
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Necromancer] Icecrown, Snap Freeze, Black Ice, and Arctic Blast now cost mana
[Necromancer] Snap Freeze's cooldown increased back to 2min from 1.5 min after the addition of the new Avalanche talent, and it no longer being a switch node
[Necromancer] Reworked Game of Bones
[Necromancer] Bone Armor changed to be more consistent and given an ICD
[Necromancer] Winds of Northrend and Icequake swapped positions, alongside their associated nodes.
[Necromancer] Avalanche now increases the duration of Snap Freeze and Winds of Northrend
[Necromancer] Permafrost no longer increases your damage dealt for the duration
[Necromancer] Cloak of Ice adjusted
[Necromancer] Snap Freeze is no longer a switch node with Black Ice, instead Black Ice is now a switch node with Cloak of Ice
[Necromancer] Fractured Shards adjusted
[Necromancer] Refreshing Chill now procs off of both Lichfrost and Icecrown
[Necromancer] Sleet now does Shadow Damage instead of Frost Damage
[Necromancer] Arctic Blast now has ranks
[Pending Restart] Time-bind (Steward of Eternity) can no longer be used on yourself.
Item Changes
Fixed [Skill Card - Metamorphosis] and [Golden Skill Card - Metamorphosis]. They are now be useable once more!
Totem of the Pulsing Earth effect now reduces cost of your Lightning Bolt by 10%. Changed from 27 flat cost reduction due to unintended interraction with Energy Bolt.
Mystic Enchants
[Steward of Eternity] [Pending Restart] Time-Bind can now be cast on yourself again, but it now only heals you for 15% of the damage taken over 6 seconds when versus players.
[Oil Dipped Arrows] The Oilsoaked debuff no longer gets consumed upon taking Fire damage from the caster. Its duration is now 8 seconds, and it increases all Fire damage taken from the caster by 3% per stack, with a maximum of 3 stacks.
General
[Necromancer] Updated the class tree capstones
[Necromancer] Updated some Rime Necromancer visuals/sfx and icons
[Necromancer] Necrotic Power in the class tree now also reduces the cast time of Putrefy by 10/20%
[Necromancer] Ray of Rot chains up to 5 enemies baseline now, and the node that did this was replaced
[Necromancer] Increased the base cast time of Putrefy to 1.8 seconds from 1.5 seconds
[Necromancer] New talent in the class tree: Disciple of Kel'thuzad
[Necromancer] New talent in the class tree: Putrification
[Necromancer] Increased the duration of Icecrown from 15 to 20sec
[Necromancer] Increased the baseline cooldown of Gravechill to 2min
[Necromancer] Improved Glacial Tap now reduces the cooldown of Glacial Tap by 20 seconds, up from 15, and also reduces the cooldown of Gravechill by 30 sec. Renamed to reflect this.
[Necromancer] New talent in the class tree: Game of Bones
[Necromancer] Permafrost slow duration reduced to 15 seconds from 30 seconds
[Necromancer] Refreshing Chil no longer reduces the cost of Arctic Blast or causes it to incur no cooldown, and instead resets its cooldown on proc and still makes it instant
[Necromancer] Refreshing Chill now causes your next Arctic Blast to be instant and incur no cooldown on Icecrown proc, rather than any Frost Damage
[Necromancer] Removed the slow effect from Frost Fog
[Necromancer] Slightly increased the amount of magic damage absorbed by Glacial Ward at all ranks
[Necromancer] Decoupled the physical damage reduction and the absorb effect on Glacial Ward so that popping the Magic Damage shield doesn't remove the damage reduction
[Necromancer] Increased the cooldown of Glacial Ward to 30 seconds, removed the Deathchill effect, and increased the Physical damage reduction.
[Necromancer] Catch a Cold updated and adjusted to now reduce movement speed on top of its regular effects
[Necromancer] Updated all capstone options for Rime
[Necromancer] Crown's Call increases Icecrown's critical strike chance rather than reducing its tick rate
[Necromancer] Icecrown now has an increased tickrate baseline
[Necromancer] Winds of Northrend now has an 8yd radius, up from 5yd
[Necromancer] Flow of Frost now also reduces the cooldown of Winds of Northrend slightly
[Necromancer] Icequake no longer has a cooldown
[Necromancer] Avalanche now increases the damage of Winds of Northrend and Icequake rather than reducing the CD of Icequake
[Necromancer] Cold Winds moved up in the tree so that it is no longer a capstone
[Necromancer] Reworked Cloak of Ice so that it no longer gives a bland 5% reduced magic damage taken
[Necromancer] Improved Lichfrost (previously Improved Glacial Dagger) is now a 2 point node
[Necromancer] Black Ice's cooldown reduced from 40 sec to 30 sec
[Necromancer] Permafrost now works with Snap Freeze
[Necromancer] Removed the Refridgerate talent and reduces the runic power cost of Snap Freeze baseline to 0
[Necromancer] Snap Freezes cooldown reduced by 30 sec
[Necromancer] Blight's grounded effect was replaced
[Necromancer] Black Ice moved up from the capstone position and is now pickable as a switch node
[Necromancer] Glacial Dagger renamed to Lichfrost, but maintains its original effects
[Necromancer] Icequake now has the previous effect from Lichfrost
[Necromancer] Gravechill moved to the class tree
[Necromancer] Consolidated Frigid Tether into the base spell effect for Icecrown
[Necromancer] Frozen Shadows moved to the Rime tree
[Necromancer] Cast time of Arctic Blast reduced to 2s from 3s
[Necromancer] Arctic Blast now has a 15 sec cooldown up from 8
[Necromancer] Arctic Blast moved to the Rime tree
[Necromancer] Shatterfrost is now a capstone
[Necromancer] Combined Bonefreeze and Winter's Approach effects, and neither are capstones
[Necromancer] Re-arranged the Rime tree
[Necromancer] Reworked Lifetaker
[Necromancer] Reworked Bone Armor talent in the class tree
[Necromancer] Created switch nodes for Animation tree Raise spells in the 2nd row
[Necromancer] Created switch nodes for class tree Raise spells in the 4th row
[Necromancer] Unrelenting Army tooltip redone for clarity
[Necromancer] Undead Tenacity damage increase up from 1% to 2%
[Tinker] Clockwork Knight is now in the Mechanics spec tree with its associated class tree nodes
[Venomancer] Facemelter now does Plague damage (Shadow + Nature) rather than just Nature
[Pending Restart] Frugal Disposition now requires the spirit allocation.
General
The Bloody dancing steel costmetic enchant has been added to area52 arena costmetic vendor In shattrath or booty bay!
Increased the range of Zapthrottle Mote Extractor by 10 yards.
(Player vs Player Mods removed for Hoplite)
Shield strike (Hoplite) Damage increased by 25% against players.
Javelin (Hoplite) damage increased by 12% against players.
[Pending Restart] - Fixed an issue where 12 items in zul'aman had the wrong stats on Heroic and Mythic.
[Pending Restart] - Now you are rewarded on a small exponential curve, drastically increasing your rewards for pushing the key as high as you can, vastly increasing the rewards and matching the pacing of the dungeon and time investment to farming lower level keys.
[Pending Restart] - Previously, you were rewarded 5 mythic coins, multiplied by the level of the key.
[Pending Restart] - Adjusted how the BONUS mythic coins are rewarded to the group for the first time the KEYHOLDER completes the key.
[Mythic Coins] - Increased the Mythic Coin Cap and how much it increases by, by over 40% for all past and future weeks. This means that all previous weeks coins are now also obtainable and added retroactively to the total cap of coins available.
Talents & Abilities
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard frontal cone instead of 30 yard frontal cone.
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard range instead of 30 yards. It now correctly shows 30 yard frontal cone.
[Pending Restart] Veiled Shadows now reduces the cooldown of Fade by 1/2 sec, changed from 3/6 sec.
Mystic Enchants
[Pending Patch] [Dawn of the Second Day] Now has a 30 yard frontal cone up from 15 yards. (This is to match the recent buff to Light of Dawn going from 15 yards to 30 yard frontal cone.)
General
Increased the size of Guise of the Nightmare Satyr, to make it look more menacing.
Increased the size of Edrim Skysong, so he is much more clickable.
Talents & Abilities
[Pending Restart] Guardian's Favor (the talent) now reduces the cooldown of Hand of Protection by 20/40/60 sec, changed from 15/30/45 sec.
World
Fixed the issue where in certain level brackets "Model F00D-R3PA1R" didn't sell ammo as well as added poisons to the vendor.
Dungeons & Raids
[Serpentshrine Cavern] [The Lurker Below] Reflective scales no longer procs from damage inflicted by pets or guardians.
Mystic Enchants
[Pending Restart] Guardian's Favor now reduces the cooldown of Hand of Protection by 5 sec, changed from 20. (Due to stacking with Hasty Hand of Protection it could be brought down to below a 1 minute cooldown.)
[Pending Restart] The Divine Intervention Intervene ability now has a 0-25 yard range, changed from 8-25 yard.
General
[Barbarian] Bloodfury is now applied baseline to Berserker Rush rather than talenting into it
[Witch Doctor] Effectiveness of Dark Loyalty reduced to 30%.
[Witch Doctor] Voodoo Creep value reduced to 3% per stack from 5% per stack.
[Son of Arugal] Plague Sweep connected to
[Son of Arugal] Switch node added with Plague Sweep a single target alternative.
[Son of Arugal] Shadows in the Night now increases proc chance to call Shadow Worgen.