Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/08/15

General

Change

Fixed an issue where characters after prestiging would have their character sometimes locked.

New

Added 25 Marks of Ascension to every dungeon boss in Vanilla.

New

Added 100 Marks of Ascension to every raid boss.

New

Fixed an issue where players would get double loading screens when zoning into our new maps.

New

Implementing additional performance improvements to keep up with growing population.

New

Optimized Titan Scroll Performance.

New

Increased visibility distance even more!

New

Fixed item caching bug.

New

[Alar] Added Quest Givers to start zones that offer Tank based skillcards.

New

[Alar] The base drop chance for High-Risk Materials has been significantly increased. The bonus For the Horde/Alliance! drop chance has also been significantly increased.

Change

The Duration of the Arcane Dexterity enchant now lasts for 8 seconds.

Item Changes

Change

[Alar] All level 60 PvP sets have a new set bonus! (The same as the previously updated level 70 ones.)

Dungeons & Raids

Change

[ZulGurub] [Hakkar] Pending Restarts: Increased the damage dealt to Hakkar when he cast Blood Siphon on a player effected by Poisonous Blood by 100%.

Change

[ZulGurub] [Hakkar] Pending Restarts: Reduced the duration of Blood Siphon to 5 seconds down from 8.

Change

[ZulGurub] [Hakkar] Pending Restarts: Increased the time between Straight to the Heart conditioned summoned creatures by 50%.

Change

[ZulGurub] [Hakkar] Pending Restarts: Doubled the time between Son of Hakkar spawns.

Change

[ZulGurub] [Hakkar] Pending Restarts: Doubled the time between Corrupted Blood Puddle spawns.

Change

[ZulGurub] [Hakkar] Doubled the duration of Corrupted Blood.

Change

[ZulGurub] Pending Restarts: Corrected multiple patch issues causing player not be able to see spell effects throughout ZulGurub, especially in the heroic version. A new patch is available on the launcher that will be required to see new effects. Dont forget to clear your cache!

2021/08/14

General

Change

Fixed Minimaps and maps in start zones and capital cities.

Change

The Great Sea can no longer become a hotspot lol.

Change

[Alar] (Pending Restart) Fixed an issue with Hidden Cache loot. Rare and Epic keys always drop ZG loot now.

Change

Increased dynamic respawn rates for mobs.

Change

Fixed an issue where tooltips would not display their cooldown reduction in the tooltip or actionbars and would come off cooldown when the cooldown of the spell matched your cooldown reduction for said spell. It will properly tick down with cooldown reduction.

Change

Fixed stopcasting functions. Pressing escape or a macro with the /stopcasting command will now properly (and not just visually) stop ongoing spell casts.

Change

Drastically increased the performance of the auction house.

Change

Fixed the fluidity and responsiveness of certain ability & functionalities with GCD & CDs. Example: Execute & Overpower would not light up when useable at certain times.

Change

Increased visiblity range in the Open World.

Change

Fixed an issue where talents or mystic enchantments that would reset the cooldown of abilities would not properly show their cooldown. Examples: Lock & Load with explosive shot would show the ability had no global cooldown, but would not let you cast it until the global cooldown was expended.

Change

Updated the responsiveness of the global cooldown - sometimes failing to casting an ability even though the cooldown showed as if the spell was ready to be cast.

Change

Fixed an issue where spells that modified the cast time of the spells would also not reduce the global cool down, examples: Decimation & Backdraft.

Change

Fixed an issue where Auto Shot with the Hawk Eye talent would not allow you to start shooting at more than 35 yard range and require you to start at 35 yard range, allowing you to back up to 41 yard range while not cancelling your Auto Shot.

Change

Fixed an issue where certain random enchantments such as: Perilous Pain & Scorched Earth would not have their range increased by talents like destructive reach & flame throwing.

Change

Tooltip Correctors should now show updated damage - I.e. if you have divine storm, then pick up the art of war talent, your divine storm damage will show the damage dealt correctly. This applies to all talents & abilities.

Change

Luck of the Draw will grant 15% bonus to health, damage, and healing up from 10%. Luck of the Draw is a buff granted to a party finding random party members using the random dungeon que.

Change

Fixed an issue where you could not have multiple items of the unique - equipped quality. This is fixed with a patch update. Your client will experience a crash if you do not have the latest patch from the launcher and obtain more than one of these items.

Change

Overhauled our Tooltip Modification System. This is a systemic change that will fix things like Overpower, Revenge, Execute, Range modifiers on spells, Cooldowns not ticking down properly, and much more! You'll need the patch from the launcher for this one.

Talents & Abilities

Change

Fixed an issue where the final rank of Nature's Reach didn't increase the range of Entangling Roots by the proper amount.

Item Changes

Change

[Alar] Cooking Suppliers will now offer Soothing Spices used in High-Risk cooking recipes.

Change

[Alar] Fixed incorrect ingredient costs for High-Risk Gnomish Masterkey. They now require the same material counts as High-Risk Homicite Keys. (Requires patch to see updated values in-game)

Dungeons & Raids

Change

[ZulGurub] [High Priestess Jeklik] Corrected an issue where Frenzied Bat Riders would spawn on Flex Mode difficulties.

Change

[ZulGurub] [Gahzranka] Disabled Gahzrankas Growth mechanic.

Change

[ZulGurub] The following bosses have seen greater reworks, including Ascended mechanics. Jeklik, Marli, Venoxis, Arlokk, Thekal, Hakkar.

Change

[ZulGurub] [All Bosses] All Bosses within ZulGurub have been been modernised to TBC standards. Bosses will now properly engage and disengage, adjust flex scaling, send additional boss frames and overall have improved AIs.

2021/08/13

General

Change

Prestige will now grant 5 Sealed Cards when you reset to level 1.

Change

Fixed lighting on new start zone maps.

Change

Fixed various missing creatures, gameobjects, and questgivers after mapping update.

Change

Fixed nodes not being pooled in start zones after mapping update.

Change

Put all start zones, Orgrimmar, and Stormwind onto their own maps to improve performance.

Change

[Area 52] Introduced new Mystic Enchant UI.

Change

[Area 52] Updated and Fixes Various Prestige bugs.

Talents & Abilities

Change

Fixed an issue where the Test of Faith update wasn't properly applied. [Pending restart]

Change

Fixed an issue where some ranks of Typhoon had a targeting circle. [Requires launcher update]

Change

The movement speed increase buff from the Survival Tactics capstone effect now starts after you land.

Change

Improved Gouge is now a 3 point talent, changed from 5. It now reduces the cooldown of Gouge by 1/2/3 sec and increases the duration by 0,33/0,66/1 sec.

Change

Test of Faith Capstone has been reworked. It now reduces spell damage taken by 10% while casting Smite, Holy Fire or any Priest healing spell.

Change

Kidney Shot now has a 40 second cooldown, changed from 45.

Change

Improved Kidney Shot is now a 3 point talent, changed from 5 and reduces the cooldown of Kidney Shot by 5/10/15 sec, changed from 4/8/12/16/20 sec.

Change

Reduced the mana cost of all low-level healing spells by up to 20%.

Change

Survivalist is now a 3 point talent, changed from 5. It now increases the duration of Deterrence by 1/2/3 seconds and reduces its cooldown by 15/30/45 seconds.

Change

The Anger Management capstone now lasts for 4 seconds, up from 3.

Change

Dissolving Shadows is now a three point talent, reducing the cooldown of Dispersion by 20/40/60 seconds (from 12/24/36/48/60) and increasing its damage reduction effect by 5/10/15% (from 6/12/18/24/30%).

Change

Dispersion now reduces damage taken by 80%, up from 60%.

Change

Backdraft now also increases the damage of Shadowburn by 7/14/20%.

Change

Reduced the damage of Shadowburn by 10%.

Change

Improved Blink now reduces the mana cost of Blink by 33/66/100%, up from 10/20/30%.

Change

New Capstone: Benediction - Benediction now also restores mana to party members below 50% of their total mana.

Change

Benediction is now a 3 point talent restoring 7/14/20% of your base mana (from 4/8/12/16/20%) when you kill an enemy that yields experience or honor.

Change

The Clearcasting effect from Elemental Focus now reduces the mana cost of your next two Fire, Nature or Frost spells by 30%, up from 20%.

Change

Arcane Concentration now has a 5/10/15% chance to trigger, up from 4/7/10%.

Change

Master of Elements now restores up to 50% of the base mana cost of the spell, up from 30%.

Change

Illumination now restores up to 60% of the base mana cost of the spell, up from 40%.

Change

Fixed the tooltip of Frozen Power to display the correct range.

World

Change

[Alar High-Risk] Increased drop rate of Vulture Meat from Deadwind Vultures.

2021/08/12

General

Change

Fixed an issue where crimson champion would sometimes not grant any charges when casting the ability.

Change

Rolled out Optimization and Performance Updates to decrease latency and expand server cap to reduce queue times!

Change

Pending Restart. PvP Trinkets and other accessories will be available from: Master Sargeant Biggins and Sargeant Ba'sha found within all capital cities!

Change

[Alar] Fixed an issue that would cause For the Horde! and For the Alliance! to be removed when entering an arena. (Pending Restart)

Talents & Abilities

Change

Fixed an issue where Serpent Sting damage would break the Wyvern Sting sleep effect. [Pending restart]

Item Changes

Change

Fixed an issue where certain set pieces from the dungeon 1 sets we're still registerred as rare quality on the heroic version. They are now epic quality. (Requires a cache clear)

Change

Fixed an issue where Wildheart belt was missing spellpower on the heroic version. (Requires a cache clear)

Change

Improved the Heroic Itemization of the Deathbone armor set. Stamina increased and defensive value increased of all pieces.

Dungeons & Raids

Change

[Area 52] [Serpentshrine Cavern] Pending Restart: Reduced health, damage dealt and healing done of all creatures inside Serpentshrine Cavern by 4.6% on Ascended difficulty.

2021/08/11

General

Change

[Alar] Training dummies when entering the capital city will now be level 60 & 63 (for boss dummies)

Change

Player using the Dungeon Finder to enter Heroic Dungeons will now be placed in the correct location of the map.

Change

Kirtonos the Herald will now correctly enter combat.

Change

Fixed an issue where Balnazzar would not grant his achievement, nor loot to players in Stratholme Main Gate.

Change

Fixed an issue where Timmy the cruel would sometimes not drop any loot.

Change

Reduced the HP of the seven dwarves in Blackrock Depths to account for you fighting multiple bosses at once. Before, you could sometimes live long enough to see all seven dwarves engaged at once.

Change

Chest of the Seven in Blackrock Depths should correctly grant heroic loot.

Change

[Pending Restart] Fixed an issue where tribute runs in Dire Maul North was not accounting for how many bosses you had not killed. Hint: The more bosses you keep alive before opening the tribute = the more loot in the tribute chest.

Change

Fixed an issue where the spirit crystals in Dire Maul West would fail to function after a server crash.

Change

[Pending Restart] Increased the stats of Dire Maul East, West & North's Uncommon Gear in the heroic mode and upped their quality to epic & requiredlevel, itemlevel to the appropriate amount to fit the new standard itemization of Heroic Dungeons.

Change

Fixed an issue in a rare case in Heroic Dire Maul East where the door would remain closed while visibly being opened.

Change

Fixed an issue where Heroic Dire Maul East would not give RDF completion.

Change

Pet happiness was temporarily disabled due to performance issues. (All pets currently have max happiness bonus.)

Talents & Abilities

Change

Fixed an issue where Ice Block sometimes could bug out and not freeze the player correctly. [Pending restart]

World

Change

[High-Risk] The Alliance War Herald went on a surprise vacation, but has returned to Stormwind once again.

Item Changes

Change

Pending Restarts: Piccolo of the Living Flame now has 20 Haste Rating.

Dungeons & Raids

Change

[Al'ar] Pending Restart: Removed rare spawned bosses in BRD, UBRS, LBRS, Stratholme and DMW from their spawn pools. Rare bosses now always spawn once per instance and have fixed spawn locations.