
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Doctor] Mana Jinx no longer increases the cost of resources
[Primalilst] Earthmother's Chosen adjusted
[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them
[Primalist] Wildwalker reworked to Wild Warrior
[Primalist] Primal Strength is now a 1 point node
[Primalist] Enchanted Hide removed
[Primalist] Reworked Primal Resurgence
[Primalist] Wildheart reworked
[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules
[Primalist] Polished various tooltips across the class
[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw
[Primalist] Rally to Me! adjusted
[Primalist] Environmentalist adjusted
[Primalist] Stone Cold adjusted
[Primalist] New talent added to the class tree: Grove Guardian
[Primalist] New talent added to the class tree: Mending The Earth
[Primalist] New talent added to the class tree: The Chosen One
[Primalist] Power of Ursol adjusted
[Primalist] New talent added to the class tree: Wild Carnage
[Primalist] New talent added to the class tree: Earthmother's Pendant
General
[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.
[Barbarian] Devastating Blows stack count reduced to 10.
[Barbarian] Savage Massacre effect doubled.
[Barbarian] Blackhand's Might effectiveness reduced by 15%.
[Barbarian] Warstriker effect reduced by 10%.
[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.
[Barbarian] Ripper scaling increased.
[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.
[Son of Arugal] Vampiric Fang CD reduced.
[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.
[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike
[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline
[Witch Doctor] Some new nodes added to the Shadowhunting tree
[Witch Doctor] Adjusted the Shadowhunting spec tree
[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree
[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it
[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks
[Witch Doctor] Slowness Jinx now only slows movement speed
[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future
[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'
[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree
[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity
[Witch Doctor] Serpentbind has been reflavored
[Witch Doctor] Idol of Death reworked
[Witch Doctor] Hastened Wards is now a 1 point node
[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%
[Witch Doctor] Lowered the scaling on Hexblade
[Witch Doctor] Attrition now gives 8% more damage up from 5%
[Witch Doctor] Lowered the scaling on Serpent Wards
[Witch Doctor] Increased the cooldown of Serpentbind
[Witch Hunter] Caltrops now finished in the Boltslinger tree
[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt
[Primalist] Geode Lord adjusted
[Primalist] Geothermal reworked
[Primalist] Heavy Flows adjusted
[Primalist] Proc chances increased across the board for Geomancy through talents
[Primalist] Earthspine now generates 5% max mana on use
[Primalist] Rumbler proc chance increased to 15% from 12% and is now a 1 point node
[Primalist] Improved Earthspine now reduces the cd by 10 sec, up from 5
General
[Witch Hunter] Updated the Inquisition tree for better pathing and clarity
[Witch Doctor] Some new nodes added to the class tree
[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec
[Witch Doctor] Updated various 'filler' nodes in the class tree
[Witch Doctor] Improved Juju Burst reworked
[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree
[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek
[Witch Doctor] Adjusted class and Voodoo spec tree capstones
[Witch Doctor] Hex of Night no longer silences
[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3
[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline
[Witch Doctor] Sen'jin's Blessing adjusted
[Witch Doctor] Bwonsamdi's Protection adjusted
[Witch Doctor] Vivacious Brews adjusted
[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option
[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%
[Witch Doctor] Devotions now share a shorter cd than their base cd
[Sun Cleric] Unbreakable Focus increased from 10% to 5%
[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree
[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater
[Witch Hunter] Swoop now also makes you immune to snares
[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%
[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%
[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly
[Witch Hunter] Added With Style to the Boltslinger tree
[Witch Hunter] Added Razor Caltrops to the Boltslinger tree
[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree
[Witch Hunter] Added Caltrops to the Boltslinger tree
[Witch Hunter] Ricochet adjusted
[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree
[Witch Hunter] Witchbane no longer has a cast time
[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.
General
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Dark Rites and Spreading Prophecy swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
[Sun Cleric] Battle Cleric replaced by Vital Fury.