Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/10/09

General

Change

[Witch Hunter] Base damage of Darkslayer Bolt reduced early.

Change

[Witch Hunter] Base damage of Tormentor Bolt reduced early.

Change

[Witch Hunter] Base damage of Shadowblast reduced early.

Change

[Witch Hunter] Base damage of Torment reduced early.

Change

[Witch Hunter] Base damage of Smit Evil reduced early.

Change

[Witch Hunter] Base effectiveness of Blasting Powder reduced by 10%. Regained to original state through Accuracy node.

Change

[Witch Hunter] Base damage of Burning Judgement reduced early.

Change

[Witch Hunter] Base damage of Blazing Blade reduced early.

Change

[Witch Hunter] Base damage of Dawn Blade reduced early.

Change

[Witch Hunter] Base damage of Flintlock Shot reduced early.

Change

[Witch Hunter] Base damage of Punishing Bolt reduced early.

Change

[Witch Hunter] Base damage of Saber Slash reduced early.

Change

[Witch Hunter] Base damage of Witchbane reduced early.

Change

[Witch Hunter] Base damage of Coiling Shot reduced early.

Change

[Witch Hunter] Collect Bounty bag of gold coins missile now lands at your feet rather than flying into the sky

Change

[Witch Hunter] Repeater VFX scaling has been fixed

Change

[Witch Hunter] Coiling Shot VFX scaling has been fixed

Change

[Witch Hunter] Flintlock Shot VFX scaling has been fixed

Change

[Witch Hunter] Bola Shot VFX scaling has been fixed

Change

[Witch Hunter] Shadowblast VFX scaling has been fixed

Change

[Witch Hunter] Torment VFX scaling has been fixed

Change

[Witch Hunter] Dawnblade VFX scaling has been fixed / slightly updated

Change

[Witch Hunter] Smite Evil VFX scaling has been fixed

Change

[Witch Hunter] Giantslayer VFX scaling has been fixed

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[Stormbringer] Mystic Thunder VFX scaling fixed

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[Stormbringer] Windpelt VFX scaling fixed

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[Stormbringer] Wind Blast VFX scaling fixed

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[Stormbringer] Gale Winds VFX scaling fixed

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[Stormbringer] Voltaic Burst VFX scaling fixed

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[Stormbringer] Call Lightning VFX scaling fixed

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[Monk] Base damage of Bladegrease reduced early.

Change

[Monk] Base damage of Righteous Palm reduced early.

Change

[Monk] Base damage of Flaming Blade of Lantressor reduced early. AP scaling reduced. Per level increased.

Change

[Monk] Base damage of Staff Strike reduced early.

Change

[Monk] Base damage of Blade Rush reduced early.

Change

[Monk] Base AP increase of Engrave Fists reduced. Difference made up in Improved Engrave Fists.

Change

[Monk] Base damage of Jab reduced early.

Change

[Monk] Base damage of Iron Fists reduced early.

Change

[Monk] Clobber VFX scaling fixed

Change

[Monk] Martial Strike has received new VFX

Change

[Monk] Chastise VFX scaling fixed

Change

[Monk] Tyr's Strike VFX scaling fixed

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[Monk] Flaming Blade of Lantresor VFX scaling fixed

Change

[Monk] Bladegrease VFX scaling fixed

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[Monk] Blademaster Strike VFX scaling / SFX fixed

Change

[Ranger] Flank VFX scaling fixed

Change

[Ranger] Woodland Blade VFX scaling fixed

Change

[Ranger] Wild Strike VFX scaling fixed

Change

[Ranger] Skullpiercer Shot VFX scaling fixed

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[Ranger] Falcon's Call VFX scaling fixed

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[Ranger] Ravage VFX scaling fixed

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[Ranger] Power Shot VFX scaling fixed

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[Ranger] Hunting Shot VFX scaling fixed

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[Chronomancer] Chaos Shard VFX scaling fixed

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[Chronomancer] Timerend VFX scaling fixed

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[Chronomancer] Chronobeam VFX scaling fixed

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[Chronomancer] Chronurgy VFX scaling fixed / slightly updated

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[Chronomancer] Unmake / Remake VFX scaling fixed

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[Chronomancer] Decomposition VFX scaling fixed

Change

[General] Grounded VFX scaling has been fixed

Change

[Chronomancer] Melt Reality VFX scaling fixed and SFX updated

Change

[Barbarian] Carnage VFX scaling has been fixed

Change

[Reaper] Issue where Soul Harvester was not generating a Soul Fragment has been fixed

Change

[Reaper] Soul Harvester has changed to generate a reaped soul, but has a 3s ICD

Change

[Sun Cleric] Sunburn now deals flat fire damage instead of max health damage

Change

[KoX] Demon's Might now costs 15 Rage

Change

[Guardian] Fixed tooltip of Inspiration Guardian passive node

Change

[Runemaster] Clarified the tooltip of Master of Runes to communicate that it generates runes on direct spell crits

Change

[Runemaster] Fixed Deft Touch

Change

[Venomancer] You can now switch directly between shapeshift forms instead of having to leave a form and then enter a new one

Change

[Cultist] Shieldreaver now procs specifically from damage dealt by Eldritch Strike & Blade of the Empire

Change

[Ranger] Ranger's Guile now stacks a maximum of 3 times

Change

[Ranger] Ranger's Guile's buff is now actually called Ranger's Guile

Change

[Witch Doctor] Mark of Shrinking now deals flat shadow damage instead of max health damage

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[Witch Doctor] Fixed a missing connection between Improved Jinxes and Batscreech Blast

Change

[Barbarian] Drunken Brawler now provides 5% physical crit instead of 3% generic crit

Change

[Barbarian] New VFX for Berserker Axe

Change

[Barbarian] New VFX for Headhunter's Axe

Change

[Barbarian] Berserker changed

Change

[Barbarian] Berserker Axe now consumes a Surging Fury stack to incur no cooldown and cost no energy

Change

[Barbarian] Replaced Impaling Rush with a new passive called Amani Conquest

Change

[Barbarian] Headhunter's Axe base cooldown increased to 18 sec

Change

[Barbarian] Zul'jin's Fury now caleld Vengeance For Zul'jin and reduces the CD of Headhunter's Axe by 3 sec instead of 20%

Change

[Barbarian] Axe Twirling now lasts 12 sec up from 9 sec

Change

[Barbarian] Axe Twirling now also reduces the cost of Axe Throw

Change

[Barbarian] Light Axes now also affects the cost of Ancestral Strike

Change

[Barbarian] Rending Axe now called Maiming Throw

Change

[Barbarian] Headhunter's Axe now causes damage based on how low your energy is and regenerates 70% missing energy

Change

[Barbarian] Rending Axe cooldown reduced to 10 sec from 30 sec

Change

[Barbarian] Replaced Toughness passive node with a new one called Axe Volley

Change

[Barbarian] Headhunting Barbarian now reduces the cast time of Axe Throw based on missing energy

Change

[Barbarian] New VFX for Axe Throw

Change

[Barbarian] Brawl is updated to function more similar to a bloodlust type effect

Change

[Barbarian] Axe Throwing is now simply called Axe Throw and behaves more similarly to a Steady Shot effect with no autorepeating

Change

[Barbarian] Slightly updated VFX/SFX of Decapitate

Change

[Barbarian] Rearranged some class tree nodes

Change

[Barbarian] Bloodthirsty Assault proc chance reduced to 7%

Change

[Barbarian] Barbaric Strike no longer has a cost

Change

[Barbarian] Fixed a bug where Surging Fury was considered an enrage effect

Change

[Barbarian] Incursion now only procs from Physical Ability Damage instead of any Physical Damage