Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/04/20

Talents & Abilities

Change

Improved Devouring Plague now deals 60% reduced damage against players, from 65%.

Change

Slam now deals 5% increased damage against players. It previously did not have a PvP modifier.

Change

Divine Storm now deals 20% reduced damage against players, from 15%.

Change

Crusader Strike now deals 20% reduced damage against players, from 15%.

Change

Immolate no longer deals increased damage against players. Its damage was previously increased by 5%.

Change

Ferocious Bite now deals 15% reduced damage against players, from 20%.

Change

Conflagrate now deals 5% reduced damage against players. Its damage was previously increased by 5%.

Change

Shadowburn now deals 20% reduced damage against players, from 15%.

Change

Maul now deals 10% reduced damage against players, from 15%.

Change

Ambush now deals 15% reduced damage against players, from 10%.

Change

Fire Blast now deals 15% reduced damage against players, from 20%.

Change

Eviscerate now deals 15% reduced damage against players, from 20%.

Change

Rake now deals 15% reduced damage against players, from 20%.

Change

[League] Whirlwind now deals 20% reduced damage against players, from 25%.

Change

Drain Life now deals 10% reduced damage against players. It previously did not have a PvP modifier.

Change

Spiritual Guidance now increases your healing spell power by 4% of your total Spirit, up from 3%.

Change

Improved Tree of Life now increases your healing spell power by 4% of your total Spirit, up from 3%.

Change

Increased the base weapon damage of Mutilate to 130%, up from 100%, and increased the additional bonus damage by 30%. The damage increase against Poisoned targets has been reduced to 10%, down from 45%.

Change

Increased the weapon damage of Backstab to 215% weapon damage, up from 195%.

Change

Increased the weapon damage of Divine Storm to 130% weapon damage, up from 110%.

Change

Increased the weapon damage of Crusader Strike to 120% weapon damage, up from 105%.

Change

Reckoning now only triggers from taking damage in melee.

Change

Felhunter Spell Lock no longer applies a silence.

Change

Last Stand now temporarily grants you 25% of your maximum health, down from 30%.

Change

Fixed a tooltip issue with Riptide, it will now show the correct amount of percentage healing increase to Chain Heal.

Change

Clarified the tooltip of Mortal Shot talent and Mystic Enchant to state that it only works for Hunter shots.

Change

You can now mount while in the Noggenfogger skeleton transform.

New

Hunger for Blood has been reworked. It now reads - Enrages you, increasing all Physical and Nature damage caused by 10%, lasting for 5 seconds per bleed effect you have applied to the target. Also gives you a movement boost for 5 seconds, increasing your movement speed by 15% per bleed you have applied to the target. (This ability is off-GCD but has a 30 second cooldown.)

Change

Holy Guidance now increases your healing spell power and holy spell power by 4% of your total Intellect.

Change

Nature's Blessing now increases your healing spell power by an amount equal to 4% of your Intellect, up from 3%.

Change

Mind Mastery now increases spell damage by 3% of your total Intellect, up from 2%.

Change

The damage of Chimera Shot - Serpent has been increased to 60% of the damage done by your Serpent Sting, up from 40%.

Change

Improved Devouring Plague now deals 5/10/15% of the total periodic effect of Devouring Plague.

Change

Conflagrate now deals 60% damage instantly (from 70%), and an additional 60% over 6 seconds (from 20%), and Improved Immolate now increases the damage of Immolate by 10/20/30% damage, up from 5/10/15%.

Change

Anticipation now increases block chance by 1/2/3/4/5% instead of dodge.

Change

Improved Moonfire now also increases the critical strike chance of Starfire by 5/10%.

Change

Lunar Guidance now also increases the critical strike chance of Starfire by 3/6/9%.

Change

Baseline damage and spell power scaling from Wrath have been increased by 20%.

Change

Eclipse now only increases the critical strike chance of Starfire and the damage of Wrath by 30%, down from 50%.

Change

Fixed the tooltip of Blast Wave and Typhoon to no longer state that they share a cooldown.

Change

Fixed an issue where Druid finishers would not be affected by the Surprise Attacks talent.

Change

Fixed an issue where Blade Flurry and Sweeping Strikes were being increased by PVE power instead of being based on the triggering attack.

Change

Blind now lasts for 8 seconds, down from 10 seconds.

Change

Moonkin Form now costs 20% base mana, up from 13%, and the armor gained from cloth and leather has been reduced to 40%, down from 70%. In addition, you no longer take reduced damage while stunned while in Moonkin Form, and the mana regen from single target spell criticals now has a 25% proc chance, down from 35%.

Change

Lightning Overload hits will now be able to trigger procs like Booming Thunder and Astral Tempest.

Change

Updated the spell visual of Recuperate.

Change

Stormstrike will no longer have a reduced global cooldown from spell haste.

Change

Fixed an issue where Track Beast would not go into Hunter spellbook tab.

Change

Fixed a bug where bandage would stop channeling while in immunities, like Divine Shield, when attacked with auto-attacks.

Change

Fixed the tooltip of rank 1 Enrage from Fury Warrior, it will now correctly state that it increases physical damage by 2%.

Change

Fixed an issue where Test of Faith would sometimes not be removed after finishing a cast.

Change

Backlash and Nightfall now deal 20% reduced damage against players, from 10%.

Change

Hand of Salvation now lasts 6 seconds, up from 3, now ticks every 1 second, down from 2 seconds, and the cooldown has been increased to 90 seconds, up from 75 seconds.

Change

Fixed an issue with the Static Shock Capstone where it would remove your LIghtning Shield if you used Stormstrike while at 1 charge remaining.

Change

Fixed an issue where Natural Alacrity would take you out of Moonkin Form.

Change

Pounce now gives 2 combo points, up from 1.

Change

Nature's Grace talent now lasts for 4 seconds, up from 3 seconds.

Change

Fixed an issue where Transference of Guilt would trigger the increased cooldown on other taunts.

Change

Fixed an issue where Nature's Guardian talent would sometime stop working.

Change

Clarified the tooltip of Torment of the Weak to state that the talent also works for attack speed slows.

New

[New Capstone]: Conviction - With the final rank of this talent, your spell critical strike rating is increased by 30% of your Strength.

New

[New Capstone]: Anticipation - Increases your block value by 15% after you block an attack. Lasts 5s or 2 blocks.

Mystic Enchants

Change

Fixed an issue where Sunfire was not going into druid spell book.

Change

Crackling Thunder now also increases your chance to score a critical strike against them by 5%

Change

Fixed an issue where Time Warp would sometimes fail when used in the last second.

Change

Fixed an issue where Taste for Blood would not trigger Heavyweight.

Change

Clarified the tooltip of Mindburn to state that it deals only 10% increased damage versus players.

Change

Fixed an issue where Sunfire and Thunder Clap would share a cooldown.

Change

Lengthy Nature's Grace Mystic Enchant now increases the duration of Nature's Grace by 0.5 seconds, down from 1 second.

Change

Graceful Prayer now makes the cooldown of Prayer of Healing to 6 seconds, down from 8 seconds, and the increased critical effect chance has been reduced to 15%, down from 20%.

Change

Fixed an issue where Arcane Missiles (Divine) rank 2 and rank 3 from Prophet of Wrath had too high damage.

New

[New Legendary Enchant]: Blood and Guts - Transforms your Eviscerate into Eviscerate (Disembowel), a finishing move that uses a Dagger to make a swift incision, causing your target to take bleed damage over 6 seconds. This damage scales with modifiers to Eviscerate and can critically strike. Your Mutilate deals bonus damage against Disemboweled targets. Casting Execute attempts to finish the target off, dealing bonus damage and triggering Remorseless Attacks (if known).

New

[New Legendary Enchant]: Tidecaller - Your Healing Wave heals for 25% more and applies 3 stacks of Tidecaller's Boon on the target. This effect increases the healing they take from your periodic Nature healing spells by 10% per stack, but reduces the healing they take from your Healing Wave by 5% per stack. Tidecaller's Boon stacks up to 15 times and your periodic Nature healing removes one stack.

New

[New Legendary Enchant]: Demolisher - Your Mortal Strike is transformed into Demolishing Strike, an ability that deals 130% weapon damage and scales with Mortal Strike modifiers. In addition, it demolishes the target's defenses, increasing the physical damage they take from your attacks by 1%. Demolish stacks up every time the target is critically hit in melee, and upon reaching 10 stacks empowers your next ability: Expose Armor: Reduces the targets' armor by an additional 10% and increases your armor penetration by 20% for 20 seconds. Riposte: Generates 2 additional combo points and slows the targets attack speed by an additional 10%. Mongoose Bite: Doesn't trigger its cooldown and is guaranteed to critically strike.

New

[New Epic Enchant]: Ward of Light - Taking critical damage from a spell has a chance to reset the cooldown of your Divine Storm. In addition, dealing damage with Divine Storm now dispels one magic effect from you.

New

[New Epic Enchant]: Into Darkness - Forms a strong bond with the Shadows, teaching you a stronger version of Vanish. This ability is useable while feared and will clear any fear effect on you and put a shield on you absorbing magic damage.

New

[New Legendary Enchant]: Fingers of Death - Your Fingers of Frost now also grants 2 stacks of Fingers of Death for 10 seconds, which causes your next Ice Lance to also launch a Shadow Lance. Shadow Lance hits grants a stack of Touch of Death 10 seconds, which increases the damage of your next Vampiric Touch by 75%, stacking 2 times. In addition, your Frostbolt now applies Dark Winter to the target for 15 seconds, stacking 3 times, causing you to deal 3% increased periodic Shadow damage to the target.

New

[New Epic Enchant]: Impending Doom - Your Mind Blast and Shadow Word: Death increase your Shadow periodic damage dealt to the target by 20%. This effect lasts for 3 ticks.

New

[New Epic Enchant]: In the Zone - When your Unfair Advantage deals damage to a player it also gives you a shield absorbing magic damage. The absorb value of this shield is tripled if Ghostly Strike is active. This effect can only occur once every 6 seconds and requires the final rank of Unfair Advantage.

New

[New Epic Enchant]: Punisher - Increases the critical strike chance of Riposte by 30%. When used on players, your Riposte triggers Unrelenting Assault. This effect can only occur once every 20 seconds and requires the final rank of Unrelenting Assault.

New

Righteous Flames has been reworked. The Legendary Mystic Enchant now has an additional mechanic: Each time you consume a charge this way, you will receive a stack of Righteous Flames, increasing the damage of your next Holy Fire by 5%, stacking up to five times. Upon reaching max stacks, your next Holy Fire will deal Radiant Damage and restore your Inner Fire to max charges. Radiant damage is a combination of the Fire and Holy schools, and will benefit from the highest modifier to either school.

New

[New Legendary Enchant]: Mana Fiend - Increases your Intellect by 30% and makes your Arcane direct damage spells replace your next auto-attack with an attack that consumes mana to deal Arcane damage. Dealing damage this way has a 50% chance to make you go into a Mana-crazed Delirium, increasing your spell power by 10% of your Intellect, stacking up every second. While active your Arcane spells cost no mana, but maintaining the effect prevents you from gaining mana from other sources and drains your mana every second. When you drop below 20% mana the Delirium ends. The mana drained is restored to you over 12 seconds as you come back to your senses.

New

[New Epic Enchant]: Arcane Displacement - Fully channeling Arcane Missiles on a target will trigger Arcane Displacement, instantly teleporting you behind them and striking them with your weapon dealing Arcane damage. This effect has a 15 second cooldown.

2021/04/19

General

Change

Fixed an issue where an invisible trigger spell within the arena during Blood Bowl would remove stealth.

Change

Blood Bowl will now prevent you from mounting after you gain arena gladiator(a kill inside the arena), this is a temporary measure to prevent people from flying up into the air.

Change

Blood Bowl will now begin an hour later not to coincide with the crow's cache timer.

Website

New

[Website/Shop] Fixed issue where the shop would always redirect to the convenience category regardless of what has been specified in the URL. Bookmarking categories should now work as intended.

New

[Website/Builder] Fixed issue causing the search bar to sometimes not appear.

Dungeons & Raids

Change

[Karazhan] [Chess Event] Corrected an issue where the Dusk Covered Chest had a small chance to fail rolling an item from its loot table.

2021/04/18

Dungeons & Raids

Change

[League 2] [Naxxramas] [The Four Horsemen] Fixed an issue where you wouldn't obtain the achievement. The achievement will now be rewarded whenever you kill Highlord Mograine.

Change

[League 2] [Naxxramas] [The Four Horsemen] Corrected an issue where the Highlord, Thane and Lady would not repeat their special abilities but cause Sir Zeliek to repeat his Holy Wrath ability.

Change

[League 2] [Naxxramas] [Heigan the Unclean] Corrected an issue where Decrepit Fever if it gets dispelled would not trigger Burning Fever.

Change

[League 2] [Naxxramas] [Trash] Corrected an issue where Mutated Grub inside the Plague Quarter would use wrong abilities on Heroic Difficulty.

Change

[League 2] [Naxxramas] [Instructor Razuvious] Corrected an issue where Instructor Razuvious would cast an older version of Unbalancing Strike on Flex Mode difficulty.

Change

[League 2] [Naxxramas] [Instructor Razuvious] Increased the threat generated by Death Knight Understudys Blood Strike ability by 150%.

2021/04/17

Item Changes

Change

[League 2] [Naxxramas] [Items] Dreadnaught Battlegear 8 set bonus - Cheat Death - will now trigger if the players health falls at or below 20% , down from 30%.

Change

[League 2] [Naxxramas] [Items] Dreadborne Warplate 8 set bonus - Your Deep Wounds can now critically strike. In addition, your Deep Wounds afflicts targets with a Dreadborne Infection, increasing the damage they take from all bleeds by 5%.

Change

[League 2] [Naxxramas] [Items] Dreadborne Warplate 6 set bonus - Increases your armor by 2000, but reduces your chance to dodge by 5%.

Change

[League 2] [Naxxramas] [Items] Dreadborne Warplate 4 set bonus - You gain 5% of your Strength as Armor Penetration Rating.

Quests

Change

[League 2] Heros Call: Temple of AhnQiraji no longer requires Void Pearl to be completed. Heroes Call: Temple of AhnQiraji now requires The Prophet Skeram, Princess Huhuran, Emperor Veknilash and Cthun to be defeated.