Bin wouldn't let you summon your Clockwork Knight has been fixed
[Tinker] Shield Crush stacks are now removed when you exit the Vanguard X-173 Mechsuit
[SoA] Dark Liturgy Rank 2 now heals more than Dark Liturgy Rank 1
Talente & Fähigkeiten
[Sun Cleric] Let Them Come can no longer miss
[Sun Cleric] Fixed an issue where Solar Avengers damage bonus was stackable. It will now only apply once. (for 15% increased damage done)
[Sun Cleric] Path of Light now has SP scaling
[Sun Cleric] Fixed an issue where Dawnsear Damage over Time effect was not scaling with ranks properly
[Sun Cleric] Fixed an issue where Trial of Valor would make your Valkyrie Spear taunt twice, instead of the intended once. It will now trigger it's taunt once the spear lands
[Sun Cleric] Fixed an issue where you could cast Seraphims Oath and switch to a different primary tree and retain its effects in Blessings/Piety trees
[Sun Cleric] Fixed an issue where in some circumstances it was possible to apply faith to allies, it should now correctly only apply to yourself
Website
Fixed issue causing the builder to freeze upon searching in certain scenarios.
Instanzen & Schlachtzüge
[Black Rock Depths] Anvilrage Guardsman no longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths] Anvilrage Guardsman now longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths - Upper City ] Removed the stun effect from Emperor Thaurissan, The effect now applies a damage over time effect. Pending Restart
[Stratholme - Service Entrance] Removed the stun effect from Ramstein the Gorger, the knockback now dazes you for the duration. Pending Restart
Moved the start and respawn locations of Lower Black Rock Spire, Upper Black Rock Spire, Dire Maul North, Dire Maul East, And Dire Maul West. This is to prevent people from respawning and accidentaly running out of the instance.
Allgemein
[Pending Restart] - Increased the amount of Mythic Coins received to 100 from 50 rewarded to the group for the first time the Keyholder completes that Keylevel. (This amount is increased by how many chest levels you obtain in the key, meaning 3 chesting that key level will now reward 300 coins). This change is one of many QOL and improvements to the Mythic+ system that is coming.
[Pending Restart] - Fixed a client sided issue where the Environmental Affixes were not visible.
Implemented an Automatic Vanity collection Sync for vanity items claimed on Thrall to Area 52
Talente & Fähigkeiten
[Sun Cleric] Fixed an issue where the Level scaling was far too high on Warmth. It will now grant 1 stamina per level, rather than 5
[Pyromancer] Fixed an issue where Scorching Talons tooltip was incorrect. It now correctly states that Magic Damage taken is reduced by 20%
[Sun Cleric] Guidance spells will now no longer require you to target the ally affected by Solar Guidance and will now instead auto-cast on the target of your Solar Guidance.
[Pending Restart] [Soul Leech] Removed the 1 second ICD from this talent. (This was put in place to fix issues with Flame Surge proccing Soul Leech multiple times in a single cast. This has since been fixed and the ICD is no longer required)
[Pending Restart] Fixed an issue where the Tooltip of Honor Among Thieves incorrectly stated that the internal cooldown of the effect was 5 seconds instead of 3 seconds.
Website
[Ascension Database] Added the option to filter spells based on their Cooldown.
[Ascension Database] Added a fullscreen toggle for the Item Comparison tool.
[Ascension Database] Fixed an issue where the item comparison tool was missing stats for some items/itemsets.
Instanzen & Schlachtzüge
[Scholomance] The Viewing Room Key is now of Uncommon Quality and no longer consumed on use.
Mystische Verzauberungen
[Pending Restart] [Primal Tide] Clarified the tooltip of Primal Tide to better describe its behaviour.
Allgemein
Previously acquired Sigils have now been retroactively put into the Vanity Collection. This requires a restart.
Nozdormu now offers Mystic Draughts that grant an Enchanting Level for 150 Mystic Runes.
Talente & Fähigkeiten
[Pyromancer] Fixed an issue where Deep Breaths damage bonus to Breath of Neltharion was not stacking with Breath Charges damage increase.
[Pyromancer] Fixed an issue where Magmaspike could only hit up to 1 additional nearby enemy. It will now correctly deal damage to all nearby targets within 8 yards.
[Pyromancer] Fixed an issue where Burst did not correctly have a Global Cooldown on Ranks 2-10
[Pyromancer] Fixed an issue where Dragon's Blood was not increasing the Critical Strike Damage Bonus of Neltharions Breath by 60%.
[Pyromancer] Fixed an issue where Ashes of Life was scaling from Attack Power and Spell Power, it will now heal for the correct amount as the tooltip states.
[Pyromancer] Fixed an issue where Dancing Flames was not spreading Volcanic Burst and Ignite properly, They will now correctly be spread like Scalding Brand.
[Pyromancer] Cataclysmic Ray now causes a new damage entry called Scorching Ray (Cataclysmic Ray) its damage remains unchanged.
[Pyromancer] Fixed an issue where Scorching Ray would deal AoE damage in a 1 yard radius all the time. It will now correctly deal damage to 1 target unless Cataclysmic Ray is active.
[Pyromancer] Fixed an issue where the Stun applied by some of Pyromancers abilities was not able to be trinketed or Racialed to dispell the stun effect.
Allgemein
[Pending Restart] Fixed an issue where high risk enchants like Iron Sights Scope would not work on thrown weapons.
Talente & Fähigkeiten
[Pyromancer] Fixed an issue where Stoke was not useable, and also wasn't becoming useable when Ignite was on the target. It now correctly requires Ignite to be cast.
[Pyromancer] Fixed an issue where Melt wouldn't hit more than 1 target when the Overheat condition was met. It will now correctly hit up to 3 nearby targets in addition to the main target when Overheated.
Website
[Ascension Database] Fixed an issue where Mythic Plus items were missing from the Ascension DB. They are now available again.