
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Reduced the damage penalty of Endless Sands
[Chronomancer] Reduced the damage penalty of Endless Sands
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Ranger] Increased AP scaling of Impale
[Ranger] Increased AP scaling of Impale
[Witch Doctor] Reclaim Life no longer costs mana
[Witch Doctor] Reclaim Life no longer costs mana
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
The Marks of Ascension given per Mythic+ Cache when choosing the "Marks, Runes, Orbs" option has been increased by 275 per level compared to its previous values. This means Mythic 1 Caches give 500 Marks of Ascension.
Fixed an issue where the Felheart 8 Set was failing to proc.
Sageblade now has 44 Spell Power up from 30 and can roll Affixes on craft.
Talisman of Ephemeral Power will now have an upgraded on-use on the different raid difficulties.
Updated the Nightslayer, Bloodfang, Deathdealer, Bonescythe and Dreamwalker (Agility) Set Stats.
Flare Strike no longer requires YOUR hunter's mark to deal bonus damage to the target.
Fixed an issue where Rapid Killing was not increasing the damage done of hunter shots on execute target dummies.
General
Majordomo's Cache has additional bonus loot. He can drop any tier 1 token from his cache.
[Witch Doctor] Fixed Bethekk's Fury
[Sun Cleric] Fixed a bug where Purging Flames would not apply outside 30yd range
[Sun Cleric] Shining Ray should now affect all targets struck by Sunflare
[Sun Cleric] Significantly reduced the range of Lightspark procs
[Sun Cleric] Fixed the tooltip of Valkyrie Spear
[KoX] Fixed a bug where Rune of Xoroth would trigger a 2 sec GCD
[Tinker] Fixed an issue where Burst Rifle would trigger its channel during Barrage
[Son of Arugal] Moved bloodstalker to tier 1 in Ferocity
[Son of Arugal] New VFX for Bloodthorns
[Son of Arugal] Fixed a bug where Exsanguination stacks would still reduce the cast time of Atherann's Anguish
[Son of Arugal] Bloodmage should now correctly be hidden from the talent tree
[Guardian] Added a min range to Titanfall and increased its max range
[Guardian] Fixed a bug where Iron Guard's absorb effect could stack
[Guardian] Fixed an issue where Raise Shield would still end Thundering Charge
[Guardian] Fixed Battle Bard
[Barbarian] Fixed Deadly Duo's whirl effect
[Venomancer] Lifeblood now heals 5 allies in a 5yd radius baseline, and 10 allies in a 10yd radius when doubled
[Venomancer] Carapace Regeneration now drains 15 Rage per tick up from 10 Rage
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Updated SFX for Ritual of Awakening
[Cultist] Fixed tooltip of Abyssal Commander
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
[Requires Launcher Update] Removed the requirement of knowing a Worldforged Mystic Enchant in order to see it's description. This means you will always be able to see the full enchant description.
Significantly increased the drop chance of all Worldforged Enchants that come from creatures.
Fixed an issue where Fire Nova would only Draft with Fire Totem Mastery known. It will now properly draft if you know any Fire Totem.
Mazmorras & Bandas
[Pending Restart] [Zul'Aman] [Zul'jin] Corrupted Blood is now casted and owned by Hakkar. Hakkar is now getting healed by Corrupted Blood instead of his Heart.
[Pending Restart] [Zul'Aman] [Zul'jin] The Heart of Hakkar now generates 1% of its total health every 3 seconds at all time. Previously the Heart would generate 1% health every 2 seconds only while being dormant.
[Pending Restart] [Zul'Aman] [Zul'jin] Reduced the damage inflicted to Hakkar by attacking his Heart to 100% of the Hearts damage taken, down from 200%.
[Pending Restart] [Zul'Aman] [Zul'jin] Reduced the % health regenerated by Zul'jins Berserking by 10%, resulting in a maximum % health restoration of 0.9% maximum health per second if Zul'jin is under 1% maximum health.
[Pending Restart] [Zul'Aman] [Zul'jin] Berserking now correctly stops to heal Zul'jin at 10% maximum health instead of 11%.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected Berserkings tooltipp to include its attack speed and damage dealt increasing effects.
[Pending Restart] [Zul'Aman] [Zul'jin] Stampeding Spirit Bears no longer stun player they path through.
[Pending Restart] [Zul'Aman] [Zul'jin] Zul'jin no longer performs a threat reset after finishing his Bladestorm.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected an issue where player experienced client crashes during the encounter.
[Pending Restart] [Zul'Aman] [Halazzi] Corrected an issue where player experienced client crashes during the encounter.
[Pending Restart] [Zul'Aman] [Halazzi] Reduced the number of leaps Halazzi and his Lynx Spirit perform to 6 - 13 down from 10 to 25 depending on player count. This also effects Zul'jin.
[Pending Restart] [Zul'Aman] [Halazzi] Amani Sculptures now become immune to Staring for 6 seconds after loosing eye contact.
[Pending Restart] [Zul'Aman] [Halazzi] Corrected an issue where Amani Sculptures dealt 100 damage with their Shockwave ability instead of 100% Weapon Damage.
[Pending Restart] [Zul'Aman] [Jan'alai] Fire Bombs summoned during Phase One now explode 6 seconds after Jan'alai stopped channelling instead of exploding all at once the moment he ended his channel. This also effects Zul'jins Avatar of Jan'alai.
[Pending Restart] [Zul'Aman] [Jan'alai] Reduced FPS lag generated during the encounter.
[Pending Restart] [Zul'Aman] [Akil'zon] Reduced the health of Giant Amani Eagles by 40%. This also effects Zul'jin.
[Pending Restart] [Zul'Aman] [Akil'zon] Akil'zon and Giant Amani Eagles will no longer select tanks as a last choice for Storm Cloud or Predator's Claws if they can't find another eligible target. This also effects Zul'jin.
[Pending Restart] [Molten Core] [Magmadar] Doubled the CD of Firebomb casted by Magmadar's Heads.
Heroic and Mythics now give 125 Marks of Ascension on LFG dungeon completion if it is a random dungeon finder. This Mark of Ascension reward matches the levelling RDF counterpart.
Fixed a potential issue that could prevent you from gaining LFG dungeon rewards.
Encantamientos Místicos
Fixed an issue where the newly released Lesser REs would lose a significant damage portion after dying.
General
Fixed an issue where Concentrated Flask of Warsong, Butchery, Unrelenting Power, Adept Striking, Shattering Thunder had too little drop chance.
Drastically improved the spawning methods of mobs required for the "Lesser Known Issue" daily. During the day of the daily, mobs whose density is scarce will have increased spawn timer. All mobs pretty much have the same respawn timer. Before this change, because all mobs had a similar spawn timer it basically meant you had to follow in the path of the person who arrived first and that cycle will continue throughout the daily. Now, since scarce mob density area mobs respawn faster this will not only allow for people to cycle in and out faster but will also serve to break up the monotonous path first set by the person who cleared the daily. Additionally, more mobs have been added to a lot of the zones where mob density was lacking superbly.
You can now purchase Mystic Draught with Honor Points!
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Tinker] Replaced some talents with new passives