View all of our changes in a minimal format.
Sorted in chronological order.
General
Added healing dummies level 60 to Orgrimmar, near the original dummies, the roof of Booty Bay, and to the left of SI:7 in old town in Stormwind. These dummies will be available pending restart on other realms.
Added Tanking Dummies level 60 to Orgrimmar, near the original dummies, the roof of Booty Bay, and to the left of SI:7 in old town in Stormwind. These dummies will be available pending restart on other realms.
Fixed an issue where some people weren't able to see the onyxia commendation vendor.
Pending Restart, blazing speed rank 3 will now grant cooldown reduction to blast wave & combustion
Fixed a few items that had their total statscount to low meaning the items would not display all the stats on the item.
[League 2] Fixed an issue where city bosses would have to high health, not drop spoils of war and they are now correctly level 63.
Website
[Website] The web-based Bugtracker will now open reports in a new tab when clicked, this should make browsing deeper into the Bugtracker easier as your pagination will not reset to default when backtracking.
[Website] Realms are now labeled on the status page for clarification.
Dungeons & Raids
[League 2] [Naxxramas] [The Four Horsemen] Pending Restart: Corrected an issue where The Horsemen s Chest would contain Normal items on Flex Heroic difficulty.
General
Fixed an issue where Flex Heroic would inherit multiple damage aura sources, thus doing to much damage. (this means bosses in flex heroic will deal the intended damage now)
Fixed the tooltip of resillience, this requires the latest patch from the launcher to see the updated values.
Fixed an error where the Treasure Keeper was not able to open your bank.
Fixed an error where you would not receive marks of ascension from rated arenas.
Added PPM and various statistics to trinkets with their proc based damage.
Added dynamic tooltips to some trinkets (we will be further expanding this) onto most trinkets. This means the tooltip will scale with the spellpower.
Pending restart, there are now 254 additional tameable creatures. This will also resolve many issues where trying to call Beastmaster Whistle pets would tell you that you required Beast Mastery.
Added remember password field to login screen.
Implemented new character screen and character creation screen.
Added clarification to the error message when you select a realm you do not have access to and added a button to wipe away your realmlist for players who would get stuck on a realm they did not have access to.
Fixed an issue where changing your resolution on the login screen would crash your client.
Talents & Abilities
[League] Fixed an issue where Flametongue damage was too low (after the merge).
Item Changes
[Ethereal Box of Wares]: Updated with most recent Bazaar Vendor items!
[League 2] [System Change] [Items] Player that already owned a Heroic item will have them automatically converted into their Ascended version.
[League 2] [System Change] [Items] All raid items now exist in their Normal version, Heroic version and Ascended version.
Dungeons & Raids
[League 2] [System Change] [Raids] Flex Normal is aimed towards random groups. Flex Heroic is aimed towards organised groups and guild groups. Ascension 10 Player and Ascension 25 Player is aimed towards those player that seek a true challenge to proof their skills.
[League 2] [System Change] [Raids] All raids are now available in 4 difficulties: Flex Normal, Flex Heroic, Ascension 10 Player and Ascension 25 Player.
Mystic Enchants
Manacharged Strike (from the Mana Fiend Legendary Enchant) now deals 25% reduced damage against players. [Pending restart]
Website
[Website] Implemented new auto-refreshing status page covering all Ascension realms at: https://ascension.gg/status
[Website] Realm status will now properly display the actual realm status on a one minute sync cycle.
Item Changes
[League 2] Corrected an issue where the Heroic version of Shard of the Flame was missing Haste Rating.
Mystic Enchants
Fixed an issue where Tidecaller could bring friendly players out of Stealth. [Pending restart]
Item Changes
[Gul''Dan] Fixed an issue where the non-heroic PvP Gear for arena point costs without rating were missing.
Dungeons & Raids
[Magtheridons Lair] [Magtheridon] Corrected an issue where Finger of Death and Hand of Death where unable to find an eligible target and would not be used if all targets were within 10 yards of the boss.
[League 2] [Naxxramas] [Noth the Plaguebringer] Corrected an issue where Cripple would not reduce stats.
General
Contestant's commendations will no longer have a set duration.
Fixed an issue where you could not mail the contestant's commendations
Fixed an issue where naxxramas commendation vendor was missing some weapons.
Fixed an issue where people would be able to see both naxxramas commendation vendors.
Fixed an issue where people would not resurrect with 100% health during the blood bowl.
Fixed an issue where Hammer of the Twisting Nether was missing resillience.
Reworked the Bloody Jar Description to entail more details about the Bloodstained Debuff: It will now also display the following in Bright Red Text: [Be careful Heroes, this is IRREVERSIBLE. This will make the item have 0 PvE Power, and a reduced PvP power compared to soulbound gear and upon entering raids you will gain the Bloodstained Debuff. This will reduce your damage and healing done by 20% and increase the damage you take by 20%]
Website
[Website/Builder] AE and TE costs will now be updated automatically.
Dungeons & Raids
[Karazhan] [Shade of Aran] Corrected an issue where Shade of Aran in a rare case of events interacting with each other could kill himself with his Arcane Explosions during Phase 2.
General
Fixed an issue where the Temporal Contract - High Risk Keeping Evil at Bay sold by Chromie would not complete the correct quest on Area 52 & Wildhammer.
Temporarily Disabled the 3v3 arena quest in the daily quest rotation.
[Blood Bowl] Fixed an issue where stealth would occasionaly cancel inside the blood bowl.
[PvP] [Blood Bowl] Leaving the Blood Bowl Arena will now correctly take away all kills earned inside the blood bowl.
[Naxxramas] Dreadborne will now be able to be bloodforged pending restart.
General
Prestige Arena Weaapons are now purchaseable with 1v1, 2v2, 3v3 rating instead of just 2v2 rating. You will need the new patch from the launcher to see the updated prices.
Talents & Abilities
Fixed a bug where Flametongue Weapon was doing too high damage.
Fixed a bug where the periodic damage from Conflagrate could ignore resilience.
Fixed a bug where the periodic damage from Conflagrate could deal higher damage than intended.
Dungeons & Raids
[League 2] [Naxxramas] Bosses inside Naxxramas no longer have Terrifying Presence.
[League 2] [Naxxramas] Crusader of the Light is now set to 5% health, 5% damage, 5% healing increase up from 0%.
[League 2] [Naxxramas] Commendation Vendor From Naxxramas is now enabled!
Mystic Enchants
Fixed an issue where some forms of mana regeneration were not being prevented by the Delirium effect from the Mana Fiend legendary.
Fixed an issue where Focused Burst could be interrupted by Auto Shot.
Talents & Abilities
The Vampiric Touch damage increase from Fingers of Death is now increased to its correct value again and a PvP mod has been implemented. [Pending restart]
Fixed an issue where some ranks of Reckoning would still trigger from spells. [Pending restart]
Item Changes
[TBC] [Wildhammer] [Area-52] [Arena] Introduced Prestige Arena Weapons for season 1. These weapons cost 3500 arena points for a 1 handed weapon, and 7000 for a 2 handed weapon, they require 2200 Rating in 2v2 to purchase. These weapons are the Ultimate Prestige and their stats have been upgraded to match their cost.
Mystic Enchants
Fixed an issue where the Remorseless Attacks triggered through the Blood and Guts enchant could not trigger the Remorseless Attacks Capstone effect. [Pending restart]
The Demolisher debuff can now be applied from different casters at the same time.
General
Increased the base resilience on Area 52 and Wildhammer.
Added a Free Temporary Dice of Talents quest due to the Hunger for Blood rework available on Wildhammer & League.
Talents & Abilities
Succubus Seduction now lasts for 6 seconds, down from 8 seconds in PvP.
Fixed an issue where Rake didn't count as a bleed effect for the Hunger for Blood.
Temporarily reduced the damage bonus to Vampiric Touch from the Fingers of Death legendary enchant as we fix a bug with it dealing too much damage against players.
Fixed an issue where some effects like Shadowfury and Dragon's Breath would not apply its crowd control. [Pending restart]
Rend now deals 5% reduced damage against players. It previously did not have a PvP modifier.
Bladestorm (off-hand) damage now deals 50% reduced damage against players, from 40%.
Bladestorm damage now deals 30% reduced damage against players, from 40%.
Item Changes
Avenger's 5 set bonus now deals 50% reduced damage against players, from 67%.
Fixed an issue where some Insignia of the Alliance/Horde would have wrong PVP power and resilience.
Darkmoon Card: Vengeance proc effect can now crit for 200% damage.
Dungeons & Raids
[League 2] [Naxxramas] [The Four Horsemen] Corrected an issue where The Checkpoint of the Four Horsemen would not trigger.
[League 2] [Naxxramas] [The Four Horsemen] Sir Zeliek will now select a random target with his Holy Wrath ability if there is more then one eligible target within 35 yard of him. Holy Wrath will prefer hitting long distance targets.
[League 2] [Naxxramas] [The Four Horsemen] Lady Blaumeux and Sir Zeliek will now select random targets with their Shadow Bolt and Holy Bolt if there is more then one eligible target within 35 yards range of them rather then focusing the closest or furthest target.
Mystic Enchants
Fixed an issue where the Weapon Throw stun could last more than 2 seconds.
Fixed an issue where Time Warp wouldn't work.
Fixed an issue where Rank 2 of Vanish didn't share a cooldown with Vanish (Into Darkness).
Master of Shadow now scales with Sinister Strike. The Master of Shadow buff now only increases spell critical chance as intended. Removed an unintended visual effect on Master of Shadow buff.
Fixed the Master Tactician Mystic Enchant to give 1% increased critical strike chance as intended.
The Lunar Guidance Mystic Enchant now increases your spell damage by 3% of your total Intellect, up from 2%.
Fixed an issue causing the Mystic Enchant version of Revitalize to not work.
Increased the damage of the Consecrated Strike weapon enchant from Consecrated Strikes legendary Mystic Enchant.
Blademaster's Riposte proc now no longer increases chance to parry, but instead increases the amount staggered by Tactical Mastery's Capstone by 10% for 10 seconds.
Brain Breaker now increases the damage of Mind Blast on targets afflicted by Gouge by 10%, down from 13%
Fixed an issue where Consuming Flames would deal less damage than intended. In addition, the additional ignite percent has been increased to 15%, up from 10%.
Updated the tooltip of Pyrolate to state that it now increases the damage of Immolate by 15% against monsters and 5% against players.
Standardized the tooltip of Rain of Fire (Fire Storm) to no longer include the PVP damage modifier.
Fixed a bug where Controlled Burn could extend Immolate past its max duration.
Razor Claws now also increases the damage of your Claw by 20% of your attack power.
Fixed a bug where Feint (Fancy Footwork) was still affected by the global cooldown even though it doesn't trigger one.
Fixed a bug where Flametongue benefited but never consumed Fired Up. It now still benefits from and also consumes Fired Up as intended.
Fixed an issue where Compound Shot would refresh the duration of Slice and Dice without having any points in Cut to the Chase. The talent will now function as intended with Compound Shot.
The extra projectiles from Focused Burst will now no longer cast if the channel of Multi-Shot is interrupted by movement.
Lightning Discharge will now no longer have a duration if used with instant Lightning Bolt or Chain Lightning.
Fixed an issue where Locust Shot would gain damage against slowed targets.
Repartee now also reduces the cooldown of Feint by 4 seconds.
Clarified the tooltip of Low Tide to state that it is only Healing Wave that is affected by the crititcal effect chance.