
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Primalist] All Lesser Boons are now mentioned in regular Boon's descriptions
[Primalist] Environmentalist now increases your Nature damage done by 2/4% and increases your healing done by 2/4%.
[Primalist] Reiterating a previous changelog to avoid confusion, Hand of Therazane still increases the CD of Fist of Therazane by 20sec, and has a 4sec stun attached to it.
[Venomancer] Crypt Lord reflavored as "Spider Lord" since you're not dead
[Venomancer] Hardened changed to, instead of 4% flat DR, cause damage taken to now have a chance to reduce all damage you take by 5% and increase your armor by 10% for 8s
[Venomancer] New Talent: Drowning in Poison - causes your next Leg Strike to reduce the duration and increase the tick rate of your next Venomtip Poison by 25%
[Venomancer] New Talent: Deadly Sting - causes Leg Strike to make your next Sting deal 60% more damage and cost no rage
[Venomancer] Rearranged some of the talents in the class tree slightly to allow for more efficient pathing across all 3 specs (more options, not less)
[Venomancer] Added "Crypt Scarabs" ability to Might of the Nerub'ar
[Son of Arugal] Legion of Darkness now applies up to 5 "Lesser Sanguine Shields" to allies after casting Sanguine Shield
[Son of Arugal] Power Thief no longer forces you to gain additional stacks of Thirst, and instead increases your Bloodsore stacks to 8 on top of its other original effects
[Son of Arugal] Improved Lifedrinker now only increases the healing done and received by Lifedrinker, instead of increasing its damage and healing
[Son of Arugal] Cunning of Atheraan should now only increase the damage of spells which cost health for each stack of Thirst, rather than all spells
[Son of Arugal] Efficient Transfer reworked to "Blood Work" which allows Transfusion to reduce the cooldown of Vampiric Fang, and Sanguine Shield by 2sec.
[Son of Arugal] Transfusions cast time reduced to 1.8s from 2s
[Son of Arugal] Flesh Foundry talent now also increases the duration of Blood Rituals
[Son of Arugal] Dark Liturgy is now instant cast
[Son of Arugal] New Talent: Blood Embrace - spell criticals have a 50% chance to make your next Bloodmoon Blast or Transfusion free and instant cast for 10s
[Son of Arugal] The effects of Enthraller and Blood Banquet have switched affected spells. Enthraller->Sanguine Explosion and Blood Banquet->Vampiric Fang
[Sun Cleric] Fixed some typos and grammar errors in the Sun Cleric trees
[Sun Cleric] Cult of Divinity has been changed to work with Illumination instead of Prayer of the Sands
[Sun Cleric] Glory to the Sun has been changed to cause your Shine to give you 2 stacks of a buff that increases the healing of your next Prayer of the Sands
[Sun Cleric] Ancient Rites has been changed to cause your Gavel of Atonement and Glorious Execution to give you a stacking buff that increases the healing of your next Prayer of the Sands
[Sun Cleric] Removed the %hp cost of Prayer of the Sands
[Cultist] Adjusted tooltip of Tentacular for clarity.
[Barbarian] Fixed an issue where Whirling Death was not working.
[Monk] Fixed an issue where Fighting Monk (Spec Passive) was not increasing damage of all spells listed in the passive.
[Monk] Fixed an issue where Chain Effect: Bladebreaker was increasing damage by 50% instead of duration by 50%.
[Monk] Fixed a bug where Iron Fist would proc from any melee ability instead of Jab and Chastise. (Autos still proc it)
[Monk] Updated tooltip of Iron Fist to mention Chastise instead of Chakram.
[Monk] Fixed an issue where Engrave Fist of Benediction was not healing.
[Necromancer] Added SP scaling to Abomination's Unholy Command's damage.
[Venomancer] Fixed an issue where Acceleration was not able to be picked if Gift of Shadra was picked.
[Primalist] Fixed a but where Fist of X would put the other fist spells on a CD.
[Primalist] Earthmother's Blessing now has a debuff to display its cooldown.
[Primalist] Earthmother's Blessing can now be tracked in combat log
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's stun duration by 1 second down from 2seconds.
[Primalist] Changed Hand of Therazane to increase Fist of Therazane's cooldown by 10 seconds down from 30 seconds.
[Primalist] Changed Fist of Therazane to no longer remove healing while target is stunned.
[Primalist] Fixed an issue where Fist of Therazane would put other Fist abilities on a 33sec CD.
[Primalist] Fixed an issue where Body of Magma was getting increased Dodge and parry chance.
[Primalist] Fixed an issue where Blessing of Therazane was not increasing earthspines crit damage.
[Primalist] Fixed an issue where Earthmonther's Embrace was increasing spell crit chance instead of specific spells.
[Primalist] Fixed an issue where Earthmother's Blessing had no ICD and no HP requirement.
[Primalist] Fixed Rylak's Bite's tooltip to display value.
[Knight of Xoroth] Bone Collector now properly reduce cost of Skulltaker.
General
Venomous Fury (Serpent Form) damage reduced by 10% in pvp combat.
[Witch Hunter] Smite Evil's Wickedness effect radius increased to 10yd, up from 8yd
[Witch Hunter] Purity is granted to you when you consume the effect from Fiery Retribution, rather than when you use it
[Witch Hunter] Cleansing Aura now lasts 10 sec, up from 8
[Witch Hunter] Alchemical Research is now a switch node with Vampiric Tonic
[Witch Hunter] En Garde!'s Purity effect now has an 8 second duration, but only increases Parry by 10%, down from 15%
[Witch Hunter] Protector of the Faith now also reduces the cooldown of En Garde! by 3 sec
[Witch Hunter] Fencing Master now also works when you dodge an attack, but now gives you 2% atk speed and 2% parry now per stack, up to 5 stacks
[Witch Hunter] Fiery Judgement increases melee haste by 10%, instead of movement speed by 40%
[Witch Hunter] Dark Penance now reduces your damage taken by 2%, down from 3%
[Witch Hunter] Added a switch node for Greater Tonics and Potion Belt
[Witch Hunter] Searing Blade has switched places with Flourish, with supporting nodes.
[Witch Hunter] Fiery Retribution has been moved up from being a capstone, Burrow Bolt has taken its place with a new supporting passive node
[Witch Hunter] Witch Knight now reduces the cooldown of Vampiric Tonic and Witchblood Tonic by 8 sec on proc, instead of all Tonics by 3 seconds on proc
[Witch Hunter] Witch Knight now increases your melee attack speed by 10% per stack, rather than giving you attack power as a % of your Intellect, and reduces damage you deal by a flat 6%, and is being treated as a dedicated talent to enable 2H tank with Inquisition
[Witch Hunter] All Tonics should now properly appear as buffs
[Witch Hunter] Dawn Blade now does Firestrike damage instead of Physical
[Witch Hunter] Witchmail now gives 20% of your Agility as Dodge Rating
[Witch Hunter] Undertaker now gives you 50% of your Agility as Parry Rating
[Witch Hunter] Dusk Blade is now learned with the Inquisition spec passive
[Witch Hunter] Inquisitive, But Cautious now increases Parry chance by 10%, instead of reducing damage taken by 10%
[Witch Hunter] Endless Torment has been changed so that Shadowblast now extends the duration of Torment, rather than Flintlock Shot
[Venomancer] Might of Nerub'ar now also teaches you Locust Swarm and Impale
[Son of Arugal] New node: Twilight - Increases Spirit by 5% - made into a switch node with Twisted Magic
[Son of Arugal] New switch node for Liquify
[Son of Arugal] New Node: "Dark Curse" - increases haste by 3/6%
[Son of Arugal] New Node: Improved Taldaram's Torment - increases the damage of Taldaram's Torment by 5/10% and reduces its cooldown by 2/4 sec
[Son of Arugal] Aeortic Aegis now increases the duration of Sanguine Shield by 3sec, on top of its previous effects
[Son of Arugal] Sanguine Shield no longer applies Blood Ritual and had its cooldown reduced slightly
[Son of Arugal] Blood Rituals now only lasts for 12s, down from 30
[Son of Arugal] Blood Prince's Command now works with Bloodmoon Blast instead of Atherann's Anguish
[Son of Arugal] The base health cost of Dark Liturgy has gone up slightly
[Son of Arugal] Dark Liturgy now has a 5 target cap and is aoe, with a cooldown (it still cannot target yourself)
[Son of Arugal] New Talent - Blood Banquet - Sanguine Explosion causes your next Lifedrinker within 5s to tick 50% faster, with 50% less duration
[Son of Arugal] Added a new spell: Sanguine Explosion - short range, bloody, massive shadow damage AOE spell that costs a large portion of health
[Son of Arugal] Fixed various typos found in tooltip/ability descriptions
[Son of Arugal] Rearranged the Class Tree slightly to allow for better pathing with more options
[Son of Arugal] Rearranged the Blood Tree slightly to allow for better pathing with more options
[Runemaster] Spells which can be used in Mana Shroud now all specify it in their descriptions
[Runemaster] Convergence's cooldown reduced to 2min baseline
[Runemaster] Frost Blades Mana Shroud effect now stuns for 3 sec, up from 2 sec
[Runemaster] Fire Blade's Mana Shroud effect now reduces the healing received on the target and does Fire damage overtime, rather than silences
<Pending Restart>
Howl of winter (White walker) Damage increased from 50% to 65% in pvp combat.
Ice prism damage increased by 15% in pvp combat.
Shadow Crash Damage increased by 5% in pvp combat.
[Pending Restart] Wild Aggression damage no longer reduced in pvp combat.
Mongoose bite damage reduced by 10% in pvp combat for ranks 1,2,3.
[Pending Restart] Savage Blade damage reduced while leveling, its damage remains unchanged at max level.
Fel infused flames (Fel corruption) Damage reduced by 40% in pvp combat.
Sunburst Base damage reduced from 313 to 200, its points per level scailing has been increased from 32 to 34.9. (This will make it less opporesive in battlegrounds while leveling but keeping its power at max level.)
Talents & Abilities
[Pending Restart] The Lava Flows talent and mystic enchantment now affects Sundering.
Mystic Enchants
[Pending Restart] Fixed an issue causing Upheaval, Ground Slam, Felblade, Fel Cleave, Wave of Despair and Dawn of the Second Day to appear in the General tab of the spell book.
[Pending Restart][Wave of Despair] Fixed an issue where Mind Flay could not generate stacks of Dreading Despair.