
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Ranger] Ravage's attack power scaling has been increased from 6% to 8%.
[Ranger] Ravage Rank 7's damage has been increased from 176 to 220.
[Ranger] Ravage Rank 6's damage has been increased from 142 to 178.
[Ranger] Ravage Rank 5's damage has been increased from 119 to 149.
[Ranger] Ravage Rank 4's damage has been increased from 101 to 126.
[Ranger] Ravage Rank 3's damage has been increased from 85 to 106.
[Ranger] Ravage Rank 2's damage has been increased from 56 to 70.
[Ranger] Ravage Rank 1's damage has been increased from 28 to 35.
[Ranger] Hookshot Rank 6's damage has been increased from 378 to 567.
[Ranger] Hookshot Rank 5's damage has been increased from 300 to 450.
[Ranger] Hookshot Rank 4's damage has been increased from 203 to 305.
[Ranger] Hookshot Rank 3's damage has been increased from 146 to 219.
[Ranger] Hookshot Rank 2's damage has been increased from 101 to 152.
[Ranger] Hookshot Rank 1's damage has been increased from 66 to 99.
[Ranger] The Skewer/Viper’s Bite and Barbed Quills capstones have gained a new connection
[Ranger] Skewer added to the Brigand capstones as a switch node with Viper’s Bite.
[Ranger] Skirmisher now also increases the damage of Toxic Dart by 30%.
[Ranger] Skirmisher talent no longer reduces the duration of Toxic Dart.
[Ranger] Onslaught now has a 2min cd down from 3min
[Ranger] Knuckleduster now increases the range of Bushwhack
[Ranger] Increased the slow of Freezing Toxin to 30% from 20%
[Ranger] Cutthroat cooldown reduced to 45 sec from 1min
[Ranger] Blur talent now additionally reduces a chance for enemies to detect you while stealthed.
[Ranger] Fixed an issue where Woodland Stalker would be active all the time except for when in Eluder (opposite effect than intended)
[Ranger] Healing done by Waterskins increased by 30%.
[Primalist] Seismic Tremor Rank 5 increased periodic damage from 196 to 265.
[Primalist] Seismic Tremor Rank 4 increased periodic damage from 146 to 197.
[Primalist] Seismic Tremor Rank 3 increased periodic damage from 106 to 143.
[Primalist] Seismic Tremor Rank 2 increased periodic damage from 77 to 104.
[Primalist] Seismic Tremor Rank 1 increased periodic damage from 41 to 55.
[Primalist] Stoneshard Rank 9 increased damage from 802 to 882.
[Primalist] Stoneshard Rank 8 increased damage from 634 to 697.
[Primalist] Stoneshard Rank 7 increased damage from 566 to 623.
[Primalist] Stoneshard Rank 6 increased damage from 478 to 526.
[Primalist] Stoneshard Rank 5 increased damage from 366 to 403.
[Primalist] Stoneshard Rank 4 increased damage from 283 to 311.
[Primalist] Stoneshard Rank 3 increased damage from 176 to 194.
[Primalist] Stoneshard Rank 2 increased damage from 86 to 95.
[Primalist] Stoneshard Rank 1 increased damage from 40 to 44.
[Primalist] Terrasurge Rank 9 increased damage from 2182 to 2400.
[Primalist] Terrasurge Rank 8 increased damage from 1978 to 2176.
[Primalist] Terrasurge Rank 7 increased damage from 947 to 1042.
[Primalist] Terrasurge Rank 6 increased damage from 760 to 836.
[Primalist] Terrasurge Rank 5 increased damage from 610 to 671.
[Primalist] Terrasurge Rank 4 increased damage from 480 to 528.
[Primalist] Terrasurge Rank 3 increased damage from 359 to 395.
[Primalist] Terrasurge Rank 2 increased damage from 246 to 271.
[Primalist] Terrasurge Rank 1 increased damage from 140 to 154.
[Primalist] Thane’s Guidance now also works with Primal Rush
[Primalist] Golem Form is no longer dispellable
[Primalist] Dreamway spells now spawn a portal usable by allies.
[Primalist] Earthbreaker now also increases the threat generated by Geode Barrage
[Primalist] Spirit Stable is now given through Spirit Beast Communion vertical talent, newly alongside Beastmaster’s Recall, a spell that causes your next Recall Animal Spirit to be instant cast and cost less mana.
[Primalist] Updated the tooltip of Heavy Earth to reflect its stacking mechanic properly.
[Primalist] Earth Pummeling now also grants 3% crit.
[Pyromancer] Volcanic Shell Rank 5's absorb has been increased from 1961 to 3064.
[Pyromancer] Volcanic Shell Rank 4's absorb has been increased from 1461 to 2283.
[Pyromancer] Volcanic Shell Rank 3's absorb has been increased from 958 to 1496.
[Pyromancer] Volcanic Shell Rank 2's absorb has been increased from 675 to 1055.
[Pyromancer] Volcanic Shell Rank 1's absorb has been increased from 400 to 625.
[Pyromancer] Draconic Invocation is now baseline, learned from the trainer at level 24.
[Pyromancer] Phoenix Egg is now permanent, up from 1 minute, but has a cast time to resummon.
[Pyromancer] Fixed a bug where Inferno was not contributing to the Pyromancer in the combat log. (This spell was doing more than you thought because it contributed to other people’s healing and not your own).
[Pyromancer] Inferno has been reworked and now reads: You have a 50% chance with direct healing critical spells to apply an inferno on an ally. Inferno heals 3 nearby allies every second for 5 seconds and at the end of its duration nearby party and raid members are healed. This effect can only trigger once every 5 seconds.
[Pyromancer] Pyroclasm damage now obeys PVP mods properly.
[Pyromancer] Fixed a bug causing Phoenix Dive to apply its coefficient twice to the absorb value and Phoenix Dive now hits up to 10 targets.
[Necromancer] Graveyard is a brand new spell taught to Necromancers at level 60. You mark a graveyard, and you begin turning corpses below your feet, resurfacing them. Nearby enemies suffer plague damage when a resurfaced corpse is brought back from its grave.
[Necromancer] Improved the Necromancer AI, making them less likely to attack targets that are of no-danger to you or nearby party members.
[Necromancer] Your Summoned Minions will now be instantly summoned when you are resurrected inside a battleground.
[Necromancer] Fixed a bug where Unholy Runes was not increasing the damage of Crypt Swarm. Additionally, it now increases the damage of Blight and Blight has a 5% chance when it deals damage to reset the cooldown of Corpse Explosion.
[Necromancer] Foul Invocation now additionally causes you, and your minions to emit a Disease Cloud dealing area of effect damage while active. This disease cloud is affected by modifiers that affect diseases, such as plague scientist, which increases all disease damage dealt by 100% for targets under 20% health.
[Necromancer] Scourge Disciple has been fixed, your Skeletal Archers now properly provide you haste while active.
[Necromancer] Fixed a bug where Anti-Magic Shell was applying to the Necromancer and not the minions that were summoned.
[Necromancer] Fixed a bug where Frozen Barbs from Crypt Fiend couldn’t miss.
[Necromancer] Study of Death now summons 5 total Zombies, up from 3.
[Necromancer] Entomb now only makes the target immune to Physical damage instead of all damage.
[Necromancer] Corpse Explosion now explodes ALL corpses near the target corpse, causing each explosion to deal its own damage, but the cooldown has increased to 30 seconds from 10 seconds.
[Necromancer] Fiend talent value increased to 30% from 20%
[Necromancer] Fixed a bug where Sepulchral Might was not increasing your minion’s damage from the spell power gained.
[Necromancer] Fetid Ward, Glacial Ward, and Bone Ward now persist through death.
[Knight of Xoroth] Lesser Pestilence of Apocalypse now grants your Imp additional mana every 5 sec while active instead of increasing its mana regeneration in combat.
[Knight of Xoroth] Fixed a bug where Greater Imp abilities were not costing mana.
[Knight of Xoroth] Greater Imp’s attack power scaling has been increased by 31% and its spell power scaling has been increased by 36%.
[Knight of Xoroth] Increased the base damage of Burst by 35%
[Knight of Xoroth] Increased the base damage of Burning Slap by 22%
[Knight of Xoroth] Doom now has a 1 min cd up from 30 sec, but now increases the damage of your Imp by 50% up from 20% and lasts 20 sec up from 12 sec.
[Knight of Xoroth] Burning Slap now extends the duration of Burning Mischief by 2 sec
[Knight of Xoroth] Burning Mischief now has a 30 sec cd, but allows your Imp to heal and restore mana for 100% of all damage dealt up from 20% and increases its Fire Damage dealt by 15% for the duration.
[Knight of Xoroth] Hellstorm direct damage base increased by 40%, scaling reduced by 10%. Damage over time doubled in scaling and base value.
[Knight of Xoroth] Hellfire Forgemaster value increased by 10%.
[Knight of Xoroth] Infernal Bulwark now increases your armor contribution by 10% and causes blocked attacks to deal 15% reduced damage to you.
[Knight of Xoroth] Hellsmelted Armor now additionally grants 5/10% block chance at all times in addition to its current effect of 1/2% per imp.
[Knight of Xoroth] Seeking Flame now generates 2 Deathfire, up from one.
[Guardian] Spear Throw's attack power scaling has been increased from 35% to 66.5%.
[Guardian] Spear Throw Rank 7's damage has been increased from 499 to 948.
[Guardian] Spear Throw Rank 6's damage has been increased from 333 to 633.
[Guardian] Spear Throw Rank 5's damage has been increased from 222 to 422.
[Guardian] Spear Throw Rank 4's damage has been increased from 148 to 281.
[Guardian] Spear Throw Rank 3's damage has been increased from 99 to 188.
[Guardian] Spear Throw Rank 2's damage has been increased from 66 to 125.