View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Master of Subtlety now lasts for 10 seconds, from 6.
Meditate now restores 6%/12%/18%/24%/30% base mana per combo point, before it was 3%/6%/9%/12%/15% maximum mana per combo point.
Mutilate now does 10% reduced damage in pvp, before it had no modifier.
Vigor now gives 20 extra energy, from 10.
Wound Poison has had its damage reduced by 40%
Backstab can no longer trigger the Waylay effect.
Art of War now increases the effectiveness of Exorcism and Flash of Light by 10/20%, from 15/30%
Blazing Speed now gives you a 33/66/100% chance when taking damage that takes you below 35% health or while being below 35% health to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 4 seconds and can only occur every 30 seconds.
The Nature's Grasp root has been reduced to last for 5 seconds, from 10.
Frost Nova has had its duration reduced to 6 seconds, from 8.
Frostbite's root effect has had its duration reduced to 4 seconds, from 5.
Freeze (Water Elemental ability) has has had its duration reduced to 6 seconds, from 8.
The Earthbind root effect from Storm, Earth & Fire has had its duration reduced to 4 seconds, from 5.
Frozen Power's root effect has had its duration reduced to 4 seconds, from 5.
Nature's Grasp has had its cooldown increased to 90 seconds, from 60.
The proc effect of Seal of Justice has been changed from a stun to an immobilize.
Deep Freeze has had its stun duration reduced to 4 seconds, from 5.
Shockwave has had its stun duration reduced to 3.5 seconds, from 4.
Cheap Shot has had its stun duration reduced to 3.5 seconds, from 4.
Concussion Blow has had its stun duration reduced to 4 seconds, from 5.
Hammer of Justice has had its duration reduced for all ranks. The max rank will now stun for 5 seconds, from 6.
Kidney Shot no longer has a second rank.
Shadowfury has had its cooldown increased to 30 seconds, from 25.
Blink has had its cooldown increased to 25 seconds, from 18.
Hand of Freedom has had its cooldown increased to 35 seconds, from 25.
[Seasonal]: Two-Handed Weapon Mastery now increases physical damage by 5%, from 10%
[Seasonal]: Surprise Attacks now grants a damage bonus of 5%, from 10%
Talents & Abilities
Corrected an issue where the devilsaur was able to spam a knockup ability. This ability now has a cooldown.
General
You will no longer receive hand of fates upon levelling if you are not in draft mode.
Mystic Enchants
Fixed a bug where Unbridled Wrath's rage gain was increased by too much.
Item Changes
[IMPORTANT] - REMINDER: extracting REs will DESTROY the item on all realms.
Lowered the cost of the scrolls to extract REs from on andorhal by 75%
Andorhal has had its lootboxes drop chance across the board corrected.
General
Attunement items have been retroactively added to players who completed quests for Moltencore and Blackwinglair. These can be found in your collection tab on all characters.
[Andorhal]: IMPORTANT - Extracting an Enchant to your collection will consume the item once again.
[Andorhal]: Implemented Dampening for arenas.
[Andorhal]: Reduced the cost of unlearning by 50%
Talents & Abilities
[Andorhal]: You will no longer lose your spellstones nor firestones when swapping weapons.
System Changes
[Andorhal]: Implemented an arena cap bar that will show you how many arena points you have earned and can earn until the next flush.
[Andorhal]: Added a new UI for looting items.
[Andorhal]: Polished and reworked the RE collection interface and icons.
[Andorhal]: Reworked the balancing of teams in Battlegrounds.
[Andorhal]: With the arena system rework. We have added many items and many more to come into the progression vendors. There are 5 PVP progression seasons, not to be confused with our seasonal realms. Andorhal is currently in the 4th PVP progression. The 5th PVP Progression will unlock many more items. Stay tuned!
[Andorhal]: High warlord weapons no longer cost rank 14 to purchase. However, they are now available for arena points and no longer honor.
[Andorhal]: Transmog System has been reworked. It is now conformed into a slot-based system. This system is being finished and all transmogs will return once it is complete.
[Andorhal]: Scroll of resolution has been removed from all characters. There is now a hefty reward for completing the x1 xp challenge if you start it from level 1. Including a new exclusive mount.
[Andorhal]: Arena system has been reworked. We are making the finishing touches on wargames and high-risk arenas. There are also rewards for playing arenas now.
Item Changes
[Andorhal]: Fixed an issue where the stone of retreats were not getting added to collection.
[Andorhal]: Grand Marshal's Glaive and High Warlord's Pigsticker now have agility rather than strength [Change active after next restart]
[Andorhal]: PvP Progression 4 will have new enchants and new honor items available. These are custom enchants and items that are exclusive to PVP rewards. These are useable in PVE scenarios.
[Andorhal]: Implemented Onyxia attunement going into your collection
[Andorhal]: Implemented an item that is put into your collection after completing the MC attunement quest. To get this item you must complete the quest again.
[Andorhal]: Implemented an item that is put into your collection after completing the BWL attunement quest. To get this item you must complete the quest again.
[Andorhal]: Increased the amount of loot gained from weekly loot boxes.
Quests
[Darkmoon]: Reduced the cost significantly of the ace of talents.
Talents & Abilities
Fixed a bug where Two-Handed Weapon Mastery and Titan's Grip could be active at the same time.
Dungeons & Raids
[Naxxramas]: Reduced polarity tick damage from 12k to 5k (penalty for being near wrong polarity)
[Naxxramas]: Fixed issues with Thaddius double targeting lightning
General
[Darkmoon]: Fixed an issue where the epic PVP vendors would de-spawn after a server crash.
[Darkmoon]: Ouro and Cthun loot now drops in high risk.
[Darkmoon]: Updated Lootboxes to have an ever so slightly chance of containing AQ gear.
[Darkmoon]: Halved the cost of all Hand of Fate Quests
[Darkmoon]: Crow's Cache loot table has been updated to include Ouro and Cthun Loot.
[Darkmoon]: Doubled the available amount Hand of Fate Quests.
General
[Laughing Skull]: Fixed the issue to where scroll of resolution buff fell off after relogging.
General
Added the missing arathi basin tabards to the vendors on all servers. [Change active after next restart]
Dungeons & Raids
[Naxxramas]: Corrected issues with Kel'Thuzad's loot table.
Quests
[Darkmoon]: Adjusted the scaling costs of Hand of Fates.
[Darkmoon]: Added 100 more Hand of Fate quests.
Item Changes
Mystic Scrolls fixed on Legacy Realms.
Item Changes
Atiesh, Greatstaff of the Guardian (Druid) has been reworked. Its new stats are +50 agility +60 Stamina. It also has a 3.7 weapon speed. Its party wide effect has been changed to give 66 attack power.
General
[Laughing Skull]: IMPORTANT - Extracting an Enchant to your collection will consume the item once again.
[Laughing Skull]: Reduced the cost of unlearning by 50%
Talents & Abilities
[Laughing Skull]: You will no longer lose your spellstones nor firestones when swapping weapons.
Item Changes
[Laughing Skull]: Fixed an issue where the stone of retreats were not getting added to collection.
[Laughing Skull]: Grand Marshal's Glaive and High Warlord's Pigsticker now have agility rather than strength [Change active after next restart]
Quests
[Laughing Skull]: Corrected an issue where the scourge invasion weekly quest would NOT reset properly.
[Laughing Skull]: Created Sixty new crafting quests, all of which are available from the callboard.
[Laughing Skull]: Subprofessions such as cooking, fishing, and first-aid are now their one category of dailys. You can now complete THREE different professions quest per day. One gathering, one crafting, and one subprofession.
[Laughing Skull]: Corrected issues where quest rewards would NOT show up in the quest log.
[Laughing Skull]: Significantly increased the amount of honor gained from High-Risk quests.
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Got me in Stitches
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Deadwind Vices
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Cub Clubbing
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: A Monument to Spite.
[Laughing Skull]: Added the correct locations on the map for their Points of Interest for all quests available that require travel into the world.
[Laughing Skull]: Corrected issues where multiple types of the same quest were available.
[Laughing Skull]: Corrected issues where you would not be able to see PVP dailys or the scourge invasion quests.
[Laughing Skull]: Corrected issues where you would only be able to complete one high-risk quest whether it be a weekly or daily.
[Laughing Skull]: Corrected an issue allowing you to not complete BOTH faction leader quests.
[Laughing Skull]: Created Adventurer's Contract: Stegodon? Stegodon't!
[Laughing Skull]: Created Adventurer's Contract: Swarming the Swarmers
[Laughing Skull]: Created Adventurer's Contract: Seriously Vile
[Laughing Skull]: Created Adventurer's Contract: Mourning Wood
[Laughing Skull]: Created Adventurer's Contract: Got me in Stitches
[Laughing Skull]: Created Adventurer's Contract: Deadwind Vices
[Laughing Skull]: Created Adventurer's Contract: Cub Clubbing
[Laughing Skull]: Created Adventurer's Contract: A Monument to Spite.
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Stegodon? Stegodon't!
[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Swarming the Swarmers