Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2021/10/16

General

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The formula for Resistance damage reduction has been adjusted to be more consistent across levels. You can read more about it on our wiki: https://project-ascension.fandom.com/wiki/Resistance_Overhaul

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[Area 52] Resilient Constitution now reduces damage taken from players by 53%, changed from 50%.

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[Alar] Base health for level 60 has been increased by 300.

Talentos y Habilidades

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[Alar] Deadly Poison now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.

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[Alar] Deadly Poison now deals 25% reduced damage against players. It previously had a PvP modifier of 30%.

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[Alar] Ghostly Strike now deals 5% increased damage against players. It previously did not have a a PvP modifier.

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[Alar] Riposte now deals 5% reduced damage against players. It previously had a PvP modifier of 10%.

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[Alar] Earth Shock now deals 30% reduced damage against players. It previously had a PvP modifier of 35%.

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[Vampiric Touch now deals 25% reduced damage against players. It previously had a PvP modifier of 20%.

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Manacharged strike now deals 30% reduced damage against players. It previously had a PvP modifier 20%.

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Judgement of Righteousness now deals 35% reduced damage against players. It previously had a PvP modifier 25%.

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Steady Shot now deals 10% reduced damage against players. It previously had a PvP modifier 5%.

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Disembowel Blood and Guts Mutilate proc now deals 50% reduced damage against players. It previously had a PvP modifier of 40%.

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Deadly Bite now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.

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Heart of the Crusader now deals 55% reduced damage against players. It previously had a PvP modifier of 50%.

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[Area-52] Wild growth now costs 3 AE, changed from 4.

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[Area-52] Spell reflect now costs 3 AE, changed from 4.

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[Area-52] Hand of protection now costs 4 AE, changed from 3.

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[Area-52] Dispersion now costs 5 AE, changed from 4.

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[Area-52] Deterrence now costs 5 AE, changed from 4.

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[Area-52] Ice Block now costs 5 AE, changed from 4.

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[Area-52] Readiness now costs 4 AE, changed from 3.

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[Area-52] Cold Snap now costs 4 AE, changed from 3.

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[Area-52] Fear Ward now costs 3 AE, changed from 2.

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[Area-52] Arcane Barrage now costs 3 AE, changed from 4.

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[Area-52] Stormstrike now costs 2 AE, changed from 3.

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[Area-52] Curse of Tongues now costs 3 AE, changed from 2.

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[Area-52] Spirit Wolves now costs 4 AE, changed from 5.

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[Area 52] Frostbolt now deals 5% reduced damage against players. It previously had a PvP modifier of 10%.

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[Area 52] Shadow Bolt no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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[Area 52] Starfire no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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[Area 52] Wrath no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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[Area 52] Claw now deals 20% reduced damage against players. It previously had a PvP modifier of 15%.

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[Area 52] Seal of Command now deals 20% reduced damage against players. It previously had a PvP modifier of 15%.

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[Area 52] Seal of Righteousness now deals 40% reduced damage against players. It previously had a PvP modifier of 35%.

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[Area 52] Smite now deals 5% reduced damage against players. It previously did not have a PvP modifier.

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Fixed an issue where Hibernate (Hypnosis) would not be usable against targets affected by certain effects.

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Shattered Barrier now increases frost damage done by 3/6/9%, up from 2/4/6.

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Increased the damage of Swipe (Bear) by up to 100% for ranks usable under level 60, and increased the damage of Swipe (Bear) by 4% for ranks for level 60 and above.

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Improved Mind Blast debuff is now dispellable.

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Guardian's Favor now reduces the cooldown of Hand of Protection by 15/30/45 seconds, changed from 20/40/60.

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Hand of Protection now also makes its target immune to Interrupt and Silence mechanics for its duration, has a 3 minute cooldown, changed from 5 and shares a 30 seconds cooldown with Divine Shield and Ice Block.

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Revitalize now also triggers from the direct heal of Regrowth at 33/66/100% chance.

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Fixed the values of Improved Mortal Strike rank 1 and 2 to increase linearly with rank 3. Improved Mortal Strike now gives 4/7/10%, changed from 5/5/10%.

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Marked for Death now also increases the critical strike damage bonus of Multi-Shot.

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Master Marksman talent now increases the critical strike chance with ranged attacks by 2%, up from 1%, but no longer affects melee critical strike chance.

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Steady Shot now deals 125% weapon damage, up from 115%.

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Multi-Shot now deals 130% weapon damage, up from 120%.

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Two-Handed Weapon Specialization tooltip will now clearly state which weapons are required to gain the effects.

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Corrected the tooltip of Sharpened Claws and Master Shapeshifter to state they only give melee critical strike chance.

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Increased the base damage values of direct damage and damage over time of Immolate (rank 9) by 6%.

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Fixed the tooltip of Ignite to clarify that it works on both spells and abilities.

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Fixed an issue where Fanaticism incorrectly wasn't increasing the critical strike chance of the Heart of the Crusader capstone effect.

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Fixed the tooltip of Challenging Howl to be equal to the warrior/bear equivalent to avoid confusion on its effect.

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Fixed the tooltips of rank 1 and 2 of Sacred Cleansing to state that Purify also gets its cooldown reduced by the capstone. In addition, fixed an issue causing Purify not to get the intended cooldown reduction.

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Fixed the spell tooltip of the heals from Sacred Ground.

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Fixed an issue where Shadowstep Capstone wasn't working on some abilities.

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Fixed an issue where the final rank of Improved Disciplines was giving the same cooldown reduction as the previous rank. It now properly reduces the cooldown of Shield Wall, Retaliation and Recklessness by 90 seconds.

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Fixed an issue where Wyvern Sting would not apply its sleep effect if the target stealthed during the first part of its effect.

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Reduced the attack power scaling of Crackling Thunder from 4% to 3% to offset bug fixes. Crackling Thunder's damage staying about the same when fully invested as a result of these changes.

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Fixed an issue where Thunderstruck did not affect the damage of Crackling Thunder.

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Fixed an issue causing Improved Thunder Clap to increase the base damage of Crackling Thunder by 33/66/100%. It will now increase the overall damage by 10/20/30% as intended.

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Fixed an issue where Unrelenting Assault unintendedly would reduce the global cooldown of Overpower and Revenge.

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Fixed an issue where the Deflection Capstone would not reduce the proper amount of direct spell damage. This will make this talent significantly more powerful than previously.

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Fixed an issue where Iron Will would have a 10 second duration in PvP when used on totems.

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Fixed an issue where Improved Cone of Cold (now renamed to Flash Freeze) would not properly reduce the global cooldown of Frostbolt along its cast time.

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Sacrifice (Voidwalker) now absorbs 15% less damage.

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Shield Mastery now reduces the cooldown of your Shield Block by 5/10 seconds, changed from 10/20 seconds.

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Redoubt now increases your Block Value by 4/7/10%, changed from 7/14/20%.

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Toughness (Protection Warrior) has been renamed to Firm Grip. Instead of giving 2/4/6% increased armor, it now increases the armor contribution from your equipped shield by 10/20/30%.

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King of the Jungle now increases damage while in Bear Form with Enrage active by 5/10/15%, up from 3/6/9%.

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Toughness (Protection Paladin) has been renamed to Tenactiy and changed to a 3 point talent.

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Judgement of the Righteousness damage has been increased by 25%.

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Thunder Clap no longer has a stance requirement.

Cambios de Objetos

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Qiraji Swarm and Qiraji Egg can no longer trigger procs and are now on the global cooldown.

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Reduced the spell power and attack power scaling of Scrolls of Blinding Light from 75% to 50%, and it now only affects 5 targets, down from 8. In addition, Scrolls of Blinding Light now has passive Spell Power and Attack Power.

Encantamientos Místicos

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Indomitable has been slightly reworked due to a bugged effect with Stagger threshold. It now reads: Increases healing taken by 10% while Stagger from Tactical Mastery capstone is active. Does not stack with other similar healing increases. In addition, while you are affected by Last Stand, your Tactical Mastery capstone staggers an additional 10% of damage taken.

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Overheating has been slightly reworked, and will now scale with spell power as well as weapon damage, and will in addition also have a damage part on the procced effect at 3 stacks of Overheating.

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Fixed an issue where Manacharged Strike from Mana Fiend would sometimes pull mobs when activating.

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Fixed an issue where Dominant Word: Shield would double dip with effects that increased the amount absorbed by Power Word: Shield.

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[Area 52] Consecrated Strike damage procs now deals 30% reduced damage against players. It previously had a PvP modifier of 20%.

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The Holy Ascension buff granting 20% damage increase of Holy Shock no longer works versus players.

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Fixed the tooltip of Quick Entangling Roots to show the correct value of 10%.

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Increased the procs-per-minute of Sudden Death by 75%, but changed the internal cooldown reduction from Sudden Death Mystic Enchant to 1 second, down from 1.5 seconds.

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Shooting Stars now also increases your spell critical strike chance by 5% while Starfall is active.

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Sawed Off Barrel now increases the cooldown of Multi-Shot by 100%, down from 150%.

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Savagery now increases the damage done by Wing Clip by 40%, up from 30%.

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Bane of the Wicked, the proc from Baleful Hammer, now lasts for 8 seconds, up from 6 seconds.

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Continued Power now only reduces the effect granted by Copious Power by 25%, down from 33%.

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Demonic Rage now only drains 1% of your maximum health per second, down from 2%.

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Thundering Blow now deals 15% extra damage as Nature, up from 10%.

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Chaos Manifesting now only gives either Fire or Shadow Empowerment, instead of Fire, Shadow, and Frost.

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Relentless Laceration now also allows your Lacerate's damage over time to benefit from melee haste.

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Good Fortune now lasts for 12 seconds, up from 7.

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Compound Shot now deals 130/145/160/175/190% weapon damage depending on combo points, up from 130/140/150/160/170%.

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Demonic Synergy now increases the critical strike chance of your pet's next spell by 30%, up from 25%.

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Expunge's area of effect damage is now increased by 20% of your spell power.

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Wild Wrath allows Wraths casted through its effect to also restore 12% of base mana.

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Fixed an issue where Dispersing Typhoon Mystic Enchant had the wrong icon.

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Fixed a bug where Insatiable would trigger twice with the Capstone of Taste for Blood.