Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2022/03/04

Talentos y Habilidades

Cambio

Master of Elements now increases your Fire critical strike chance by 1/2/3% instead of reducing the mana cost of Fire spells.

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Improved Healing Wave has been reworked. It now reads: Increases the healing done by Healing Wave by 2/4/6% and critical strike chance by 1/2/3%.

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Healing Wave, Greater Heal and Healing Touch's cast times have been reduced by 0.5 seconds, and their healing has been reduced by 4%.

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Emberstorm no longer reduces the cast time of Incinerate.

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Divine Fury has been reworked, it now reads: increases your direct spell damage dealt to targets affected by your Holy Fire by 3/6/9% and critical strike chance of holy fire by 2/4/6%.

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Holy Fire's cast time has been reduced by 0.5 sec.

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Immolate's cast time has been reduced by 0.5 sec.

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Bane has been reworked, it now reads: increases the critical strike chance of Shadow Bolt, Chaos Bolt, Immolate and Soul fire by 2/4/6% and reduces the mana cost of these spells by 5/10/15%.

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Shadow Bolt's cast time has been reduced by 0.5 sec.

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Soul Fire's cast time has been reduced by 0.5 sec.

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Empowered Frostbolt has been renamed and reworked to Empowering Frostbolt which now makes Frostbolt increase your spell critical strike damage bonus by 10/20/30% and your Frost damage by 1/3/5% for 8 seconds after casting Frostbolt.

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Improved Frostbolt has been reworked, it now reads: increases the damage of Frostbolt by 3/6/9%.

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Frostbolt's cast time has been reduced by 0.5 sec.

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Smite's cast time has been reduced by 0.5 sec.

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Improved Fireball has been reworked, it now reads: increases the critical strike chance of Fireball by 3/6/9%.

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Fireball's cast time has been reduced by 0.5 sec.

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Lightning Overload no longer has a reduced chance to trigger in single target when using Chain Lightning.

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Lightning Overload now has a 7/14/20% chance to trigger, changed from 11/22/33%. This chance is now tripled from critical strikes.

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Chain Lightning's cast time has been reduced by 0.5 sec.

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Lightning Bolt's cast time has been reduced by 0.5 sec.

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Chaos Bolt's cast time has been reduced by 0.5 sec.

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Starlight Wrath has been reworked, it now reads: increases the critical strike chance of Wrath by 3/6/9% and the damage of Starfire by 2/4/6%.

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Wrath's cast time has been reduced by 0.5 sec.

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Starfire's cast time has been reduced by 0.5 sec.

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Prayer of Preservation now grants the Preservation buff on the first tick while channeling, instead of granting the buff on the final tick of the channel. This is to make sure the buff gets applied even at high haste numbers due to server lag cutting sometimes cutting the last tick. Prayer of Preservation itself does not benefit nor consume the crit buff.

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Increased the damage of Fire Nova by 20%. This damage increase was made baseline instead of being tied to the Improved Fire Nova talent.

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Improved Fire Nova has been renamed to Rising Flames. It now also increases the critical strike damage bonus of your Fire totems by 50/100% and increases the attack speed of your Searing Totem by 15/30%.

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Touched by the Light now requires Righteous Fury.

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Divinity now requires Righteous Fury.

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Holy Shield now requires Righteous Fury.

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Shield of Righteousness now requires Righteous Fury.

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Shield Mastery now requires Defensive Stance.

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Critical Block now requires Defensive Stance.

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Righteous Vengeance can now also trigger from Shield of Righteousness.

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Shield of Righteousness no longer has ranks.

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Holy Shield no longer has ranks.

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Hypothermia now lasts for 30 sec, changed from 120.

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Ice Floes no longer reduces the duration of Hypothermia.

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Intervene now has a 35 sec cooldown, changed from 40.

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Burning Determination now lasts for 10 sec, changed from 15.

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The Blessed Life capstone has been moved to Healing Focus instead.

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Brambles' silencing effect now has a 10 seconds cooldown.

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Faerie Fire now lasts 20 sec in PvP, changed from 40.

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The silence and interrupt immunity from Icy Veins now lasts for 4 sec, changed from 6.

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Improved Ghost Wolf is now a 2 point talent and has been reworked, it now reads: Increases movement speed in Ghost Wolf by 5/10%, and reduces damage in Ghost wolf by 5/10%.

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Ghost Wolf now grants 30% increased movement speed, changed from 40%. It no longer has a cast time, and no longer grants damage reduction.

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Inspiration now also increases the dispel protection granted by Pain Suppression by 20/40% and its duration by 1/2 seconds in addition to its previous effects.

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Pain suppression now gives 60% dispel protection baseline, changed from 65%.

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Survival Tactics is now a 3 point talent, changed from 5, it now reduces the cooldown of Disengage and Silencing Shot by 3/6/9 seconds, and increases your movement speed after a disengage by 10/20/30% for 3 seconds.

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Improved Howl of Terror is now a 2 point talent, changed from 3. It now reduces the cast time and global cooldown of Howl of Terror by 0.3/0.6 seconds, and its previous capstone effect has been spread across its two ranks.

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Improved Hammer of Justice is now a 3 point talent, changed from 5. It now reduces the cooldown of Hammer of Justice by 5/10/15 seconds, and increases its duration by 0.5/1/1.5 seconds.

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Shadow Weaving now gets all of its stacks dispelled at once.

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Divine Providence is now a 3 point talent, changed from 5. It now increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Greater Heal, Divine Hymn and Prayer of Mending by 3%, and reduces the cooldown of Prayer ff Mending by 10/20/30%.

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Tidal Force now has a 80 second cooldown, changed from 90.

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Berserk no longer grants immunity to fear effects.

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Empowered Stormstrike's Fire, Frost and Nature damage will now be considered melee damage, and will benefit from talents, spell effects, gear, etc. as such.

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Berserker Rage now has a 60 second cooldown, changed from 90.

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Improved Berserker Rage now reduces the cooldown of Berserker Rage by 5/10/15 seconds, changed from 10/20/30.

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Improved Gouge now increases the duration of gouge by 0.5/1/1.5 seconds, changed from 0.33/0.66/1.

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Dash now has a 2 min cooldown, changed from 3.

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Lightwell now has a 2 min cooldown, changed from 3 min. It no longer has a cast time.

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Filthy Tricks no longer reduces the cooldown of Preparation.

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Preparation now has a 5 minute cooldown, change from 8.

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Cold Snap now has a 5 minute cooldown, changed from 8.

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Dispersion now has a 2.5 min cooldown, changed from 3 min.

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Cloak of Shadows now last for 5 sec, changed from 3 sec.

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Typhoon now has a 35 sec cooldown, changed from 40 sec.

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Wrath of Cenarius now reduces the cooldown of Typhoon by 4/7/10 sec, changed from 5/10/15 sec.

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Desperate Prayer now has a 80 second cooldown, changed from 90.

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Disarm now has a 40 sec cooldown, changed from 50 sec.

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Improved Disarm now reduces the cooldown of Disarm by 5/10 sec, changed from 10/20 sec.

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Wyvern Sting now has a 45 second cooldown, changed from 50.

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Repentance now has a 45 second cooldown, changed from 50.

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Blast Wave now has a 35 sec cooldown, changed from 45 sec.

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Blazing Speed now reduces the cooldown of Blast Wave by 4/7/10 sec, changed from 6/12/18.

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Intimidating Shout now increases the physical damage taken by 15%, changed from 10%. Its cooldown is reduced from 60s to 45s.

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Commanding Presence now reduces the cooldown of Intimidating Shout by 5/10 sec, changed from 10/20 sec.

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Invisibility now has a 90 sec cooldown, changed from 120 sec.

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Divine Favor now has a 45 sec cooldown, changed from 60 sec.

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Rapid Fire has a 3 min cooldown, changed from 4 min.

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Recklessness now has a 3 min cooldown, changed from 5 min. It now increases damage taken by 5%, changed from 10%.

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Improved Disciplines no longer reduces the cooldown of Recklessness.

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Inner Focus now has a 45 sec cooldown, changed from 50 sec.

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Scatter Shot now has a now has a 35 sec cooldown, changed from 45 sec.

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T.N.T now reduces the cooldown of Scatter Shot by 2/4/6 sec, changed from 5/10/15.

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Hand of Salvation now has a 60 sec cooldown, changed from 75 sec.

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Blessed Hands now reduces the cooldown of Hand of Salvation by 5/10/15 sec, changed from 10/20/30.

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Psychic Scream now has a 45 sec cooldown, changed from 50 sec.

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Blink now has a 40 sec cooldown, changed from 45 sec.

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Elusiveness now also increases the duration of Blind by 1/2 seconds in addition to its previous effects.

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Dirty Tricks no longer increases the duration of Blind.

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Blind now has a 6 second duration, changed from 5.

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Blind now has a 2.5 min cooldown, changed from 3 min.

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Death Coil now has a 2 min cooldown, changed from 2.5 min.

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Harvester of Death now reduces the cooldown of Death Coil by 15/30/45, changed from 20/40/60.

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Psychic Horror now has a 90 sec cooldown, changed from 120 sec

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Dismantle now has a 40 sec cooldown, changed from 45 sec.

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Ice Barrier, Mana Shield, Blazing Barrier, Shadow Ward, Fire Ward, Frost Ward now scale with spell damage instead of healing power.

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Fade now has a 10% base mana cost, changed from 15%.

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Hammer of Justice now lasts for 3.5 sec, changed from 3.