Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Removed the spell damage and healing penalties on all shields. Threat increase changed to 15%, from 16%.
Dampening now starts after 10 seconds for all arena brackets.
Talentos & Habilidades
Reduced the casting time of Arcane Blast to 2.2 seconds from 2.5 seconds and reduced its base damage and scaling by the same percentage. This change was previously made to all vanilla spells, but hadn't been applied to Arcane Blast yet.
Mental Quickness is now properly doubled by Agility, as stated by the tooltip.
Clarified the tooltip of Rank 2 of Haunt to show that it works for Warlock periodic spells.
Fixed an issue where Rank 2 of Combat Expertise didn't give the right amount of Agility and Intellect.
Fixed the proc and consume behaviour of Fingers of Frost. It should for examlpe no longer be consumed by the same spell that procs it or by a spell that doesn't deal damage.
Defensive Stance now increases non-magic threat generated slightly more than before.
Damage Shield now also triggers on blocked attacks.
All taunt spells now use melee hit chance instead of caster hit chance. This means taunt misses will be much more rare.
Added threat scaling on the Tenacity pet spell Thuderstomp.
Fixed a tooltip where Seal of Light would show a lower value than intended. It now more accurately shows the amount healed with increased spell power.
Fixed an issue with the Soul Leech Capstone proc, causing it to sometimes misbehave.
Fixed an issue causing effects that modify the damage taken by your demon also to change the amount of mana returned by Dark Pact.
Fixed an issue causing rank 8 Immolate to do more damage than rank 9.
Fixed a spelling mistake in Seal of Command.
Fixed an issue causing Improved Victory Rush to not show its buff icon.
Nature's Swiftness and Elemental Mastery no longer share a cooldown.
Mend Pet is now usable while shapeshifted.
Fixed an issue that could cause Rend to scale with spell damage.
Fixed a bug with Rank 2 of Aspect Mastery not giving its bonus to Aspect of the Viper.
Fixed an issue that caused Judgment of Light not to be able to proc certain item effects.
Fixed an issue that caused Balance of Power talent and RE to give less hit than intended.
The talent Frozen Power now freezes the target instead of just rooting. This means it'll synergize better with Mage talents.
Clarified wording of Impact to state that it only works on direct damage spells.
Presence of Mind now works on Blizzard (Hailstorm) and Slow (Mass Slow).
Fixed a bug where the off-hand attack with Single-Minded Fury Slam and Mortal Strike wasn't properly being increased by damage modifiers.
Fixed the tooltip of Spellstone to correctly state that it affects all periodic spell damage.
Fixed an issue that could cause the 20% threat reduction capstones to sometimes stop working until relogging.
Fixed an issue causing Kill Command to only apply on the first special attack done by the pet.
Fixed an issue where the cooldown of Art of War sometimes wasn't working properly.
Fixed an issue where Serrated Blades would be consumed and prevent Garrote from silencing the target when cast from Stealth or Shadow Dance.
Wind Shear now has a 20 second cooldown, from 18.
Titan's Grip now reduces damage done by 15%, from 13%.
Fixed an issue where instant Shadowbolts cast with Backlash or Nightfall could consume charges of Backdraft.
Fixed an issue causing Mana Shield to receive unintended additional spell power scaling.
Fixed an issue where Concussion wasn't increasing the direct damage of Shock spells properly.
Holy Fire now reduces the effect of periodic heals and absorbs on the target by 30%.
Effects that reduce the effect of periodic healing now also reduce the effect of absorb effects. This means that shield spells cast on targets afflicted by Infected Wounds, Piercing Shots or Shadow Embrace will have their absorb amounts reduced.
Shadow Embrace now reduces healing over time on the target by 2/4/6/8/10% per stack giving a maximum value of 30% healing over time reduction to the target.
Fixed an issue where the Barrage talent wasn't properly increasing the healing reduction effect of Aimed Shot.
Mundo
Fixed an issue with Telredor elevator and phasing. Players will no longer see a duplicate elevator or fall through one they are standing on.
Cambios de Sistema
[Area 52] Added Customizable Icons and Naming for Specializations.
Cambios de Objetos
Clarified the tooltip of Heroic Potion.
Fixed an issue causing the 2 set bonus of Cyclone Harness (Enhancement set) to remove the totem buff on you.
Seed of Decay from the Dreamwalker T3 set can no longer proc at level 70.
Encantamientos Místicos
Hunger for Essence has now been removed as a result of causing issues with other enchants.
Changed the icon of One with the Hunt to more clearly show which of the bonuses is active.
Slow (Mass Slow) can no longer be used while moving.
Counterpoise will now work in Shapeshift forms.
The Throw Weapon Epic RE will now use your equipped weapon to calculate the damage before disarming you, and will now properly knock down your target.
Fixed an issue that could cause the Vigor enchant to deactivate until reequipped.
Fixed a bug that caused Purification by Light to cause your targets to swap if you hit multiple mobs at the same time.
Clarified the tooltip of Frost Lich and fixed a bug causing it to sometimes not proc properly.
Accurate Lightning Bolt and Accurate Chain Lightning now properly apply to Lightning Overload talent hits as well.
Deadly Aim is now Epic rarity (from Legendary) and gives a 30% damage boost to Aimed Shot, from 50%.
[New Epic RE] Inescapable Roots: Your Entangling Roots effect prevents the target from using any spell or ability that would break their immobilizing effect.
[New Epic RE] Focused Burst: Your Multi-Shot now fires all its projectiles on the same target, but the projectiles now deal 35% less damage.
[New Epic RE] Waking Nightmare: When the target of your Haunt is healed, phantoms manifest to torment the mind of the healer. Tormented enemies take 10% increased Shadow damage and become vulnerable to Fear effects, making them last 50% longer.
[New Epic RE] Languish: Your Curse of Exhaustion and Curse of Weakness now make the target languish, losing 10% of their maximum energy and rage every 3 seconds. This effect only works against players.
[New Epic RE] Psychic Influence: Your Mind Flay penetrates your enemies' souls, causing them to take 20% increased damage from Shadow Word: Pain and Vampiric Touch while channeled.
[New Epic RE] Void Eruption: Your Backlash talent now rips a hole in the void when it triggers, knocking nearby enemies back and slowing them by 50% for 4 seconds. The cooldown of Backlash is doubled.
[New Epic RE] Cosmic Reprisal: Your Eclipse effects also grant you defenses. During Solar Eclipse, being struck by a physical attack fires a Sunburst at the attacker, dealing Nature damage and reducing their attack power. During Lunar Eclipse, being struck by a spell shoots a Moonbolt at the attacker, burning some of their mana and dealing Arcane damage.
Misiones
Added over 300 Quest PoI locations to outland daily quests. More will be coming soon!
General
Reduced the effectiveness of heals and absorbs in arenas by 10%.
Talentos & Habilidades
Fixed a bug where the scaling of Mana Shield and Power Word: Shield was incorrect. This bugfix will result in a slight reduction in the amount absorbed.
Titan's Grip now reduces all damage done to players by 8% but no longer reduces the damage of Bladestorm by 10%.
Shadow Bolt now deals 5% reduced damage against players. It previously did not get reduced.
Arcane Barrage now deals 15% reduced damage against players, from 10%.
Stormstrike now deals 15% reduced damage against players, from 10%.
Overpower now deals 20% reduced damage against players, from 15%.
Insect Swarm now deals 15% reduced damage against players, from 20%.
Flame Shock now deals 20% reduced damage against players, from 25%.
Conflagrate now deals 20% reduced damage against players, from 25%.
Ignite no longer deals reduced damage against players. It previously had its damage reduced by 10%.
Pyroblast now deals 10% reduced damage against players, from 15%.
Devouring Plague now deals 25% reduced damage against players, from 35%.
Serpent Sting now deals 15% reduced damage against players, from 20%.
Rake now deals 25% reduced damage against players, from 30%.
Shadow Word: Pain now deals 25% reduced damage against players, from 30%.
Holy Fire now deals 15% reduced damage against players, from 20%.
Chain Lightning now deals 15% reduced damage against players, from 20%.
Lightning Bolt and Overloaded Lightning Bolt now deals 0% reduced damage against players, from 7%.
Corruption now deals 20% reduced damage against players, from 30%.
Haunt healing animation will now always show.
Fixed a bug that allowed to equip two Fishing Poles with Titans Grip.
Mundo
Increased the respawn rate of Battered, Tattered, and Solid Chests by 20%.
Cambios de Sistema
Implemented a system that allows to dynamically scale damage from abiltiies, healing and absorbs in different PvP scenarios.
Cambios de Objetos
Increased the drop chance of small pouches by 33%.
Encantamientos Místicos
[Legacy] Fixed an issue where Master of Shadows in-game behaviour didn't match its tooltips. This change will will go live after the next server restart.
Mazmorras & Bandas
Pending restart, Reduced the damage of 'Starving' on Moroes by 20%.
Pending restart, Wild Felstalker on Maulgar can now be banished properly.
Pending restart, Magtherion's Infernals can now be Slowed, Rooted in Place, Frozen in Place, Turn Evil Feared.
Pending restart, Magtheridon's Mind Exhaustion debuff will last 3 to 9 seconds on Flex.
Pending restart, High King Maulgar will no longer attack players when he uses his Charge ability.
[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Magtheridon's Lair by 10%.
[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Gruuls Lair by 10%.
[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Karazhan by 10%.
Pending restart, Corrected an issue where Magtheridon's Mind Exhaustion debuff would last 90 seconds if you had more than 10 players, instead of gradually scaling to 90 seconds at 25 players.
Pending restart, Prince Malchezaar will now delay Adumbral Pool summoning by a static 6 seconds, up from 4-6 seconds.