
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
Fixed an issue where smart targeting on the Preservation heal from the Prayer of Preservation legendary enchant wasn't working properly. It should now properly prioritize healing low health allies.
Fixed an Issue where Prayer of Preservation could tick more than 3 times during its channel time. This caused the heal to be far more powerful than intended.
Systemically buffed caster weapon DPS to be more comparable to melee weapon DPS. Caster weapons often didn't have properly scaling weapon DPS at all. This change aims to enhance variety in item choice. This means using a spell power weapon is no longer a detrimental DPS loss for hybrids and can be now even favorable in some situations like spell-heavy hybrid rotations.
Fixed an issue where Pets were not really gaining any default mana regen at all, they now receive a portion of stamina and intellect as MP5.
Fixed an issue where spells that refreshed the duration of DoT/HoT effects behaved differently. All spells now follow the most common behavior of recalculating AP/SP and haste when they are refreshed.
Ammo now stacks up to 5000.
Rebalanced Hybrid gear to ensure the margins are there to not be overly useful for Pure Melee. To accomplish this the AP from Strength, Agility or attack power was lowered and Spell Power has been increased. This also aims to balance out Hybrid DPS to be more balanced towards spells over just sheer auto attacks. Hybrids will be balanced with these changes in mind.
Primary Stat: Agility allocation now also makes Agility increase your critical strike damage bonus by a percentage equal to your agility divided by your level. If you for example have 300 agility and are level 60, you gain 300/60 = 5% increased critical strike damage bonus.
Strength allocation now grants 1 attack power per level instead of 1 Agility per level. This is to facilitate a greater identity between Strength and Agility.
Agility allocation now grants 1 attack power per level instead of 1 Strength per level. This is to facilitate a greater identity between Strength and Agility.
Added 1 Spirit per level to Hero Class. Reduced Spirit per level from Int and Spirit Primary Stat allocation from 2 to 1 per level. Implication of this is Agility/Strength should have slightly less mana problems, especially while levelling.
Added 3% Crit to Held in off-hand items (like Jin’do’s Bag of Wammies). This will happen instead of letting them be enchanted right now due to some client restrictions that will require some more time to work around.
Increased Spell Power on Held in off-hand items to balance out the removal of the Spell and Healing % increase that used to be on them.
Staff Mastery 10% Haste has been removed and baked into the Primary stat Intellect bonuses at a greater value. This will allow you to get 12% spell haste using any 2-handed weapon when using Intellect.
Spiritual Acceleration - Spirit 2-Handed Bonus: When wielding a Two-Handed weapon, your spell haste is increased by 10% and spell critical strike chance by 3%.
Empowered Mending - Spirit 1-Handed Bonus: When wielding a One-Handed weapon, your healing is increased by 5%.
Magic Acceleration - Intellect 2-Handed Bonus: When wielding a Two-Handed weapon, your spell haste is increased by 12%.
Devastating Spells - Intellect 1-Handed Bonus: When wielding a One-Handed weapon, your spell damage is increased by 5%.
Fatal Wounds - Agility 2-Handed Bonus: When wielding a Two-Handed weapon, your physical critical strike damage bonus is increased by 20%.
Agile Strikes - Agility 1-Handed Bonus: When wielding a One-Handed weapon, your damaging melee and ranged abilities’ global cooldown is reduced by 10%.
Heavy Swings - Strength 2-Handed Bonus: When wielding a Two-Handed weapon your auto-attacks are 10% slower but your melee and ranged abilities deal 10% more damage.
Devastating Strikes - Strength 1-Handed Bonus: When wielding a One-Handed Weapon, your Armor Penetration is increased by 20%.
Added Primary Stat Weapon Bonuses while wearing 1 Handed or 2 Handed weapons:
Primary Stat Bonuses are now clearly shown in the tooltips on the Primary Stats in Character Advancement.
Melee, Ranged, and Spellcasters now require a static 14% Hit.
Buffed Hit Rating Contributing to now give 1% Hit from 8 Hit Rating, this is from 10 to 1%
All Hit talents now give general hit instead of specific ranged, melee, or spell hit.
Agility now gives a small amount of spell critical strike chance.
Intellect now gives a small amount of melee critical strike chance.
Weapon DPS now scales with your spell power as well as your attack power.
Expertise has been replaced on all items, enchants, food buffs, set bonuses, and talents.
Expertise has been removed and creatures and bosses have had their parry and dodge chance reduced accordingly.
All Abilities now Scale with Attack Power and Spell Power. This is balanced such that spell casts will scale best with spell power, melee abilities will scale best with attack power, but they will still scale with either or allowing you to customize more effectively.
Nation of Adoration achievement will no longer require Silvermoon/Exodar criteria to be completed on Thrall (Pending restart)
Fixed an issue where players were not awarded Tough Love achievement after defeating Crown Chemical Co. trio (Pending restart)
Fixed an issue where Akil'zon in Zul Aman would reset in the corners of the room (Pending restart)
Pilfering Perfume (Love is in the Air) quest can now be correctly completed on both factions (Pending restart)
Talon of the Phoenix can now be purchased from L'uta the Redeemer for Raider's Commendations (Pending restart)
Resourcefulness now correctly reduces cooldown of Glaive Toss (Pending restart)
Instanzen & Schlachtzüge
[Pending Restart] [Love Is In The Air] [The Crown Chemical Co] Corrected an issue where Apothecary Hummel would not drop loot if not killed last.
Allgemein
[Love is in the air] - Corrected an issue that gave too many Heart-Shaped Boxes when completing the RDF event.
[Requires Launcher Update] Auto sell junk should now sell all junk items.
[Sun Cleric] Fixed SP scaling of Bursting Bulwark
[Monk] A few other minor tweaks to account for the spec shifting
[Monk] Windwalk now makes your next Blademaster Strike instant
[Monk] Windwalk now correctly provides minor stealth
[Monk] Windwalk no longer has a specific weapon requirement
[Monk] Windwalk now boosts speed by 50% up from 40%
[Monk] Added some nodes to Blademaster Monk spec
[Monk] Focus of Norgannon now causes Chakram to generate a Holy Rune
[Monk] Reworded Focus of Norgannon, Devotion of Khaz'goroth and Fists of Aggramar
[Monk] Chakra Alignment is now called Focus of Norgannon
[Monk] Endurance of Eonar now reduces duration of slows used against the Monk
[Monk] Blessed Brawler is now called Endurance of Eonar
[Monk] All Runes of... Abilities now use the naming convention of 'Engrave Runes of...'
[Monk] Rearranged nodes in all 3 trees
[Monk] Runeslam now requires a Staff
[Monk] Chakra of Discipline moved from Runes core to Fighting tree
[Monk] Martial Strike is now instant, no longer triggering on next melee
[Monk] Moved Eradicator to Blademaster spec and changed its effects
[Monk] Runic Invocation now resets the cooldown of Light's Grace and Unburden when used
[Monk] Moved Runic Invocation to Blademaster spec and changed its effects
[Monk] Moved Light's Reach to Blademaster spec and changed its effects
[Monk] Quickness now also regenerates 30% energy
[Monk] Titanstrike's effect now increases allied crit chance against the target by 5% instead of previous effects
[Monk] Titanstrike now lasts 10 sec
[Monk] Sanctified Hands has been changed into a passive for Blademaster
[Monk] Harsh Conversion now provides a 10% damage boost down from 12%
[Monk] Burning Thrust now restores Energy
[Monk] The every 5th use effect on Blademaster Strike no longer causes the player to rush forward, now simply does damage in a line
[Monk] Blademaster Strike no longer grants 3 Holy Runes every 5th use
[Monk] Blademaster Strike now generates 1 Holy Rune
[Monk] Martial Strike now costs 25 Energy
[Monk] Blademaster Strike now costs 35 Energy
[Monk] Modified VFX of Blademaster Strike
[Monk] Moved Quickness to Runes from Fighting
[Monk] Reworked Righteous Palm into a new ability for Blademaster
[Monk] Reworked Fanaticism into a new passive for Blademaster
[Monk] Added Mirror Image ability to Blademaster tree
[Monk] Benediction no longer has a weapon based effect, its staff effect has been baked baseline into the ability
[Monk] The 2H Sword component of Benediction (from Discipline) has been split into its own ability for Blademaster called Burning Thrust
[Monk] Soul Bind now lasts 15 sec
[Monk] Effects of Soul Bind increased, added a 1 min CD
[Monk] Reverant Mending is now called Mend Ward again, and now once again removes Broken Ward stacks
[Monk] Lorescribe has been moved to Discipline from Fighting
[Monk] Eradicator has been moved to Blademaster from Fighting
[Monk] Runes of... spells have been moved to Fighting from Runes
[Monk] Devotion of Khaz'Goroth has been moved to Fighting from Runes
[Monk] Fist of Light has been moved to Fighting from Runes
[Monk] Chakra Spells have been moved to Fighting from Runes
[Monk] Runic Invocation has been moved to Fighting from Runes
[Monk] Chakra Alignment has been moved to Fighting from Runes
[Monk] Reverant Mending has been moved to Discipline from Runes
[Monk] Moment of Glory has been moved to Discipline from Runes
[Monk] Harsh Conversion has been moved to Blademaster spec from Fighting
[Monk] Tyr's Claw has been moved to Blademaster spec from Fighting
[Monk] Templar's Might has been moved to Blademaster spec from Fighting
[Monk] Titanstrike has been moved to Blademaster spec from Fighting
[Monk] Zephyr Edge has been moved to Blademaster spec from Discipline
[Monk] Windhaste has been moved to Blademaster spec from Discipline