Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/10/06

General

Change

[Reaper] Shifted around various talents in the class tree

Change

[Reaper] Shift changed to a passive called "Beyond the Veil" which puts you in Wraith form when you use Underwalk, increasing your movement speed significantly

Change

[Reaper] New Soul Talent: Death Comes, adds additional spectral damage to your melee abilities

Change

[Reaper] Ghastly Power up from 35% to 50% crit damage

Change

[Reaper] Moved Essence Tear back to the Soul Tree

Change

[Reaper] New Soul Talent: Wraithlord, causes you to gain 10% increased Magic Damage after using Wraithstride

Change

[Reaper] New Soul Talent: Soul Piercer, causes Reave to Root enemies in place

Change

[Reaper] New Soul Talent: Spectral Reaver, replaced Improved Reave, and gives your periodic effects a chance to increase the damage of your next Murder and cause it to hit multiple targets

Change

[Reaper] New Soul Talent: Spectre's Call, Give Dirge and Reave a chance to apply a debuff that increases the damage of Murder

Change

[Reaper] New Class Talent: Soul Warden, gives Ap based on Armor

Change

[Reaper] New Soul Talent: Chains of the Godless, increases the duration of Chains of Zovaal and causes it to remove curse effects

Change

[Reaper] New Class Talent: Otherworldly Ambition, gives non-periodic shadow damage a chance to make your next Spectre Stride usable outside of Underwalk

Change

[Reaper] The Wraith and The Harvest Lord have been simplified, Harvest Lord no longer increases the CD of Reap and Wraith no longer mentions reducing the cooldown

Change

[Reaper] Shudder now has a very minor sp scaling on hit.

Change

[Reaper] Soulstriker now has a minor SP scaling.

Change

[Reaper] Murder range reduced.

Change

[Reaper] Ghost Weapons hand visual adjusted.

Change

[Reaper] Removed the weapon requirement on Wraithblade

Change

[Reaper] Soulspear oriented talents converted to work with Murder where applicable

Change

[Reaper] Soulspear removed as a pickable ability

Change

[Reaper] Wraithblade requires Underwalk unless in Soul Spec.

Change

[Reaper] Wraithblade moved to the first node of the class tree where Dirge was.

Change

[Reaper] New Soul Talent: Curse Hoarder, giving the ability to crit to your periodic damage effects

Change

[Reaper] New Soul Talent: Spectre's Call

Change

[Reaper] Murderous Thirst now only generates 5% maximum mana, down from 10%

Change

[Reaper] New class talent: Spectral Affinity

Change

[Reaper] Improved Reave is now Spectral Reaver, the same as before but with an additional effect augmenting Murder

Change

[Reaper] Increased the cooldown of Soul Shock by 8 sec.

Change

[Reaper] Feasting Flock changed to increase the damage of Doomrend instead of Murder

Change

[Reaper] Added two extra ranks to Deathchaser and increased the scaling

Change

[Reaper] Realm of Darkness is now a capstone option and Mawshackle has been moved up

Change

[Reaper] Added a new node "Chains of the Godless" for Chains of Zovaal right below it

Change

[Reaper] Increased the duration of Soulrot

Change

[Reaper] Added increased damage to the Soul Infusion effect of Deathchaser

Change

[Reaper] New Talent: Soul Warden, early in the class tree on the Dom/Harvest side

Change

[Reaper] Reduced the critical strike chance from Ghostly Magic by 2%

Change

[Reaper] Changed Anguish to no longer reduce the damage of your opponent by 90% for 3 seconds

Change

[Reaper] New class talent that improves Soulrot added

Change

[Reaper] Moved Wailing Soul to the Soul tree

Change

[Reaper] Deathly Toughness is now Shadowbound, reducing magic damage taken

Change

[Reaper] Damned changed to give you a 30% on Reap to collect a Soul Fragment

Change

[Reaper] Improved Ghost Claw renamed Ghastly Nature

Change

[Reaper] New switch node added alongside Ghastly Nature called Spectral Pursuit

Change

[Reaper] Possess no longer does damage over time, but instead heals you for a % of your max health on use, and the duration of Possess now lasts longer, has a longer cooldown, and does slightly more damage when you burst out of your possessed target

Change

[Reaper] New Talent in the class tree: Extinction, with Desolate and Shudder Scythe synergy

Change

[Reaper] Limbo now only heals for 15% Max HP, down from 18%

Change

[Reaper] Dark Quickness changed to Spectre's Call, increasing Intellect instead of increasing haste

Change

[Reaper] New Soul Reaper spec passive added, reduces the health cost of Murder, makes it not consume Reaped Soul and gives it an additional effect when Soul Infusion is active, without consuming it.

Change

[Reaper] Moved the current Soul Reaper passive to a switch node in the spec tree

Change

[Reaper] Added a switch node to Bane that augments Ghostly Weapon

Change

[Reaper] Moved Essence Tear to the Soul Tree

Change

[Reaper] Repositioned some of the nodes in the Soul tree

Change

[Reaper] Moved Shift to the Soul tree

Change

[Reaper] Increased the % of Ghastly Powers from 30% to 50%

Change

[Reaper] Switched Ghastly Powers and Wicked Shadows

Change

[Reaper] Moved Soul Eater to the class tree

Change

[Reaper] Soul Slip moved to Harvest Tree, and increased cooldown from 1.5min to 2min, movement speed gained reduced from 60% to 50%

Change

[Reaper] Moved Death Comes to the Soul Tree

Change

[Reaper] Shifted some Domination talents around so that you couldn't pick a passive that affected an active without having the active

Change

[Reaper] Adjusted the position of Harvest spec tree nodes slightly

Change

[Reaper] Adjusted Domination capstones

Change

[Reaper] Added new talent "Blood Knight" to the right side of the Harvest tree

Change

[Reaper] New Harvest spec passive, old passive moved to a node early on in the tree

Change

[Reaper] Harvest Reaper capstones adjusted and Cull moved up 1 row

Change

[Reaper] Counterscythe now requires 2H weapons to use

Change

[Reaper] Jailer of Souls now requires 2H weapons to use

Change

[Reaper] Dirge will now be the first node now in the Spec tree for Soul

Change

[Reaper] Soulwarden's Resolve no longer consumes 1 Reaped Soul

Change

[Reaper] Reap mana cost reduced to 12% from 24%

Change

[Reaper] Previous spec passive (Now Slip into Darkness) is now part of a switch node with Corporeal Flay

Change

[Reaper] Underwalk can no longer be used while Soulwarden's Resolve is learned (to incentivize Harvest and Domination to play 2 handed, and not be a 2 handed plate wearer that can stealth)

Change

[Reaper] Realm of Darkness (Wraithblade Banish) has been moved to Capstone

Change

[Reaper] Issue where Dark Conquest had a card popup whilst being in talent tree has been fixed

Change

[Reaper] Damned now increases your movement speed by 15% for 10 sec when you spend Soul Infusion

Change

[Reaper] Harvest Essence has become a passive node, dealing Spectral Damage and healing you for 100% of the amount when you spend Soul Infusion

Change

[Reaper] Reap now generates a Soul Fragment on your third reap baseline

Change

[Reaper] Dark Conquest now causes your third Reap to generate an additional Soul Fragment and critically strike

Change

[Venomancer] Black Widow can now proc from damaging shields.

2023/10/02

General

Change

[Barbarian] Wrist Snap now gains increased range while you are in Headhunter spec

Change

[Knight of Xoroth] Switched the positions of Oath of Defiance and Seeking Flame

Change

[Barbarian] Ancestral Strike now deals Normalized Weapon Damage on top of its previous effects

Change

[Barbarian] Moved Drunken Brawler out of the class tree and into the Ancestry Tree

Change

[Barbarian] Updated the Brutality Capstones since Wrist Snap was moved

Change

[Barbarian] Ripper now increases Attack Speed

Change

[Barbarian] Cooldown of Wrist Snap reduced by 10 sec

Change

[Barbarian] Improved Wrist Snap moved to the Class Tree

Change

[Barbarian] Reworked Devastating Blows

Change

[Barbarian] Ancestor's Fury now gives 15% attack speed, down from 25%. Duration increased

Change

[Barbarian] Ruthless Redoubt reworked to Reckless Manuever

Change

[Barbarian] Demolisher no longer interacts with Wrecker and the Exhaustion effect, it now causes Ancestral Strike to reduce enemy targets armor by 4%, stacking up to 5 times

Change

[Barbarian] Wrecker now reduces armor by 5%, down from 20%

Change

[Barbarian] Dauntless no longer gives you the ability to clear exhaustion and reduces the cooldown of Savage Smash by an additional 2 seconds

Change

[Barbarian] Removed Exhaustion from Reckless Fury and replaced it with a different effect that causes you to take more damage for the duration

Change

[Barbarian] Massacre now also increases your energy regeneration slightly

Change

[Barbarian] Brutal Swing's energy cost was increased, added normalized weapon damage, and radius reduced slightly

Change

[Barbarian] Fervor - instead of giving 5% increased healing taken, it now gives physical damage a chance to increase your attack power

Change

[Barbarian] Headhunter's Thirst no longer shares a CD with Barbaric Rage, and does not remove Berserker

Change

[Barbarian] Updated the capstones for the Ancestry spec, and shifted a couple talents around to account for their addition

Change

[Sun Cleric] Warmup stacks now boost Illumination by 15% down from 25%

Change

[Ranger] Swapped positions of Forest Herald & Wayfinder