
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] - Reality Twist cooldown increased from 6 sec to 20 sec.
[Cultist] - Reality Twist movement speed slow increased from 30% to 60%.
[Cultist] - Psychic Suppression base damage and scaling increased.
[Cultist] - Psychic Suppression cooldown reduced from 2 min to 1.5 min.
[Blood Mage] - Liquify now functions like a standard immunity (e.g No longer banishable)
[Felsworn] - Gust scaling reduced and swapped, now scales primarily on AP, not SP.
[Felsworn] - Cripple's Cooldown reduced from 30 seconds to 25 seconds.
[Felsworn] - Felshield's DR buffed from 20% to 35%
[Felsworn] - Felshield's Cooldown reduces from 2min to 1.5min
[Felsworn] - Felrend Radius buffed from 5 yds to 8 yds
[Felsworn] - Glaivestorm Weapon Damage buffed from 150% to 175%
[Felsworn] - Wrathglaive Scaling and Base Damage increased
[Felsworn] - Annihilan Strike Scaling and Base Damage increased
[Runemaster] Scrying Orb no longer requires Lesser Magic Essence, no longer teleports, its movement speed buff also applies to the summoner. Duration of the Scrying Orb increased by 15 sec.
[Bloodmage] Effectiveness of Thick Pelt reduced by 50, bug with it not counting all items fixed (overall buff).
[Bloodmage] Rage stack count halved.
[Bloodmage] Loyalty renamed Shrug Off. No longer reduces damage taken by %, now instead causes you to stagger 25% of direct damage taken over 10 sec.
[Reaper] Lament scaling reduced by 5%.
[Reaper] Essence Binder value lowered.
[Reaper] Soulstorm now additionally procs from Shudder Scythe, scaling fixed.
[Reaper] Issue with effects that generate a full Reaped Soul consuming the previously built Soul Fragments to fill instead of adding a full soul on top of them fixed.
[Reaper] Soultwister now additionally increases the effectiveness of Requiems leech value by 5%.
[Reaper] Shadowbound now requires a Reaped Soul instead of Soul Infusion.
[Reaper] Jailer's Will no longer provides max % health and mana based on Stamina upon harvesting a soul, now instead provides % stamina and increases the crit chance of Requiem and Shudder Scythe.
[Reaper] Dreadraven causes Murder to grant 20% Armor for 15 sec.
[Reaper] Soul Protector now grants Armor based on Stamina.
[Reaper] Empyrean Fortitude node now a 1 point node.
[Reaper] Dreadshell now additionally procs from Requiem. Value rougly doubled.
[Sun Cleric] Blaze of Glory cast time reduction lowered by 5%.
[Sun Cleric] Sunburn value reduced by 5%.
[Necromancer] New node added to Death tree in switch node with Plague Doctor. Causes Expunge to extend duration of Harvest Plague, Spectral Decay and Plague of Undeath by 1 sec.
[Barbarian] Base damage of Drunken Dive increased by 250. Scaling increased by 10%.
[Chronomancer] Last Wish cooldown reduced by 50%.
[Chronomancer] Elder Wand fixed. Value reduced by 5%.
[Chronomancer] Chaos Wand scaling reduced.
[Chronomancer] Cheating Time cannot extend beyond maximum.)
[Chronomancer] Concentrated Fate value reduced by 5%.
[Chronomancer] Empower Wand: Artillery base value reduced by 15%.
[Chronomancer] Artificer damage shifted slightly from RAP scaling to SP and Spirit scalings (still uses weapon damage principle on most damage abilities so RAP value holds, just at a lower value. The purpose is to make them benefit similarly from supports like other ranged specs).
[Starcaller] Enduring Moon now provides Stamina instead of Crit Chance.
[Starcaller] Moon Guard Starcaller damage taken reduction increased by 5%.
[Starcaller] Lunar Knight now can proc from parry, block and dodge. Now additionally affects Starsweep. Value increased by 5%.
[Starcaller] Trueshot mana scaling increased by 1%.
[Starcaller] New capstone node added to Sentinel.
[Starcaller] Astral Quickness replaced by Night Hunter in position.
[Starcaller] Lo'Sho Amplification no longer reduces healing done, value increased by 5%.
[Starcaller] Way of the Naga reworked into Blessed By The Stars.
[Starcaller] Umbral Glaive scaling fixed. Target count increased.
[Starcaller] Second Moon base damage increased by 50%.
[Starcaller] Create Moonwell cooldown increased by 30 sec, mana regen no longer has level scaling.
[Cultist] Reaver scaling fixed.
[Cultist] Nutcase reworked. Now increases chance to summon a Tentacle of Nzoth through Eldrich Smite.
[Cultist] Eldritch Smite of N'zoth spawn chance reduced significantly.
[Cultist] Gift of N'zoth STR to crit conversion increased by 5%.
[Cultist] Writhing Mass no longer spawns additional tentacles, now instead increases the damage the tentacles do. (fps performance change)
[Felsworn] Azzinoth's Assault AP scaling increased by 5%.
[Felsworn] Wrathglaive AP scaling fixed.
[Necromancer] Soulfreeze now on GCD.
[Blood Mage] Battleground Flags are now dropped upon pickup while Running Wild is active
[Blood Mage] Running Wild now increases movement speed by 100% at level 40, but is interrupted similarily to other mounts
[Blood Mage] Born in Blood renamed to Blood of the Vampyr in the Fleshweaver Talent Tree
[Blood Mage] Shadowfang Bond removed due to high exploit potential
Two new arenas are are now available: Ashamane's Fall and Black Rook Hold Arena.
Talents & Abilities
[Pending Restart] [Area 52] [Elune] Fixed an issue causing the Entangling Roots spell casted by certain Elemental pets to ignore line of sight and its cast time. It's cooldown has also been adjusted to match other root spells.
[Pending Restart] [Elune] - Razzashi Talon's damage now increases by 10% per your active bleed on the target (up to maximum of 100%). Up from 5%.
[Pending Restart] [Elune] - Master Assassin's bleed boost mechanic has been changed: Activating Shadow Dance now increases damage you deal with Rogue bleed effects.
[Pending Restart] [Elune] - Bathe in Blood benefit is now doubled for Rogue bleed effects.
[Pending Restart] [Elune] - Bathe in Blood now lasts 10 seconds. Up from 9.
[Pending Restart] [Elune] - Trippled the base damage and scaling of Favour of the Soulflayer.
[Pending Restart] [Elune] - Favour of the Soulflayer now also grants ability to critically hit to Crimson Tempest while active.
[Pending Restart] Recklessness will no longer cause you to charge forward if you're already in melee range with your target.
[Pending Restart] [Area 52] [Prophet of Wrath] - Divine Illumination now icreases your Arcane and Holy spell critical damage bonus by 60%. Up from 40%.
[Pending Restart] [Area 52] [Evoker] - Evoker Stacks now decrease the cast time of your Frostbolt 4%. Up from 3%.
[Pending Restart] [Area 52] [Evoker] - Evoker Stacks now increase the damage of your Fireball and Arcane Missiles by 7%. Up from 6%.
[Pending Restart] [Area 52] [Saber Fangs] - Your Ferocious Bite now spreads 50% of its damage to nearby enemies. Up from 20%.
Item Changes
[Area 52][Pending restart] Added a Strength Polearm to the Season 4 Arena vendor.
[Area 52][Pending restart] Applied some minor tweaks to PvP gear. Incorrect armor values were fixed. Guardian's Boots had their gem color changed to red. S4 rings and necks have received slight buffs and a few of their S3 counterparts which were severely over-statted were normalized.
[Area 52][Pending restart] Added an Agility 2H Sword on the S4 Arena vendor.
Talents & Abilities
[Pending Restart] [Area 52] [Controlled Burn] - Heating Up! Now stacks up to 8 stacks and causes the target to take 4% more fire damage from the caster per stack.
[Pending Restart] [Area 52] [Controlled Burn] - Heating Up! Now stacks up to 15 stacks and lasts 15 seconds. Up from 12 stacks and 12 seconds.
[Pending Restart] [Area 52] [Controlled Burn] - Your Immolate now deals 25% more damage to monsters.
[Pending Restart] [Area 52] [Controlled Burn] - Increased base damage and scaling of Controlled Burn damaging proc by 30%.
[Pending Restart] [Area 52] [Frozen Chaos] - Chaos Keeper now increases the damage of your Soul Fire by 18% and reduces its cast time by 12% per stack. Up from 10%/10% respectivelly.
[Pending Restart] [Area 52] [Frozen Chaos] - Chaos Keeper now stacks up to 5. Down from 6.
[Pending Restart] [Area 52] [Frozen Chaos] - Frozen Chaos now increases the damage of your next Chaos Bolt by 60% per charge. Up from 50%.
Item Changes
[Area 52] Adjusted the values of PvP Power and Resilience on all PvP items. This update primarily fixes outlier items, including the Season 4 items which had incorrect values. This also includes slight tweaks to make the PvP Power on weapons slightly more impactful (approx 30% higher) and to make PvP items stronger relative to Bloodforged items. The updated values will be visible after restart and cache clear.
Talents & Abilities
[Pending Server Maintenance] Mace Specialization now increases your armor penetration by 3/6/9% and your melee attack power by 1/2/3%, changed from having a chance to trigger a stun. It will now be a 3 point talent, changed from a 5 point talent. (This change is coming soon due to technical issues.)
[Pending Restart] Stoneclaw Stun is now in the controlled stun diminishing return category, changed from random stun.
[Pending Restart] Lightning Overload Stun now stuns for 3.5 seconds, up from 2.5 seconds. It is now in the controlled stun diminishing return category, changed from random stun.
[Pending Restart] Impact now stuns for 3 seconds, up from 1.5 seconds. It is now in the controlled stun diminishing return category, changed from random stun.
[Pending Restart] Firestarter now increases the duration of Dragon's Breath by 0.33/0.66/1 sec, changed from 0.5/1/1.5 sec.
[Pending Restart] Dragon's Breath now lasts for 3 sec, changed from 2.5 sec.
[Pending Restart] The following spells have had their additional threat mods removed: Straight to the Nether, Immolation Aura, Gust, Wrath of Tichondrius, Track, Darkthrash, Grasp of the Undying, Chainwhip, Shieldgore, Demon's Breath, Warquake, Shieldforge, Forgehammer, Staff Sweep, Holy Cleave, Sacred Slam, Barrier of Light, Zealous Crash, Ravenous Bite Packleader, Massacre, Enraging Wound, Bite Wound, Goldrinn's Resolve, Goldrinn's Rage, Disease Cloud, Spellburn, Twilight Shieldtoss, Wave of Doubt, Twilight Slam, Moonflare, Vengeance of Elune, Rain of Comets, Starsweep, Protector of the Flame, Anoint, Crash & Thrash, Spanner Smash, Scorpid Slime, Wicked Poison, Tail Strike, Sting, Toxic Expulsion, Lament, Deathmyst, Dreadwake, Spectral Burst, Spellsnap, Prismatic Detonation
[Pending Restart] [Area 52] Fixed a bug where the recent Gunslinger's Strike change also reduced the damage of Raptor Strike in PvP combat.
[Pending Restart] [Elune] - With Hydra's Sting learnt Black Arrow will no longer re-trigger Serpent Sting, or Medicinal Sting if the target is already affected by the respective spells. This is to prevent it from overwriting previous applications.
[Pending Restart] [Elune] - Corrupted Maelstrom Weapon has been renamed to Rising Chaos to avoid potential confusion with Maelstrom Weapon or its interactions.
[Pending Restart] [Elune] - Goldrinn's Fury now has a 2 minute cooldown, up from 1 minute. And its duration is now 20 seconds, down from 30 seconds. The cooldown reduction granted by Worgen form has been increased to 2 seconds upon dealing direct Shadow damage and a total of 5 seconds from Mind Flay hits.
[Pending Restart] [Elune] - Static Shock can now trigger Booming Thunder.
Item Changes
[Pending restart] Fixed an issue where the S4 ranged weapons had inconsistent DPS. They now properly all have the same DPS.
Dungeons & Raids
[Pending Restart] [Magister's Terrace] Increased the casting time of Chain Lightning and Fel Lightning, casted by Broken Sentinels to 4 seconds up from 3 seconds.