
View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: Hakkar's scale has been reduced by 40%.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: The Heart of Hakkar has been removed from Hakkar's Chest and now replaces the previously cosmetic Blood Orb on the Platform, inheriting all of the Blood Orb's functions. The Heart is now directly placed on the Platform.
General
[Stormbringer] Issue where Thunder Fist (proc of Thunder King) had improper per level value fixed.
[Reaper] Sinister Litany and Encore no longer break Underwalk.
[Reaper] Tormented Souls fixed to correctly destack but now only works with direct damage and duration reduced to 10 sec.
[Necromancer] Phylactery ressurect heal reduced by 15%. (50->35)
[Necromancer] Frigid Ward cooldown increased by 10 sec.
[Necromancer] Issue where Wretched Bile attack speed slow persisted indefinitely fixed.
[Necromancer] Issue where Noxious Corpserot was ignoring slow immunes fixed.
[Venomancer] Burrow cooldown increased to 2 min. Range of Burrow Uproot reduced by 10 yds.
[Starcaller] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Pyromancer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Cultist] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Necromancer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Sun Cleric] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
Talents & Abilities
[Area-52] Chimera Shot - Serpent Sting now deals 35% reduced damage in PvP Combat.
Talents & Abilities
[Elune] [Glimmer of Light] - Multiple Glimmers of Light from different casters can be active on target at the same time.
Talents & Abilities
[Runemaster] Runic Familiar is no longer on the gcd
[Barbarian] Savage Strength now also gives expertise
[Pyromancer] Explosive Force fixed.
[Reaper] Darkrend Scythe AP scaling reduced by 1.5%.
[Reaper] Deathchaser AP scaling reduced by 15%.
[Reaper] Slaughter % weapon damage reduced across all ranks.
[Reaper] Class tree nodes moved around.
[Reaper] Cursed Rosary now a 1 point node.
[Reaper] Spirit Scythes value reduced by 2% (fixed an issue where it was a percentage of its current crit percentage instead of additional)
[Witch Doctor] Malediction and the Shadowhunting spec passive have swapped places
[Witch Doctor] Bwonsamdi's Edge removed
[Witch Doctor] Amphibimorph now lasts longer in PvE vs PvP combat
[Witch Doctor] Shadow Power value reduced by 5%.
[Witch Doctor] Amphibimorph and Army of the Loa swapped.
[Witch Doctor] Reclamation damage with ranks adjusted.
[Witch Doctor] Bwonsamdi's Edge removed.
[Witch Doctor] Voodoo Hunger now a % damage increase instead of spell power scaling.
[Witch Doctor] Base duration and tick rate of Spirit Eclipse adjusted to occur over 3 seconds instead of 4.
[Witch Doctor] Mirage now in spot of Lucky Charm.
[Witch Doctor] Reclamation now gained with the Shadowhunting spec.
[Cultist] Too Many Voices now procs off of your next Gaze of C'Thun
[Cultist] You are now immune to stuns/silences while channeling Raims Veil
[Cultist] You no longer have to channel Entropic Fog
[Cultist] Eldritch Knight value increased by 5%.
[Cultist] Malevolence value reduced.
[Cultist] Dark Protection and Prophetic Compulsion swapped
[Necromancer] Foul Hands no longer guarantees a crit.
[Necromancer] Unclean reworked.
[Necromancer] Phylactery now baseline at level 30.
[Necromancer] Wretched Bile now slows attack speed instead of movement speed.
[Necromancer] Source Disciple and Summoning Prodigy swapped.
[Necromancer] Rancid Air reworked into Immovable Hordes.
[Necromancer] Scriptures of Frost fixed. (was actually only giving 5 flat intellect instead of %)
[Necromancer] Essence of the Mage and Disciple of Kel'thuzad swapped.
[Necromancer] Gravekeeper decoupled from Mark of Death and moved to Death.
[Necromancer] Frost Acolyte now a 1 point node.
[Necromancer] First node in Rime class tree now Grave Mage.
[Necromancer] Lichfrost now baseline, Putrefy removed.
[Necromancer] Lichfrost and Ice Barrage names and visuals swapped.
[Necromancer] Vial of Death removed, replaced by Bonescrap.
[Necromancer] Naxxramas Prodigy no longer a capstone, no longer causes Crypt Plague to reduce healing. Swapped with Flesheater.
[Necromancer] Wormfood reworked.
[Necromancer] Geist Master reworked into Cycle of Death.
[Necromancer] Putrid Summoner now in original palce of Raise: Geist.
[Necromancer] Raise:Geist removed.
[Necromancer] Abomination now baseline at 28.
[Necromancer] Parasitic Infestation in original spot of Befouling.
[Necromancer] Muckworms now in spot of Parasitic Infestation.
[Necromancer] Malady of Rot and Malady of Damnation combined.
[Necromancer] Raise: Ghost now in Death tree.
[Necromancer] Entomb now acquired at level 9.
[Necromancer] Gravedigger and Evolved Diseases swapped.
[Necromancer] Befouling now in class tree.
[Necromancer] Expunge and Noxious Corpserot swapped.
[Necromancer] Expediting Death and Necrosis swapped.
[Necromancer] Spectral Decay removed.
[Necromancer] Flesh to Worms now in spot of Spectral Decay in Death tree.
[Necromancer] Harvest Plague now in Death spec.
[Necromancer] Shatterfrost is now Frost Wyrm
[Necromancer] Reduced the cooldown of Glacial Impact to 45 sec from 1 min
[Necromancer] Sleet is now Whelp Mastery and causes Bonefreeze to summon an Undead Frost Whelp
[Necromancer] Ghost Mastery is now Ghoul Mastery, with a slightly new effect that kept in line with the original intent of the talent
[Sun Cleric] Can no longer use Staves
[Primalist] Earthquake SP scaling reduced by 14%
[Primalist] Rupturer now increases the damage of Earthquake by 10% down from 15%
[Primalist] Seismic Lance now also generates 1 additional stack of Earthshaping
[Primalist] Geofissures now lasts 4 sec up from 3.5
[Primalist] Can no longer use Staves
General
[Elune] [Raid Trials] [Zul'Aman] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Tempest Keep] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Serpentshrine Cavern] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Magtheridon's Lair] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Gruul's Lair] - Reduced the boss health by 6%
[Elune] [Raid Trials] [Karazhan] - Reduced the boss health by 6%
[Elune] [Raid Trials] [Zul'Aman] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Tempest Keep] - Reduced the creature healthby 10%
[Elune] [Raid Trials] [Serpentshrine Cavern] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Magtheridon's Lair] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Gruul's Lair] - Reduced the creature health by 6%
[Elune] [Raid Trials] [Karazhan] - Reduced the creature health by 6%
General
[Pending Restart] - [Elune] - Zul'Jin's regeneration has been fixed, it was healing up to 60% more than intended especially the lower his health had gone.
Talents & Abilities
[Pending Restart] [Elune] [Winds of Winter] - Fixed a bug where scaling of Winds of Winter was lowered by 80% instead of 20%.
[Elune] [Faithful Light] - Faithful Light duration increased to 15 sec. Buffed from 10 sec.