Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/12/23

Talents & Abilities

New

Increased the attack power scaling of Execute from 27% to 30%.

New

Execute now deals 10% reduced damage against players, from 5%.

New

Increased the attack power scaling of Rupture by 8%. With full combo points, the scaling was increased from 3.75% to 4.05%.

New

Increased the attack power scaling of Garrote from 7.35% to 7.84%.

New

Increased the spell power scaling of Incinerate from 46.4% to 49.4%.

New

Conflagrate no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

New

Immolate no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

New

Chaos Bolt now deals 5% reduced damage against players, from 10%.

New

Chain Lightning now deals 15% reduced damage against players, from 20%.

New

The dispel effect from Vampiric Touch now deals 20% more damage to players.

New

The dispel effect from Unstable Affliction now deals 20% more damage to players.

New

Fel Armor and Second Wind both now heal for 10% less in arenas.

New

Hunter pets now deal 25% reduced damage with their auto-attacks against players, from 20%.

New

Fireballs cast with Maelstrom Weapon now deal 10% reduced damage against players.

New

Explosive Shot now deals 50% reduced damage against players, from 45%.

New

Bloodthirst now deals 15% reduced damage against players, from 10%.

New

Sinister Strike now deals 10% reduced damage against players, from 5%.

New

Wolverine Bite (Pet Ability) now deals 55% reduced damage against players, from 50%.

New

Mongoose Bite now deals 5% reduced damage against players. It previously did not have a PvP modifier.

New

Seal of Vengeance now deals 10% reduced damage against players, from 5%.

New

Reduced the effect of Rejuvenation by 5% when used in arenas.

New

Reduced the effect of Lifebloom by 5% when used in arenas.

Change

Reduced the effectiveness of absorbs in arenas by 10%.

Change

Fixed an issue where the 10% PvP mod on to Titan's Grip wasn't being applied.

Change

Increased the duration of all spell weapon enchants from warlock, shaman and rogue classes to 2 hours. This includes but isn't limited to: Spellstones, Earthliving Weapon, Windfury, Deadly and Instant Poison.

Change

Hawk Eye now reduces the damage done to players by 1/2/3% in addition to its range increase.

Change

Cleansing Totem and Tremor Totem now each have a 20 second cooldown.

Change

Fixed an issue where using Hot Streak after other instant cast abilities would cause Pyroblast to fail and do no damage.

Change

Fixed an issue where chain-casting Pyroblast through Hot Streak would sometimes cause the cast to fail.

Change

Increased the level requirement of Summon Voidwalker to level 10 to match the required spell Drain Soul.

Change

The Burning Determination capstone has been adjusted. It now triggers whenever a spell cast is interrupted by any silence, interrupt or crowd control effect.

Change

Brutal Impact talents now reduce the cooldown of Bash by 10/20 seconds, from 15/30 seconds.

Change

The Right Smite has been merged into Fires of Vengeance. The Right Smite has now been deprecated.

Change

Increased the healing done from Silverback pet talent to 2/4%, up from 1/2%. In addition, your pet will now also have 5/10% increased maximum health.

Change

Increased the damage increase from Shark Attack pet talent to 5/10%, up from 3/6%.

Change

Deflection (Paladin) talents have been renamed to Light's Vengeance.

Change

Reduced the cooldown of Taunt pet ability to 30 seconds, down from 3 minutes.

Change

Fixed an issue where Rabid pet ability would break your tamed Cat's Stealth.

Change

Deflection (Rogue) talents have been renamed to Improved Riposte.

Change

Reduced the cooldown of Last Stand pet talent to 3 minutes, down from 6 minutes.

Change

Intervene pet ability now no longer has a minimum range to be cast.

Change

Reduced the cooldown of Heart of the Phoenix pet ability to 4 minutes, down from 8 minutes.

Change

Increased the value of the critical chance reduction of Grace of the Mantis pet talent to 3/6%, from 2/4%.

Change

One-Handed Weapon Specialization (Paladin) talents have been renamed to Blessed Weapons and no longer have a one-handed requirement.

Change

Increased the threat from Thunderstomp pet ability by approximately 50%.

Change

Reworked Lionhearted pet talent, it now grats your pet 5/10% increased Strength and Agility.

Change

Lightning Reflexes (Rogue) talents have been renamed to Quick Reflexes, and no longer have a 1/2/3% chance to dodge, but instead grant 1/2/3 Expertise.

Change

Catlike Reflexes talents no longer have a 1/2/3% chance to dodge, but instead grant a 4/8/12% dodge chance to your pet.

Change

Anticipation (Shaman) talents have been renamed to Ghostlike Reflexes and no longer have a 1/2/3% chance to dodge, but instead grant a 1/2/3% reduced chance to be critically hit.

Change

Deflection (Hunter) talents have been renamed to Improved Counterattack, which no longer has a 1/2/3% chance to parry.

Change

Increased the threat generated from Guard Dog pet talent to 20/40%, from 10/20%.

Change

Increased the dodge chance from Pet Barding pet talent to 2/4%, from 1/2%

Change

Increased the armor gained from Natural Armor pet talent to 7/15%, from 5/10%.

Change

Added 5/10/15% focus regeneration to Great Stamina pet talent.

Change

Changed names of some pet spells like Charge to Charge (Pet) to differentiate them from player spells.

Change

Sword Specialization now correctly improves your melee hit chance as the tooltip indicates.

Change

Increased the cooldown of Wind Shear to 22 seconds, from 20, and reduced the range of Wind Shear to 20 yards, from 25 yards. Elemental Reach now also grants +3/+6 yards to Wind Shear.

Change

Sword Specialization now deals 120% weapon damage and this damage is increased by 20% if you are wielding a singular two-handed weapon. This damage is reduced by 40% against players.

Change

Hack and Slash now has a 2% chance to proc per talent point, from 3%, but will now hit with both weapons for 100% weapon damage. This damage is reduced by 40% against players.

Change

Hack and Slash and Sword Specialization no longer shares an internal cooldown.

Change

Fixed a bug that caused Shadow Cleave to have a lower spell damage coefficient than intended.

Change

Fixed an issue where Blessing of Might and Battle Shout would give slightly less ranged attack power than intended.

Change

Fixed an issue where Blessing of Might would sometimes be incorrectly overwritten by Battle Shout.

New

[New Capstone]: Improved Counterattack - Your Counterattack will also disarm the target's weapons for 3 seconds. This effect cannot occur more than once per 1 minute.

Change

Fixed an issue where Blessing of Might could be cast on self even if targeting another player.

New

Healing Focus Capstone in Restoration Shaman now also reduces the duration of disorient effects.

Change

Fixed an issue where Blessing of Might could fail to give any attack power if used on another player.

New

[New Capstone]: Blessed Life - With the final rank of this talent, your chance to be critically hit by melee and ranged attacks is reduced by 20% while casting any Paladin healing spell.

Change

Fixed an issue where chain-casting Pyroblast through Hot Streak would sometimes cause the cast to fail.

Change

Fixed an issue where Pyroblast would sometimes skip the global cooldown

Change

[Legacy] Dispersion now costs 4 Ability Essence, down from 5.

Change

[Legacy] Inner Fire now costs 2 Ability Essence, down from 3.

Change

[Legacy] Starfall now costs 4 Ability Essence, down from 5.

Change

[Legacy] Penance now costs 3 Ability Essence, down from 4.

Change

[Legacy] Shadow Word: Death now costs 2 Ability Essence, down from 3.

Mystic Enchants

Change

Fixed an issue where Chilling Blows wouldn't increase the duration of Deep Freeze properly.

Change

Fixed an issue where the proc behaviour of Total Eclipse wasn't consistent with the tooltip. Also reworded the tooltip slightly to be more clear.

Change

Rekindled Faith now increases the duration of the Renew by 1.5 seconds, down from 2 seconds.

Change

Fixed an issue with Gnomish Snow blower where the damage of Explosive Shot was not increased.

Change

Fixed an issue where Scorpid Sting did not trigger the damage increase of Mangle from One with the Hunt.

Change

Fixed an issue with Flame Surge that caused the AOE part of the Mystic Enchant to not trigger if you moved directly after the cast of the initial Incinerate.

Change

Fixed an issue with Holy Mind Scramble where it would not increase the damage of Mind Flay.

Change

Fixed an issue causing Penance to not grant stacks of or benefit from the haste from Benevolent Crusader.

Change

Fixed an issue where the Twilight Mystic Enchant would not benefit from Improved Vampiric Embrace talent or Mystic Enchant for the heal on dealing bleed damage.

Change

Fixed an issue where Shield of the Templar wouldn't reduce the cooldown of Avenger's Shield.

Change

Increased the spell power coefficient of Pure Shadow significantly. It used to vary based on the players level, now has a coefficient of 350%.

Change

Fixed an issue where some Legendary Mystic Enchants could be enchanted to weapons.

Change

Fixed an issue with Blades of Blood where the Rend applied by Whirlwind would only apply at a 5 yard range, instead of the 8 yards of Whirlwind hits.

Change

Piercing Ice now increases the damage done by your frost spells by 2%, from 1%.

Change

Removed some Mystic Enchants involving spells such as Judgment of Blood and Blood Corruption that aren't usable by players.

Change

Close Quarters Combat now stacks 3 times.

Change

Poleaxe Specialization now properly stacks 3 times, as the tooltip indicates.

New

[New Legendary Enchant]: Ambidextrous - Your Single-Minded Fury off-hand attacks have a 50% chance to trigger an instant attack with your main-hand weapon and increase your attack power by 10% for 6 seconds. Your Bloodthirst and Execute have a chance to trigger an instant attack with your off-hand weapon and increase your off-hand damage by 40% for 6 seconds. These effects have separate internal cooldowns lasting 12 seconds and cannot occur simultaneously.

New

[New Epic Enchant]: Sunder Soul - Replaces your Sunder Armor with Sunder Soul, a Shadow melee attack that deals 70% of your weapon damage and increases your spell critical strike chance against the target by 3%, stacking up to 5 times. If an enemy dies with 5 stacks of Sunder Soul you gain a Soul Shard. [In Wildcard mode, this spell will enable the rolling of Soul Shard-requiring spells when known.]

New

[New Epic Enchant]: Controlled Explosion - Increases the damage of Explosive Shot on its main target by 12% but reduces its area damage by the same amount.

New

[New Epic Enchant]: Clear Mind - Your Elemental Focus effect gains an additional charge and now grants 3% spell haste while active.

New

[New Epic Enchant]: Harnessed Energy - Your Arcane Blast debuff now lasts for 10 seconds and gives 30% Arcane damage and 250% increased mana cost of Arcane Blast regardless of how many stacks you have. It is consumed one stack at a time instead of all at once.

New

[New Epic Enchant]: Shroud of Concealment - Your mastery of illusions allows you to stay in Stealth for an additional second after initiating a Mage spell cast.

New

[New Rare Enchant]: Steady Growth - Increases the amount healed by your Healing Touch by 4%, but reduces its critical effect chance by 3%.

New

[New Legendary Enchant]: Ice Lash - Your Lava Lash is transformed into Ice Lash, dealing Frost damage and giving you a stack of Solid Ice, increasing the damage of your Frostbolt and Ice Lance based on your attack power. If cast while Fingers of Frost is active, Ice Lash is guaranteed to critically hit and grant a charge of Fingers of Frost.