
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Guardian] Challenging Cry no longer generates energy
[Guardian] Challenging Cry is now an AoE targeted area effect (instead of around caster) with a 25 sec CD and a 25yd range
[Guardian] Added a couple new nodes to the Vanguard tree
[Guardian] Bladed Bulwark now causes Inspiring Strike to consume 4 sec of its duration to incur no cooldown
[Guardian] Bladed Bulwark no longer interacts with 2h weapons
[Necromancer] Reduced hp scaling of Skeletal Archers slightly
[Necromancer] Increased damage scaling of Skeletal Archers
[Necromancer] Muckworms tooltip no longer states that it allows diseases to crit
[Runemaster] Aspect of Blades' proc now also generates an Inscribed Rune
[Runemaster] Aspect of Blades no longer grants melee crit from int
[Runemaster] Master of Runes passive now procs from any spell crits not just arcane
[Demon Hunter] Taskmaster's Command now dispels active stuns on the target instead of granting immunity to stuns for the duration
[Demon Hunter] Taskmaster's Command is now a 12 sec CD, 8 sec duraion instead of 15 sec CD, 10 sec duration
[Reaper] Maw Knight now reduces duration of stun and fears on you by 40% instead of granting fear immunity and reducing stuns by 35%
[KoX] Hellskin now reduces chance to be crit by 6%
[Starcaller] Guardian of Elune now reduces chance to be crit by 6%
[Cultist] Cleaned up tooltip of Wave of Doubt
[Cultist] Wave of Doubt now reduces crit chance of affected enemies by 6%
[Venomancer] Cleaned up tooltip of Fang Venom: Blight
[Venomancer] Fang Venom: Blight now reduces chance to be crit by 3% per stack
[Witch Hunter] Stoicism is now a physical ability instead of holy
[Witch Hunter] Changed Hidden Crossbow into a tank passive (including 6% crit reduction) and moved it down in the tree
[Sun Cleric] Valkyrie's Watch no longer costs Energy
[Sun Cleric] Solar Crash now correctly costs Rage
[Sun Cleric] Moved Sun Warrior's Protection down in the Seraphim tree
[Monk] Blade Mastery now lasts 10 sec up from 7 sec
[Sun Cleric] Sun Warrior's Protection is now a passive, now grants reduced enemy crit chance plus an additional effect
[Monk] Added unique icons to Left Flank and Right Flank
[Monk] Triggering a combo effect from Devotion of Khaz'goroth no longer triggers text to appear
[Monk] Bells of Light now reduces enemy crit chance against you by 6%
[Tinker] Rocket Boots now costs 10 Energy to activate down from 30
[Thrall] Talent tree Abilities no longer require a talent point
Raised Uncommon Gem cap by 2 Gems
Rare Worldforged Enchants can now be discovered
Lei Shen's Legacy Legendary Worldforged Enchant is now available to discover.
Vampire Lord Legendary Worldforged Enchant is now available to discover.
Grove Ranger Worldforged Legendary Enchant is now obtainable.
Consolidated a few buffs into less groups to make it easier to obtain all raid buffs in tandem with Hybrid Update. Strength of Earth, Blessing of Might, and Battleshout are now a part of the same buff group. Strength of Earth will receive some specific updates later to give it some sort of edge to account for the downsides of totems.
[Pending Patch Update] - Fixed an error where some Worldforged Enchantments were not viewable on Area-52.
General
Malice can now proc from Crimson Tempest (has a 100 milisecond ICD). Restoring energy on bleeds.
Titan's Grip now reduces the healing done by 10% (with the recent changes to stat allocations remaining at 5% made this talent even MORE non choice than it already was for healers).
All Worldforged Enchants are now available on Area 52
Frozen Chaos: Frozen chaos buff now stacks up to 4 times, up from 3.
Applied the quadratic scaling for combo points on Solar Burn. This greatly buffs the damage of 5 combo point Solar Burns but nerf the damage of 1 to 3 combo point eviscerates.
Knight of the Eclipse: Increased the damage and scaling of Solar Burn (DoT) effect from Knight of the Eclipse by 10%.
Starsurge damage against monsters is increased by 16%.
Starfire damage against monsters is increased by 16%.
Wrath damage against monsters is increased by 16%.
Celestial Fury now correctly increases the damage per stack.
Critical Cycles now increases the damage of Moonfire (DoT) and Insect Swarm (DoT) by 50% against monsters from 30%.
Talisman of Binding Shard (Tank Necklace) Added a new effect increasing resistances based on damaging spell's school of magic and reduced base resistance.
Stormborn: damage is lowered when damaging more than 5 targets, up from 3 targets.
Stormborn: now reduces the cooldown of Elemental Mastery by 6 seconds when dealing damage with Lightning Bolt or Chain Lightning, up from 3 seconds, and now also reduces the cooldown of Shamanistic Rage.
Stormborn now reduces the cooldown of Elemental Mastery by 10 seconds when dealing damage with Lightning Shield, up from 5 seconds.
Stormborn now no longer reduces the cooldown of Stormstrike by half while you have Stormborn active from using Elemental Mastery. Instead using the Legendary Mystic Enchant reduces the cooldown passively by 3 seconds. This is to introduce a more consistent rotation instead of varying greatly depending on the uptime of your Elemental Mastery.
The base damage of the area of effect proc when using Stormstrike with Stormborn has been increased by 35%.
Snake Form: Reduced Coefficient of Poisonous Strikes and made it scale with Instant Poison Talents. This is to make it more oriented for poison builds versus other variants that benefited from the passive on-hit damage.
Snake Form: Reduced Energy of Serpent Strikes to 40 from 45.
Snake Form: Change Deadly Poison bonus damage from 1 to 2%. This was much lower in the parses than Instant and was an opportunity to emphasize poison variants more.
Talent: Quick Reflexes now has a threat reduction capstone. This threat reduction capstone does not stack with other threat reduction capstones.
The Improved Felhunter talent capstone now reduces the cooldown of Shadowbite by 4.5 seconds. This allows Shadowbite to line up with the Felhunter's GCD.
Hot Streak increases the damage your next Pyroblast hit deals. In addition, Hot Streak proc now also reduces mana cost of your next Pyroblast by 50%
Pyroblast! Makes your next Pyroblast instant cast. This is only consumed with an instant cast Pyro and will not be consumed by a hardcasted pyro.
Hot Streak is split into 2 buffs now.
Vampire Lord: Beacon of Shadow no longer increases Unholy Light heal (it's now just baked into the base heal since it only hits tanks).
[Improved Stings Mystic Enchant] Reduced the damage increase of Serpent Sting to 8%, down from 10%. This brings the power gain of this Mystic Enchant more in line with other Rare Mystic Enchants.
Unbounded Mind Flay is no longer usable with Curse of Arugal.
Separated the Mind Flay and Mind Sear on Goldrinn's Focus mods, Mind Sear is now 20% per stack.
Upped the Mind Flay mod on Goldrinn's Focus from 25% per stack to 66% per stack. This is to make Mind Flay more competitive in Curse of Arugal type builds.
Guardians of the Grove: Treants won't cast swiftmend anymore (they just used it randomly on targets with nothing to consume). And when you cast swiftmend you reduce the cooldown of Force of Nature by 6 seconds.
Thunder Slam: Veins of Lightning now increases the damage dealt by your Lightning Blade by 10% per stack, stacking up to 5 times and lasting for 6 seconds.
Hellish Pursuit. Added: Each Hellfire pulse that deals damage reduces the active cooldown of Burning Rush by 2.5 seconds.
New Talent: Improved Rampage grants you 1/2% personal critical strike chance and 1/2% melee haste when your Rampage is active.
New Talent: Improved Trueshot Aura grants 1/2% personal attack power and 1/2% Hit Chance when your Trueshot Aura is active.
Molten Earth: Added a new mechanic to Molten Earth called Super Hot. When you deal a critical strike with a Fire spell you gain Super Hot. Super Hot increases the damage dealt by your next Lava Lash by 20%.
Renamed Warrior's Precision to Fervor and gave it a new icon.
Warrior Precision now gives critical strike chance to all spells and abilities while in Berserker Stance, instead of just ranged and melee critical strike chance.
Weapon Expertise now gives 1/2% hit in addition to the melee 1/2% critical strike chance.
Protection Warrior's Vitality is renamed to Resolve to prevent name overlap with other talents.
Protection Warrior's Vitality now increases your chance to hit by 1/2/3%, your stamina by 1/2/3%, and your Strength by 1/2/3%.
Protection Paladin's Combat Expertise now gives 1/2/3% Hit Chance in place of the expertise it had.
Thunder Slam: Lowered the damage reduction of Thunder Clap from the Overloaded Blade (Passive) from 45% to 35%.
Astral Bomber: Increased damage and scaling of Astral Plasma by 15%
Astral Bomber: Increased damage and scaling of Astral Flare by 10%
Astral Bomber: Lunar phase of Astral Bomber has been slightly reworked. Now it reads: During Lunar Eclipse, your Astral Flare and Astral Plasma hits grant you a stack of Solar Bomber. You lose all stacks of Solar Bomber when Eclipse (Solar) ends.
Astral Bomber: Scoring 2 critical hits in a row with Astral Flare resets the cooldown of Astral Plasma.
Astral Bomber Astral Bomber now also transforms Starsurge into Astral Plasma, an ability doing Astral Damage.
Removed Additional Rake scaling from Arugal's Gift.
Legendary Mystic Enchants and talents with a Primary Stat or Swashbuckling Requirement should now follow those requirements properly.
Lifetap can now trigger a stack of Soulbender. Giving more flexibility in its rotation.
Bright Lights now gives 4% spell haste and 4% Holy damage up from 3%.
Hellish Pursuit: Hellfire will now reduce the cooldown of Burning Rush by 1 second.
Lava Sweep: Eruption now increases your chance to critically strike with Pyroblast and Fire Blast by 8% per stack, up from 4%.
Master of Elements talent now gives spell critical strike chance, changed from Fire critical strike chance.
Warden of Demon Reach stack cap changed to 4, down from 5.
Fixed an issue where Intellect and Agility of a pet was not contributing to their critical strike chance.
Increased the coefficient of Fire Watch by 20%, from 15% SP/AP to 18% SP/AP. This should bump the single target slightly higher, and put it in a safe spot due to its high AoE potential.
Fire Watch: Increased Scaling of Fire Watch proc by 10%.
Fire Watch: Exploding Storm now increases the damage dealt with Explosive Trap and Immolation Trap by 25% per stack, up from 20%.
Encantamientos Místicos
The Shadow damage triggered by Master of Shadows can now also trigger from Crimson Tempest.