
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Requires Launcher Update] Re-Added the option to flash the windows taskbar icon for Ascension whenever something in-game needs your attention (ex: Battleground / Arena Queue ready, party invites etc..). You can find this option in [Esc -> Interface -> Notifications]
[Son of Arugal] Sanguine Shield now costs rage and lasts 8s up from 5s
[Son of Arugal] Enveloped in Darkness now applies a shield that lasts 10s up from 5s
[Son of Arugal] Improved Sanguine Mend talent added to the class tree
[Son of Arugal] Teachinngs of Lana'thel now also gives spell crit as a percentage of your Spirit
[Son of Arugal] Fleshweaving Spec passive reworked
[Son of Arugal] Blood Rituals is now the first node after the spec passive in the Fleshweaving tree
[Son of Arugal] Sanguine Essence and Dark Essence are no longer Fleshweaving capstones and have been moved higher in the tree
[Son of Arugal] New talent in the Fleshweaving tree: Expediting Transfusion
[Son of Arugal] Bloodcrazed now increases healing done rather than healing received
[Son of Arugal] Fleshweaver now allows Dark Liturgy to affect 2 additional allies, up from 1
[Son of Arugal] Fleshbending now gives Taldaram's Torment synergy with Blood Rituals
[Son of Arugal] Sanguine Shield now costs 25 rage and no longer casts health
[Son of Arugal] Fleshcraft now costs 50 rage
[Son of Arugal] Fleshcraft now heals an ally for 75% of your maximum health, up from 50%
[Son of Arugal] Sanguine Essence is no longer a capstone
[Son of Arugal] Drenched in Blood reworked
[Son of Arugal] Crimson Tide now costs 40 rage down from 50
[Son of Arugal] Bloody Oath now lasts 4s down from 12s
[Son of Arugal] Malediction no longer has a health cost
[Son of Arugal] Sanguinity now reduces the cost of Sanguine Mend
[Cultist] Tentacles should no longer generate additional threat towards themselves
[Cultist] Armageddon now heals for a portion of the damage dealt
[Cultist] Protection of the Old Gods now gives parry instead of block, and also increases block value
[Cultist] Sanity Shield now drains Insanity for the duration
[Cultist] Doomcloak now reduces magic damage by 50% up from 40%
[Cultist] Voidguard now also increases parry chance
[Tinker] Minelayer Bot is now usable in arena
[Reaper] Requiem now requires Jailer of Souls
[Starcaller] New node in class tree: Enchanted Well
[Starcaller] Warden's Fury is now a 1 point node
[Starcaller] Nightblade has been reworked to Star Pupil
[Starcaller] Stellar Onslaught now works with Warden's Blade
[Starcaller] Astral Knowledge is now a 2 point node
[Starcaller] Moonwalk no longer increases base movement speed and instead further increases the speed granted by Shooting Star by 20%, up to 70. It still lets you walk on water.
[Starcaller] Shooting Star now gives 50% movement speed down from 60% baseline
[Son of Arugal] Shadow Vigil, Pack Hunting are now on the regular GCD
[Venomancer] Toxic Personality is now Toxic Stride
[Venomancer] Serpent's Coil base damage increased
[Venomancer] Venom Spits base scaling has been increased significantly
[Venomancer] Venoxis Fang base mana cost reduced by ~6%
[Venomancer] Venoxis Fang base scaling increased
[Venomancer] You can no longer move while using Web Wrap (wasn't stated in tooltip, was unintended)
[Venomancer] Rot Priest now gives Web Wrap synergy
Talentos & Habilidades
[Area 52] [Bone Arrow] Increased the base damage and scaling of the direct damage and dot portion of Bone Arrow by 20%.
[Area 52] [Wild Wrath] The Wrath damage increase from Wild Wrath is now 6% from 8% per stack, but it now also grants 6% critical strike chance per stack.
[Area 52] [Locust Ranger] Increased the ranged weapon damage of Locust Shot from 75% to 90%.
[Area 52] [Paratrooper] Reduced the weapon damage of Orbital Arrows from 100% to 85%.
[Area 52] [Dark Ranger] Fixed a bug where Explosive Shot could trigger, and consume Dark Arrow charges upon dealing damage instead of upon casting the ability.
[Area 52] [Dark Ranger] Dark Arrows now has 6 charges from 5.
[Area 52] [Dark Ranger] Increased the ranged weapon damage of Dark Arrows from 70% to 80%.
[Area 52] [Dark Ranger] Casting Shadow Artillery now increases the damage of subsequent Shadow Artillery casts by 20% for 5 seconds, stacking 3 times. This effect cannot be refreshed at 3 stacks.
[Area 52] [Dark Ranger] Shadow Artillery now lasts for 8 seconds, from 3 seconds. And the dot deals damage every 2 seconds from every 1 second. Shadow Artillery will now also increase all damage taken from the caster by 10%.
[Elune] The Spellpower and attack power scaling of the direct and damage-over-time portion of Chaos Burn has been increased by 15%.
[Elune] Fixed a bug causing the damage over time from Chaos Burn to benefit from the damage increase of Corrupted Maelstrom Weapon despite the tooltip stating that it only affects direct damage.
[Elune] Fixed a bug causing Chaos Burn to be unable to benefit from Molten Fel Core.
[Area 52][Elemental Destruction] Normalized pvp mod of Energy Bolt to be the same as Lightning Bolt: 10% reduced damage against players.
[Both Realms] Mass Razorlash: Increased the scaling of the damage over time effect by 20%.
[Both Realms] Razorlash: Increased the scaling of the damage over time effect by 20%.
[Both Realms] Crimson Tempest: Increased the scaling by 25%.
[Both Realms] Rupture: Increased the scaling by 20%.
[Both Realms] Garrote: Increased the scaling by 15%.
[Both Realms] Buffed Flowing. It now only requires 3 stacks to apply Overflowing. Down from 4.
[Both Realms] Buffed Overflow. The range of Overflow's heal is now 12 Yards. Up from 8 Yards.
[Elune] Fixed a bug where Boomer was triggering additional effects.[Elune] Void Erruption Shadow Word: Pain AoE application now also works with Worgen Form.
[Elune] Fixed a bug where Purification by Light was triggering additional effects.
[Elune] Fixed a bug where Twilight Treason was triggering additional effects.
[Elune] Fixed a bug where Righteous Zealot was triggering additional effects.
[Elune] Fixed a bug where Inferno was triggering additional effects.
[Elune] Fixed a bug where Frost Lich was triggering additional effects.
[Elune] Fixed a bug where Consuming Flames was reducing the critical damage by 2% instead of intended 5%.
[Elune] Buffed Traumatic Wounds. Duration of Rip extend is now 2 seconds. Up form 1 second.
[Elune] Buffed Traumatic Wounds. It now also triggers its effects with Shred, Ravage and Mangle (Cat) in addition to Claw and Bloodthirst.
[Elune] Fixed a bug where Traumatic Wounds enable extending the duration of Rip with any Physical ability.
[Elune] Midnight Flames now increases the damage of mentioned spells by 10%. Down from 12%.
[Elune] Buffed Midnight Flames. It now also increases the damage of your Shadowflame.
[Elune] Pyrolate now increases the damage of your Immolate by 12%. Down from 15%.
[Elune] Elemental Destruction now increases the damage of your active Immolate by 13%. Down form 15%.
[Elune] Elemental Immolate: Decreased damage by 5%.
[Elune] Astral Storm: Decreased damage by 10%.
[Elune] Temporal Haste: Decreased cast time of the next spell by 35%. Down from 40%.
[Elune] Silence in the Library and Spartan Kick no longer trigger additional procs.
[Elune] Buffed Double Down: The offhand attacks now correctly scale as much as your regular Sinister Strike.
[Elune] Sinister Flurry triggered attack no longer procs other procs.
[Elune] Buffed Sinister Flurry: The triggered attack now deals 50% more damage.
[Elune] Buffed Dark Intent: Increased scaling by 10%.
[Elune] Buffed Dark Intent: Increased base damage by 10%.
[Elune] Sinister Intent: Decreased scaling by 10%.
[Elune] Buffed Sinister Intent: Increased base damage by 10%.
[Elune] Using Sinister Strike with Dark Intent talent will now trigger Sinister Intent. This is just a copy of Dark Intent but enables separate balance for these procs.
[Elune] Buffed Biting Drain. Previously enabled your Drain Life to critically hit (thats now baseline). Now it increases the critical strike damage bonus of your Drain Life by 30%.
[Elune] Drain Life, Lingering Shadows, Unbounded Drain Life are now capable of critical hits baseline on Elune.
[Elune] Spiderbite now has a new mechanic: Spider's Harvest reduces the duration of your next drain life by 15%, but reduces the healing by 50%.
[Elune] Buffed Spiderbite. Each charge now increases the damage of the next damaging Drain Life tick by 100%.
[Elune] Necromancer’s Touch increases the damage of your next Drain Life by 25% or next Blood Arrow and Shadow Dagger by 15%.
[Elune] Harvest Essence now stacks up to 5 times. Changed from the bugged behaviour of charge system that did not work properly.
Mazmorras & Bandas
[Karzhan] [Gruul's Lair] [Magtheridon's Lair] [All Bosses] All bosses inside Karazhan, Gruul's Lair and Magtherrdon's Lair once again drop all of the following curreny: Badges of Justice, Mystic Runes, Mystic Orbs, Marks of Ascension, Raider's Commendations.
Talentos & Habilidades
[Pending Restart] [Elune] Fixed a bug where Burning Inner Fire would generate stack of Righteous Radiance whenever Inner Fire charge would be consumed. This would also work with triggered damage. Since this mechanic was well liked, it is now properly established and described on Righteous Radiance: Two stacks of Righteous Radiance are awarded if you are benefiting from Burning Inner.
Mazmorras & Bandas
[Elune] The heart heal that drops on creature death in manastorm has had it's coefficient scaling increased by 350%.
[Elune] Lord Vyletongue stun effect has been reworked, you will now be able to get out the effect with Millhouse's Magical Escape. Also, the stun effect will adopt normal DR benefits.