View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Changed the tooltip of Blood Craze to clarify that the enrage needs to be active when the effect triggers.
[Pending Restart] You can no longer resurrect yourself via Reincarnation or Soulstone while in High-Risk.
Dungeons & Raids
[Blackrock Depths] Pending Restart - Direbrew Remote Control can no longer be used inside buildings and enclosed dungeons.
General
[Follow Up Changelog]: With the Hasty RE rework it will also cause abilities like Demolisher and abilities transformed from other abilities to always work & update said tooltip and function with addons.
Drastically reduced the base spawn timer of some mobs required for Felforged Quests from 15 minutes to 5 minutes.
Polished and thoroughly spreaded density of mobs (where some hidden areas were super dense with mobs) to make some popular areas in Felforged more dense in mobs for quests, so you know you can find action.
Added Dynamic Respawning to ALL mobs required in Felforged Quests.
Fixed an issue where Missile Barrage (random enchantment) would desync and no longer increase the chance to proc Missile Barrage through Starfire & Moonfire.
Fixed an issue where Decimation (under certain circumstances) would fail to benefit from Backdraft & Decimation cast time & global cooldown reduction simultaneously.
Fixed an issue in the spell priority que system for Maelstrom Weapon. Maelstrom weapon would consume other cast time buffs (such as Flame Throwing and Flash Freeze) when casted through 5 stacks of maelstrom weapon for their respective elements. Additionally, when you have 4 stacks of Maelstrom Weapon, the cast time modifiers from Flame Throwing and Flash Freeze will stack to Maelstrom Weapons cast time modifier making the spell cast instant.
The Scarab Lord Quest Chain will no longer reset on Prestige. Your quest log will still be cleared, but you can now go to the quest giver for the quest that you were previously on to continue your progress right where you left off.
[Pending Restart] Reworked all "Hasty" Random Enchantments and removed the old implementation. The new implementation will allow for these Random Enchantments to properly update the tooltip & also allow addons to show the reduced cooldown reduction (weakauras) etc.
This change has been live for relatively 36 hours but seemed to have gone missing from our changelog. [Alar] Fixed an issue in draft logic that caused talented abilities such as Blessing of Sanctuary far too often. Overall this logic switch should cause other talented abilities to show up more often.
[Requires Launcher Update] Fixed an issue where certain passwords would fail to save properly on the login screen. Saved login screen passwords should now always work.
[Alar] You are now able to find gear from Mythic0 inside of your Prestigious Cache.
Talents & Abilities
[Alar] Frostbolt now deals 15% less damage vs players, changed from 10%. (Correction of previous changelog entry.)
Mystic Enchants
[Alar] Frost Bomb now deals 5% less damage vs players. It previously did not have a PvP mod.
General
[Requires Launcher Update] Fixed the pet action bar not showing.
[Requires Launcher Update] The totem bar is now visible even when you have stances or forms learned.
Mystic Enchants
[Pending Restart] Fixed an issue where Wild Felfire would not dispel shields when triggered by Chaos Meteor. (Chaos Meteor still only triggers Wild Felfire and its shield dispel once, even if several targets are hit.)
Fixed an issue where Hibernate (Hypnosis) was temporarily available on Alar. It's no longer possible to use the spell.
General
[Requires Launcher Update] Fixed being unable to right click to withdraw items out of your personal bank.
Talents & Abilities
[Pending Restart] Water Bolt from Water Elemental now deals 20% less damage versus players, changed from 15%.
[Pending Restart] Water Bolt from Water Elemental now has double the spell power scaling (it scales from the spell power of the Water Elemental).
Increased the threat of players in Defensive Stance or Bear Form by 15% for Area52 and 20% for Al'ar as a result of the recent player poll. More tank changes will follow in a future update!
Quests
[High-Risk] Arms Dealer Daily Quests requiring Rare Craftables now grant 2500 Marks of Ascension from 1000 to place the rewards inline with the Rare ingredient daily quests and increase the value of HR farming and crafting.
General
[Requires Launcher Update] Fixed issue related to duplicate entries for Zone IDs causing addons such as Carbonite and QuestHelper to break. (QuestHelper will still require a version edited for ascension)
Talents & Abilities
[Pending Restart] Natural Perfection now lasts for 10 sec, changed from 8.
[Pending Restart] Focused Will now lasts for 10 sec, changed from 8.
Website
All pages not mentioned above were also part of the mobile rework. (But in order to keep this changelog *relatively short*, they were excluded.)
Highlights: Reworked view for order history to only contain the necessary information that we frequently request in order to assist with tickets while on the go.
Highlights: Updated landing page design to match the desktop equivalent.
Highlights: Reworked the UCP so that all data is properly viewable and editable. Also increased touch-zones for elements that were hard to accurately hit previously.
Highlights: Swapped positioning of certain frequently used header elements to be easier to reach for right-handed people. (Left-handed option will be available soon.)
Highlights: Shop items now properly support animatated image/video formats.
Highlights: Reworked realm selection/shop browsing/item viewing/cart.
Highlights: Brand new design for viewing characters + mail on mobile.
Highlights: Separate view for news articles to take better advantage of the aspect ratio.
Highlights: Entirely replaced the old navigation menus on both the landing, ucp and leaderboard.
Pushed a massive rewrite for the mobile version of the site to bring the experience up to par to the desktop equivalent. The website team will be extra vigilent in monitoring the Bugtracker over the next couple weeks to catch any issues that might have slipped past due to the size of the update.
Added the ability to view archived mails for each of your characters under the "My Characters -> View Mail Inbox" button on the UCP.
Replaced the hover animation for shop items with a more performant and less buggy solution.
Minor adjustments to the contrast and spacing of text elements in news articles to reduce eye-strain.
General
Fixed an issue where Demonic Knowledge could persist (under specific circumstances) while not having the talent learned.
General
Added two additional mailboxes to Booty Bay closest to the Arena Vendor.
Added two additional Auctioneers to Booty Bay to the bank side nearest of the Hanging Shark because this area can become densely populated during prime time.
[Requires Launcher Update] You will now be prompted before spending gold to reforge an item at a Mystic Enchanting Altar
[Requires Launcher Update] Fixed old / deprecated enchants preventing use of a Mystic Enchanting Altar
[Requires Launcher Update] The login screen now prevents typing in the account / password field while a dialog box, or the realm list is open. This is to prevent accidentally typing in the password field when getting disconnected.
[Requires Launcher Update] The Equipment Manager is now enabled by default. You can still disable it in interface options.
[Requires Launcher Update] @cursor macros will no longer cause you to sometimes change targets when spamming them.
[Requires Launcher Update] Collection windows (Character Advancement, Enchants, Vanity Store, etc...) will now hide when entering combat.
[Requires Launcher Update] Searching for Mystic Enchants will now search in the selected category.
Dungeons & Raids
[Mythic+] Pending Restart - Void Spawns summoned by Void Bound Champions no longer spawn with the Last Will affix.
General
Removed the quest exclusion group from the 1v1 & 2v2 daily. In addition you can now complete both dailies in the same day.
During the Arena Frenzy the 2v2 Daily Quest will always be available.
In addition to Blood Bowl starting at 18:00 server, a second Blood Bowl will begin at 22:00 because this will allow more people from different time zones to participate in the event.
Arena Frenzy will now also start on Thursday in addition to its regularly scheduled Sunday start, because this allows more players to participate in the event who cannot play on Sunday.
Dungeons & Raids
[Mythic+] Pending Restart - Elemental Powers applied by Convention of the Elements no longer break stealth.
General
Greatly increased the chance to find talented abilities of qualities in Draft.
Increased Epic Ability Softcap to 8.
Fixed an issue on Area-52 where achievements would trigger when they were not meant to trigger.
Arcane Artillery, Precision High Risk Enchants should no longer proc from mounting, buffing, etc.
Fixed the Held in Off-hands from PvP vendor missing their intended PvP power & held in off-hand bonus.
Applied distinct vendor sorting to Romus the Redeemer, Mythic Exchange and PvP vendors, allowing you to find your set, weapon or item fastest.
Greatly decreased the spawn timer of Scarshield Quartermaster. (This mob drops the item to start the BWL attunement)
Temporarily disabled Blade's Edge Arena to resolve some issues with pathing & mapping.
Disabled High-Risk Enchants temporarily if you are level 61 and above. A greater rework is planned to hit TBC bringing with it new HR enchants, items and consumables for TBC.
Chromie has returned back to Booty Bay.
Item Changes
Prevented players above level 60 from using High-Risk Item Enchants on Area52. We are aware of and working on a solution to existing level 60+ items having these enchants active.
Fixed an issue on Area 52 where level 60 High-Risk Food and Elixirs were usable by character over level 60.
Dungeons & Raids
[Stratholme] Removed one Champion from Service Entrance, player will now find exactly 5 Champions between the start of the dungeon and Baron Rivendare.
[Mythic +] Corrected an issue where Singularity and Darkness summoned by Void Bound Champions would turn into Murlocs trough the Mrglrlrlrr! affix, causing them to not give visible feedback about their effect radius.
[Scholomance] Baron Rivendares Mindless Skeletons no longer spawn with the Last Will affix.
Mystic Enchants
Fixed an issue where some resource cost reducing Mystic Enchants such as Jack of All Trades would not be consumed on triggered abilities.
General
[Alar] [Pending Restart] Resilient Constitution now reduces damage taken in PvP by 45%, changed from 40.
Corrected the MMR search and expand range for 1v1 & 2v2 Arena. [Al'ar]
Greatly increased the chance of Twin Peaks to appear in Random BG selection [Area-52].
Dungeons & Raids
[Scholomance] Pending Restart - Moved 17 creatures around Scholomance to prevent chain pulls of packs standing to close to each other.
[Scholomance] Pending Restart - Removed 17 creatures from Scholomance, reducing group sizes of caster packs. Reduced the trash count requirement for Mythic + by 36 to 283 total count down from 319.
[Scholomance] Pending Restart - Removed two Champions from Scholomance inside the Dragon Whelp room and in Jandice Barovs room.
[Scholomance] Pending Restart - Risen Aberrations can no longer critical strike.
[Scholomance] Pending Restart - Corrected an issue where Risen Guards would cast the Mythic Version of Forked Lightning on all difficulties instead of Shield Slam.
General
Fixed some inconsistencies in the Arctic Winds and Deep Freeze interaction chaining to targets outside of its intended range.
Talents & Abilities
Fixed an issue where the change to spell power scaling of Frostbolt from Frost Oil got reverted back to a too high value.
Mystic Enchants
Cast time of Rain of Arrow Enchantment will now benefit from ranged haste modifiers such as Rapid Fire.
Fire Up! Enchantment will now longer affect Totem spells such as Magma Totem.
General
Fixed an issue where Lightning Overload was not functioning properly, failing to give the increased chance to proc your Lightning Overload.
Clarified the tooltip on Skillcards to show that you can use them below level 10 only.
You can now use skillcards from level 1 to 9. This means if you accidentally hit level 2, you can still use your skillcards.
You can now purchase the 2k arena rated mounts on Area-52 & Al'ar.
Talents & Abilities
The Strength of Arms talent now only grants one stack at a time. Using Slam or Overpower with Single-Minded Fury no longer gives two stacks instantly.
Item Changes
Pending Restart - Corrected an issue where Mantle of Lost Hope had no bounding on its Heroic and Mythic versions and will now be bind on pick up.
Dungeons & Raids
Extension regarding Fierce Blow changes: Creatures that have a magic damage school instead of physical damage on their auto attacks have a much lower base damage then the classic physical damaging creature to account the damage reduction from armor being missing. However this creatures also use Fierce Blow. Since the base damage of this creatures is reduced, their Fierce Blows dealt much less damage then the once from physical damaging creatures as their Fierce Blows are still getting reduced by armor and reduced this creatures overall damage rather then keeping it constant. With recent changes to Fierce Blow inheriting the creatures spell school, the damage will now be equal to this creatures auto attacks. This insures that Fierce Blow still serves its purpose of supressing high avoidance stacking builds and allowing a creature to not have all of its damage be nullified by extreme parry and dodge values for creatures that use a different spell school as physical.
[Ascension Creature Abilities] Corrected an issue where Corpse Explosion would share damage between pets and totems. Damage is now only shared between player.
[Scholomance][Jandice Barov] Corrected an issue where Arcane Explosion would not be room wide on Mythic Difficulty.
[Scholomance][Jandice Barov] Corrected an issue where Arcane Explosion would deal much more damage on Heroic and Mythic difficulty then intended.
[Scholomance][Darkmaster Gandling] Corrected an issue where Incinerate would deal much more damage on Heroic and Mythic difficulty then intended.
[Scholomance][Instructor Malicia] Increased the damage of Death and Decay to 10% maximum health up from 8% maximum health.
[Scholomance][Lorekeeper Polkelt] Corrected an issue where Corrosive Breath would not properly reduce targets Nature resistance.