View all of our changes in a minimal format.
Sorted in chronological order.
General
Fierce Blow will now inherit creatures melee school mask. For example the Fierce Blow of Hydross the Unstable will now hit you with nature damage.
Fixed a bug where pets sometimes would not attack after being feared.
Talents & Abilities
Effects that add combo points such as Seal Fate, Honor Among Thieves (Capstone) or Ruthlessness will now work as intended when they proc from a combo point spender (e.g. Eviscerate)
Killing a unit with Victory Rush will now proc Victory Rush again.
World
Thesamar (Loch Modan) is now a safe zone for alliance players
Auberdine (Darkshore) is now a safe zone for alliance players
Dungeons & Raids
[Scholomance][Lord Alexei Barov] Reduced the health burn of Unholy Frenzy to 1% maximum health per second down from 2% maximum health per second.
[Scholomance][Lord Alexei Barov] Unholy Frenzy now increases all damage dealt. Previously would only increase Physical damage dealt.
[Dire Maul East][Alzzin the Wildshaper] Increased the attack speed granted by Dire Wolf Form to 30% up from 15%.
[Dire Maul East][Alzzin the Wildshaper] Corrected an issue where Enervate would not burn the targets mana.
[Dire Maul East][Lethtendris] Pimgibs Empower buff can no longer be dispelled.
[Ascension Creature Abilities] Call of the Grave no longer obeys line of sight.
[Ascension Creature Abilities] Increased the tick rate of Curse of Agony to 1 second up from 3 seconds. Reduced damage accordantly.
[Ascension Creature Abilities] Disease Cloud is now properly treated as a periodic effect.
[Ascension Creature Abilities] Reduced the duration of Cloud of Disease to 10 seconds down from 20 seconds.
[Ascension Creature Abilities] Increased the tick rate of Consuming Shadows to 1 second up from 2 seconds.
[Ascension Creature Abilities] Corrected an issue where Drain Life would not transfer health to the casting creature.
[Ascension Creature Abilities] Zombie Rush now also increases the creatures attack and casting speed by 5% per stack.
[Ascension Creature Abilities] Corrected an issue where Zombie Rush would increase the creatures damage dealt by 5% per stack.
[Ascension Creature Abilities] Reduced the potency of Bone Shield by 50% on Heroic and Mythic Difficulty.
[Ascension Creature Abilities] Reduced the potency of Drain Mana on all difficulties.
[Ascension Creature Abilities] Reduced the duration of the Silence ability to 5 seconds down from 10 seconds.
[Ascension Creature Abilities] Corrected an issue where creatures would not properly fixate on the target of the Seeing Red ability.
[Ascension Creature Abilities] Increased the damage of Execute to 300% up from 200% weapon damage.
[Ascension Creature Abilities] Defensive Stance no longer reduces the creatures damage dealt.
[Ascension Creature Abilities] Increased the % max health damage of Vicious Bite to 50% up from 45%.
[Ascension Creature Abilities] Reduced the healing of Greater Heal and Healing Wave to 30% down from 50% maximum health.
[Ascension Creature Abilities] Corrected an issue where Mortal Cleave could hit targets behind the caster.
[Ascension Creature Abilities] Reduced the duration of Paralysing Poison to 2 seconds down from 4 seconds.
[Ascension Creature Abilities] Increased the damage of Rupture on all difficulties.
[Ascension Creature Abilities] Corrected an issue where Chaotic Power could only target Demons.
[Ascension Creature Abilities] Reduced the duration of Corruption to 15 seconds down from 24 seconds.
[Ascension Creature Abilities] Reduced the duration of Shadow Word Pain and Dark Arrow to 15 seconds down from 18 seconds.
[Ascension Creature Abilities] Increased the effect of all Resistance buffs without additional effects by 100%.
[Ascension Creature Abilities] Reduced the potency of Mana Burn on all difficulties.
[Ascension Creature Abilities] Reduced the potency of Power Word Shield on Heroic and Mythic Difficulty by 50%.
[Ascension Creature Abilities] Next Patch Update - Corrected the wording of Chains of Ice to make it clear its not a root.
[Ascension Creature Abilities] Corrected an issue where Cone of Cold had less range on its slow application then on its damage application.
[Ascension Creature Abilities] Blink now only teleports the caster forward, previously would teleport to a random location within a radius, causing the caster to sometimes get stuck in walls.
[Ascension Creature Abilities] Reduced the direct healing of Regrowth to 15% down from 25% maximum health.
[Ascension Creature Abilities] Stoneform can no longer be dispelled.
[Ascension Creature Abilities] Next Patch Update - Renamed Arcane Blast to Arcane Shock and changed its icon.
[Ascension Creature Abilities] Reduced the tick rate of Immolate to 3 seconds down from 2 seconds. Increased the damage per tick accordantly.
[Ascension Creature Abilities] Tendon Rip can now stack up to three times.
[Ascension Creature Abilities] Increased the damage of Rend on Heroic and Mythic difficulty.
[Ascension Creature Abilities] Increased the tick rate of Rain of Fire, Blizzard, Storm Cloud, Disease Cloud and Volley to 1 second up from 2 seconds. Reduced damage per tick accordantly.
[Ascension Creature Abilities] Changed the damage of all abilities that previously stated to deal Plague damage to Shadow damage.
[Ascension Creature Abilities] Reduced the duration of all Poisons and Diseases by 50%.
[Ascension Creature Abilities] Creatures can now cast Cleaves without their target standing directly in front of them.
[Ascension Creature Abilities] Corrected multiple visual issues where creatures would sheath their weapon for a brief moment when using melee abilities such as Pummel.
[Ascension Creature Abilities] Removed cost requirements for a number of abilities.
[Ascension Creature Abilities] Removed cooldown categories and global cooldowns for all abilities. This improves creatures ability usage.
[Dire Maul and Scholomance] Pending Restarts - Reduced the damage of 100+ Ascension Creature magic damage Abilities used by creatures throughout the dungeons. Upcoming changes also effect Ascension Creature Abilities used by creatures throughout this dungeons and are Pending Restarts.
Mystic Enchants
Removed level restriction from Random Enchantments. Before that change applying an enchantment to an item would result into not giving the desired effect when the item required level was 20 levels below the players level.
Fixed a bug where Frugal Disposition used to take the full overheal amount instead of half, as tooltip says.
General
Keep an eye on the changelog for more changes, especially considering items that are underused from the mythic+ lootbox.
Cloak of the Cosmos can now be found in the Mythic+ lootbox.
You can now find Hand of Justice in the Agility / Strength option of the Mythic+ lootbox.
You can now find Briarwood Reed in the Intellect / Spirit option of the Mythic+ lootbox.
Heart of the Scale can no longer be found in exclusively the "Misc" option of the Mythic+ lootbox. It can now appear in the tank selection ass well.
Removed items from the Misc, Agility, and Strength option in the mythic+ lootbox that are now available (and now exclusively) through the TANK item section. You should see drastically less tank items in the strength & agility categories of the mythic+ loot box option.
Reduced spawn time of Stegodons in Ungoro crater by 25%.
General
Added Tank Option to Mythic Caching for Mythic+
Hand of Fate prices have been reduced. Your first Hand of Fate quest now costs 250 down from 500 Marks of Ascension. The scaling cost for Hand of Fates has been drastically reduced. Hand of Fate cost now goes up by 25 Marks of Ascension per quest, down from 50 Marks of Ascension per quest. This means the maximum cost for the Hand of Fates (2000 Marks of Ascension) is now met at your 70th quest while previously this maximum cost was obtained once reaching your 35th Hand of Fate quest.
Pending restart, Dismantle Skill Cards are now available as a Darkmoon Ticket Prize.
Talents & Abilities
Fixed an issue where the T.N.T talent would reduce the cooldown of Silencing Shot.
General
[Reminder] Molten Core Ascended will no longer require attunement now that Blackwing Lair is live.
[Reminder] Onyxia Ascended will no longer require attunement now that Blackwing Lair is live.
Updated the stats of Various Tier 2 Items in anticipation of BWL!
Removed the System that kicks you from BGs when you reach the max level in the bracket. This system caused a lot of issues with BGs ending early.
Pending restart, the Personal Bank can now be used in Dungeons and Raids.
Increased the Marks of Ascension gained from winning a battleground to 100 from 75 for a loss.
Increased the Marks of Ascension gained from winning a battleground to 150 from 100 for a win.
Talents & Abilities
Blade Flurry and Sweeping Strikes can no longer be active at the same time.
Far Sight is now disabled while in High-Risk.
Fixed an issue where the disarm from Psychic Horror still required rank 3 of Grip of Horror to trigger.
Fixed an issue where the buff from rank 1 of Serendipity would get consumed by other spells than intended.
[High-Risk] Disabled Eagle Eye Scouting in High-Risk to ensure more equal risk for those scouting versus those farming or fighting.
Item Changes
Pending Restart, Sealed Cards (Golden and Normal) will now reward between 1 and 5 Darkmoon Tickets.
Dungeons & Raids
[Blackwing Lair] [Nefarian] Corrected an issue where Bone Constructs multiplied after each failed attempt.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Vaelastrasz could have an impossible combination of target selectors when casting Flame Breath.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Tail Sweep would hit targets in front of Vaelastrasz.
[Blackwing Lair] [Nefarian] Added a Heroic Version of Nefarians Head.
[Blackwing Lair] [Nefarian] Re-enabled Shadow Clones.
[Blackwing Lair] [Nefarian] Corrected several issues where player were able to purposely reset and stuck Bone Constructs.
[Blackwing Lair] [Nefarian] Corrected several issues where creatures could become unable to reach their targets and cause the encounter to become stuck or to reset.
[Blackwing Lair] [Chromaggus] Chromaggus can no longer parry.
[Blackwing Lair] [Three Drakes Council] Corrected an issue where it was possible for Firemaw to award loot before his siblings died.
[Blackwing Lair] [Broodlord Lashlayer] Greatly reduced the health of Dragon Eggs getting activated during the encounter. Dragon Eggs can no longer parry or block.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Vaelastrasz the Corrupt would sometimes set its health incorrectly, causing him to have much more health then intended.
[Blackwing Lair] [General] Updated all creatures and bosses inside Blackwing Lair to latest standards.
[Blackwing Lair] Blackwing Lair released.
[Onyxias Lair] Reduced the health of all creatures inside Onyxias Lair by 33%.
[Onyxias Lair] Removed all restrictions to the usage of World Buffs inside Onyxias Lair with the release of Blackwing Lair.
[Molten Core] Removed all restrictions to the usage of World Buffs inside Molten Core with the release of Blackwing Lair.
Mystic Enchants
Fixed an issue where you could still use Sweeping Strikes while having the Sweeping Swings mystic enchantment active.
Item Changes
[Pending Restart] Fixed an issue where the damage proc of the 4-piece set bonus of Gladiator's Raiment (the Satin set) would not correctly change depending on your amount of mana.
Mystic Enchants
Fixed an issue where Rush of Blood would stop working after getting disarmed.
Talents & Abilities
[Pending Restart] Fixed an issue where the Wyvern Sting sleep effect would be immuned when using Deterrence after being affected by Wyvern Sting.
Mystic Enchants
Fixed an issue where Blade Vortex could reduce the cooldown of Blade Flurry far more than intended. It now has a short internal cooldown to prevent it from triggering multiple times from the same attack.