
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
You can now use Cat Form Incarnations in Serpent Form.
[Primalist] Totem Warrior now only affects Boon of the Bear and Boon of the Tiger.
[Monk] Dip and Weave slightly reimagined
[Monk] Quenching Blow scaling significantly reduced
[Monk] Slight changes and new additions in the capstone bracket of the Fighting Spec Tree
[Monk] Sacred Candle no longer increases the healing of Pray by 100%, and now generates 50 energy and increases your next combo breakers damage
[Monk] Engrave Rune effects no longer share a 30 second CD, but only one Rune can be active at a time
[Monk] Benediction tooltip now explicitly mentions that chain effects which increase damage, also increase the healing of Benediction
[Monk] Issue where Sweeping Kick chain effect was causing Benediction to heal targets twice has been fixed
[Monk] Batting Cage and (Improved) Infallible Ward nodes shifted around, Batting Cage now comes online sooner
[Reaper] Adjusted the Soul tree for better pathing and clarity
[Reaper] Adjusted the Domination tree for better pathing and clarity
[Reaper] Deathwail now requires a critical strike
[Reaper] Shadow Wraith no longer resets the cd of Dirge and instead reduces it by a flat 2 sec and increases its critical strike chance by 5%
[Reaper] Bountiful Harvest is no longer a choice node with Limbo
[Reaper] Murderous Thirst now increases the critical strike chance of Wraithblade and Dirge
[Reaper] Damned removed
[Reaper] Ghost Claw now has a 30 sec cooldown and steals 40% movement speed, up from 25%
[Reaper] Ghost Claw's choice node removed
[Reaper] Possess now has a 2min cooldown baseline down from 3min, augmenting node removed
[Reaper] Soulless is now a choice node with Dark Passage
[Reaper] Purgatory now gives 25% damage up from 10% baseline, augmenting node removed
[Reaper] Corporeal Flay deleted for life
[Ranger] Ranger abilities now have a 30 yd range
[Chronomancer] Chronicler now also gives Spirit
[Primalist] Gaze of Therazane reworked
[Primalist] Fracturing Spines no longer works with Ruptured Earth
[Primalist] Earthmother's Embrace now also affects Earthshard
[Primalist] Fracture now consumes 1 stack of Earthshaping down from 2
[Primalist] Cave Dweller reworked to give Earthshaping synergy
[Tinker] Thank Halb for his contributions to gnomekind
[Tinker] Bot: Flamespill is now passive called Flamespill
[Tinker] Bot: Defense Mode is now a passive called Defensive Utility
[Tinker] Improved Spanner Smash is now a 1 point node
[Tinker] You can no longer cancel Flamethrowers
[Primalist] Volcanic Fury talent reworked
[Witch Doctor] AP Scaling on Hex of Blood and Hex of Death reduced significantly
[Witch Doctor] Serpent Ward scaling reduced slightly
[Witch Doctor] Shadowbite now has a 15 sec cooldown, down from 20
[Witch Doctor] War Raptor abilities will no longer auto cast without a target
[Witch Doctor] Voodoo Fire now ticks every 3 sec up from 2 sec
[Witch Doctor] Bethekk's Cunning now regenerates maximum mana instead of granting Replenishment
[Witch Doctor] Will of the Serpent now reduces the cooldown of Serpent Ward by 8 sec down from 10 sec
[Witch Doctor] Appeasement of Bwonsamdi no longer stacks
[Witch Hunter] Darkness Witch Hunter's now start with Quickdraw at level 10
[Barbarian] Headhunter's Spear switched back with Berserker Axe
[Barbarian] Axe Throw now applies Carnage baseline
[Barbarian] Hate reworked
[General] CoA-unique items now scale with level
Talentos & Habilidades
Fixed a bug where the Deflection Capstone was not always active immediately after resurrecting.
[Pending Restart] [Area 52] Fixed a bug where Stagger was stacking up the absorb percentage, causing increased Stagger dot damage.
Cambios de Objetos
Primal Hakkari Idol can now stack (20).
Mazmorras & Bandas
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where Naj'entus would not cast his Tidal Burst when his Tidal Shield was removed. Since High Warlord Naj'entus has been defeated, this change is on hold for the Ascended difficulty.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Seductive Whispers would not inflict damage on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected a rare case where Living Blood could spawn out of bounds on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [The Reliquary of Souls] Corrected an issue where The Reliquary of the Lost could spawn a second set of Essence of Souls if the Essence of Suffering or the Essence of Desire retreated right before a new set of Essence of Souls spawned on Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue Where the encounter could essentially become stuck on Mythic and Ascended difficulty if Teron Gorefiend hit 1 health before falling beneath 50 stacks of Soul Fragments in Mythic and Ascended difficulty.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected another issue where Shadow Constructs could become stuck if they seeked a target to prey on and the target died in the same moment.
Cambios de Objetos
Shadow Dealer's now have unlimited stock on their recipes. This means you longer need to camp a vendor for a specific recipe.
General
[Elune] Earth shock damage reduced by 10% in player v player combat.
[Elune] Forked lightning damage reduced by 10% in player v player combat.
[Elune] Storm surge damage reduced by 10% in player v player combat.
[Elune] Chain lightning damage reduced by 10% in player v player combat.
[Elune] Scorch damage increased by 5% in player v player combat.
[Elune] Repentant reconcilation healing reduced by 5% in player v player combat.
[Elune] Prayers of the pentitent healing reduced by 5% in player v player combat.
[Elune] Wind strike damage increased by 20% in player v player combat.
[Elune] Hurricane Strike damage increased by 8% in player v player combat.
[Elune] Jadefire corruption pvp mod now mirrors base corruption (0.55).
[Elune] Corruption damage reduced by 5% in player v player combat.
Mazmorras & Bandas
[Pending Restart] [All Raids] Corrected an issue where various creatures summoned throughout different boss encounters would have their health flex scaled despite being excluded from the standard flex scaling due to the nature of the boss mechanic they belong to. A few examples are Lady Vashj's Sirens, Illidan Stormrage's Shadow Demons, Leotheras the Blind's Inner Demons. All this creatures have in common that more of them are summoned as more player are in the raid group.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan will no longer enforce a Demon Phase after entering Phase 5 but will prevent his own death until he had been trapped once.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Demon Fire will now stop spreading if it was just created and Illidan switches to Phase 5, disabeling all player with his Shadow Prison.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan will now hit the ground infront of him rather then directly underneath him when casting Flame Crash.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Illidan would stop distributing threat for damage he would have taken when he prevents damage he takes entirely.
[Pending Restart] [The Black Temple] [The Illidari Council] High Nethermancer Zerevor's Nether Orbs now orbit a little lower and have their search radius slightly reduced.
[Pending Restart] [The Black Temple] [The Illidari Council] Reverted a previous change reducing Nether Orbs movement speed while orbiting.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the duration of Veras Darkshadow's Smokebomb to 6 seconds, down from 10 seconds. This change also applies to his empowered version Toxic Smokebomb.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Lady Malande would stop distributing threat for damage she would have taken when she prevents damage she takes entirely with Epicure of Pain.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the base health of all members of the Illidari Council on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Mother Shahraz] Savage Blades now have a 2 second grace period after being summoned before trapping targets inside their vortex and will knock enemies away during this time instead.
[Pending Restart] [Pending Patch] [The Black Temple] [Mother Shahraz] Corrected an issue where the visual link of Fatal Attraction would disappear if the linked group was made of 3 targets and one of them died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz would eventually mark targets for Fatal Attraction but never teleport them due to a lag of valid partner targets, rendering them immune to Fatal Attraction.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz attacks with her sword Meretrix dealt less damage then intended.
[Pending Restart] [The Black Temple] [Mother Shahraz] Reduced the base health of Mother Shahraz on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg Bloodboil would sometimes inflict Weapon damage with Malevolent Cleave as if there was one additional player inside the raid.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Malevolent Cleave would split damage with Totems, Pets and Guardians.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Improved the line building of Gurtogg Bloodboils Seismic Smash when targeting very far away targets.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now ignore Pets, Totems and Guardians entirely.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Teron Gorefiend now summons one additional constructs for every player that had died during the encounter beyond the first. Previously he would summon up to 4 additional constructs for every player that had died beyond the first, up to a maximum scaling with the number of player inside the raid, eventually leading to the creation of an unstoppable horde of constructs on higher player counts that would increase its own ranks by overwhelming the raid and putting the group in a position they could not recover from.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits Spirit Touch now generates 1% of the spirits maximum mana.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits spells now require mana to be casted.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Shadow Constructs could become stuck and permanently unable to move.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where player using Paratrooper close to the chamber of the Shade of Akama would trigger Teron Gorefiends introduction.
[Pending Restart] [The Black Temple] [The Shade of Akama] The Shade of Akama now takes 5% less damage and deals 5% more damage for every channeler or sorcerer channeling Soul Domination on to him.
[Pending Restart] [The Black Temple] [Supremus] Increased the base movement speed of Supremus by 33%.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where player could not activate the Valve Gate C on Naj'entus platform, making it not possible to kill The Great Mighty Ooze.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reduced the base health of Chromius on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Reduced the base health of Azgalor on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Kaz'rogal] Reduced the base health of Kaz'rogal on Mythic and Ascended difficulty by 25%.