
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Fixed a bug where Houndmaster's Whistle was usable in other specs other than the Houndmaster spec
70092
Fixed a bug where Houndmaster's Whistle was usable in other specs other than the Houndmaster spec
[Pending Restart] - [Venomancer] Mycelial Synchronization now has a new effect that synergizes with Emerald Veil and Mycelial Healing
[Pending Restart] - [Venomancer] - Soothing Venoms and Shadra's Gift now also work with Emerald Veil
[Pending Restart] - [Venomancer] - Chrysalis reads: Encases a friendly target in a venomous chrysalis for 15 seconds, storing 10% of the effective healing you deal to them. When the chrysalis matures, each of the next 12 direct attacks against the target heals them for the stored amount. This spell has a 90 second cooldown.
[Pending Restart] - [Venomancer] - Chrysalis has taken the place of Blight Antidote in the Vizier tree and Blight Antidote has been moved to Tier 1.
[Pending Restart] - [Venomancer] Ophidian Renewal has been reworked to give Alkahest the ability to cause your next Emerald Veil to be instant cast and Ophidian Renewal has been renamed to Viridian renewal and its previous effect to increase the duration of Mending Mist, Shadra's Balm and Shadra's Prayer has been baked in baseline, increasing the duration of each by 3 sec.
[Pending Restart] - [Venomancer] Added a new baseline healing spell to Venomancers called Emerald Veil. This spell costs high in mana, heals the target for a high amount and applies an absorb shield to them when healed.
Developers Note - Empowered Holy Form raises the amount healed from Holy Form too.
[Pending Restart] - [Sun Cleric] Empowered Holy Form now also makes Ancient Rites tick every 10 seconds, from every 20s.
[Pending Restart] - [Sun Cleric] - Ancient Rites now ticks every 15 sec down from every 20 sec
[Pending Restart] - [Sun Cleric] - Holy Form has been reworked: It now reads - While at or above 30% mana, you sacrifice additional mana with each heal, healing your ally affected by your Bless. Developers note: This heal is based on your amont of mana and can critically strike and trigger effects like the Redeemer. The more mana you have, the more you sacrifice, the more you heal: 2,000 heal, 100% mana, it heals my blessed target for 1,000 I sacrifice 250 mana.
General
[Darkmoon] - Southpaw Strike now deals 30% reduced damage in PvP combat.
[Darkmoon] - Consecrated Weapon now deals 20% reduced damage in PvP combat.
[Darkmoon] - Fel Infused Weapon now deals 20% reduced damage in PvP combat.
[Darkmoon] - Dark Intent now deals 25% reduced damage in PvP combat.
Mythic Vaults of Inquisition and Mythic Road to the Other Side is now open.
Mythic Vaults of Inquisition and Mythic Road to the Other Side is now open.
[Darkmoon] - Eclipse Blast now deals 30% reduced damage in PvP combat.
[Darkmoon] - Drakhacrisp now deals 20% reduced damage in PvP combat.
[Darkmoon] - Ray of Frost now deals 20% reduced damage in PvP combat.
[Darkmoon] - Winds of Winter now deals 30% reduced damage in PvP combat.
[Darkmoon] - Glacial Burst now deals 20% reduced damage in PvP combat.
[Darkmoon] - Pyroblast now deals 25% reduced damage in PvP combat.
[Darkmoon] - Ambush now deals 30% reduced damage in PvP combat.
[Darkmoon] - Shadow Crash now deals 20% reduced damage in PvP combat.
[Darkmoon] [Dawnrise] - Fixed a bug where Improved Devouring Plague was bypassing Resilient Constitution.
[Pending Restart][Bloodmage] Cardiac Arrest now deals its damage in 2 seconds, down from 10 seconds. Total damage dealt remains unchanged. This may be revisited in the future.
[Pending Restart][Witch Hunter] Flames of Sin increased to 40% from 30%.
[Pending Restart][Witch Hunter] Witch Hunter now has a 100% chance to proc up from 30%.
[Pending Restart][Pyromancer] Ignite spell power scaling increased from 0.165 to 0.231.
[Pending Restart][Pyromancer] Ignite Rank 13 damage increased from 157 to 220.
[Pending Restart][Pyromancer] Ignite Rank 12 damage increased from 159 to 223.
[Pending Restart][Pyromancer] Ignite Rank 11 damage increased from 112 to 157.
[Pending Restart][Pyromancer] Ignite Rank 10 damage increased from 111 to 155.
[Pending Restart][Pyromancer] Ignite Rank 9 damage increased from 86 to 120.
[Pending Restart][Pyromancer] Ignite Rank 8 damage increased from 77 to 108.
[Pending Restart][Pyromancer] Ignite Rank 7 damage increased from 63 to 88.
[Pending Restart][Pyromancer] Ignite Rank 6 damage increased from 54 to 76.
[Pending Restart][Pyromancer] Ignite Rank 5 damage increased from 44 to 62.
[Pending Restart][Pyromancer] Ignite Rank 4 damage increased from 37 to 52.
[Pending Restart][Pyromancer] Ignite Rank 3 damage increased from 26 to 36.
[Pending Restart][Pyromancer] Ignite Rank 2 damage increased from 22 to 31.
[Pending Restart][Pyromancer] Ignite Rank 1 damage increased from 15 to 21.
[Pending Restart][Pyromancer] Blaze spell power scaling increased from 0.235 to 0.29375.
[Pending Restart][Pyromancer] Blaze Rank 8 damage increased from 221 to 276.
[Pending Restart][Pyromancer] Blaze Rank 7 damage increased from 180 to 225.
[Pending Restart][Pyromancer] Blaze Rank 6 damage increased from 138 to 173.
[Pending Restart][Pyromancer] Blaze Rank 5 damage increased from 105 to 131.
[Pending Restart][Pyromancer] Blaze Rank 4 damage increased from 89 to 111.
[Pending Restart][Pyromancer] Blaze Rank 3 damage increased from 65 to 81.
[Pending Restart][Pyromancer] Blaze Rank 2 damage increased from 45 to 56.
[Pending Restart][Pyromancer] Blaze Rank 1 damage increased from 20 to 25.
[Pending Restart] - Zandalar Tribe now has 16 new Exalted Items available at its reputation quartermaster.
[Pending Restart] - Zandalar Tribe now has 10 new Revered Items available at its reputation quartermaster.
[Pending Restart] - Zandalar Tribe now has 4 new Honored Items available at its reputation quartermaster.
[Pending Restart] - Cardiac Arrest will now deal 50% of the damag done over 5s, up from 10s. This will allow more ticks of Cardiac Arrest to go through before it is cast again, increasing the DPS gain from this talent.
[Pending Restart] - Luminacy Medicant now interrupts the target for 3s rather than silencing them for 2.5s so that it can work on encounters in PvE. This is an iteration from the previous change that came less than a week ago!
Coalesced Resilience - Reduces all damage taken equal to 1.5% of your maximum mana up from 1%.
Molten Core - Ragnaros on Ascended has been reverted to its pre-nerf state. The Firelord returns.
Molten Core - Baron Geddon's Melt Through Mechanic will now deal 90% less damage but it will tick 10x faster, equaling out to the same damage over the same amount of time.
[Pending Restart] [Sun Cleric] Clarity of the Heavens now grants 100% intellect to block value, up from 50%.
[Pending Restart] [Sun Cleric] Sun-Touched Armor now grants 250% strength and intellect to armor, up from 150%.
[Pending Restart] [Guardian] Stalwart now grants 15%/30% Block Value on ranks 1 and 2 respectively, up from 10%/20%.
[Pending Restart] [Guardian] Iron Barrier, the level 30 Vanguard passive, now additionally increases the armor contribution of your shield by 50%.
[Pending Restart] [Chronomancer] Epic Recovery reworked slightly. Now triggers the max known rank of Epoch at 50% efficiency, up from rank 1, but only affects 2 additional targets, down from 5. Additionally, the additional Epochs triggered by Epic Recovery can now trigger all Aeons. Developers Note: The goal here is that by allowing it to trigger at max rank as well as trigger aeons, this gives an easier time keeping up those bonuses, as well as allowing for an easier time spreading Accelerated Recovery. In line with the goal above of reducing blanket coverage at the push of a single button, target count has gone down and it triggers with reduced efficiency. The reduced efficiency trigger will still be a larger heal than the rank 1 version would be, as it gains proper SP coefficients.
[Darkmoon] [Dawnrise] - Fixed a bug that allowed the damage bonuses from Masochistic Rage, Lich Form, Endbringer, Hellfire Form, Incarnation of Chaos, Voidborne, Pyro Tonic, and Holy Water Tonic to stack together. Their damage bonuses now behave like Arcane Power and Death Wish, and no longer stack with each other or Classless percentage damage bonuses.
[Pending Restart] [Darkmoon] [Dawnrise] - Arctis is now Frostfire, changed from Frost. It now scales from both Frost and Fire. This enables Arctis to work with Hot Hands and Ignite.
[Pending Restart] [Darkmoon [Dawnrise] - Glyph of Mage Armor now also reduces the duration of harmful magic effects on you by 15%.
[Pending Restart] [Darkmoon [Dawnrise] - Mage Armor no longer reduces the duration of harmful magic on you.
[Darkmoon] [Dawnrise] Significantly increased the chance to obtain a Golden Pearl from a Big-Mouth Clam.
Talentos & Habilidades
[Darkmoon] [Dawnrise] - New Spell Power held-in-off-hand enchants are available. Enchant Held in Off-Hand: Spell Power grants 60 Spell Power.
[Pending Restart] [Darkmoon] - Titan's Grip now reduces Magic damage and healing done by 10% while a staff is equipped in your main hand.
[Pending Restart] [Darkmoon] [Dawnrise] - Master of Ghouls now also causes your Ghoul to grant you 5% increased Strength and reduces your damage taken by 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Soul link now works with Raise Dead's Ghoul.
[Pending Restart] [Darkmoon] [Dawnrise] - Crimson Ward now reduces Vampiric Blood’s cooldown by 2 seconds, up from 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Unholy Commander now also reduces Summon Gargoyle’s cooldown by 60 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Saronite Phalanx’s damage bonus has been increased to 50%, up from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Runic Maelstrom now causes your next Scourge Strike, Heart Strike, or Frost Strike to deal 50% increased damage, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Invocation now reduces damage taken by 35%, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Clad in Frost now reduces all damage taken by 12%, up from 8%. While active, Frost spell casts reduce Ice Barrier’s remaining cooldown by 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Aegis Overdrive]: Activating Mana Shield triggers your highest known rank of Arcane Explosion. When Mana Shield expires naturally, it triggers Arcane Explosion again.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Skeleton King]: While in Frost Presence, Death Pact restores all charges of your active Bone Shield and increases your maximum Health by 15% while Bone Shield remains active.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Revengeful Sentinel]: Shield Slam increases the damage of your next Revenge by 20%. Revenge cast this way reduces Shield Wall’s cooldown by 5 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Authority]: Execution Sentence’s periodic damage increases the damage the target takes from your next Shield of Righteousness by 10% per stack. Consuming these stacks grants 3% damage reduction per stack consumed. Casting Shield of Righteousness has a 20% chance to reset Execution Sentence’s cooldown.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Icy Onslaught]: Icy Touch against a target afflicted by your Blood Plague empowers your next Rune Strike. Rune Strike deals 100% increased damage and reduces all damage you take by 8% for 6 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Consuming a stack of Dark Arrows now restores 2% of your maximum Mana.
[Pending Restart] [Darkmoon] [Dawnrise] - Piercing Shots now causes critical Hunter shots to deal 13%/27%/40% of their damage over 8 seconds, up from 10%/20%/30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Big Game Shot's weapon damage has been increased by 25% across all ranks.
[Pending Restart] [Darkmoon] [Dawnrise] - Compound Shot's weapon-damage contribution has been increased by 50%. It now deals 75% base weapon damage plus 40% per combo point, for 115% to 275% weapon damage.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug causing Steady Shot's Classless ranks and transforms to use incorrect weapon-damage scaling. Steady Shot now scales from 75% to 110% by rank and deals 100% weapon damage at level 60; its active mixed-school transforms now scale from 50% to 70%.
[Pending Restart] [Darkmoon] [Dawnrise] - Aimed Shot now deals 150% weapon damage, up from 100%. Its active mixed-school transforms now deal 100% weapon damage, up from 65%.
[Pending Restart] [Darkmoon] - A new Legendary Talent and Talent Card is now available! [Clean Pass]: Glaive Toss consumes your Piercing Shots bleed to deal its full damage, increased by 100%.
[Pending Restart] [Darkmoon] [Dawnrise] - Mortal Arms now converts 7% of Strength into Armor Penetration per stack, up from 4%.
[Pending Restart] [Darkmoon] [Dawnrise] - Titanic Strike now deals up to 210% combined weapon damage, up from 180%.
[Pending Restart] [Darkmoon] [Dawnrise] - Judge, Jury, Executioner now causes the next Execute to ignore 100% of the target's armor.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Crash's Spell Power and Attack Power scaling have been doubled.
[Pending Restart] [Darkmoon] [Dawnrise] - Heavyweight now increases the damage and critical strike chance of the next Mortal Strike by 33%, up from 20%, and its Thunder Clap strike now deals 250% weapon damage, up from 150%.
[Pending Restart] [Darkmoon] [Dawnrise] - Battle Fatigue now increases Physical damage taken from the caster by 8%, up from 5%.