Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
Implemented a retry api function, so the website will not just hang endlessly when it fails to load.
Fixed Incapacitate effects not working as intended.
PVE mode can no longer apply in battlegrounds.
Fixed an issue where players were starting without the wand shoot spell.
Fixed various issues causing poor website performance
Added Google Drive patch mirror to our website.
Added a raid notification when players receive mail from support or the shop to let them know it is in their mail.
Added hotspot zones to dungeons up Zulfarrak to spread players out to improve performance.
Added Warsong Gultch to alars battlemaster list.
Fixed an issue where Random Battleground would not allow low level players to accept the queue.
Made various performance improvements to vanity collection.
Fixed various lag issues and increased server capacity significantly to mitigate queues.
Talentos y Habilidades
Fixed an issue where the cooldown of Wind Shear was incorrect. [Pending restart]
Fixed an issue where Gouge and Scatter Shot would not apply the crowd control effect. [Pending server restart]
Reduced the base heal amount of Holy Light by approximately 9%
Increased the base heal amount of Greater Heal by approximately 5%
Increased the base heal amount of Healing Touch by approximately 3%
Increased the base heal amount of Healing Wave by approximately 12%
[Area52] Increased the AE cost of Dismantle by 1.
[Area52] Increased the AE cost of Entangling Roots by 1.
[Area52] Increased the AE cost of Stealth by 1.
[Area52] Increased the AE cost of Disarm by 1.
[Area52] Increased the AE cost of Polymorph by 1.
[Area52] Increased the AE cost of Evocation by 1.
[Area52] Increased the AE cost of Readiness by 1.
[Area52] Increased the AE cost of Cold Snap by 1.
[Area52] Decreased the AE cost of Single-Minded Fury by 1.
[Area52] Decreased the AE cost of Titan's Grip by 1.
[Area52] Decreased the AE cost of Bloodthirst by 1.
[Area52] Decreased the AE cost of Wyvern Sting by 1.
[Area52] Decreased the AE cost of Chaos Bolt by 1.
[Area52] Decreased the AE cost of Death Coil by 1.
[Area52] Decreased the AE cost of Repentance by 1.
[Area52] Decreased the AE cost of Deep Freeze by 1.
[Area52] Decreased the AE cost of Wind Shear by 1.
[Area52] Decreased the AE cost of Innervate by 1.
Fixed an issue where some bosses would stop casting Fierce Blows. All bosses will not continuously cast Fierce Blow, as intended.
Increased the damage and scaling of Arcane Shot by 5%.
Increased the damage and scaling of Living Bomb by 10%.
Increased the damage and scaling of Cone of Cold by 5%.
Increased the damage and scaling of Curse of Agony by 10%.
Increased the damage and scaling of Searing Pain and Searing Pain (Perilous Pain) by 10%.
Increased the damage and scaling of Scorch and Scorch (Scorched Earth) by 10%.
Increased the damage and scaling of Serpent Sting by 10%.
Increased the damage and scaling of Arcane Explosion by 10%.
Increased the damage bonus value given by Tiger's Fury by 20%.
Increased the damage of Backstab by 10%. In addition, Backstab now deals 250% weapon damage, up from 230%.
Increased the damage and scaling of Flame Shock by 10%.
Increased the damage done by Chimera Shot - Serpent to 90% of the damage done by your Serpent Sting, up from 60%.
Increased the damage and scaling of Immolate by 5%.
Fixed an issue where some Uncommon Mystic Enchants like Hasty Thunderstorm did not affect Astral Storm.
Fixed an issue causing Unstoppable Force to sometimes not work.
Clarified the tooltip of Aspect of the Viper to state it only has a chance to trigger, it is not guaranteed.
Fixed an issue where Libram of Divine Purpose did not increase the spell power for Judgement of Righteous.
Fixed an issue where Thunderstorm would consume Elemental Mastery.
Cleanse now has a 6 second base cooldown. This cooldown is reduced by 3 seconds if your Primary Stat is Spirit.
Dispel Magic now has a 6 second base cooldown. This cooldown is reduced by 3 seconds if your Primary Stat is Spirit.
The cooldown of Heroic Fury has been increased to 60 seconds, from 45.
Sap is now on the normal crowd control diminishing return category (and shares DR with for example Polymorph and Fear).
Divine Strength Capstone now gives 6% of your Strength as Hit Rating, down from 10%.
Tranquility is now considered as a healing over time spell, and will behave accordingly.
Fixed an issue where Shiv would have a lower energy cost than intended while in a stance.
Aura Mastery now always grants Silence Immunity while any of your Paladin Auras are active. In addition, now also increases the effectiveness of Concentration aura by 100%.
Succubus' Lesser Invisibility now has a 5 second cooldown which starts after leaving Invisibility.
New Capstone: Improved Life Tap - Your Life Tap restores twice as much mana if used when your mana is below 20%.
Improved Life Tap is now a 5 point talent, up from 2. It now increases the effect of your Life Tap spell by 15/30/45/60/75% and has a new Capstone effect.
The base mana restore of Life Tap has been reduced from 10% to 6% and the talent has been buffed significantly.
Searing Light now also increases the damage of Holy Shock by 4/8/12/16/20%
Fixed a bug where the Consecrated Ground PvP modifier wasn't working correctly. It's now reduced by 20% as intended.
Shadow Bolt now deals 5% reduced damage against players, from 10%.
Ice Lash no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
Overpower now deals 25% reduced damage against players, from 35%.
Lava Lash now deals 15% reduced damage against players, from 20%.
Shadow Word: Death now deals 5% reduced damage against players, from 10%.
Holy Shock now deals 15% reduced damage against players, from 20%.
Bloodthirst no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
Fire Blast now deals 15% reduced damage against players, from 20%.
Soul Fire no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
Smite no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
Rend now deals 25% reduced damage against players, from 15%.
Firestarter is now a 3 point talent that increases the duration of the Blast Wave daze effect by 1/2/3 seconds and the duration of Dragon's Breath by 0.5/1/1.5 seconds. The effect enabling you to cast instant-cast Flamestrikes has been moved into a Capstone, and the current Capstone effect giving cooldown reduction to Blast Wave has been moved to the Blazing Speed talent.
The Capstone effect of Blazing Speed now lasts for 8 seconds, up from 6.
Blazing Speed has been changed to a 5 point talent reducing the cooldown of Blast Wave by 4/8/12/16/20 seconds (up from 3/6/9). It no longer reduces the cooldown of Combustion.
The daze effect of Blast Wave now lasts for 3 seconds, down from 6.
Fixed an issue where Swift Retribution rank 3 would trigger from certain melee abilities that aren't mentioned in its tooltip.
Sword Specialization now deals 40% increased damage when using a single two-handed sword, up from 20%.
Grounding Totem now has a 30 second cooldown, changed from 20. The Guardian Totems talent now also reduces the cooldown of your Grounding Totem by 4/8/12 seconds (from 1/2 seconds).
Guardian Totems now increases the armor bonus from Stoneskin Totem by 7/14/20% (from 10/20).
Tremor Totem now has a 30 seconds duration, changed from 5 minutes, and a 50 seconds cooldown, changed from 20. The Guardian Totems talent now also reduces the cooldown of your Tremor Totem by 10/20/30 seconds.
Fear Ward now has a 30 second cooldown, changed from 60, lasts for 6 seconds, changed from 60, and is no longer on the global cooldown.
Improved Berserker Rage is now a 3 point talent, changed from 2. It now reduces the cooldown of Berserker Rage by 10/20/30 seconds, changed from 15/30, but no longer increases its duration.
Berserker Rage now has a 90 second cooldown, changed from 60. It no longer gives fear any fear Immunity, but still removes Fear when used.
Divine Protection no longer gives Forbearance.
Sacred Duty is now a 3 point talents, changed from 2. It now increases total Stamina 1/2/3% and reduces the cooldown of Divine Shield by 20/40/60 sec.
Divine Shield now also reduces healing done by 50%.
Arcane Flows is now a 5 point talent, up from 2. It now reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 6/12/18/24/30%, up from 15/30%, reduces the cooldown of Evocation by 12/24/36/48/60 seconds, up from 30/60 seconds, and reduces the cooldown of blink by 1/2/3/4/5 seconds, up from 3/6 seconds.
Improved Blink is now a 3 point talent, changed from 2. It reduces the mana cost of Blink by 10/20/30% and its cooldown by 2/4/6/8/10 seconds.
Blink now has a 40 second cooldown, changed from 35.
Intercept now has a cooldown of 40 seconds, up from 30 seconds. Improved Intercept is now a 3 point talent, up from 2. It now reduces the cooldown of Intercept by 5/10/15 seconds, up from 5/10. a!changelog add fix live Unending Fury now also increases the duration of the Intercept stun by 0.33/0.66/1 second.
Encantamientos Místicos
Totem of Petrification and Hibernate (Hypnosis) are temporarily disabled on Al'ar.