
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
Talentos & Habilidades
[Thrall] Draconic Slam from Dragon Warrior now deals 35% reduced damage versus players, changed from 30%.
Aimed Shot now deals 20% reduced damage versus players, changed from 25%.
Explosive Shot now deals 45% reduced damage versus players, changed from 50%.
[Thrall] Mongoose Bite now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Counterattack now deals 25% reduced damage versus players, changed from 20%.
Holy Shock now deals 20% reduced damage versus players, changed from 25%.
Seal of Vengeance now deals 15% reduced damage versus players, changed from 20%.
Seal of Command now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Overpower now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Rend now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Shadow Word: Pain now deals 40% reduced damage versus players, changed from 45%.
Sinister Strike no longer deals reduced damage versus players, changed from a 5% reduction.
Searing Pain (Perilous Pain) now deals 5% reduced damage versus players, changed from 10%.
Searing Pain now deals 10% increased damage versus players, changed from 5%.
Scorch (Scorched Earth) now deals 15% reduced damage versus players, changed from 20%.
Scorch now deals 5% increased damage versus players. It previously did not have a modifier.
Windwalk Totem now has a 35 sec cooldown, changed from 40.
Envenom now deals 10% reduced damage versus players, changed from 15%.
Pyroblast now deals 15% reduced damage versus players, changed from 20%.
Shred now deals 30% reduced damage versus players, changed from 35%.
Flame Shock now deals 35% reduced damage versus players, changed from 40%.
Elemental Reach now increases the range of Flame Shock by 2/4/6 yards, changed from 5/10/15. (Flame Shock being changed to 30 yard baseline a while ago, together with this range being buffed cause it to be too much of an outlier.)
Hoplite Shield Strike now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Serpent Venom from Serpent Form now deals 45% reduced damage versus players, changed from 40%.
[Thrall] While Solid Ice from Ice Lash is active, Ice Lance now deals 20% reduced damage versus players, changed from 10%.
[Thrall] Bloodbath now deals 5% reduced damage versus players. It previously did not have a modifier.
[Thrall] Rupture now deals 15% reduced damage versus players, changed from 10%.
[Thrall] Garrote now deals 25% reduced damage versus players, changed from 20%.
[Thrall] Arcane Bullet from Arcane Gunslinger now deals 20% reduced damage versus players, changed from 40%.
[Thrall] Arcane Barrage from Arcane Gunslinger now deals 30% reduced damage versus players, changed from 50%.
[Thrall] Starsurge no longer deals reduced damage versus players, changed from 20%.
[Thrall] Wrath no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starfire no longer deals reduced damage versus players, changed from 20%.
[Thrall] Frostbolt now deals 15% reduced damage versus players, changed from 20%.
Brain Freeze now increases Fireball damage versus players by 25%.
Fixed a bug where equipping Evoker, Total Eclipse and Arcane Gunslinger was increasing overall damage done versus players. (This bug fix will come together with buffs increasing damage for these builds.)
General
[Pending Restart] - Added additional spawns to highly contested daily areas like Pit of Ash, Stegodon! Stegodont!
[Pending Restart] - A Lesser Known Issue: Daily Quests now require 25 of the denizens to be slain decreased from 30. The rewards are the same.
[Pending Restart] - Threat to Azeroth quests now provide 2,500 Marks of Ascension from 1,500 Marks of Ascension.
[Pending Restart] - Since World Bosses now give loot to everyone involved, they will no longer remove PvE mode since this resulted in most cases unintentional friendly fire. High-Risk world bosses will still have PvP enabled (if toggled on) and some will spawn in tier-1 zones allowing for large scale wars if desired!
[Primalist] Fixed a scaling issue with Geode barrage causing geodes to double dip, but increased their SP scaling
[Primalist] Groundshaker now reduces rage cost of Ruptured Earth by 50% down from 100%
[Primalist] Geode Barrage now has a 2 sec cast time up from 1.5 sec
[Primalist] Geomancy Primalists now gain a stack of Earth's Rage from fully empowered Stoneslams
[All] Changing primary spec is now free! But you will still be charged for abilities you spec into in the tree beyond what is given as part of your spec core (but you no longer have to spend scrolls to change your spec/core alone)
[Tinker] Fixed a bug where learning Activate Mechsuit: Shredder would not teach the Shredder: Flame Thrower ability
[Tinker] Dying with Shotgun equipped no longer disables Repair's multi target effect
[Venomancer] Spider Jump now requires Stalker Form specifically (can no longer be used in Scorpid)
[Monk] Force Rush & Double Jump now correctly drop Zephyr stacks
[Reaper] Fixed a bug where casting Deathmyst would ground the caster
[Reaper] Boosted Threat modifiers of Deathmyst
[Demon Hunter] Fixed Agility & AP scaling on Doomglaive
[Demon Hunter] Fixed tooltip of Annihilan Strike
[Demon Hunter] Using Twin Slice after Azzinoth's Assault will now correctly reset Annihilan Strike and remove the Azzinoth's Assault recently used buff
[Necromancer] Limited the range of Skeletal Archers Unholy Command effect (Dark Arrow) to 40yd
[Stormbringer] Lord of Lightning should now get its remaining cd reduced correctly when you deal nature damage
[Stormbringer] Trying a fix for Lightning's spec passive not reducing CD of Call Lightning
[SoA] Updated tooltip of Lesser Worgen to reflect Sanguine Prayer's previous name change to Fleshcraft
[SoA] Taldaram's Torment can now only be stacked by its caster
[SoA] Atherann's Anguish no longer consumes Vampiric Thirst stacks
[Chronomancer] Fixed a bug causing Chronomancer to gain stacks of an effect called Raping Aging which was supposed to have been removed
[Chronomancer] Bronze Protector pet should now correctly have its Chrono Mend and Rumble spells
[Chronomancer] Fixed a bug causing the game to not properly recognise when Order or Chaos are higher, breaking Chronurgy and similar spells / effects
[Chronomancer] The debuff of Fray Magic now correctly applies to the target instead of the caster
[Chronomancer] Remake & Unmake now have 1.5 sec cast times down from 2 sec
[Chronomancer] Remake & Unmake now last 1.5 sec down from 2 sec and have reduced mana costs
[Chronomancer] Timeline Guardian now generates Order stacks, and Timeline Destroyer now generates Chaos stacks
[Chronomancer] Tome of Order now generates Order stacks, and Tome of Chaos now generates Chaos stacks
[Runemaster] Avatar of Elements now correctly buffs the caster, and has its correct requirement
[Runemaster] Mage Knight should now correctly cause Ley Walk to grant a dodge bonus
[Runemaster] Fixed the Warplink -> Ley Walk interaction
[Witch Doctor] Slither no longer forces you into Devotion of Sseratus
[Ranger] Fixed a tooltip issue with Swift Quiver
[Primalist] Volcanic Skin is now considered a Fire spell
[Reaper] Fixed a bug allowing other classes to gain a Reaped Soul when a reaper kills an enemy nearby
[Reaper] Dark Hunger no longer breaks on death
[Witch Doctor] Hex of Shrinking now correctly Invokes Hir'eek
[Witch Doctor] Jinxes no longer persist through death, and can no longer be used while sitting or mounted
[Witch Doctor] Jinxes are now interruptible
[Cultist] Fixed a bug where the secondary effect of Netherstrike (the shield buster) would cause you to channel
[Cultist] Eldritch Smite in C'thun Herald no longer reduces remaining CD of Gaze of C'thun
[Cultist] Wrath of the Black Empire now requires you to face the target to cast
[Cultist] Fixed Cosmic Ooze
[Cultist] Wrath of the Black Empire no longer usable while moving
[Cultist] Glimpse of Madness tooltip updated
[Cultist] Satiate will now show in the combat log
[Pyromancer] Quickburn and Everburn are now exclusive with eachother
[Cultist] Fixed a bug causing Eldritch Smite to eat 2 Void Runes
[Barbarian] Significantly reduced the AP scaling of Barbaric Strike's healing component
[Necromancer] Reduced Intellect scaling of Putrid Claws (proc provided to pets by Tomb King)
[Necromancer] Tomb King now lasts 12 sec down from 18 sec
Cambios de Objetos
Extremely elusive items that are received only from summoned bosses from an extensively long quest chain (Theldren, Jarien, Sothos, Kormok, Mor Greyhoof, Isalien) now are merged into a singular "drop pool". This "drop pool" has a 20% chance of being added onto the last boss of every 50+ dungeon as an additional loot template. The following items are in the drop pool: Ironweave Pants, Ironweave Gloves, Ironweave Belt, Huntsman's Harpoon, Hammer of Revitalization, Tome of Divine Right, The Jaw Breaker, Belt of the Trickster, Amalgam's Band, Band of the Steadfast Hero, Blade of Necromancy, Hammer of Divine Might, Totem of Rebirth, Idol of Rejuvenation, Libram of Hope, Boots of Ferocity.
Encantamientos Místicos
[Pending Restart] - Fixed an issue where Rupture was not triggering the Circle of Healing from Dark Surgeon. All rogue damaging finisher abiltiies should be able to trigger this (as stated in tooltip).
[Requires Launcher Update] Reduced the sound effects of Knifestorm.
[Requires Launcher Update] Fixed an issue where Rampant Tornado from Wind Rager did not have a visual.
[Pending Patch Update] - Updated the tooltip of Fire Walk with Me to state that it does not work with Flameburst.
[Pending Patch Update] - Updated the tooltip of Hot Hands that it lowers the Hot Streak damage bonus against monsters to 30%.
[Pending Patch Update] - Corrected the tooltip of Pyrolate to state that it does not work with Elemental Destruction. This removes a layer of hidden knowledge from the enchantment. (In a previous patch, the damage of Elemental Immolation was increased to make up for this interaction being removed).
Misiones
[Pending Restart] - Halved the respawn timer of all creatures required for Stegodon! Stegodon't! They previously had between 6 and 12 minute respawn timers. They now have between 3 and 6 minute respawn timers (and should still be affected by dynamic respawn timers).