
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Necro] Corpsefury gives 20% melee haste and increased physical damage based on int
[Necro] Corpsefury has a 1 sec Cast Time and a 5 sec CD
[Necro] Corpsefury costs 1 Foul Remnant
[Necro] Foul Consumption is now Corsefury, which Enrages all of your Undead Minions for 15 sec, stacking 3 times
[Necro] Will of the Necropolis now actively avoids applying its buff to minions that already have it, and recasting it on a minion that already has Will of the Necropolis will remove the effect
[Necro] Will of the Necropolis's default targetting now applies to your highest HP minion
[Necro] Will of the Necropolis now starts ticking instantly
[Necro] Will of the Necropolis now costs 1 Foul Remnant every 3 sec instead of 10 RP every sec
[Necro] Blessing of the Crypt is now Will of the Necropolis
[Necro] Massively improved targetting of auto-target minion spells (should now properly handle dead minions)
[Necro] Updated all ranks of Crypt Swarm
[Stormbringer] Pushed updated tooltip of Tempest to patch
[Monk] Twin Weapon Master now generates a Holy Rune instead of Progressing Combo Chain
[Witch Hunter] Slayer's Mark periodic ticks should no longer put you in combat
[Tinker] Fixed tooltip of Quickscope
[Tinker] Mechlord now triggers when the BPS hits rather than when it is cast
[Tinker] Sniper's Aim no longer suffers pushback from damage
[Tinker] Take Aim now works correctly with new Sniper Rifle
[Tinker] Barrage can no longer be used with Sniper Rifle
[Tinker] Tag Team duration reduced to 6 sec for each half (12 sec total)
[Tinker] Tag Team CD increased to 30 sec
[Tinker] Tag Team now has a custom script that causes your pet to Taunt all mobs attacking you for 10 sec, then you taunt the mobs back off of the pet at the end of the duration. The damage taken buffs still exist
NPCs in Southshore vs Tarrenmill should now inherit proper factions and attack the opposing faction.
Added a new aura called Reprieve to Southshore vs Tarrenmill. This aura is applied on resurrection, lasts 15 seconds and increases your damage done and reduces your damage taken by 15%. This is intended to help graveyard camping.
General
Fixed an issue where Fel Comm would not report accurate gold costs.
Fixed an issue that stopped Felcomm from working after recent updates.
Fixed an issue that caused Aura of Reputation to disappear.
[Requires Patch Update] - Fixed an issue in the display of some mounts not properly displaying the correct mount speed.
Re-enabled Blood Bowl after fixing an issue where the loot would sometimes not be sent to the winner.
[Al'ar] - Arena Season 1 has began! You can now climb the ladder, earn rewards and possibly even the end-of-arena-season rewards. The cost of the rare honor gear has been reduced by upwards of 50% with this release compared to pre-season. Epic offpieces are now available for Honor and you may now earn rating towards purchasing Arena Gear!
[Tinker] Sniper Shots now correctly consume ammo
[Ranger] All of the Craft abilities are now disabled in the tree and included in the Hunter's Satchel talent for free
[Necromancer] Fixed a bug where Summoning Mastery wouldnt properly give the summons listed
[Barbarian] Changed the VFX of Full Tankard
[Tinker] Fixed a bug where Quickscope would not actually remove the slow from Snipe
[Tinker] Quickscope now gives 8% crit to Snipe
[Tinker] Quickscope no longer makes Snipe free but still makes it instant. now also resets the Cooldown of Gunsling when it triggers
[Tinker] Dashing stacks from combat dash now grant 5% damage per stack (up to 20) instead of 15%
[Tinker] Combat Dash now lasts 4 sec and ticks every 0.2 sec
[Tinker] Shots fired by Barrage now cleave up to 3 enemies
[Tinker] Increased the proc chance of Quickdraw
[Tinker] Preloaded Magazines now also makes your Gun abilities instant but gives each one a 20 sec CD
[Tinker] Preloaded Magazines now causes Reload to generate an additional 2 ammo and be instant, but gives it an 18 sec CD
[Tinker] Telescopic Focusing Lens now only taunts if Junkyard Bruiser is active
[Tinker] Telescopic Focusing Lens' base effect now forces your turrets to start attacking the target
[Tinker] Fixed tooltip of Headshots buff
[Tinker] Headshot now increases all physical damage taken by 8% intead of 20% but only from caster
[Tinker] Sniper Rifle now gives reload double the cast time
[Tinker] Cannot move while channeling the above effect
[Tinker] Sniper Shot causes 125% weapon damage and increased RAP-scaling physical damage
[Tinker] Sniper Training stacks now accumulate every 2 sec down from 3 sec
[Tinker] With Sniper Rifle active, Blackpowder Shot now starts a 3 sec channel on the target that fires a Sniper Shot at the end, which is a unique BPS akin to Buckshot
[Tinker] Sniper Training now gives +15% damage up from +10%
[Tinker] Sniper Rifle's Sniper Training stacks no longer increase the cast time of Sniper Rifle
[Tinker] Sniper Rifle's Headshot effect no longer deals bonus damage
[Tinker] Sniper Rifle no longer gives the Sniper's Aim buff
[Tinker] Sniper Rifle no longer provides armor pen
[Cultist] Eldritch Smite of N'zoth now gives BotE 150% damage up from 100%
[Cultist] Reduced Intellect scaling of Tentacle of C'thun's Mental Assault
[Cultist] Reduced the Mana Cost of Blade of the Empire
[Primalist] Rylak's Bite now hits with both weapons
[Witch Hunter] Reduced rage-> wep dmg scaling of Vanquishing Shot
[Witch Hunter] Slayer's Mark stacks now give 2% crit down from 5% but stack 10 times
[Witch Hunter] Slayer's Mark should now correctly fall off when near an ally
[ALL] Broken Storm Swarm spells no longer castable
[SoA] Nightbane Shred now regenerates 8% rage for each of its conditions that are met
[SoA] Sanguine Prayer -> Fleshcraft, new name and visual
[SoA] Dark Liturgy's bonus scaling should now apply to all ranks
[SoA] Blood Pool will now correctly cause BG flag to drop
[SoA] Vestigial Muck is now correctly interruptable
[SoA] Vestigial Muck is no longer usable while moving
[Witch Doctor] Voodoo Bolt now causes any active dinos or Serpent Wards to swap to the target of the attack
[Witch Doctor] Shadowhunter Strike now causes any active dinos or Serpent Wards to swap to the target of the attack
[Witch Doctor] Fixed a bug where Mark of Night (from staff of the bat) would show a Silence losecontrol popup
[Witch Doctor] Fixed a bug where Mark of Shrinking (from staff of the bat) wouldnt stun
[Chrono] Added unique visuals for Timeline Guardian and Timeline Destroyer
[Chrono] Added unique visuals for Tome of Order and Tome of Chaos
[Chrono] Added a unique visual for Temporal Focus
[Stormbringer] Fixed a bug where Wind's Grace would force a 3s shared CD on both stances
[Stormbringer] Updated tooltips of KotC and Invig Surge to reflect changes to their mana cost
[Stormbringer] Born From Thunder now gives 10% CDR to Supercharge
[Necro] Awaken the Dead now lasts 10 sec down from 20 sec
[Necro] Awaken the Dead now costs 1 Foul Remnant in addition to its Life Force cost
[Necro] Awaken the Dead is now a 45sec CD, gives 3 additional Life Force and costs 30 RP up from 25
[Necro] Fixed a bug where Flesh Golems would have the Gluttony effect
[Necro] Zombimancy now correctly gives +2 max stacks to Foul Remnant
[Necro] You now get 1 Foul Remnant every 10 sec passively instead of every 8 sec
[Necro] Reduced the base chance minions can give you a Foul Remnant on hit
[Necro] Crypt Swarm is now a 2 sec channel and ticks every 0.5 sec. It no longer generates RP, and costs 20 RP down from 25
[Necro] Fixed tooltip of Blessing of the Crypt
[Necro] Blesssing of the Crypt should now apply the correct buffs
[Necro] Call of the Scourge can now be used in combat
Sitio Web
Tooth and Nail now increases the damage of Shockwave versus players by 15%, changed from 20%.
Cambios de Sistema
(These changes are made primarily to target melee and healer setups which have been very strong in 2v2 leading to few viable-feeling setups. Arms builds in general have had a bit too powerful healing reduction while still dishing out great damage.)
Mortal Strike, Demolishing Strike, Rend, Overpower, Bloodthirst, Whirlwind, Mutilate (Titan), Counterattack, Mongoose Bite and Deep Wounds now deals 5% reduced damage in 2v2 and 3v3 arena.
Unrelenting Assault now lasts for 3 sec, changed from 4 sec.
Mortal Strike now reduces the healing received by 35%, changed from 40%.
Cleanse and Dispel Magic can now only be used on other friendly targets in 2v2 and 3v3 arena while you have Spirit Primary Stat. (This is an experimental change being tested. It can be difficult to get crowd control to stick to a healer if his partner runs a dispel, leading to too few windows of opportunity.)
[Pending Restart] Fixed an issue where the Touched by the Light heal did not work.
Mazmorras & Bandas
The chance to obtain Nether Leather while skinning beasts in HR T1,2 and 3 zones has been adjusted on a per mob and density basis. This change is necessary due to beasts also dropping Nether Meat. This change will keep skinning a highly valuable profession in HR farming Materails and Marks while ensuring it does feel mandatory or significantly outpace other ways of farming Marks.