
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Arcing Light (Light's Hammer) Healing reduced by 12% in pvp combat
[Pending Restart] Double down Reduces the damage of sinister strike by 15% (up from 10%) in pvp combat.
General
Starfire damage has been reduced by 15% in pvp combat for levels 20-58
[Pending Restart] Reduced the Base damage of Sunburst (starsurge) and increased its power while you level. (This Changes nothing at max level , only reduces its damage while leveling)
Player vs Player mounts have been updated. Added new 2500 Gladiator mount and all non-vicious mounts have had their rating requirement removed so anyone can purchase them. New vicious and battleground based mounts to be released soon!
[Starcaller] New effet Cosmic Strides is now a switch node with Flask of the Moonwell Water.
[Chronomancer] Legendary Charm remade to increase ranged critical chance and effectiveness of Empower Wand: Artillery.
[Chronomancer] Hyperwand now causes Empower Wand: Chaos to increase the damage of Discovery while active.
[Chronomancer] Output of Crystal Cannon talent now shows up as a separate entry in the combat log.
[Chronomancer] Wand of Time damage is now additionally increased per active Orb of Fate.
[Chronomancer] Disc of Legend now generates Orb of Fate instead of consting.
[Chronomancer] Hyperdisk now additionally increases the damage of Disc of Legend
[Chronomancer] Time tree repathed.
[Necromancer] Changed Skeleton Warrior model
[Primalist] Geomancy Primalists will now start their journey by choosing between Body of Magma or Body of Stone
[Primalist] The original Geomancy Primalist passive has been incorporated into Body of Stone
[Primalist] Raging Earth now also works with parries
[Primalist] Ruptured Earth now has a 30yd range baseline
[Primalist] Totemic Rage now increases your Spell Power/AP by 20% of your Stamina, rather than Strength, and lasts 10 sec
[Primalist] Updated the vfx of Earthspine
[Primalist] Earth's Embrace can now only be used on the Primalist, instead of allies
[Primalist] Fists of Stone now reduces the cooldown of your fist spells by 50%, down from 75%
[Primalist] Reworked Improved Heart of Azeroth - Causes damage dealt with Geode Barrage to reduce the cooldown of Heart of Azeroth by 5sec
[Primalist] Primal Fury now causes Stonebreaker and Bear's Maw to deal 10% increased damage and generate additional threat, up from just Primal Charge
[Primalist] Rockhide now gives 5% of your Strength as Defense, up from 3%.
[Primalist] New Talent: Mighty Swings - Reduces the cooldown of Stonebreaker by 3sec, Shattering Slam by 8sec, and Sinkhole by 20 sec when you use Mountain Hammer or Totemic Hammer
[Primalist] Repathed various talents in the tree so that the left side is firmly the tank side, and the right side is firmly the caster side, with some synergies for both in the middle
[Primalist] Stoneguard now gives 20% increased block chance and has a 20 sec cooldown, and lasts 12 sec
[Primalist] Sturdiness now gives 5% increased chance to block and has been moved from a capstone to a tier 3 talent
[Primalist] New Talent: Stone Cold - Increases your parry and block chance by 1/2% and reduces damage taken by 1/2%
[Primalist] New Talent: Primal Focus - Increases Strength, Stamina, and Intellect by 3%.
[Primalist] New Talent: Volcanic Endurance - Increases the duration of Volcanic Skin by 5sec
[Primalist] New Talent: Earthen Blessing - Increases spell damage by 15% of Intellect
[Primalist] New Talent: Improved Fist of Ragnaros - reduces the cooldown of Fist of Ragnaros by 8sec and reduces its rage cost by 20.
[Primalist] New Talent: Lava Cracks - Using Ruptured Earth reduces the remaining cooldown of Magma Blast by 6sec
[Primalist] New Talent: Magma Surge - Increases your critical strike damage with spells by 100%
[Primalist] New Talent: Volcanic Fury - Dealing damage with Magma Blast grants you a stack of Magmafury and also reduces the cooldown of Eruption by 5 sec
[Primalist] New Talent: Geomancer - Increases the damage of Earthspine, Ruptured Earth, and Rock Shower by 10/20%.
[Primalist] Rumbler now has a 30% chance to grant Groundshaker
[Primalist] Body of Magma now increases your spell haste by 15% of your Intellect, and your spell critical strike chance by 20% of your Intellect
[Primalist] New Spell: Volcano - Stomp the ground rupturing the earth infront of you, creating a volcano beneath your target that causes nearby enemies to flee in horror for 3sec, also does fire damage overtime.
[Primalist] New Spell: Magma Blast - Firestorm damage to up to three targets in 30yd range
[Primalist] Geomancy is now being treated as both a tank and a caster dps spec. W.I.P.
Sitio Web
[WEB] Updated builder tooltips and fixed an issue that prevented from updating automatically.
General
You can now acquire all the available Stones of Retreat in Tiraxis in the "Stones of Retreat" tab with Bazaar Tokens.
Reverted recent nerf to instant poison. It now deals +10% damage in pvp combat.
[Pending Restart] Festering wound now reduces damage dealt by instant poison in pvp combat by 10%
[Chronomancer] Chrono Sorcery now grants 8%/15% SP per rank down from 10%/20%
[Chronomancer] Fixed tooltip of Biting Chaos
[Witch Doctor] Fixed tooltip of Staff of the Bat
[Witch Doctor] Dark Magic now increases SP by 8%/15% per rank
[Sun Cleric] Fixed a bug where Blightbreaker would apply Cured even if nothing was dispelled
[Sun Cleric] Added a new 2-point node to the Piety tree that grants 8%/15% SP from Intellect
[Cultist] Protective Grasp now lasts 20 sec up from 10 sec
[Cultist] Protective Grasp now reduces damage taken by 5% for 3 stacks instead of 3% for 5 stacks
[Cultist] Fixed a bug where Protective Grasp was increasing damage taken instead of reducing it
[Cultist] Enslave no longer increases damage taken
[Cultist] Broken Mind now also reduces the CD of Satiate by 10 sec
[Cultist] Satiate now has a 30 sec CD, but only increases damage taken by 20%
[Cultist] Corruption Cultist spec passive now grants 30% increased spell damage while above 60% instanity instead of 1% per stack
[Cultist] Added a new 2-point node to the Corruption tree that grants 8%/15% SP from Intellect
[Stormbringer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Fixed tooltip of Bitter Cold
[Necromancer] New icon for Sower of Sickness to better match colour themes
[Necromancer] Malady of Rot now increases spell damage taken by 7% baseline down from 8%
[Necromancer] Malady of Rot now increases all spell damage taken instead of only frost and shadow
[Necromancer] Fixed a bug where Sower of Sickness was also causing Ray of Rot to leech health
[Necromancer] Sower of Sickness now boosts the effect of Maladies by 100% instead of allowing them to stack
[Necromancer] Malady of Weakness now called Malady of Damnation
[Necromancer] Malady of Hunger now called Malady of Famine
[Necromancer] Maladies all now share similar icons with different colouring
[Necromancer] Using Expunge now causes a random Muckworm within 40yd to explode, causing plague damage to nearby enemies
[Necromancer] Muckworms no longer boost nearby enemies plague damage taken
[Necromancer] The Crypt Leaper's Unholy Command effect now correctly applies Geist Rot
[Pyromancer] Added a 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[All] Removed baseline int->sp & spi->sp conversion
[Venomancer] Barbed Stinger now also taunts for 6 sec when ripped out
[Venomancer] Updated tooltip of Barbed Stinger
[Venomancer] Rearranged some early nodes in Venom tree
[Venomancer] Added a new talent in Venom called Mending Ichors that grants 10% increased periodic healing done
[Venomancer] The 10% int->spell haste conversion on Rotweaver Form is now a separate talent called Improved Rotweaver Form
[Venomancer] Dire Venoms now called Rotpriest and scales by 8%/15% per rank up from 4%/8%
[KoX] Fixed Brimstone Bludgeon
[Demon Hunter] Fixed the tooltip of Chaotic Smiter
[Demon Hunter] Fixed the tooltip of Felshocker
[Demon Hunter] Fixed the tooltip of
[Demon Hunter] Fixed the tooltip of Felrend
[Demon Hunter] Fixed the tooltip of Infernal Doom
[Demon Hunter] Fixed the tooltip of Rain of Chaos
[Demon Hunter] Fixed the tooltip of Fel Fireball
[Demon Hunter] Fixed the tooltip of Illidari Smite
[Demon Hunter] Fixed the tooltip of Inevitable Doom
Talentos & Habilidades
[Mind Flay] [Pending Restart] Mind Flay has had its damage increased by 10%.
[Pending Restart] [Shadow Embrace] Fixed an issue where Mind Flay would benefit from the periodic shadow damage increase from Shadow Embrace. (Mind Flay is a direct damage ability and should not benefit from periodic damage modifiers.)
Cambios de Objetos
[Pending Patch] Fixed the tooltips of Idols/Librams/Relics that previously stated they increase the spell power of a given spell to now correctly say that they increase the base tick of the spell, which is how they actually function. (These items may receive future balance tweaks if they prove to be too weak/strong.)
Encantamientos Místicos
[Pending Restart] [Munitions Expert] Fixed an issue where Munitions Expert would sometimes persist after changing Mystic Enchant Presets.
[Master of Shadows] [Pending Restart] Fixed an issue where under certain circumstances you could trigger Dark Intent with any spell damage. It will now trigger from Shadow Bolt damage only.
[Dark Ranger] [Pending Restart] Dark Arrows now correctly scales from your ranged weapon damage instead of your melee weapon damage.
[Thrall] Fixed an issue where the pvp mod was not applying to Circle of Healing (Dark Surgeon).