
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Knight of Xoroth] Some new talents added to Hellfire tree and existing talents tooltips/descriptions modified for clarity
[Knight of Xoroth] Fixed a bug where Punisher wasn't working
[Knight of Xoroth] Firemaw cooldown and effect adjusted
[Knight of Xoroth] Calamity is now instant cast baseline, rather than having to talent into it
[Knight of Xoroth] Defiance spec tree adjusted slightly for better clarity and better pathing
[Knight of Xoroth] Removed the Intellect scaling on Blade of Xoroth and Calamity
[Knight of Xoroth] Forges of Demonfire now has a switch node attached to it
[Knight of Xoroth] Screamin' Demon now has a switch node attached to it
[Knight of Xoroth] Pestilence of Conquest moved to the War spec tree
[Knight of Xoroth] Skulltaker damage increased slightly, and its associated nodes turned into a switch node with adjusted values
[Knight of Xoroth] Shifted some capstones in the War tree
[Knight of Xoroth] Black Shield now costs rage
[Knight of Xoroth] New node in the War tree: Improved Bouncing Blade
[Knight of Xoroth] Shifted some nodes in the class tree
[Monk] Added a switch node to Harmony and Zeal in the class tree
[Monk] Reworked Righteousness in the class tree
[Witch Hunter] Charming Conversation can now be cast on an ally, Reputation Gains reduced to 10% from 15%.
[Monk] Staffplay, Staff Twirling, Eternal Blessing, Gift of the Monk, and Heavy Runeslam nodes adjusted to support their tanking playstyle
[Witch Hunter] Reputation Gains removed from Witching Contract.
[Monk] Discipline Monk tree and nodes adjusted for clarity and better pathing options
[Witch Hunter] Witching Contract and Charming Conversation have received new VFX.
[Monk] Ward Against Harm is now learned as soon as you select Discipline as your spec
[Necromancer] Issue where Phlyactery caster aura stated 5% health has been fixed, tooltip changed to 8%.
[Monk] Adjusted the Monk class tree to form better pathing connections
[Necromancer] Crypt Scarabs tooltip fixed, now shows amount of damage.
[Monk] Reaching Blade moved up so that it is no longer a capstone
[Tinker] Power Cell fixed.
[Monk] Adjusted Blademaster capstones
[Tinker] Gunsling has changed from Energy Regen to Mana Regen.
[Monk] Flaming Blade of Lantresor now does normalized weapon damage
[Tinker] Several abilities given a mana cost.
[Monk] Runic Invocation now reduces the cooldown of Mirror Images instead of Blade Tempest
[Tinker] Tinker now utilizes mana.
[Monk] Power Moves now only gives haste
[General] All 30 minute class buffs have been changed to raid wide (will not apply to NPCs anymore)
[Necromancer] Glacial Pact now gives 20% max mana up from 10%
[General] Issue where 2 point nodes were not able to be learned has been systemically fixed.
[Necromancer] Adjusted Rime Necromancer tooltips and talent descriptions for clarity
[General] Stun swirlie added to stuns.
[Necromancer] Fixed various bugs with Rime
[Witch Doctor] Wards no longer share a CD.
[Demon Hunter] Cooldown of Nether Lance increased to 10 seconds up from 8
[Barbarian] Brutal Swing now has a target soft cap. (Performance fix)
[Demon Hunter] Increased the cooldown of Felhoof Charge to 10 seconds up from 6
[Barbarian] Bloodthirsty Savage not reducing the CD of Decapitate fixed.
[Demon Hunter] Added a switch node to Demonic Advance
[Knight of Xoroth] Blade of Decay value per stack reduced to 10% from 15%.
[Demon Hunter] Adjusted the capstone row for Felblood
[Knight of Xoroth] Demonfeast not interacting with Omen of Rage fixed.
[Demon Hunter] Felforged now works with Nether Lance
[Reaper] Wicked Shadows connection fixed.
[Demon Hunter] Added a switch node to Felfire Cascade
[Stormbringer] Brains over Brawn now causes your periodic damage effects to be able to critically hit.
[Demon Hunter] Re-arranged the left side of the Demon Hunter tree slightly for better pathing
[Necromancer] Summoning Rotlings through Gravekeeper no longer causes them to cost Foul Remnants.
[Demon Hunter] Breath spells now share a lower cooldown with eachother, rather than their full cooldown
[Necromancer] Razorice base damage per rank adjusted.
[Demon Hunter] Some 2 point nodes became 1 point nodes in the Felblood tree
[Sun Cleric] Seraphim's Oath now persists through death.
[Demon Hunter] Added a few nodes to the Felblood tree
[Tinker] Rocket Launcher base cast time reduced by 2 seconds.
[Demon Hunter] Re-arranged the Felblood tree for better pathing and clarity
[Venomancer] Facemelter scaling reduced.
[Demon Hunter] Cripple is now instant cast but its cooldown was increased slightly
[Venomancer] Improved Rotweaver Form not granting Int to Haste scaling fixed.
[Venomancer] Arachnophobia fear reduced by 1 second.
[Venomancer] Spider's Lair movement speed reduction reduced to 25%.
[Venomancer] Burrow cast time removed.
[Runemaster] Unleash Runes unintended double scaling fixed.
[Runemaster] Spellsnap fixed.
General
[Tinker] Created a switch node for Barrage and Minigun
[Tinker] Improved Blackpowder Shot is now Improved Reload
[Tinker] Adjusted all Nanobot-associated nodes that were reducing energy costs to now reduce mana costs
[Tinker] Blastmaster moved up in the Firearms spec tree so that it is no longer a capstone, values adjusted.
[Tinker] Emergency and Mega module cooldowns increased to 20 sec from 15
[Knight of Xoroth] Some pathing changes on the right side of the the class tree
[Knight of Xoroth] Jagged Edge adjused
[Knight of Xoroth] Added a new node in the War tree for Bouncing Blades
[Necromancer] Fixed a bug where Lingering Blight worked without taking the talent
[Necromancer] Added a new switch node to Glacial Tap: Glacial Pact
[Necromancer] Lifetaker reworked to increase the runic power generation of Flesh to Worms by 100%
[Necromancer] Ghoulify no longer increases movement speed
Mystic Enchants
[Battle Fervor][Pending Patch] Fixed an issue where the 10% damage modifier from Crushing Impact could affect some non-warrior abilities.
[Battle Fervor][Pending Patch] Fixed an issue where Battle Charge would ignore immunities.
[Fel Corruption][Pending Patch] Fixed an issue where Fel Infused Flames could not proc from Bladestorm.
[Field Surgeon][Pending Patch]Fixed an issue where Field Surgeon could not be generated from some direct heals, like the Lesser Circle of Healing from Dark Surgeon.
General
[Area52] Fixed an issue causing One with the light player vs player mods to be dramatically different from thrall.
[Pending Restart] - Corpse Runner will no longer be removed from you outside of combat. This means tagging a fire on your way to the instance will not remove it. Taking fall damage from doing a skip on your way back to where you died will not remove it. It will stay on you until you enter combat.
[Venomancer] Lowered the proc chance and scaling of Envenomed Weapons slightly
[Runemaster] You can now use Ley Walk in Mana Shroud
[Runemaster] Runestone: Spellsnap now lasts 15 seconds down from 45
[Necromancer] Removed the cast time from Winds of Northrend
[Necromancer] Frigidness now gives Winds of Northrend a short root on use
[Necromancer] Grounded removed from Winds of Northrend
[Necromancer] Cooldown of Phylactery increased by 30 sec
[Necromancer] Glacial Tap now gives Runic Power instead of Mana
[Necromancer] Arctic Blast now does Frost Damage instead of Shadowfrost Damage
Talents & Abilities
[Pending Restart] Smoke Bomb can be casted while in Tree of Life form without breaking it now.
Dungeons & Raids
[Pending Restart] [The Headless Horseman] Corrected several issues where the Headless Horseman could not be killed.
Mystic Enchants
[Sinister Transfusion] Now procs from any combo point generating ability, including Legendary Enchant abilities like Hammer the Gap and Energy Bolt. (requires restart)