
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Cultist] Edict of Empire heal proc no longer triggers an animation
[Starcaller] Issue with Lunar Tides and High Tides interaction with Moonwell Splash has been fixed
[Starcaller] Create Moonwell now has a new heal VFX
[Starcaller] Moonwater has received new VFX
[Reaper] Shudder Scythe visual scaling issue has been fixed
[Reaper] Improved behaviour of Possess
[Reaper] Possess now protects the caster from Physical Attacks instead of all attacks
[Reaper] Possess CD now correctly reduced by 50% at 3 Reaped Souls isntead of 49 to 50%
[Witch Doctor] Added 1 new node to Brewing
[Witch Doctor] Rearranged nodes in Voodoo tree
[Witch Doctor] Gift of the Loa now has an 18 sec CD baseline
[Witch Doctor] Mana Jinx now has a 1 min CD
[Witch Doctor] Fixed tooltip of Reclaim Life
[Witch Doctor] The spec passive for Shadowhunting spec now grants 30% agility to spell damage (the effects of now removed Shadowhunting baseline passive)
[Witch Doctor] Removed the Shadowhunting passive
[Witch Doctor] Devotion of Hir'eek now gives nature damage a chance to reset Hex of Death
[Witch Doctor] Hex of Shrinking is now a talent
[Witch Doctor] Hex of Blood is now learned at level 10 as Voodoo spec
[Witch Doctor] Increased scaling of Hex of Death's instant damage
[Witch Doctor] Hex of Death no longer deals damage at the end of its duration (now just upfront and periodic)
[Witch Doctor] Hex of Death is now a Hir'eek spell instead of Bwonsamdi
[Witch Doctor] Hex of Death is now learned baseline at level 3 instead of Hex of Blood
[Witch Doctor] Dreadful Visage is now called Dreadful Screech
[Witch Doctor] New icon for Dreadful Visage
[Witch Doctor] Hexbreak no longer has a cooldown for Brewing Witch Doctors
[Witch Doctor] Hexbreak no longer gets a reduced CD from Spirit primary stat
[Witch Doctor] Voodoo Alchemy should now correctly appear in the Brewing spellbook tab
[Witch Doctor] Devotions should now correctly appear in correct spellbook tabs
[Witch Doctor] Fixed tooltip of Serpentbind
[Witch Doctor] Serpentbind now correctly gains duration from Appeasement of Sseratus stacks
[Witch Doctor] Devotion of Sseratus now grants 10% healing done
[Witch Doctor] Condensed Devotion tooltips
[Witch Doctor] Slightly altered VFX of Fang of Hir'eek
[Witch Doctor] Dark Jujubolt is now called Fang of Hir'eek, no longer reduces healing done, now instead increases the damage the target takes from Hir'eek spells by 10% stacking 3 times
[Witch Doctor] Fixed 'Grant Me Wings'
[Witch Doctor] Batscreech Blast's tooltip now only shows bonus effects for hexes that you have learned
[Witch Doctor] Added some new passives to Voodoo tree
[Witch Doctor] Dark Mojo Crash now Invokes Bwonsamdi
[Witch Doctor] Dark Mojo Crash now simply causes shadow damage and knocks back enemies within a 15yd cone
[Witch Doctor] Dark Mojo Crash is now a 1 min CD
[Witch Doctor] Hextend now boosts the effect of Jinxes
[Witch Doctor] Gift of the Loa's Bwonsamdi effect now causes affected enemies to be slowed by 50% for 8 sec and suffer reduced AP instead of being a stun
[Witch Doctor] Gift of the Loa's Hir'eek effect now causes the target to take 100% increased periodic damage from you instead of 20% from all sources
[Witch Doctor] Hextend is now a passive that causes VSB ticks to extend hexes
[Witch Doctor] Dark Jujubolt no longer has a CD
[Witch Doctor] Voodoo Serpent Beam now off regular GCD but has 1 sec CD of its own
[Witch Doctor] Stasis Ward now correctly shares a 10 sec CD with other wards (still has a 30 sec CD of its own)
[Witch Doctor] New Icon for Stasis Ward
[Witch Doctor] Healing Ward is now on regular GCD
[Witch Doctor] Removed the beam FX from Healing Ward
[Witch Doctor] Allcure Elixir is now learned at level 20 down from 21
[Witch Doctor] Vitality Ward now learned at level 8 down from level 20 and is now learned for all specs instead of only Brewing
[Witch Doctor] Vitality Ward is now called Healing Ward
[Witch Doctor] Devotion of Hir'eek is now learned at level 4 down from level 5
[Witch Doctor] Hex of Blood is now learned at level 3 down from level 4
[Witch Doctor] Serpent Ward is now learned at level 6 up from level 3
[Witch Doctor] New icon for Hex of Death
[Witch Doctor] New VFX for Hex of Death
[Witch Doctor] New icon & slight VFX update for Voodoo Serpent Beam
[Witch Doctor] Devotion of Sseratus is now learned at level 2 down from level 9
[Witch Doctor] Voodoo Serpent Beam is now learned at level 1 down from 8
[Witch Doctor] Disabled Voodoo Bolt
[Witch Doctor] Hex of Shrinking
[Witch Doctor] Hex of Shrinking now causes instant shadow damage when applied
[Witch Doctor] Hex of Blood no longer heals the target on expiration
[Witch Doctor] Hex of Blood no longer has a cooldown
[Witch Doctor] Serpent Ward now on regular GCD
[Witch Doctor] New VFX for Serpent Ward
[Chronomancer] Fixed Mark of Order passive
[Runemaster] You now automatically gain 2 Inscribed Runes when you learn the Inscribed Rune spell at lvl 3
[Runemaster] Primordial Blast is now learned at lvl 6 down from lvl 8
[Runemaster] Master of Runes is now learned at lvl 5 down from lvl 7
[Runemaster] Aspect of Arcana is now learned at lvl 4 up from lvl 2
[Runemaster] Inscribe Rune and Runic Brand are now learned at lvl 3 down from lvl 4
Fixed an issue where Onyxia was still requiring attunement on ascended. Previously Onyxia required AQT to be active to no longer require attunement, now and (fixed) behavior it requires AQR
Encantamientos Místicos
[Holy Ground] This gameplay will push the Enchant into a much more active playstyle while still offering a powerful group healing option. We will keep a close eye on the performance of Holy Ground and make the necessary adjustments to ensure this remains a strong Epic choice for healers.
[Holy Ground] Direct Heals cast on an ally standing in your Consecration now radiate out, healing up to 5 nearby allies for 5% of the healing done.
[Holy Ground] Allies standing inside your Consecration now receive 5% additional healing from you.
[Holy Ground] Holy Ground has been reworked. This Enchant offered passive power in a way that limited the creative options available when selecting your Epic Mystic Enchants in high end content as the ability to stack this Enchant and bypass mechanics made it a non-choice for certain encounters. This passive design did not fit Ascension's design values for Epic Enchants and has now been reworked to provide more active power to healers.
[Swashbuckler: Bloodsail Captain] Updated tooltip to new paradigm for clarity.
[Swashbuckler: Bloodsail Captain] Panache will now split damage when hitting more than 5 targets at a time. This split damage is further increased when hitting more than 10 targets at a time.
[Swashbuckler: Bloodsail Captain] Panache nows deals damage to all enemies within 8 yards.
[Wind Slam] Shield of Righteousness can now trigger Wind Slam.
[Wind Slam] Updated to the new tooltip paradigm to be more clear how this enchant works.
[Stormgarde] Shield of Righteousness can now trigger Stormgarde.
[Stormgarde] Updated to the new tooltip paradigm to be more clear how this enchant works.
[Prayer of Preservation] Preservation can now only heal 3 targets down from 5. (This is intended to bring down the power this LRE brings to the table in Mythic + environments and the safety this heal provides.)
[Dragon Warrior] The damage of Dragon Roar has been decreased to 45% per stack, down from 50%. In addition, the weapon damage percent from Dragon Slam has been reduced to 200%, down from 210%.
Thunderfury, Blessed Blade of the Windseeker proc effect has now 100ms internal cooldown to prevent unintended proc behaviour with AoE abilities.
[Soul of the Warden] Fixed an issue where off hand attacks from Fan of Knives could not trigger weapon effects like poisons.
[Blade Vortex] Updated tooltip to new paradigm.
[Blade Vortex] Blade Vortex now reduces the attack speed granted by Blade Flurry by 50%, however the base damage of Blade Vortex has been increased by 200%.(This is intended to reduce the passive attack speed power this Mystic Enchantment provides and give it more AoE power in physical builds that choose to use this.)
[Snowblind] Updated tooltip to new paradigm.
[Snowblind] Ice Prism now has uncapped damage from 5 target max. This damage now shares damage on all targets hit, dealing full damage to up to 5 targets, and additionally reduced damage per extra target up to 10. Dealing damage to more than 10 targets will share damage to all targets hit, but not dealing more damage than if you were to hit 10 targets. This was previously target capped at 5 targets, with no damage shared. (This change is intended to increase the build’s AOE damage, while making it deal its damage more evenly)
[Wind Rager] Rampant Tornado now deals 15% more damage and has 15% increased scaling to its AP coefficient.
[Soul Harvest] Clarified the tooltip to state that it is usable while shapeshifted.
[Blood and Guts] Updated tooltip to new paradigm.
[Blood and Guts] Execute (Disembowel) can now hit up to 5 targets up from 3 targets previously. (This is intended to increase its AoE power in Raids and Dungeons, and give more AoE power to melee builds in general.)
Cambios de Objetos
[Pending Restart] [Worldforged Scroll: Lunar Aspiration] acquisition creature has changed (due to issues with previous one in certain cases). New Hint will be as follows "Great Moonstalker Spirit slumbers in a land veiled in darkness.".
Encantamientos Místicos
[Time Bomb] had an incorrect PvP mod on Area 52, causing it to deal 10% damage to players instead of the intended 30%. We will continue to evaluate and adjust this spell’s PvP performance.