Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Necromancer] Issue where Coldwind would not apply the Grounding effect has been fixed.
[Stormbringer] Gale Breath's SP scaling is increased significantly
[Stormbringer] Gale Breath's knockup effect is increased
[Stormbringer] Gale Breath's base CD is now 40 sec up from 16 sec
[Stormbringer] Gale Breath's mana cost is reduced significantly
[Stormbringer] Gale Breath's duration is now 15 sec up from 6 sec
[Stormbringer] Gale Breath is now a 1.5 sec cast down from 2 sec
[Witch Doctor] With Snake Charmer learned, Voodoo Serpent Beam now only chains to allies if originally cast on an ally, or enemies if originally cast on an enemy
[Guardian] Completely redid the scaling calculation of Death Sentence to make it both better and also easier to tweak - will prob need some fast adjustments
[Guardian] Poses no longer cost Energy to use
[Guardian] Battlemaster (the buff from Battlemaster Strike) now boosts Arcing Strike damage by 100% down from 150%
[Reaper] Fixed an issue where Crimson Harvest was double dipping on AP scaling
[Reaper] Dark Hunger now causes you to take 40% reduced healing down from 50%
[Reaper] Updated the effect of the Desolator talent and changed its name to Bloody Ruin
[Reaper] Soulless now causes you to take 70% less healing, up from 60%
[Reaper] Dark Hunger now increases damage of listed spells by 50% down from 100%
[Reaper] Ghastly Screech is now on GCD
[Reaper] Cull now gains 100% damage against enemies affected by Ghost Claw, down from 200%
[Reaper] Soul Shock now only boosts damage of next attack by 20% for Domination & Harvest, but still a full 100% for Soul
[Reaper] Fixed an issue where Crimson Scythe's leech was double dipping on AP
[Reaper] Crimson Scythe now causes 175% Weapon Damage down from 200%
[Venomancer] Updated the tooltip of Might of the Nerub'ar for clarity and added the augmentation of Chitinous Form
[Venomancer] Chitinous Form's tooltip now updates if you have Might of the Nerub'ar
[Venomancer] Burrow is no longer pushed back by taking damage while casting
[Necromancer] Improved visual clarity of Blight's effect
[Necromancer] Reduced the cooldown of Plaguestorm to 2 min from 5 min
[Necromancer] Added int scaling to Glacial Ward
[Necromancer] Expunge now refreshes 2 sec of Lichplague's duration
[Necromancer] Fixed tooltip of Transfer Life
[Necromancer] Lichplague now lasts 12 sec and has a 45 sec CD
[Necromancer] Lichplague no longer consumes diseases each tick, each tick now just gains damage for each other disease on the target
[Ranger] Fixed a bug where Farstrider's Command could be procced in all specs not just Farstrider
[Ranger] Heartseeker is now a passive that modifies Quick Shot
[Ranger] Heartseeker no longer requires crossbows to use
[Ranger] Fixed AP scaling of Precision Shot
[Witch Hunter] Shadowblast's tooltip now updates to reflect the effects of Weaver of Sorrows while talented (this is something we're trying out - making talents that add additional effects add text to abilities - let us know what you think)
[Ranger] Disarm Trap should now correctly appear in the Dueling spellbook tab
[Witch Hunter] Updated the tooltip of Shadowblast
[Witch Hunter] Fixed the Weaver of Sorrows talent
[Pyromancer] Dancing Flames no longer spreads Blaze
[Pyromancer] Dancing Flames can now spread the DoT of Volcanic Burst
[Pyromancer] Dispelling Flame Walking now dispels all stacks of the effect
[Pyromancer] Flame Charge is now called Fire Trail, lasts 8 sec and has a 1 min CD
[Pyromancer] Fire Trail now causes the target to pulse Fire Damage to nearby enemies while active
Allgemein
[Runemaster] Issue where Atomic Split would teach you "Orb Visual" as a pet has been fixed.
[Witch Hunter] Issue where Vampiric Tonic would miss when your attacks would hit has been fixed.
[Venomancer] Issues with Chitinous Form tooltip have been fixed.
[Tinker] Fixed an issue where Deathball would miss.
[Ranger] Flank no longer requires mana, and will now consume Energy instead.
Allgemein
[Tinker] Issue where Strider Bot was not applying debuff on Hydraulic Strike has been fixed.
[Witch Hunter] Weaver of Sorrows now allows your Torment to spread to up to 5 additional targets on successful Shadowblast hits, but can only incur this effect once every 20 seconds.
[Sun Cleric] Issue involving Light's Advance not accurately increasing movement speed has been resolved.
[Sun Cleric] Issue where Gavel of Atonement was not cleaving the proper amount of enemies while Seraph's Oath is active has been resolved.
[Sun Cleric] Tooltip issue with Solar Knight and Shining Rays has been fixed.
[Witch Doctor] Vitality Ward now appears in the Brewing tab in the spellbook
[Sun Cleric] Issue where Rank 1 of Seraph's Hammer was not consistent with other ranks has been fixed.
[Sun Cleric] Possible fix for Knight of Dawn not increasing the damage of Dawnbringer when used on enemies affected with the Solar Crash debuff
[Sun Cleric] Tooltip issue where Seraph's Oath did not mention the Faith buff has been resolved.
[Runemaster] Fixed Atomic Split not granting movement speed
[SoA] Eternal Curse no longer deals self damage on use
[SoA] Eternal Curse no longer requries you to be at 30% hp or above to use
[SoA] Eternal Curse now boosts stamina by 100% instead of max health by 30%
[SoA] Steelhide passive now has an ICD of 2 sec
[Primalist] Added new passive to Geomancy
[Venomancer] Surprised (The Stun triggered by Venom Fang during Tunnel Below) can no longer miss if Venom Fang hits
[Primalist] Earthspine now has a knockup component, and is ranged
[Primalist] Ruptured Earth no longer has a knockup component
[Primalist] Mighty Bash is now called Earthspine, has a new visual, no longer deals damage or increases threat
[Tinker] Bullet Rain now pcorrectly procs from blackpowder shot hits rather than on cast
[Necromancer] Blight is now correctly considered a snare effect for the purposes of movespeed slow removal & immunity
[Tinker] Bullet Rain now procs 1 stack per BPS/Handcannon
[Tinker] Bullet Rain stacks buffed, but now only stack to 10
[Tinker] Preloaded Magazines no longer increases the CD of Sniper Rifle
[Tinker] Gizmotronic Rifle now correctly procs from blackpowder shot hits rather than on cast
[Tinker] Fixed a bug where if your target went out of LoS or behind you during sniper shot, the stacking system would break
[Tinker] Bullet Rain no longer functions with Sniper Rifle
[Tinker] Deathball's movespeed boost now ramps up over time
[Tinker] Deathball now launches you forward slightly on use
[Tinker] Deathball now lasts up to 10 sec up from 6 sec
[Tinker] Sniper Shot will no longer fire multiple shots when it goes off
[Tinker] Rocker Rider is now called Deathball and has a new visual
[Tinker] Repair will now correctly consume Reticles
[All] Stones of Retreat will no longer cost mana to use
[Stormbringer] Updated tooltip of Choking Cloud to reflect its duration and radius and add consistency
[Chronomancer] Chaos Shard now correctly only appears to cleave if it actually does
[Chronomancer] Updated VFX/SFX of Chaos Shard
[Witch Doctor] Zanza's Path is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active
[Guardian] Gladiator's Net no longer applies a net lockout effect
[Runemaster] Atomic Split is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active
[Tinker] Issue where Parachute Pack would only apply to yourself and stack multiple times has been fixed, Parachute Pack will now only apply to you once and will be applied to your nearby allies.
Allgemein
[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.
[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.
[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.
[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades
[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab
[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active
[SoA] New VFX for Shadow Craze
[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing
[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden
[SoA] Vampirism now correclty disabled Curse of the Worgen