Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2021/08/07

General

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Implemented a retry api function, so the website will not just hang endlessly when it fails to load.

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Fixed Incapacitate effects not working as intended.

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PVE mode can no longer apply in battlegrounds.

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Fixed an issue where players were starting without the wand shoot spell.

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Fixed various issues causing poor website performance

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Added Google Drive patch mirror to our website.

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Added a raid notification when players receive mail from support or the shop to let them know it is in their mail.

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Added hotspot zones to dungeons up Zulfarrak to spread players out to improve performance.

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Added Warsong Gultch to alars battlemaster list.

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Fixed an issue where Random Battleground would not allow low level players to accept the queue.

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Made various performance improvements to vanity collection.

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Fixed various lag issues and increased server capacity significantly to mitigate queues.

2021/08/06

Talentos y Habilidades

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Fixed an issue where the cooldown of Wind Shear was incorrect. [Pending restart]

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Fixed an issue where Gouge and Scatter Shot would not apply the crowd control effect. [Pending server restart]

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Reduced the base heal amount of Holy Light by approximately 9%

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Increased the base heal amount of Greater Heal by approximately 5%

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Increased the base heal amount of Healing Touch by approximately 3%

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Increased the base heal amount of Healing Wave by approximately 12%

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[Area52] Increased the AE cost of Dismantle by 1.

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[Area52] Increased the AE cost of Entangling Roots by 1.

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[Area52] Increased the AE cost of Stealth by 1.

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[Area52] Increased the AE cost of Disarm by 1.

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[Area52] Increased the AE cost of Polymorph by 1.

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[Area52] Increased the AE cost of Evocation by 1.

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[Area52] Increased the AE cost of Readiness by 1.

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[Area52] Increased the AE cost of Cold Snap by 1.

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[Area52] Decreased the AE cost of Single-Minded Fury by 1.

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[Area52] Decreased the AE cost of Titan's Grip by 1.

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[Area52] Decreased the AE cost of Bloodthirst by 1.

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[Area52] Decreased the AE cost of Wyvern Sting by 1.

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[Area52] Decreased the AE cost of Chaos Bolt by 1.

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[Area52] Decreased the AE cost of Death Coil by 1.

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[Area52] Decreased the AE cost of Repentance by 1.

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[Area52] Decreased the AE cost of Deep Freeze by 1.

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[Area52] Decreased the AE cost of Wind Shear by 1.

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[Area52] Decreased the AE cost of Innervate by 1.

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Fixed an issue where some bosses would stop casting Fierce Blows. All bosses will not continuously cast Fierce Blow, as intended.

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Increased the damage and scaling of Arcane Shot by 5%.

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Increased the damage and scaling of Living Bomb by 10%.

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Increased the damage and scaling of Cone of Cold by 5%.

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Increased the damage and scaling of Curse of Agony by 10%.

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Increased the damage and scaling of Searing Pain and Searing Pain (Perilous Pain) by 10%.

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Increased the damage and scaling of Scorch and Scorch (Scorched Earth) by 10%.

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Increased the damage and scaling of Serpent Sting by 10%.

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Increased the damage and scaling of Arcane Explosion by 10%.

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Increased the damage bonus value given by Tiger's Fury by 20%.

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Increased the damage of Backstab by 10%. In addition, Backstab now deals 250% weapon damage, up from 230%.

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Increased the damage and scaling of Flame Shock by 10%.

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Increased the damage done by Chimera Shot - Serpent to 90% of the damage done by your Serpent Sting, up from 60%.

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Increased the damage and scaling of Immolate by 5%.

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Fixed an issue where some Uncommon Mystic Enchants like Hasty Thunderstorm did not affect Astral Storm.

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Fixed an issue causing Unstoppable Force to sometimes not work.

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Clarified the tooltip of Aspect of the Viper to state it only has a chance to trigger, it is not guaranteed.

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Fixed an issue where Libram of Divine Purpose did not increase the spell power for Judgement of Righteous.

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Fixed an issue where Thunderstorm would consume Elemental Mastery.

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Cleanse now has a 6 second base cooldown. This cooldown is reduced by 3 seconds if your Primary Stat is Spirit.

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Dispel Magic now has a 6 second base cooldown. This cooldown is reduced by 3 seconds if your Primary Stat is Spirit.

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The cooldown of Heroic Fury has been increased to 60 seconds, from 45.

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Sap is now on the normal crowd control diminishing return category (and shares DR with for example Polymorph and Fear).

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Divine Strength Capstone now gives 6% of your Strength as Hit Rating, down from 10%.

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Tranquility is now considered as a healing over time spell, and will behave accordingly.

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Fixed an issue where Shiv would have a lower energy cost than intended while in a stance.

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Aura Mastery now always grants Silence Immunity while any of your Paladin Auras are active. In addition, now also increases the effectiveness of Concentration aura by 100%.

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Succubus' Lesser Invisibility now has a 5 second cooldown which starts after leaving Invisibility.

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New Capstone: Improved Life Tap - Your Life Tap restores twice as much mana if used when your mana is below 20%.

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Improved Life Tap is now a 5 point talent, up from 2. It now increases the effect of your Life Tap spell by 15/30/45/60/75% and has a new Capstone effect.

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The base mana restore of Life Tap has been reduced from 10% to 6% and the talent has been buffed significantly.

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Searing Light now also increases the damage of Holy Shock by 4/8/12/16/20%

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Fixed a bug where the Consecrated Ground PvP modifier wasn't working correctly. It's now reduced by 20% as intended.

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Shadow Bolt now deals 5% reduced damage against players, from 10%.

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Ice Lash no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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Overpower now deals 25% reduced damage against players, from 35%.

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Lava Lash now deals 15% reduced damage against players, from 20%.

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Shadow Word: Death now deals 5% reduced damage against players, from 10%.

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Holy Shock now deals 15% reduced damage against players, from 20%.

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Bloodthirst no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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Fire Blast now deals 15% reduced damage against players, from 20%.

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Soul Fire no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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Smite no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

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Rend now deals 25% reduced damage against players, from 15%.

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Firestarter is now a 3 point talent that increases the duration of the Blast Wave daze effect by 1/2/3 seconds and the duration of Dragon's Breath by 0.5/1/1.5 seconds. The effect enabling you to cast instant-cast Flamestrikes has been moved into a Capstone, and the current Capstone effect giving cooldown reduction to Blast Wave has been moved to the Blazing Speed talent.

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The Capstone effect of Blazing Speed now lasts for 8 seconds, up from 6.

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Blazing Speed has been changed to a 5 point talent reducing the cooldown of Blast Wave by 4/8/12/16/20 seconds (up from 3/6/9). It no longer reduces the cooldown of Combustion.

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The daze effect of Blast Wave now lasts for 3 seconds, down from 6.

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Fixed an issue where Swift Retribution rank 3 would trigger from certain melee abilities that aren't mentioned in its tooltip.

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Sword Specialization now deals 40% increased damage when using a single two-handed sword, up from 20%.

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Grounding Totem now has a 30 second cooldown, changed from 20. The Guardian Totems talent now also reduces the cooldown of your Grounding Totem by 4/8/12 seconds (from 1/2 seconds).

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Guardian Totems now increases the armor bonus from Stoneskin Totem by 7/14/20% (from 10/20).

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Tremor Totem now has a 30 seconds duration, changed from 5 minutes, and a 50 seconds cooldown, changed from 20. The Guardian Totems talent now also reduces the cooldown of your Tremor Totem by 10/20/30 seconds.

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Fear Ward now has a 30 second cooldown, changed from 60, lasts for 6 seconds, changed from 60, and is no longer on the global cooldown.

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Improved Berserker Rage is now a 3 point talent, changed from 2. It now reduces the cooldown of Berserker Rage by 10/20/30 seconds, changed from 15/30, but no longer increases its duration.

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Berserker Rage now has a 90 second cooldown, changed from 60. It no longer gives fear any fear Immunity, but still removes Fear when used.

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Divine Protection no longer gives Forbearance.

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Sacred Duty is now a 3 point talents, changed from 2. It now increases total Stamina 1/2/3% and reduces the cooldown of Divine Shield by 20/40/60 sec.

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Divine Shield now also reduces healing done by 50%.

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Arcane Flows is now a 5 point talent, up from 2. It now reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 6/12/18/24/30%, up from 15/30%, reduces the cooldown of Evocation by 12/24/36/48/60 seconds, up from 30/60 seconds, and reduces the cooldown of blink by 1/2/3/4/5 seconds, up from 3/6 seconds.

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Improved Blink is now a 3 point talent, changed from 2. It reduces the mana cost of Blink by 10/20/30% and its cooldown by 2/4/6/8/10 seconds.

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Blink now has a 40 second cooldown, changed from 35.

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Intercept now has a cooldown of 40 seconds, up from 30 seconds. Improved Intercept is now a 3 point talent, up from 2. It now reduces the cooldown of Intercept by 5/10/15 seconds, up from 5/10. a!changelog add fix live Unending Fury now also increases the duration of the Intercept stun by 0.33/0.66/1 second.

Encantamientos Místicos

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Totem of Petrification and Hibernate (Hypnosis) are temporarily disabled on Al'ar.