
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Monk] You now learn Blademaster Strike for free while using a 2h sword or polearm
[Monk] You now learn Left Hook and right hook for free while Unarmed
[Monk] You now learn Martial Strike for free while using 1h weapons
[Monk] Martial Strike now increases Bleed damage taken by 10% instead of 30% but stacks up to 4 times
[Monk] Martial Strike now deals 100% damage with both weapons instead of 120% mainhand
[Monk] Martial Strike now generates 1 Holy Rune
[Monk] Martial Strike no longer reduces remaining CD of combat moves
[Monk] Martial Strike no longer has a CD and now fires on next melee auto
[Monk] Thrashing Blade (from Twin Weapon Master) can now only apply in melee
[Cultist] Bend Will is now a Shadow spell
[Cultist] New dope visual for Nether Disk
[Cultist] Improved tooltip of Nether Disk
[Pyro] Dormant cannot trigger multiple times from a single spell that hits multiple enemies
[Tinker] Fixed the scaling of the increased damage taken from Strider Bot: Exterminate
[Chronomancer] Fixed the functionality of Gravity Bomb
[Reaper] The Harvest Lord buff from using a 2h now boosts reap damage by 50% down from 70%
[Reaper] Reap now deals 70% weapon damage up from 50%
[Reaper] Fixed a bug where Reap could generate bonus Soul Fragments with 2h
[Reaper] Fixed a bug where Reap would trigger the Reaping Scythe AoE in addition to Double Reap (should have only been double reap)
[Reaper] Fixed the tooltip of Reap to show that it Roots the target, not Slows them
[SoA] Rending Bite's damage now correctly scales with Grimclaw stacks
[SoA] Fixed tooltip of The Cup Runneth Over
[SoA] Improved the tooltip of Harvest
[Ranger] Added some Agility scaling to Craft: Leather Waterskin
[Ranger] Spear Throw now correctly stacks 10 times up from 5
[Ranger] Steadiness tooltip updated to reflect that it affects ranger abilities and not auto shot
[Ranger] Steadiness now correctly boosts the range of Serrated Shot & Precision Shot
[Barb] Learning Improved Wrist Snap should now correctly teach Wrist Snap
[Demon Hunter] New DH characters will now start getting Felfury charges when they learn Felrend instead of Glaive Rush
[Demon Hunter] Clarified tooltip of Fel Knowledge to reflect that it can only trigger from crits with your spells and attacks (i.e. abilities you use)
[Demon Hunter] Betray's bonus effect can no longer miss
[Demon Hunter] Glaive Rush no longer consumes a Felfury charge
[Demon Hunter] Spellbreak can no longer be avoided
Welt
The change allowing Nether Materials to drop from Herbing or Mining creature corpses in High-Risk will further ensure Nether Materials do not become a bottleneck, while offering new high-value HR locations for players that prefer to avoid HR Events. The drops rates are designed to provide an alternative to mining and herbalism nodes. Mining and Herb nodes will remain the most abundant source of Nether Herbs and Metal.
Apex , Behemothon, King of the Colossi , Corok the Mighty , Cragskaar , Crazed Colossus , Enraged Crusher , Enraged Earth Spirit , Farahlon Breaker , Farahlon Giant , Morcrush , Netherock , Rumbling Earth-Heart , Shattered Rumbler , Son of Corok , Sundered Rumbler , Sundered Thunderer , Tortured Earth Spirit , Unbound Earth Spirit now have a chance to drop Twisted Metals when you mine from their corpses in High-Risk using Mining.
[High-Risk] Withered Giant , Starving Fungal Giant , Bog Lord , Withered Bog Lord , Starving Bog Lord , Fungal Giant , Farahlon Lasher , Stronglimb Deeproot , Outraged Raven's Wood Sapling , Raven's Wood Stonebark , Raven's Wood Leafbeard , Infested Root-Walker , Rotting Forest-Rager , Talonsworn Forest-Rager , Ravenous Fungal Giant now have a chance to drop Twisted Herbs when you gather from their corpses in High-Risk using Herbalism.
Ragestone Trampler , Marshrock Stomper , Lagoon Eel , Parched Hydra , Bloodmaul Battle Worg , Nether Dragon , Shimmerwing Moth , Scythetooth Raptor , Ripfang Lynx , Fey Drake , Silkwing Larva , Thunderlord Dire Wolf , Barbscale Crocolisk , Grishnath Basilisk , Scalded Basilisk , Tyrantus , Nuramoc , Ruuan Weald Basilisk , Lesser Nether Drake , Grovestalker Lynx , Dreadwing , Spawn of Uvuros , Maxnar the Ashmaw , Felfire Diemetradon , Greater Felfire Diemetradon , Trachela , Mature Netherwing Drake , Enslaved Netherwing Whelp , Enslaved Netherwing Drake , Blackwind Sabercat , Ironspine Chomper , Mature Silkwing , Ironspine Petrifier , Scorchshell Pincer , Felspine the Greater , Rema , Scorpid Bonecrawler , Shadow Serpent , Twilight Serpent , Elder Hydra , Elder Barbscale Crocolisk will now properly drop Nether Meat.
[High-Risk][Pending Restart] Dark Worg , Sporebat , Greater Sporebat , Marshfang Ripper , Marshfang Slicer , Umbraglow Stinger , Marshlight Bleeder , Fen Strider , Marsh Walker , Umbrafen Eel , Mudfin Frenzy , Mire Hydra , Fenclaw Thrasher , Sporewing , Boglash , Blacksting , "Count" Ungula , Mragesh , Vicious Teromoth , Naphthal'ar , Dampscale Basilisk , Dampscale Devourer , Teromoth , Royal Teromoth , Timber Worg , Timber Worg Alpha , Stonegazer , Ironjaw , Marticar , Bog Lurker , Hemathion , Nether Drake , Marshrock Threshalisk , Ironspine Gazer , Coilskar Cobra , Bloodmaul Dire Wolf , Bloodthirsty Marshfang , Bogflare Needler , Fenglow Stinger , Ragestone Threshalisk will now properly drop Nether Meat.
Item Changes
Bloodsail Sash is now transmogrifiable!
Mystische Verzauberungen
Fixed an issue where Light of Dawn could trigger from casting Flash of Light.
Allgemein
[Requires Launcher Update] You should now be able to queue for dungeons as a group.
Item Changes
The changes to Nether Materials will ensure they do not become a bottleneck when crafting HR consumables and item enchants. This should result in consumables, Hidden Cache Keys and Beast Nest Bait being significantly more available. These changes are live now.
Cure Nether Charged Steak will now produce 2 to 3 refined Nether materials.
Cure Nether Infused Meat will now produce 2 to 3 refined Nether materials.
Fabricate Reinforced Nether Thread will now produce 2 to 3 refined Nether materials.
Fabricate Weaved Nether Thread will now produce 2 to 3 refined Nether materials.
Cure Full Grain Nether Leather will now produce 2 to 3 refined Nether materials.
Cure Bonded Nether Leather will now produce 2 to 3 refined Nether materials.
Smelt Pure Nether Metal will now produce 2 to 3 refined Nether materials.
Smelt Tainted Nether Metal will now produce 2 to 3 refined Nether materials.
Cultivate Flourishing Nether Vine will now produce 2 to 3 refined Nether materials.
Cultivate Healthy Nether Vine will now produce 2 to 3 refined Nether materials.
Allgemein
[SoA] Sanguine Shield is now a 40 sec CD and has massively increased scaling and base values
[Cultist] Reduced base HP of Tentacle of N'zoth, Yogg & Y'shaarj
[Sun Cleric] Sungate is now a jump motion instead of a blink (100% open to reverting this based on feedback I just like the idea of being able to help allies jump over stuff but I imagine it probably won't feel as good so let me know)
[Sun Cleric] Sungate now creates a physical portal for 8 sec that allies can use to teleport as well
[Primalist] Wildaxe's tiger effect (Clawfury) now has 100% proc chance but deals reduced damage and cannot proc from itself
[Witch Doctor] Batscreech Blast now has a 2 sec cast time again, down from 2.5 sec
[Witch Doctor] Mark of Night (Batscreech Blast) now burns mana, dealing damage based on mana burned, instead of stealing the mana
[Pyromancer] While Dormant is active, you deal 10% less damage
[Pyromancer] Dormant's mana regen proc is now a 100% chance but regenerates 3% mana down from 4%
[Pyromancer] Dormant now reduces spell costs by 80% and gives 150% increased mana regen
[Pyromancer] Erupting and Dormant are now Death Persistent
[Necro] Updated the tooltips of Raise and Animate spells to reflect that they can be used while moving
[Necro] Raise spells and Animate spells can now be Interrupted
[Monk] Meditate no longer has a spell school
[Primalist] Mending Growth tooltip fixed
[KoX] Hell Scream no longer heals over time
[Demon Hunter] Updated tooltip of Demonic Evasion
[Demon Hunter] Demon Smite now generates increased Threat
[Demon Hunter] Wing Flap no longer gets a reduced CD in Demon Form
[Demon Hunter] Wing Flap now has an 8 sec CD
[Demon Hunter] Wing Flap now also reduces armor by 10%
[Demon Hunter] Wing Flap no longer stacks but reduces magic resist by 15% up from 5%
Talente & Fähigkeiten
[Pending Restart] The recent Blade Flurry fix for damage when hitting a mob and it dealing damage to a player will now also be reduced correctly for player pets.
Fixed an issue where the Emberstorm Capstone could trigger multiple times from the same cast.
[Pending restart] Fixed an issue where the Arcane Fortitude capstone was not working properly.
Mystische Verzauberungen
Controlled Burn now causes your next Conflagrate not to be consumed after casting Chaos Bolt, Incinerate, Searing Pain or Scorch, changed from only Chaos Bolt. (These changes are active now except for the Scorch proc which will be active after the next server restart.)
Quests
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Cataclysm Overseer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair (High-Risk) now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge (High-Risk) now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone (High-Risk) now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Cataclysm Overseer down from 8