
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Reaper] Added the 2 sec cd back to Harvest Reaper through The Harvest Lord
[Pyromancer] Burning Armor moved from the class tree to the Flameweaving tree, and it now reduces all Physical Damage taken by 3% rather than giving flat armor
[Pyromancer] Firelord's Mandate moved to the Draconic tree
[Ranger] Warhorns remade into Stand Your Ground
[Guardian] All AoE applicators of Inspiration remade to avoid lag problems
[Guardian] Song of Battle and related effects remade
[Barbarian] Barbaric Strike consumes Surging Fury stacks without needing to talent into it now, all you need is Barbaric Strike and the associated talents for Surging Fury to proc
[Barbarian] Reckless Manuever changed to make you immune to roots and snares for the duration rather than dispelling them on use
[Barbarian] Added and Adjusted various Headhunting talents to go with the new energy design
[Barbarian] Piercing Throw added as an additional throwing ability with its own unique effects
[Barbarian] Headhunter's Axe reflavored to Headhunter's Spear but is otherwise the same
[Barbarian] Axe Twirling is now a capstone
[Barbarian] Gutspiller is now pickable
[Barbarian] Headhunter's Thirst adjusted
[Barbarian] Some new class tree talents to account for this adjustment
[Barbarian] Adjusted the class tree so that Brutality is in the middle
[Barbarian] Shake It Off now down to 25% from 50%
General
[Guardian] Duration of Triumphant reduced to 20s from 30s.
[Necromancer] Spectral Decay haste debuff reduced.
[Necromancer] Expunge now only has the potential to refresh Flesh to Worms to it's standard maximum duration.
[Runemaster] Field of Slowness debuff value reduced.
[Witch Doctor] Base healing of Soothing Juju reduced early.
[Witch Doctor] Base damage of Dinosaur Attack (Saurid Swarm) reduced early.
[Witch Doctor] Base damage of Shadowbite reduced early.
[Witch Doctor] Base damage of Reclaim Life reduced early.
[Witch Doctor] Base damage of Rage of Bwonsamdi reduced early. Rank spread adjusted.
[Witch Doctor] Base damage of Frog Venom reduced early.
[Witch Doctor] Voodoo Witch Doctor value per hex reduced. Value of Attrition increased.Serpent Style value increased.
[Witch Doctor] Base damage of Shadowhunter's Glaive reduced early.
[Witch Doctor] Base damage of Shadow Mark reduced early.
[Witch Doctor] Base healing of Healing Ward reduced early.
[Witch Doctor] Base damage of Hex of Death reduced early.
[Witch Doctor] Base damage of Serpent Ward attack reduced early.
[Witch Doctor] Base damage of Voodoo Serpent Beam reduced early.
[Knight of Xoroth] Base damage of Infernal Strike Bonus Damage from Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Flames of Xoroth reduced early.
[Knight of Xoroth] Base damage of Demonstrike reduced early.
[Knight of Xoroth] Base damage of Infernal Strike reduced early.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.
[Witch Hunter] Base damage of Witchblaster reduced early. Unintended double benefit of Blasting Powder fixed. Gain per Blasting Powder reduced.
[Witch Hunter] Base damage of Darkslayer Bolt reduced early.
[Witch Hunter] Base damage of Tormentor Bolt reduced early.
[Witch Hunter] Base damage of Shadowblast reduced early.
[Witch Hunter] Base damage of Torment reduced early.
[Witch Hunter] Base damage of Smit Evil reduced early.
[Witch Hunter] Base effectiveness of Blasting Powder reduced by 10%. Regained to original state through Accuracy node.
[Witch Hunter] Base damage of Burning Judgement reduced early.
[Witch Hunter] Base damage of Blazing Blade reduced early.
[Witch Hunter] Base damage of Dawn Blade reduced early.
[Witch Hunter] Base damage of Flintlock Shot reduced early.
[Witch Hunter] Base damage of Punishing Bolt reduced early.
[Witch Hunter] Base damage of Saber Slash reduced early.
[Witch Hunter] Base damage of Witchbane reduced early.
[Witch Hunter] Base damage of Coiling Shot reduced early.
[Witch Hunter] Repeater VFX scaling has been fixed
[Witch Hunter] Collect Bounty bag of gold coins missile now lands at your feet rather than flying into the sky
[Witch Hunter] Coiling Shot VFX scaling has been fixed
[Witch Hunter] Bola Shot VFX scaling has been fixed
[Witch Hunter] Flintlock Shot VFX scaling has been fixed
[Witch Hunter] Shadowblast VFX scaling has been fixed
[Witch Hunter] Torment VFX scaling has been fixed
[Witch Hunter] Smite Evil VFX scaling has been fixed
[Witch Hunter] Dawnblade VFX scaling has been fixed / slightly updated
[Witch Hunter] Giantslayer VFX scaling has been fixed
[Stormbringer] Mystic Thunder VFX scaling fixed
[Stormbringer] Wind Blast VFX scaling fixed
[Stormbringer] Windpelt VFX scaling fixed
[Stormbringer] Gale Winds VFX scaling fixed
[Stormbringer] Call Lightning VFX scaling fixed
[Stormbringer] Voltaic Burst VFX scaling fixed
[Monk] Base damage of Bladegrease reduced early.
[Monk] Base damage of Flaming Blade of Lantressor reduced early. AP scaling reduced. Per level increased.
[Monk] Base damage of Righteous Palm reduced early.
[Monk] Base damage of Blade Rush reduced early.
[Monk] Base damage of Staff Strike reduced early.
[Monk] Base AP increase of Engrave Fists reduced. Difference made up in Improved Engrave Fists.
[Monk] Base damage of Iron Fists reduced early.
[Monk] Base damage of Jab reduced early.
[Monk] Clobber VFX scaling fixed
[Monk] Martial Strike has received new VFX
[Monk] Tyr's Strike VFX scaling fixed
[Monk] Chastise VFX scaling fixed
[Monk] Bladegrease VFX scaling fixed
[Monk] Flaming Blade of Lantresor VFX scaling fixed
[Monk] Blademaster Strike VFX scaling / SFX fixed
[Ranger] Flank VFX scaling fixed
[Ranger] Wild Strike VFX scaling fixed
[Ranger] Woodland Blade VFX scaling fixed
[Ranger] Skullpiercer Shot VFX scaling fixed
[Ranger] Falcon's Call VFX scaling fixed
[Ranger] Ravage VFX scaling fixed
[Ranger] Hunting Shot VFX scaling fixed
[Ranger] Power Shot VFX scaling fixed
[Chronomancer] Chaos Shard VFX scaling fixed
[Chronomancer] Chronobeam VFX scaling fixed
Mazmorras & Bandas
[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Corrected an issue where Coilfang High-Priestess were immune to interrupt effects.
[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Reverted Coilfang Hydras movement speed to old values.
[Pending Restart] [Serpentshrine Cavern] [The Lurker Below] The Tentacle from Below no longer attacks at lightning speed if it can't reach its primary target. The Tentacle from Below now correctly casts Devastating Slam when it can't reach its primary target. Corrected an issue where Devastating Slam would ignore all form of damage reduction. The Tentacle from Below is now a Beast. The 10% maximum health cap earlier applied to The Lurker Below now applies to the Tentacle from Below's Reflective Scales aswell.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Anetheron would fail to send targets into the Nightmare.