
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Son of Arugal] Eye of the Lycan conversion increased by 5%.
[Son of Arugal] Thick Pelt effectivness increased by 25/50%.
Talents & Abilities
[Son of Arugal] Packleader capstones adjusted
[Son of Arugal] Gore reworked to get Goldrinn's Rage and Claw Sweep synergy
[Son of Arugal] Thick Pelt now increases armor contributio by up to 200% up from 150%
[Son of Arugal] Eye of the Lycan now increases dodge rating by 15% of Agility up from 10%
[Son of Arugal] Black Guard reworked
[Son of Arugal] Added new Blood Debt talent as a choice node with Plaguewolf
[Son of Arugal] Plaguewolf now also generates 5 rage
[Son of Arugal] Monstrous Bite adjusted
[Son of Arugal] Massacre now causes Claw Sweep to apply Vicious Bite
[Son of Arugal] Blood Drinker now has a 1min cd and lasts 6 sec down from 2min cd and 12 sec
[Son of Arugal] Bite Wound reworked to give Goldrinn synergy
[Son of Arugal] Ragebeast reworked, now gives stacking absorption shield on worgen bites
[Son of Arugal] Vicious Maw now has a 100% chance to proc with a 1 sec icd
[Son of Arugal] Steel Hide now works with Black Guard instead of Ironfur
[Son of Arugal] Packleader spec passive adjusted, old spec passive is now a node in the tree and is adjusted
[Son of Arugal] Synergy now gives Call of the Shadow Pack synergy
[Son of Arugal] Infected Claw reworked to Goldrinn's Rage
[Son of Arugal] Taldaram's Rage now also increases the damage of Taldaram's Torment by 10%
[Son of Arugal] Increased the AP scaling and base damage of Taldarams Torment by ~15%
[Son of Arugal] Shadow Shield now scales off AP instead of SP
[Barbarian] Blood and Glory now works at 35% maximum health up from 20%
[Barbarian] To The End now gives 5% max health every 5 sec from 2% every 3 sec
[Barbarian] To The End now works at 35% maximum health up from 20%
[Barbarian] Grit now works off maximum health instead of current health
[Barbarian] Increased the scaling of Malice by 20%
[Barbarian] No Regrets adjusted
[Barbarian] Rancor now also allows critical strikes to extend the duration of Disembowel
[Cultist] Reduced the scaling of Tentacle of C'thun damage by ~10%
[Necromancer] Slightly increased the SP scaling of Zombie Plague (~10%)
[Necromancer] Increased the SP scaling of Colossal Swing by 20%
[Ranger] Marauder now reduces Physical Damage by 20% up from 10%, but now lasts 4 sec down from 8 sec
[Ranger] Fixed a bug where the tooltip of Shanker wasn't displaying allowing DoTs to periodically critical strike
[Ranger] Brigand tree gained two new connections at Highwayman and Shanker
[Ranger] Highwayman now adjusts focus costs rather than increasing Nature Damage
[Ranger] Reduced the base cost of Wild Strike by 5
[Sun Cleric] Valkyr's Calling now has a 2min cd up from 75 sec
General
[Pending Restart] More Dummies in SI:7 and Valley of Honor have been changed from Single Target Training Dummies to Dynamic Training Dummies.
[Elune] [Pending Restart] Loa's Assault now reduces the chance to proc Mace Specialization Stun by 50%.
Talents & Abilities
[Elune] Fixed a bug where the triggered damage of Ice Prism Shatter could trigger Lich's Calling.
[Area - 52][Apostle of Eredath] Fixed a bug where Beam of Hatred did not scale of Spell Power. Additionally, the spell is now available to be used from level 28. (Same as Incinerate)
Talents & Abilities
[Sun Cleric] New capstone Divine Judgement added in original place of Chains of the Valkyr.
[Sun Cleric] Sun Shackles reworked. Dealing damage with Sunflare to enemies affected by Purging Flames reduces the cooldown of Sunwalking.
[Sun Cleric] Light's Blessing reworked. Expending a fully stacked Daybreak reduces the cooldown of Horusath Blast.
[Sun Cleric] Fervor of the Sun reworked. Now increases damage of Fanaticism per stack instead of providing attack speed.
[Chronomancer] Word of Balance: Guard duration reduced to 6 sec, CD increased to 2 min, value increased to 40%.
[Chronomancer] 3 New talents added to Displacement in the row Aeons used to occupy.
[Chronomancer] Aeons now baseline to Displacement.
[Chronomancer] Inconsistent application of Time Stretch fixed.
[Chronomancer] Improved Reverse Wound cast time reduction lowered, now additionally increases its healing.
[Chronomancer] Aeon of Renewal recalculated, duration of healing over time shortened, tick rate faster.
[Chronomancer] Problem with Ripple receiving 1/12th of its intended scaling fixed.
[Chronomancer] Gift of the Timeways reworked.
[Chronomancer] Keeper of Balance reworked.
[Chronomancer] Deconstruction tooltip damage value now dynamic.
[Chronomancer] Base damage of Chaos Shard increased, now additionally gains damage with stacks of Chaos Empowerment as intended. Cast time increased to 2 sec.
[Chronomancer] Tome of Time duration increase up from 2 to 3.
[Chronomancer] Displacement now also dispels root and snare effects from target ally
[Sun Cleric] Reduced the damage gained from Fiery Weapons with Valkyr's Grip to 20% from 60%
[Primalist] Rockslide reworked
[Primalist] Cave Dweller cast time decrease effect now also affects Terrasurge's cast time
[Primalist] Volcano reworked to give more viable AoE synergies to Geomancy
[Primalist] My Totem, My Rules now increases the duration of boons by 3 sec up from 2 sec
[Primalist] Therazane's Might now requires the target to be affected by Fracture
[Son of Arugal] Ferocity tree adjusted slightly
[Son of Arugal] Fleshweaver tree adjusted slightly
[Son of Arugal] Added Dissipate node to Fleshweaver capstones
[Son of Arugal] Gnash adjusted
[Son of Arugal] Packcaller adjusted, now has 100% proc chance on Bloodfang Bite
[Knight of Xoroth] Pestilence of War now increases critical damage done rather than reducing healing, and reduces enemies critical strike chance, its Unleash effect is unchanged
[Knight of Xoroth] Brimstone Battlemaster now increases critical damage, value increased to 3% per stack up from 2%
[Knight of Xoroth] Battle Warlock adjusted
[Knight of Xoroth] Butcher damage increased by 3%
[Knight of Xoroth] Blade Twister damage increased by 10%
[Knight of Xoroth] War spec passive now increases Infernal Strike damage by 30% up from 15%
[Knight of Xoroth] Imp Rush now has a 45 sec cd up from 14 sec
[Knight of Xoroth] Summon: Greater Imp now lasts permanently
[Knight of Xoroth] Unleash: Famine now only restores 5% maximum health, down from 10%
[Necromancer] Deadly Nature swapped with Parasitic Infestation
[Runemaster] Increased the scaling of Pyrostrike by ~25%
[Runemaster] Reduced the scaling of Spellsnap and Walking Flame by ~15%
[Ranger] Brigand capstones adjusted
[Ranger] Brutal Shot adjusted, more damage and lower cast time
[Ranger] Warmaster Shot is now instant, has a 45 sec cooldown, and stuns for 1.5 sec baseline
[Ranger] Reduced the damage of Wild Strike by ~20%
[Ranger] Increased the scaling on Venomous Demeanor by 20%
[Ranger] Added Outmaneuver ability to the Brigand tree
[Ranger] Bushwhack now restores focus instead of making your next Assault free
[Ranger] Added Master Mind choice node to Advantage
[Ranger] Reduced the scaling of the base damage of Assault by ~15%
[Ranger] Scaling of Viper's Bite increased by ~15%
[Ranger] Way of the Defias not following proper level calculation fixed.
[Ranger] Smash talent removed
[Ranger] Knockdown now generates 1 Archery Point
[Ranger] Brigand Strike now applies 2 Archery Points up from 1
[Ranger] Blackjack is no longer a capstone and is pickable in Tier 1
Talents & Abilities
[Elune] [Pending Restart] - Vampire Lord now scales from 1.2% of your direct damage and 0.5% of your periodic damage, up from 1% and 0.4% respectively. (This is just the flat amount added from the old interaction with Vampiric Embrace, it is now baseline onto Vampire Lord!)
[Elune] [Pending Restart] - Vampiric Embrace no longer adds a flat amount of extra contribution from Direct and Periodic damage towards Vampire Lords healing.
[Elune] [Pending Restart] - Vampiric Embrace and Vampire Lord can now trigger their heals simulataneously. (Vampire Lord no longer prevents the ability to trigger healing from Vampiric Embrace.)