Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2019/11/08

General

Change

Added a new recipe to create Mooncloth which does not incur a cooldown and costs Fel Blood.

Change

Added a new recipe to transmute Arcanite Bars which does not incur a cooldown and costs Fel Blood.

Change

Added over a dozen new recipes and items to the cooking profession. More details listed below.

Change

Added 5 new items which are exclusive to fishing. More details listed below.

Change

Jinx Swiftchop added to the Ruins of Eldarath in Azshara, offering new quests to adventurers of at least lv 45.

Change

[Seasonal]: You can no longer roll Eviscerate at level 1.

Change

[Seasonal]: Beast Lore, Sense Demons and Sense Undead can not be rolled at all.

Change

Totem spells no longer have an item requirement. Players no longer start with Totem of the Earthen Ring.

Talents & Abilities

Change

Conflagrate now has a 0.8 PvP mod, changed from 0.85.

Change

Devouring Plague now has a 0.8 PvP mod, changed from 0.85.

Change

Shadow Word: Pain now has a 0.75 PvP mod, changed from 0.8.

Change

Devour Magic heal effect has been increased by 50%

Change

Spell Lock has had its cooldown increased to 40 seconds, from 30.

Change

Immolate has had its damage increased by 15%

Change

Shadow and Flame now also affects Soul Fire.

Change

Juggernaut now grants 100% bonus crit chance for Slam, from 25%.

Change

Shield Slam now only dispels a magic effect when Sword & Board is active.

Change

Strength of Arms talent can now proc from slam and can stack twice. Both stacks will be consumed by the next Mortal Strike.

Change

Bloodsurge reworked. Your Mortal Strike, Execute, and Whirlwind hits now have a 33/66/100% chance to cause your next Bloodthirst to cost no rage, deal 20% more damage, and not incur a cooldown. This effect cannot occur more than once every 6 sec.

Change

Dispel magic no longer removes enemy buffs.

Change

Dispersion has had its duration reduced to 5 seconds, from 6.

Change

Dispersion no longer grants slow immunity, but still removes slows on use.

Change

Dispersion now restores 20% of total mana, from 30%.

Change

Fear Ward has had its cooldown reduced to 60 seconds, from 90.

Change

Cataclysm now increases the damage of Rain of Fire, Hellfire, Inferno and Shadowfury by 8/16/24%, from 10/20/30%

Change

Curse of Elements now increases the targets spell damage taken by 10%. (Earth and Moon remains unchanged.)

Change

Devour Magic has had its cooldown increased to 20 seconds, from 14.

Change

Frozen Power now also increases the damage of Frostbolt and Cone of Cold.

Change

Elemental Weapons now also increases the frost spell damage on Frostbrand by 33/67/100%

Change

Maelstrom now increases the damage of Lightning Bolt and Chain Lightning by 2/4/6/8/10%, from 3/6/9/12/15%

Change

Purge now has a 4 second cooldown.

Change

Shamanism now also gives Lightning Bolt and Chain Lightning a 33/66/100% chance to reduce the cooldown of Thunderstorm and Elemental Mastery by 1 second.

Change

Wind Shear has had its cooldown inreased to 12 seconds, from 8. It now shares cooldown with other interrupts as intended.

Change

Berserker Rage has had its cooldown increase to 50 seconds, from 40.

Change

Blood Craze now has a 10 second internal cooldown.

Change

Charge has had its cooldown increased to 18 seconds, from 16.

Change

Execute now does 10% reduced damage in pvp, before it had no pvp modifier.

Change

Improved Rend now increases the critical strike chance of rend by 5/10% instead of reducing its rage cost.

Change

Arctic Winds talent now provides reduced 1%/2%/3% damage taken, before they provided 1%/2%/3% reduced chance to be hit. The damage portion of this talent is unchanged.

Change

Flame Throwing now also reduces the cast time of your Fireball by 0.25/0.5 seconds. This effect becomes inactive for 15 seconds after use.

Change

The Pyroblast damage bonus from Hot Streak no longer applies in PvP.

Change

The damage of Scorch has been increased by 15% // Scorch no longer deals 10% additional damage in PvP.

Change

Chain Heal has had its base heal increased by roughly 35% for all ranks.

Change

Earth Shield has had its base heal and scaling reduced by 15%.

Change

Earth's Blessing no longer has an internal cooldown.

Change

Healing Way now also affects Chain Heal and Earth Shield.

Change

Improved Earth Shield now grants one extra stack of Earth Shield, from two.

Change

Concussion now increases the damage of Chain Lightning and Lightning Bolt by 3/6/9/12/15%, from 2/4/6/8/10%

Change

Frostbrand now does 10% reduced damage in pvp, before it had no pvp modifier.

Change

Multi-shot is now a true instant ability and can now be cast while running.

Change

Piercing Shots now also reduces periodic healing taken by 10/20/30%. This does not stack with other similar effects.

Change

Scorpid Sting no longer reduces the targets hit chance, but instead reduces the targets armor and resistances. These effects do not stack with other similar debuffs.

Change

Steady Shot is now castable while moving.

Change

Steady Shot now does 5% reduced damage in pvp, before it had no modifier.

Change

Infected Wounds now also reduces periodic healing taken by 10/20/30%

Change

Insect Swarm does 15% reduced damage in pvp, from 10%.

Change

Mangle has had its base damage reduced by 30% and scaling inceased by 20%.

Change

Mangle now deals 15% reduced damage in PvP, from 20%

Change

Savage Fury now gives the same damage bonus to Shred as it does to the other affected abilities.

Change

Shredding Attacks now reduces the energy cost of shred by 10/20, from 9/18.

Change

Purifying Power no longer modifies Exorcism, but reduces the cooldown of Holy Wrath by 25/50% (from 17/33%) and increases the damage of Consecration and Holy Wrath by 10/20% (from 5/10%).

Change

Sanctified Wrath no longer modifies Avenging Wrath, but instead reduces the cooldown of Exorcism by 20/40% and increases its damage by 5/10%

Change

Seal of the Righteous does 35% reduced damage in pvp, from 30%.

Change

Touched by the Light now grants spell damage rather than spell power.

Change

Chimera Shot - Scorpid Sting Disarm now lasts 5 seconds, reduced from 10 seconds.

Change

Chimera Shot - Viper Sting now rewards 30% of the total amount drained, down from 60%.

Change

Chimera Shot now triggers and refreshes all stings applied to the target.

Change

Deterrence is now cancelled by disarm effects.

Change

Explosive Shot ticks now deal damage to all enemies within 5 yards of the target.

Change

Hunter sting stack limitation has been removed, meaning that one player can put several stings on the same target.

Change

Art of War now has an internal cooldown, preventing it from proccing for 5 seconds after being used.

Change

Art of War now has a 25/50% chance of proccing off any hit, instead of a 100% chance to proc off critical hits.

Change

Blessed Hands now reduces the cooldown of Hand of Salvation by 15/30 seconds instead of increasing its effectiveness.

Change

Divine Purpose no longer reduces chance to be hit.

Change

Hand of Salvation now lasts for 6 seconds, and in addition to reducing threat also attempts to dispel a harmful magic effect every 2 seconds.

Change

Holy Shock now does 15% reduced damage in pvp, changed from 10%.

Change

Illumination now works properly for Holy Shock.

Change

Improved Righteous Fury now also reduces chance to be critically hit by 1/2/3%

Change

Judgements of the Just no longer reduces the cooldown of Hammer of Justice.

Change

Aggression now increases the critical strike chance of Sinister Strike and Eviscerate, but no longer increases their damage.

Change

Eviserate now does 15% reduced damage in pvp, changed from 10%

Change

Master of Subtlety now lasts for 10 seconds, from 6.

Item Changes

Change

Added Rubbed Ravasaur Ribs, a new cooking recipe which grants 23 melee haste rating when well fed and can be obtained from dinosaurs of Un’’Goro.

Change

Added Steamed Makrinni Claw, a new cooking recipe which grants 14 block value when well fed and can be obtained from a quest granted by Jinx Swiftchop.

Change

Added Steamed Hippogryph Steak, a new cooking recipe which grants 16 parry rating when well fed and can be obtained from a quest granted by Jinx Swiftchop.

Change

PvP set pieces of different qualities within the same set (within the class and faction) will contribute towards set bonus count.

Change

The leather "Rogue" PvP sets' 4p bonus now increases maximun energy by 10, before it reduced gouge cd by 1 second.

Change

The mail "Shaman" PvP sets' 4p bonus now increases all shock spells' critical strike chance by 5%, before it reduced shock spells' critical strike chance by 2%

Change

The cloth "Priest" PvP sets' 4p bonus now increases the effectiveness of Flash Heal by 5%, before it reduced the cooldown of Psychic Scream by 1 second.

Mystic Enchants

Change

Shadow and Flame now also affects Soul Fire and Shadowfury.

Change

Spell Slinger has had its internal cooldown doubled, and damage increased by 30%

Change

Stormbringer and Frost Lich have both had their internal cooldowns increased by 40%, and their damage increased by 30%

Change

Rank 1 of arctic winds RE gives 1% increased frost damage.

Change

Rank 2 of arctic winds RE gives 1% increased frost damage and reduced damage taken by 1%.

Change

Rank 3 of arctic winds RE gives 2% increased frost damage and reduced damage taken by 1%

Change

(Previously Arctic Winds RE Rank 3 gave 3% increased frost damage and reduced chance to be hit by 3%)

Change

Firebrand Traps RE scaling increased to 3%, from 2%. Additionally, it procs from melee and ranged abilities instead of auto attacks and has a 1 second internal cooldown

Change

Blazing Speed RE now reduces the internal cooldown of Blazing Speed by 2 seconds (rare) / 3 seconds (epic).

Change

[Seasonal]: Sinister Calling RE no longer increases the damage of Backstab.

Change

[Seasonal]: Aggression RE has been reduced to 2%/3%/4%, from 3%/4%/5%.