
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Fixed a bug where old PvP equipment was dropping from battleground spoils.
Mundo
(Pending Restart) Fixed missing High-Risk Refiner spell and object visuals missing.
(Patch Pending) Fixed some High-Risk Refiners being invisible or having cube models.
Cambios de Objetos
(Pending Restart) Dark Iron Bar requirements on War-Mode Crafting Recipes have been reduced to 10.
General
Fixed a bug where the Evergreen Pouch had the wrong cooldown.
Fixed a bug where you could not see the PvP quests on the callboard.
Encrypted Twilight Texts now reward 250 More Reputation on the repeatable and first turn in. Bringing them UP to 500 reputation from 250 per turn in (this is a corrected changelog from the previously posted one).
Fixed a bug where Encrypted Twilight Texts (repeatable) was rewarding 500 Reputation instead of the intended 750 reputation. Additionally, the pre-requisite quest for getting access to the repeatable quest now also rewards 750 up from 500.
Mundo
Refiner Guardians have a significantly higher chance of dropping Ephemeral Keys.
Refiner Guardians have a significantly higher chance of dropping new War Mode crafting recipes.
Refiner Guardians such as the Wailing Weaver and Vile Butcher have a high chance of dropping Heroic Bloodforged and Bloodforged Gear.
Rare creatures can now drop Heroic Bloodforged Gear. This chance is based on difficulty and respawn length.
Rare creatures now almost always drop previous tier bloodforged. This chance is based on difficulty and respawn length.
Rare creatures now have a much higher chance to drop current tier bloodforged. This chance is based on difficulty and respawn length.
Cambios de Objetos
(Pending Restart) Fixed an issue where Cloak Lining Tailoring Recipes were not learnable.
(Pending Restart/Patch) Fixed an issue where Ephemeral Keys were not highlighting Hidden Caches on the mini-map.
Talentos & Habilidades
[Pending Restart] You will no longer be able to use Hearthstone while using Divine Shield in High-Risk.
Mundo
[Pending Restart] Adjusted the acquisition method of the enchant Rush of Blood for Rogues. The time required between each player's acquisition has been cut down a lot. We noticed this was a big bottleneck and should be more flexible now.
[Pending Restart] Players are now able to do the [Hallowed be thy Name] achievement within Classic Expansion. The TBC and BloodElf/Draenei achievement requirements have been removed to allow players to complete it. You should retroactively be awarded the achievement if you have all the classic points completed after the next server restart and patch.
General
[Pending Restart] - Crows Cache now rewards everyone who participates 2,000 Runes of Ascension.
[Requires Launcher Update] Added predicted healing to ascension's raid frames, and all launcher raid frame addons. This new system works similar to existing addons that communicate predicted healing amounts, but is a shared common version across all addons, as well as the base UI meaning everyone will have it and see the same values.
General
Azuregos will now reflect every 60 seconds from every 30 seconds.
Fixed a bug where Azuregos was teleporting people more than 30 yards away and wiping their threat. Azuregos will now only teleport people within 30 yards in.
General
[Pending Restart] - The Heirloom sets for Champion Herod's and Mystical Set of the Elements are now mail gear from level 1 because these sets may not be equippable via classes that had obtained them, you are now granted the respective slot in the Stained Shadowcraft Set or Preened Ironfeather set for each piece you had in your vanity. What this means is: if you had the head piece from Champion set, you now ALSO have the Stained Shadowcraft helmet.
Sap (Rank 4) is now trainable on the trainer at level 60. This change ensures that Sap retains the same strength it was meant to have at endgame without affecting leveling.
Talentos & Habilidades
[Pending Restart] Restorative Totems and Healing Tide now correctly affect Healing Stream Totem.
[Pending Restart] Illumination will now correctly give you back the base mana of the spell and not be reduced if you have any mana cost reductions active (like Divine Illumination).
Mundo
Fixed an issue where creatures in high-level zones had a much lower chance to drop leveling Bloodforged gear in High-Risk than intended. They will now drop at a rate more consistent with previous zones based on the difficulty of the creature killed.
Cambios de Objetos
(Pending Restart) Disenchanting Bloodforged gear now has a chance to drop a new enchanting material. The chance and amounts are higher when disenchanting Heroic Bloodforged and higher tier gear.
Talentos & Habilidades
[Pending Restart] Added over 50 missing items to the Mark of Triumph vendor.
Fixed a bug where the Conviction Paladin talent incorrectly increased spell critical strike chance by 1/2/3%. It now correctly increases by 2/4/6%.
General
If you have a level 60 on Bronzebeard, you can now use Heirlooms on Malfurion as well.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
Titan's Grip was double dipping and reducing your damage twice in PvP on Bronzebeard, this is no longer the case.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
[Pending Restart] Fel Commutation gold will now be put into your HighRisk chest instead of immediately given to killers. This will give the opportunity to recover it if you can make it to your chest, and will also balance the risk better when fighting players in Warmode who are unable to open your chest.
You now take 10% less damage in PvP combat at level 60.
Talentos & Habilidades
[Pending Restart] Sharpened Claws now increases your critical strike chance while in Bear, Dire Bear or Cat Form by 3/6/9%, changed from 2/4/6%.
[Pending Restart] Maul Rank 7 now deals 210 base damage, changed from 191.
[Pending Restart] Maul Rank 6 now deals 158 base damage, changed from 144.
[Pending Restart] Maul Rank 5 now deals 112 base damage, changed from 102.
[Pending Restart] Maul Rank 4 now deals 69 base damage, changed from 63.
[Pending Restart] Maul Rank 3 now deals 40 base damage, changed from 36.
[Pending Restart] Maul Rank 2 now deals 29 base damage, changed from 26.
[Pending Restart] Maul Rank 1 now deals 19 base damage, changed from 17.
[Pending Restart] Lacerate Rank 4 now deals 29 base damage, changed from 24. It now deals 41 damage per tick, changed from 34.
[Pending Restart] Lacerate Rank 3 now deals 22 base damage, changed from 18. It now deals 30 damage per tick, changed from 25.
[Pending Restart] Lacerate Rank 2 now deals 17 base damage, changed from 14. It now deals 24 damage per tick, changed from 20.
[Pending Restart] Lacerate Rank 1 now deals 13 base damage, changed from 11. It now deals 18 damage per tick, changed from 15.
[Pending Restart] Shred Rank 5 now deals 87 base damage, changed from 79.
[Pending Restart] Shred Rank 4 now deals 69 base damage, changed from 63.
[Pending Restart] Shred Rank 3 now deals 47 base damage, changed from 43.
[Pending Restart] Shred Rank 2 now deals 34 base damage, changed from 31.
[Pending Restart] Shred Rank 1 now deals 25 base damage, changed from 23.
[Pending Restart] Rip Rank 6 base damage has been increased. With 5 combo points it now deals 1044 damage, changed from 942.
[Pending Restart] Rip Rank 5 base damage has been increased. With 5 combo points it now deals 738 damage, changed from 672.
[Pending Restart] Rip Rank 4 base damage has been increased. With 5 combo points it now deals 510 damage, changed from 474.
[Pending Restart] Rip Rank 3 base damage has been increased. With 5 combo points it now deals 342 damage, changed from 306.
[Pending Restart] Rip Rank 2 base damage has been increased. With 5 combo points it now deals 234 damage, changed from 204.
[Pending Restart] Rip Rank 1 base damage has been increased. With 5 combo points it now deals 168 damage, changed from 138.
[Pending Restart] Ferocious Bite Rank 5 now deals 56 base damage, changed from 51.
[Pending Restart] Ferocious Bite Rank 4 now deals 48 base damage, changed from 44.
[Pending Restart] Ferocious Bite Rank 3 now deals 32 base damage, changed from 29.
[Pending Restart] Ferocious Bite Rank 2 now deals 21 base damage, changed from 19.
[Pending Restart] Ferocious Bite Rank 1 now deals 14 base damage, changed from 13.
[Pending Restart] Claw Rank 5 now deals 137 base damage, changed from 114.
[Pending Restart] Claw Rank 4 now deals 104 base damage, changed from 87.
[Pending Restart] Claw Rank 3 now deals 67 base damage, changed from 56.
[Pending Restart] Claw Rank 2 now deals 46 base damage, changed from 38.
[Pending Restart] Claw Rank 1 now deals 31 base damage, changed from 26.
General
A new Worldforged dagger was added around level 30~
A new dagger was added as a reward for the Poison quest chains for Rogues. (If you did not know all class quests that used to give abilities made baseline now give class specific gear.)
Rogue creatures now have a slightly increased chance to drop their immersive gear drops
A new rare dagger was added to Blacksmithing the Glinting Steel Stiletto (Level 32) with a slower attack speed to compliment the other craftable Glinting Steel Dagger
Fixed an issue with phasing with Coopers Residence in Moonbrook and Deadmines before you enter the instance.
General
Fixed a bug where Divine Storm could trigger grant Holy Power several times from just one use.
General
Fixed a bug where you could not auto attack during bladestorm or killing spree.
Cambios de Objetos
[Heirloom] Druid Idols, Paladin Librams and Shaman Totems are now available. From same sources as other heirlooms.
General
[Requires Launcher Update] [Ascension_NamePlates] Replaced "Use Primary Stat Colors" with "Use Class Colors" in Friendly / Enemy nameplate options for non-hero classes. * Note that having `Interface->Nameplates->Class Colors in Nameplates` enabled will always take priority over these options *
Eye of the Storm is now in the available Battleground pool.
Talentos & Habilidades
[Pending Restart] Pack Alpha and Leader of the Elements will now trigger from Wind Lash.
Mazmorras & Bandas
[Pending Restart] [Upper Blackrock Spire] Corrected an issue where Chromatic Drakes spawned during the Rend Blackhand encounter had a much lower then intended chance to drop Chromatic Scales then intended on normal mode and could not drop scales on heroic or higher difficulties at all. Note that Chromatic Drakes summoned are only able to drop loot during the very first attempt of the encounter.
[Pending Restart] [Pending Patch] Corrected an issue where the Brazier of Invocation, rewarded after defeating Lord Valthalak inside the Upper Blackrock Spire has been defeated and the quest to obtain Dungeon Set 0.5 has been completed, could notz be used to resummon the bosses of the previous quests. Additionally, the Brazier of Invocation is now a Key and will be placed in the Keyring. Player that already have a Brazier of Invocation can move it from their inventory or bank into the Keyring.
General
[Requires Launcher Update] Added tanking/not tanking aggro highlights to Ascension Nameplates. If you are a tank, they will highlight red when you have aggro, and yellow when you dont. If you are not a tank they will only highlight red when you have aggro.
Corrected a loot issue where the so-called Master of Elements was dropping the wrong Mystic Scroll. He’s now properly leading the elements, not calling stars.
[Pending Restart] Fixed a Charger Paladin spell version being visible but not trainable in the spell trainer. This entry is removed. This was only a ghost and you can only get your Paladin mount from the quests at level 20 and level 60 having the appropriate riding level.
[Pending Restart and Patch] Fixed some new custom items from Reputation vendors not having Bloodforged versions or missing wardrobe entries.
Mundo
[Pending Restart] Fixed an issue with creature scaling not applying in some parts of Stranglethorn Vale.
General
Moonfire, Renew, Rejuvenation, Shadow Word: Pain will no longer have reduced duration in lower ranks, they will now last the same duration on all ranks.
[Pending Restart] Star's Lament can now be purchased from Honor Quartermasters (water usable in arena).
[Pending Restart] - [Pending Patch Update] - The bonus damage of Mutilate rank 4 has been increased to 131, changed from 87.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Mutilate rank 3 has been increased to 94, changed from 62.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Mutilate rank 2 has been increased to 65, changed from 43.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Mutilate rank 1 has been increased to 33, changed from 25.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 9 has been increased to 185, changed from 149.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 8 has been increased to 173, changed from 139.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 7 has been increased to 136, changed from 109.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 6 has been increased to 110, changed from 89.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 5 has been increased to 72, changed from 59.
[Pending Restart] - [Pending Patch Update] - The bonus damage of Backstab rank 4 has been increased to 55, changed from 45.