
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[General] Supports now have 2 general archetypes, DPS and Healer supports. All of them will do damage, but Healer-oriented supports will do less damage and make up for it with powerful off-healing potential. This will be shown in spec selection as DPS→SUPPORT or HEALER→SUPPORT depending on spec.
[General] Bloodlusts, Curse of the Elements-esque effects, and a new powerful Armor buff have been made exclusive to the support role.
[General] Supports now have a series of choice nodes in their passive Vertical Line, each support makes the same choice in their own specs flavor to grab the unique support buffs.
[General] Supports have had their paradigm overhauled but kept within the same previous design premise and 3 new specs are now considered supports: Fleshweaver, Life, and Moon Priest. This gives us a total of 7 Supports, or 10% of the available specs in CoA. Each tree has been adjusted to match their new role but their previous playstyles have been kept. Expect many spells to have been adjusted and talents reworked within these 3 trees.
[General] Base mana per level increased for Sun Cleric, Cultist, Tinker, Venomancer, Witch Doctor, Chronomancer, Pyromancer and Primalist.
Talentos & Habilidades
Hunter pet talents have been fixed and returned to their original functionality. This corrects an issue with hidden dependencies that blocked certain talent choices and will result in a slight buff for PvP and slight nerf for PvE
Cambios de Objetos
Deprecated Essences will no longer drop in High-Risk. These can be safely vendored.
General
[Pending Restart] - Fixed a bug where sometimes items that were meant to be tradable from raids were not tradable.
Talentos & Habilidades
[Pending Restart] Fixed a bug where Fear lasted longer than 6 sec in PvP.
[Pending Restart] Fixed a bug where Void Shift was usable while silenced.
General
Fixed a bug where world bosses would sometimes not drop loot.
Fixed phasing issues with Bellygrub in Redridge Mountains
Talentos & Habilidades
These updates are the follow-ups to the general resilience change from last week and aim to rein in the most dominant outliers in the short term. There may be more tweaks like these over the next days if needed, but the primary focus is on a bigger long-term balance pass that will be centered around buffs and improving diversity.
[Pending Restart] Wind Lash now deals 10% less damage in PvP combat.
[Pending Restart] Shadow Crash now deals 10% less damage in PvP combat.
[Pending Restart] Hammer of the Righteous now deals 10% less damage in PvP combat.
[Pending Restart] Shield of Righteousness now deals 10% less damage in PvP combat.
[Pending Restart] Glyph of Avenger's Shield now increases its damage by 50% in PvP combat, changed from 100%. (Unchanged versus monsters).
General
[Pending Restart] Resurrecting at the closest town, closest city or at the spirit healer will now apply Resurrection Sickness to the player when above level 10.
Fixed a bug where itemlevel from Green & Blue Quality items were contributing as much itemlevel as an epic item in the average item level calculation.
Mazmorras & Bandas
[Pending Restart] [Manastorm] [Zul'Gurub ]: Corrected an issue where the High Priest level would not complete correctly.
[Pending Restart] [Zul'Gurub] [High Priest Thekal]: Rip, applied by Swipe and Speed Slash is now treated as a area effect, obeying all damage modifications effecting area damage.
[Pending Restart] [Zul'Gurub] [High Priest Thekal]: Rip, applied by Swipe and Speed Slash is now treated as a area effect, obeying all damage modifications effecting area damage.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Sacrificed Trolls now apply initial threat scaling from their health rather than an initial 100k flat.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Sacrificed Trolls now apply initial threat scaling from their health rather than an initial 100k flat.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Corrected an issue where Brainwash Totems would sometimes spawn with much more health then intended.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Corrected an issue where Brainwash Totems would sometimes spawn with much more health then intended.
[Pending Restart] [Zul'Gurub] [Hakkar]: Player being freed from Hakkar's Will no longer lose other players positive effects.
General
Fixed a bug where Darkmoon Faire was not starting. It will be available next restart.
Mazmorras & Bandas
[Area52] [Pending Restart] [Tempest Keep - The Eye] [Kael'thas Sunstrider]: Corrected multiple issues where the encounter could become stuck.
General
[Jindo Boss Adjustments] - Delusions of Jin'do now increases your damage against undeads by 350% instead of 250%.
[Jindo Boss Adjustments] - Decreased the damage of Seeking Shadow Bolt Volley by 15%.
[Jindo Boss Adjustments] - Shades will now spawn later in the fight.
Fixed a bug where the new Prestigious Cache awarded for prestiging during ZG was not always granting gear.
[Pending Restart] - Gri'lek now takes 3% increased damage for each stack of insatiable.
Talentos & Habilidades
[Sun Cleric] The Seraphim - Level 20 Passive has been reworked
[Sun Cleric] Lights of Absolution and Flames of Absolution no longer require critical strikes from Horusath Blast
[Sun Cleric] Dawnfall now triggers Solar Flares every 3 sec down from every 1.5 sec
[Sun Cleric] Burning Heat capstone reworked, now has Sunflare and Sunrise synergy
[Sun Cleric] Piety - Level 20 Passive now gives 1 Solar Power as well as a Solar Flare
[Sun Cleric] Sunset now gives Fire Damage instead of Fire critical damage
[Sun Cleric] Solar Champion now additionally increases the critical damage of Dawnsear
[Sun Cleric] Radiant Flame now deals Holyflame Damage so it works with both phases
[Sun Cleric] Ascended Barrage reworked into a passive
[Sun Cleric] Radiant Halberd now works with Champion of the Sun
[Sun Cleric] Solar Empowerment now triggers from unleashing Vows
[Sun Cleric] Herald of Purity reworked and now has Justice synergy
[Sun Cleric] Vindicator talent reworked, now gives additional armor penetration to Glorious Execution and Sunslam
[Sun Cleric] Champion of the Sun no longer deals bonus holy damage or gives attack speed, instead grants you increased magic damage dealt and armor penetration
[Sun Cleric] Champion’s Arrival now increases the duration of Champion of the Sun
[Sun Cleric] Odyn’s Vanguard now works with Sunslam
[Sun Cleric] Arbiter of Flames now reduces the cooldown of Judgement Day significantly
[Sun Cleric] It’s Always Sunny now has the effects of the previous Valkyrie - Level 30 Passive CDR and is now a switch node with Atone, or Else which has Fervor of the Sun synergy
[Sun Cleric] Fervor of the Sun now has Vow and Sunslam synergy
[Sun Cleric] Valkyr’s Calling now has a 3min cd up from 2min
[Sun Cleric] Dawn now also deals damage and heals nearby enemies and allies on use
[Sun Cleric] Solar Crusader now has Dawn synergy
[Sun Cleric] Horusath Blast added to Daybreak
[Sun Cleric] Impartial talent reworked to now give armor penetration
[Sun Cleric] Leap of the Valkyrie is no longer a switch node and it now reduces the cooldown of Seraphim Stride
[Sun Cleric] Justice no longer deals fire damage
[Sun Cleric] Sunsworn is now part of the Valkyrie - Level 10 Passive, the talent itself now increases the damage of Justice
[Sun Cleric] Valkyrie - Level 30 Passive has been reworked to have Sunslam CDR synergy
[Sun Cleric] Valkyrie - Level 20 Passive now adds weapon damage scaling to Glorious Execution and Gavel of Atonement
[Sun Cleric] Valkyrie - Level 15 Passive now transforms Vow of Radiance into Vow of the Valkyr
[Sun Cleric] Sunwalking has been reworked into Sunslam, which now fulfills your Vow automatically
[Sun Cleric] Scroll of Hope now has an additional effect
[Sun Cleric] Wings of Courage reworked
[Sun Cleric] Solar Resplendence is now called Radiance
[Sun Cleric] Righteous Slam now has a 5 sec cooldown
[Sun Cleric] The damage reduction portion of An’she’s Prayer has been moved to a talent called Guided
[Sun Cleric] Blessings - Level 10 Passive now only reduces the cost of Illumination and Shine
[Sun Cleric] Blessings - Level 20 Passive has been reworked to have Vow and AoE healing synergy
[Sun Cleric] Blessings - Level 40 Passive now also gives Solar Power
[Sun Cleric] Holy Form now has Vow of Light synergy that allows the application of Sunshine to targets
[Sun Cleric] Cultivate Divinity has been reworked and now has Solar Word: Daybreak and Illumination synergy
[Sun Cleric] Solar Priest reworked, now has Solar Invigoration and Illumination synergy
[Sun Cleric] Solar Invigoration has been reworked, now has Shine and raid-wide synergy
[Sun Cleric] Sun Run movement speed value reduced to 8% from 10%
[Sun Cleric] Solar Scripture moved to the class tree as a capstone, An’she’s Blessing moved to the base kit learned at level 40
[Sun Cleric] Sunfury reworked to reduce the cooldowns of Gavel of Atonement and Horusath Blast
[Sun Cleric] Gleaming Vigil now works with direct physical damage taken
[Sun Cleric] Dawnbringer, Sunshine, and Valkyrie Spear removed and their associated augmenting talents have been removed or reworked
[Sun Cleric] Guarded by the Light now only triggers from Magic Damage taken
[Sun Cleric] Warmup now only stacks 1 time but for higher value
[Sun Cleric] Revelation, Exorcism, Hegemony, Judgement, and Taking Vows talents added to the class tree to fill the space previously taken by talents that were associated with the Rage resource
{Sun Cleric] Devoted to the Sun moved to the class tree, but it now works with all Solar Word spells
[Sun Cleric] Angelic Chains moved to the Blessings tree, now has Solar Word: Solace synergy
[Sun Cleric] Harmonious Bells is now a switch node with Blightbreaker (previously known as Vanquisher)
[Sun Cleric] Gleaming Glory reworked, now has Vow of Grace synergy
[Sun Cleric] Hot Spot reworked, now has Illumination and Shine synergy
[Sun Cleric] Lightspeed added as a switch node with Lightward
[Sun Cleric] Blessing of Purity now has a 5min cd up from 3min
[Sun Cleric] Touch of Light reworked to work with Blessing of Absolution (Previously Guidance: Calamity)
[Sun Cleric] Solar Words have been added as a Sun Cleric spell type. They include the following: Solar Word: Mercy (previously Blightbreaker), Solar Word; Resplendence (previously Resplendence), Solar Word: Censure (previously Chains of Light), Solar Word: Solace (previously Prayer of the Sands), Solar Word: Daybreak (previously Solar Beam), and Solar Word: Ascension (previously Devotion)
[Sun Cleric] Guidance spells are now referred to as Blessings
[Sun Cleric] Solar Guidance is now called An’she’s Prayer
[Sun Cleric] Added Vow of Radiance, Vow of Light, Vow of the Eclipse, Vow of the Valkyr, Vow of Grace, and Vow of Dawnbreak
[Sun Cleric] Solar Power is no longer generated from spells individually and now comes from talents and your active Vow
[Cultist] Embrace the Void added to the Cultist class tree