
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Felsworn] Tyrant’s level 10 passive now allows them to wield a two-handed weapon in each hand
[Felsworn] Tyrant has seen a rotational overhaul, but its dodge-based tank niche gameplay has remained mostly unchanged. Its gameplay is intended to be slower, but it hits significantly harder. The theme is set to make you feel like a hulking pseudo-demon who can take significant punishment while dishing out powerful attacks.
[Felsworn] Unstoppable Fel talent added to the Infernal capstones
[Felsworn] Sargeras Embrace now has a 30 sec cd down from 60 sec
[Felsworn] Engulf now lasts an additional 0.5 sec baseline
[Felsworn] Vile Practices reworked
[Felsworn] Fury of Archimonde reworked
[Felsworn] Chaotic Intuition added to the Infernal tree
[Felsworn] Infernal Wrath now gives you a way to summon Infernals and now has a switch node called Infernal Power
[Felsworn] Ingrained talent added to the Infernal tree
[Felsworn] Infernal level 30/40/50 passives reworked
[Felsworn] Screaming Maw reworked
[Felsworn] Dark Codex added to the Infernal tree
[Felsworn] Felshock reworked, now gives a way to extend Inner Demon
[Felsworn] Illidari Smiter reworked and now has a switch node attached to it called Doomsayer
[Felsworn] Illidari Magi reworked
[Felsworn] Fel Magician has been reworked to Dark Magician and now gives Felfury spenders the ability to refund Energy
[Felsworn] The True Blessing now has Annihilation synergy
[Felsworn] Archimondes Wrath now affects all Felfury spenders instead of just Infernal Doom
[Felsworn] Cursed Flames added to the Infernal tree
[Felsworn] Man’ari Teachings reworked
[Felsworn] Withering now works with Felgorged and Fel Fireball
[Felsworn] Demonic Attunement now works only with Ragefire
[Felsworn] Twisted now also affects Infernal Doom
[Felsworn] Infernal level 10 passive reworked, now has a new version of Felstrikes
[Felsworn] Felfire Scarring now has Ragefire synergy
[Felsworn] Wrath of Sargeras added to the Infernal tree
[Felsworn] Fel Flamecasting reworked
[Felsworn] Infernal Doom now has an Inner Demon effect that applies a DoT, but no longer summons an Infernal baseline (this was added to a new talent)
[Felsworn] Felforged now works with Fel Fireball
[Felsworn] Fel Wrath is now in the Infernal tree
[Felsworn] Chaos Incursion is now a DoT
[Felsworn] Fel Fireball is now cast while moving baseline, but now has a slightly increased cast time and more damage
[Felsworn] Felwrath now only applies a DoT with its Inner Demon effect
[Felsworn] Felgorged now reduces the cost of Manaburn and Cripple
[Felsworn] Fel Rush no longer has charges but now has an increased Energy cost
[Felsworn] Cripple now has no cooldown, an increased energy cost, and no longer deals damage
[Felsworn] Dark Teach ings now allows Cripple to apply Fel Cursed
[Felsworn] Focused Hatred added to the class tree and it now only works with direct magic critical strikes
[Felsworn] Eye of the Legion now works with Felfury spenders
[Felsworn] Pact Hunter talent added to the class tree
[Felsworn] Eliminate Advantage now increases your damage instead of reducing your damage taken
[Felsworn] Felheart now scales with Felfury
[Felsworn] Demon Soul has been reworked to Annihilation
[Felsworn] Hateforged Barrier is now the starter ability for Tyrant
[Felsworn] Voidblaze is now the starter ability for Slayer
[Felsworn] Manaburn is now the starter ability for Infernal
[Felsworn] Doomscar and Chaos Orb removed
[Felsworn] Sargeron Smite is no longer a DoT
[Felsworn] Anti-Magic precapstone added
[Felsworn] Illidari Barrier now triggers from Hateforged Barrier
[Felsworn] Felstrider now has a switch node called Felguard
[Felsworn] Skull of Guldan now has a switch node below it in the class tree with Gul’dan’s Gift and Suffering
[Felsworn] Whispers of the Pit no longer has an Inner Demon effect
[Felsworn] Trickery now called Manaburn and no longer shields
[Felsworn] Infernal Resolve removed, Hateforged Barrier takes its place in the class tree
[Felsworn] Felstrikes as a mechanic have been removed from Felsworn
[Felsworn] Inner Demon now has no cooldown and lasts as long as you can maintain it via Felfury
[Felsworn] The class tree and all spec trees have had their pathing adjusted
[Felsworn] Various spells now generate Felury and others spend it
[Felsworn] The Felsworn class has seen an overhaul. Felfury has been reworked and is now built and spent. Fel Empowerment is now called Inner Demon.
[Bloodmage] Cursed Ground added as a switch node with Bloodwell Eruption
[Bloodmage] Blood Lord added as a switch node with Vampyr Lord
[Bloodmage] Sacrificial Rite now deals damage to your health as part of its traditional resource cost, which will be immediately visible in the tooltip now, rather than Shadow Damage to you that is scaled with spell power and AP. The numbers should be close to the same as before as this is mostly a visual tooltip change.
[Bloodmage] Coagulation no longer says it causes it to remove invulnerabilities (it didn't), and its cooldown increase is reduced to +30s, down from +45s.
[Bloodmage] The Council Assembled has had its effect adjusted with the above changes in mind
[Bloodmage] It’s Raining Blood has been reworked and is now called Blood Rain
[Bloodmage] Blood Princes Command reworked
[Bloodmage] Hematoma talent added to the Sanguine tree
[Bloodmage] Atherann’s Wickedness and Swarm of Flies have been reworked
[Bloodmage] Hemoplague is now called Atherann’s Anguish
[Bloodmage] Valanar's Vengeance and Keleseth’s Calamity no longer share cooldowns and Keleseth's Calamity now has a cast time that is further reduced with Thirst stacks similar to Valanars Vengeance
[Bloodmage] A Pointed Death now has a new effect
[Bloodmage] Blood Banquet now increases the damage of Bloodbolt
[Bloodmage] Hematophage deprecated, associated nodes have been put towards making Taldaram’s Torment stronger
[Bloodmage] Atherann’s Anguish deprecated, the vertical line nodes have been adjusted to make Bloodmoon Blast an equally powerful filler
[Barbarian] Spiked Weapons value reduced by 25%.
[General] Wildwalker and Hellfire pets should have more health now
[General] Healing spells that were in the base 1-9 kits for Hybrid classes have been moved to be learned at level 1 when you first create your character.
[General] All spells that inherit damage, e.g. “deals additional damage equal to 30% of the damage dealt,” will no longer be double dipped on by Resilient Constitution in PVP. This affected >170 spells.
General
[Pending Restart] - Crows Cache now rewards everyone who participates 2,000 Runes of Ascension.
[Requires Launcher Update] Added predicted healing to ascension's raid frames, and all launcher raid frame addons. This new system works similar to existing addons that communicate predicted healing amounts, but is a shared common version across all addons, as well as the base UI meaning everyone will have it and see the same values.
General
Azuregos will now reflect every 60 seconds from every 30 seconds.
Fixed a bug where Azuregos was teleporting people more than 30 yards away and wiping their threat. Azuregos will now only teleport people within 30 yards in.
General
[Pending Restart] - The Heirloom sets for Champion Herod's and Mystical Set of the Elements are now mail gear from level 1 because these sets may not be equippable via classes that had obtained them, you are now granted the respective slot in the Stained Shadowcraft Set or Preened Ironfeather set for each piece you had in your vanity. What this means is: if you had the head piece from Champion set, you now ALSO have the Stained Shadowcraft helmet.
Sap (Rank 4) is now trainable on the trainer at level 60. This change ensures that Sap retains the same strength it was meant to have at endgame without affecting leveling.
Talentos & Habilidades
[Pending Restart] Restorative Totems and Healing Tide now correctly affect Healing Stream Totem.
[Pending Restart] Illumination will now correctly give you back the base mana of the spell and not be reduced if you have any mana cost reductions active (like Divine Illumination).
Mundo
Fixed an issue where creatures in high-level zones had a much lower chance to drop leveling Bloodforged gear in High-Risk than intended. They will now drop at a rate more consistent with previous zones based on the difficulty of the creature killed.
Cambios de Objetos
(Pending Restart) Disenchanting Bloodforged gear now has a chance to drop a new enchanting material. The chance and amounts are higher when disenchanting Heroic Bloodforged and higher tier gear.
Talentos & Habilidades
[Pending Restart] Added over 50 missing items to the Mark of Triumph vendor.
Fixed a bug where the Conviction Paladin talent incorrectly increased spell critical strike chance by 1/2/3%. It now correctly increases by 2/4/6%.
General
If you have a level 60 on Bronzebeard, you can now use Heirlooms on Malfurion as well.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
Titan's Grip was double dipping and reducing your damage twice in PvP on Bronzebeard, this is no longer the case.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.