
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
Talentos & Habilidades
[Pending Restart] [Area-52] [Thunder Slam] - Increased the damage and scaling of Thunder Slam by 10%.
[Pending Restart] [Area-52] [Thunder Slam] - Lightning Blade now increases the damage the target takes from your Thunder Clap by 200%, up from 150%. This remains 150% against players.
[Pending Restart] [Area-52] [Thunder Slam] - Assault & Battery now increases the damage of your next Lightning Bolt or Chain Lightning by 120%, up from 100%. This remains 100% against players.
[Pending Restart] [Area-52] [Shadow Visions] - Now increases the damage of Mind Blast by 50%, up from 30%.
[Pending Restart] [Area-52] [Pure Shadow] - Increased the damage of Shadow Crash by 15%.
[Pending Restart] [Area-52] [One with the Light] - Reduced the scaling of Crusader Strike (One with the Light) by 5%.
[Pending Restart] [Area-52] [Ice Barrage] - Frostflame Shock! Now increases the direct damage of Frostflame Shock by 40%, up from 25%. And now increases the damage of both Icicles and Frozen Orb.
[Pending Restart] [Area-52] [Interrogator's Immolation] - Increased the proc chance of Interrogator's Immolate from 25% to 33%.
[Pending Restart] [Area-52] [Interrogator's Immolation] - Increased the damage of Fanatic Flames by 50%.
[Pending Restart] [Area-52] [Elemental Assassin] - Elemental Blades now increases the damage of Stormstrike by 60%, up from 50%.
[Pending Restart] [Area-52] [Elemental Assassin] - Increased the base damage and scaling of Frost Shock by 5%.
[Pending Restart] [Area-52] [Demonic Influence] - Now increases the damage of your demon and Wild Imps by 70%, down from 80%.
[Pending Restart] [Area-52] [Disciple of Arugal] - Shadow Bolt now grants 2 charges of Arugal's Fury, up from 1.
[Pending Restart] [Area-52] [Disciple of Arugal] - Arugal's Fury can now have up to 10 charges, up from 5.
[Pending Restart] [Area-52] [Dragon Warrior] - Draconic Slam has been increased from 200% weapon damage to 230%.
[Pending Restart] [Area-52] [Dragon Warrior] - Dragon Roar now increases your Physical damage done by 18%, up from 15%.
[Pending Restart] [Area-52] [Deadly Bite] - Triggering Sharpened Blade now also reduces the cooldown of Glaive Toss by 1 second when it triggers.
[Pending Restart] [Area-52] [Defias Gunslinger] - Gunslinger's Strike now increases the damage of Raptor Strike and Mongoose Bite by 30%, down from 35%.
[Pending Restart] [Area-52] [Consecrated Strikes] - Consecrated Strength now grants 12% strength, up from 10%.
[Pending Restart] [Area-52] [Cleanse in Flames] - Now increases the damage of Exorcism, Judgements and Hammer of Wrath by 8%, down from 10%.
[Pending Restart] [Area-52] [Big Game Shot] - Fixed an issue where some of Big Game Shot's mechanics had been broken, parts of a coming rework for it went live unfinished that granted incorrect values to some of its ranks and auras. And made Hunting not increase the damage of Big Game Shot at all. All ranks of Big Game Shot have been increased to 250% ranged weapon damage from 200%.
[Pending Restart] [Area-52] [Beast and Blade] - Agile Coordination now grants your pet 30% of your agility as attack power, up from 25%.
[Pending Restart] [Pending Restart] [Area-52] [Assuaging Shadows] - Increased the damage of Last Gasp by 20%.
General
Fixed an issue where Some Heroic and Normal items had lower stats than their Mythic Counterpart. This requires a cleared cache.
Hearthstone is no longer unique it is now unique 10. This will prevent the issues people run into where they lose their hearthstone in the bank or other places and can't retrieve a new one.
[Pending Restart] [Elune] Fixed a bug causing Lunar Aspiration to take you out of metamorphosis.
[Elune] [Area-52] Millhouse Manastorm’s meddling has caused the Dimensional Portal affix to no longer appear in Manastorms.
[Witch Hunter] Defender of Darkshire now has a unique effect for both Darkness and Boltslinger
[Witch Hunter] Expulsion of Evil value increased by 1.
[Witch Hunter] Houndmaster's Call cooldown increased by 5 sec.
[Witch Hunter] Shadow Rage damage scaling reduced by 9%.
[Witch Hunter] Anguishing Flock and Deal With The Devil swapped.
[Witch Hunter] Darkflock cooldown reduced by 30 sec.
[Witch Hunter] Anguish scaling reduced by 5%.
[Witch Hunter] Witchblaster ranks fixed.
[Witch Hunter] Scaling of Shadowhounds reduced.
[Witch Hunter] Expert Shot value reduced by 5%.
[Witch Hunter] Sharpshooter value reduced by 1%.
[Witch Hunter] Gianslayer reworked.
[Witch Hunter] Versatile and Deadly valuer reduced by 5%.
[Witch Hunter] Night Stalker value reduced from 3/6 to 2/4%.
[Witch Hunter] Heartseeking Bolt AP scaling reduced from 55% to 24%
[Witch Hunter] Heartseeking Bolt SP scaling reduced from 155% to 12%
[Witch Hunter] Darkslayer Bolt RAP scaling reduced from 25% to 6%
[Witch Hunter] Coiling Shot weapon damage normalized to 70% weapon damage for all ranks
[Witch Doctor] Idol of Bethekk no longer increases critical strike damage
[Witch Doctor] Rage of Bethekk now uses Ranged Weapon Damage
[Witch Doctor] Voodoo Fire now hits 3 targets down from 5
[Witch Doctor] Legacy of Vol'jin AP -> SP conversion reduced to 15% from 25%
[Witch Doctor] Like A Loa now gives slightly less AP/SP
[Witch Doctor] Pain now only increases damage done by 1% per stack, down from 2% per stack
[Witch Doctor] Serpent Beam scaling reduced by 30%
[Witch Doctor] Attrition now increases the damage of Serpent Beam by 2% per hex, down from 5%.
[Witch Doctor] Voodoo spec now increases Serpent Beam damage by 3% per hex active, down from 5%.
[Witch Doctor] Who Called For Da Docta? now only increases tick rate by 5%.
[Witch Doctor] Serpent Style now only stacks 5 times, down from 10 times.
[Witch Doctor] Veil of Darkness scaling reduced by 50%.
[Witch Doctor] Son of Hakkar now only increases serpent ward damage by 5% of your agility.
[Witch Doctor] Berserking no longer increases serpent ward haste.
[Witch Doctor] Appeasement of Hir'eek value reduced by 1%.
[Witch Doctor] Voodoo Puddle tick rate increased by 1 (slowed).
[Witch Doctor] It's Da Voodoo value reduced by 5%.
[Witch Doctor] Dark Magic Int to SP conversion lowered by 5%. Damage increase to hireek and bwonsamdi abilities lowered by 4%.
[Witch Doctor] Juju Burst now splits damage evenly between targets.
[Witch Doctor] Juju Injection value lowered from 4/8 to 3/6%.
[Witch Doctor] Loa Empowerment value reduced by 3%.
[Witch Doctor] Serpent Style value reduced by 1%.
[Witch Doctor] Stranglethorn Style stack count lowered by 2.
[Witch Doctor] Staff of the Bat reduced by 25%.
[Witch Doctor] Attrition value reduced by 3%.
[Witch Doctor] Voodoo Witch Doctor spec passive value reduced by 5%.
[Witch Doctor] Screecher value reduced by 6%.
[Witch Doctor] Totem of Hir'eek value reduced by 2% per stack.
[Witch Doctor] Voodoo Spirits now increase crit chance of hexes by 5%, shadow damage increase lowered by 10%.
[Witch Doctor] Dark Loyalty stack bonus reduced by 1.
[Witch Doctor] Voodoo Spirits and Dark Loyalty swapped.
[Witch Doctor] Tick rate of Hex of Death and Hex of Blood increased by 500ms (slowed).
[Witch Doctor] Reduced the RAP scaling on Hex of Blood by 5%
[Witch Doctor] Voodoo Fire now hits 3 targets instead of 5
[Venomancer] Stalking tree pathing adjusted
[Venomancer] Withering Venom no longer stacks 10 times by default, instead stacking 5 times and is raised through the Avatar of Shadra talent
[Venomancer] Serpent Form now also increases the damage of Facemelter and Corruptinng Poison
[Venomancer] Leech Poison no longer requires or consumes Lethal Toxin
[Venomancer] Added Widowing talent to the Stalking tree
[Venomancer] Corrupting Fangs is now the spec passive for Stalking
[Venomancer] Stalking no longer benefits from spell haste
[Venomancer] Nightweb Poison DoT scaling reduced from 40% to 12%
[Venomancer] Nightweb Poison SP scaling reduced from 95% to 24%
[Venomancer] Venoxis Fang SP scaling reduced from 65% to 45%
[Venomancer] Infestation reworked, periodic critical strikes now reduce the cooldown of Fungal Assailant and Serpent's Coil by 20%
[Venomancer] Fungal Cycles reworked to summon a mushroom on periodic damage dealt that explodes after a short duration
[Venomancer] Voodoo Creep now stacks 5 times down from 10
[Venomancer] Hex Master now increases the damage of Hexes by 2%, down from 4%
[Venomancer] Serpent's Embrace now affects 3 targets down from 5
[Venomancer] Inoculate now has a 1.5 sec cd baseline down from 2 sec
[Venomancer] Rotting Away and Inoculation talents removed
[Venomancer] Infestation reworked
[Tinker] Not On MY Turf! value reduced by 50%.
[Tinker] Supercharge value reduced by 10%.
[Tinker] Improved Spanner Smash proc chance reduced by 5%.