
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Cultist] Issue where Abyssal Covenant and Tales of Woe could go recursive with each other and lag the server fixed.
[Cultist] Horrorbolt Volley will now only shoot projectiles at targets that you are already in combat with.
[Cultist] Bulwark of Horror and Twilight Incarnate no longer restore mana.
[Cultist] New node In And Out of Insanity added, reducing costs of instant spells based on insanity.
[Cultist] Dreadnought is now an active ability usable at 80 insanity, depleting all insanity after it fades. Spec Passive adjusted.
[Cultist] Presence of C’thun now properly persists through logout.
[Cultist] Presence of N’zoth can now properly trigger from any melee damage done.
[Cultist] Vision of Doom no longer references Armageddon if you are in Dreadnought spec.
[Cultist] Summoning a Tentacle of Yogg-saron can now properly trigger Fallen Templar.
[Cultist] Netherborne can now properly trigger from Abyssal Strike.
[Cultist] Wavering Pride can now properly still trigger its AP reduction on enemies immune to the slow.
[Cultist] While you have the instant cast of Malevolence ready through Heretic’s Pennant, you cannot build further stacks until you spend it.
[Cultist] Nightmares can now properly trigger Abyssal Destruction.
[Cultist] Presence of C’thun no longer scales the range increase by your AP, allowing Godblade to have a nearly 500 yd Blade of the Empire xd.
[Cultist] Malevolence’s heal now only has a 20 yd radius down from 40 yds
[Chronomancer] The Time tree capstones have been repathed slightly
[Chronomancer] The Infinite tree has been repathed entirely
[Chronomancer] Chrono Sorcery now works with Spirit instead of Intellect.
[Chronomancer] Unearthed Passage now works with Waves of Time, Reflection, and Backtrack instead of Clasp of Infinity
[Chronomancer] Incarnation of Duality is now called Incarnation of Chaos and has a reworked effect
[Chronomancer] Chronological has been reworked
[Chronomancer] Hourglass of Eternity now triggers increased haste on periodic damage dealt
[Chronomancer] All Chronobeam talents have been repurposed to work with Chaos Shard
[Chronomancer] All order oriented talents have been repurposed to only work with the previous Chaos spells
[Chronomancer] Null Orbs is now a capstone and has a reworked effect focusing on Chaos Shard
[Chronomancer] Warped Reality has been swapped with Erasion and it now also works with Waves of Time
[Chronomancer] Chaos Shard is no longer a capstone and has been moved into Tier 1
[Chronomancer] Duality is now called Infinite and focuses on the previous Chaos Empowerment gameplay. The nodes have all been overhauled or changed with this gameplay loop in mind.
[Chronomancer] Chronobeam, Tome of Time, and all Order spell transforms deprecated
[Chronomancer] Added Unmade node to the Infinite tree
[Chronomancer] Temporal Anomaly now reduces damage taken by 40% up from 30%
[Chronomancer] Stillness of Time is now called Expediting Time and has a reworked effect for Time Out!
[Chronomancer] Truly Infinite deprecated and its effect for Ripple has been baked in baseline
[Chronomancer] Waves of Time no longer deals damage and now also triggers the knockback an additional time after 2 sec
[Chronomancer] Time Guard now reduces damage dealt by 25% for 5 sec when it procs
[Bloodmage] Hemoglobe now has a 1 min cd down from 2 min
[Bloodmage] Dissipate now only requires Blood Rituals on the target to grant them additional movement speed and is otherwise usable all the time
[Bloodmage] Animated Blood no longer requires Mortal Form
[Bloodmage] Shadow Bond is now a switch node with Dark Mending
[Bloodmage] Endure the Curse and One Man’s Curse… are no longer capstones. The Accursed tree capstone row pathing has been adjusted.
[Bloodmage] Veinburst now has a 1.5 sec cast time when used in Mortal Form
[Bloodmage] Rending Slash and Bloodstalker deprecated
[Bloodmage] Gory Fangs added as a switch node with Puncturing Fangs
[Bloodmage] Barely Human reworked and now has Marrowbite synergy
[Bloodmage] Blood Loss is now called Bloodlord’s Curse and has a new effect, Puncturing Fangs has been adjusted with this effect in mind
[Bloodmage] Sanguine Scripture now also gives spell haste alongside movement speed
[Bloodmage] Fang Over Fang, Veinburst and its associated talents, and Killer Instinct reworked
[Bloodmage] Cooldown of Veinburst reduced to 15 sec from 20 sec
[Bloodmage] Each spec will now transform Blood Curse into their respective Curse, except for Eternal which will have 2 Cursed Forms
[Bloodmage] Dark Blood talent adjusted to now turn Sanguine Essence into a Cursed Form, which transforms the associated abilities. This means with Dark Blood active you will transform your Cursed abilities into melee variants, but you will still be able to use your Mortal Form abilities
[Bloodmage] Hunt has been reworked into Accursed Summoner
[Bloodmage] Dark Embrace has been reworked into Final Embrace, it is essentially the same ability but with a unique twist
[Bloodmage] Savagery no longer works with Dark Embrace
[Bloodmage] Blood Pact can now also proc off of Bloodmoon Blast and now stacks 4 times up from 3
[Bloodmage] Vital Shred now deals 150% of the damage dealt as Shadow Damage for each condition met up from 100%
[Bloodmage] Added an additional effect to Blood Scent
[Bloodmage] Everhungry now works with any direct critical strike, but now only lasts 5 sec down from 8 sec
[Barbarian] Reduced the attack power scaling of Blood Hunt by 10%
[Barbarian] Berserker Rush now roots instead of stuns
[Barbarian] Berserker Rush is now a switch node with Impaling Leap
[Barbarian] Added a new node called Rage Tosser to Headhunting
[Barbarian] Issue where Berserker Axe and Javelin Toss were not receiving their full AP scaling value fixed.
[Barbarian] Disembowel duration increased by 3 sec.
[General] Added a vertical line of free passives for each Specialization that are learned at specific benchmark levels (10/15/20/30/40/50). Each specialization receives their own count of these passives, some having more than others. These were added to smooth out pacing while you level and attempt to remove some non-choice nodes from the tree, while also providing clarity on the acquisition of Conversion passives (ex: X% of Strength becomes Hit Rating).
[General] Issue fixed where you could downrank persistent ground AoEs and stack their damage. (This applies to things like Primalists Earthquake, Runemasters Earthen Winds, Venomancers Miasma, etc).
General
Expunge now also makes the periodic damage of Serpent Sting able to critically hit.
Efflorescence now also applies Rejuvenation to up to 5 targets.
Heavyweight changes: Execute now grants 2 stacks, changed from 1. Aftershock now deals 150% weapon damage, changed from 120%.
Fixed a bug where Frostbrand had an incorrect spell power scaling.
Overflow has been reworked and now reads: Casting Nourish or Regrowth reduces the cast time and mana cost of your next Healing Touch by 10/20/30%. When fully stacked, your next Healing Touch overflows, healing 3 allies within 8 yards of the target for 30% of the amount. Overflowing Healing Touches are also guaranteed to trigger a Seed of Life (if known) on the target.
Mending Tide healing has been reduced by 15%
Ironfur no longer costs rage, changed from costing 40.
Elemental Mastery (Mystic Enchant) has been changed and now increases the damage of your Lightning Bolt, Chain Lightning and Lava Burst by 5%.
Booming Thunder now also increases your chance to trigger Lightning Overload by 10%.
Bash and Thrash now also makes your Bash deal 50% of your attack power as extra threat.
Divine Storm and Hammer of the Righteous proc behaviour for Seal of Command now functions as it did Blizzlike: The first target hit will trigger a Seal of Command that can hit up to 3 targets as usual. Any further targets hit will trigger Seal of Command only on the target and not cleaving to other targets. (For example Divine Storm hitting 3 targets will now trigger 5 hits of Seal of Command instead of 9).
Ungrounded now grants 7% crit chance, changed from 10% damage. It now grants 7% mana, changed from 5%. It also increases your Lightning Shield charges by 2.
Marked Detonation now work with all hunter shots.
Elune's Fury now triggers when you only hit one target but stacks to 2.
Shield of Righteousness scaling has been adjusted to match the increased block value that we have at level 60 on Bronzebeard. The Block Value had asymmetrically buffed this ability much more than other abilities. If you were fully stacking Block Value the damage is expected to be reduced up to 20%.
Fixed a bug where the Shield Block trigger of Shield Master's Resolve would cause your normal Shield Block to go on cooldown.
Fixed a bug causing Shadow Mark to apply incorrectly on players.
Shield of Wrath now grants 20% cooldown reduction to Avenger's Shield, changed from 40%. It no longer reduces the amount of bounces it can make. This was copied from the classless version but the drawback already existed in a blizzlike glyph so instead of making it so you couldn't wear both, we tuned them around being able to wear both and removed the double drawback.
Glyph of Avenger's Shield now makes it so Avenger's Shield cant bounce to any extra targets, changed from reducing it by 2.
Removed Mystic Orbs and Mystic Runes from Path to Ascension UI and increased Mark of Ascension baseline to 250 from all tutorials.
Increased Rune of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Added Load distribution to Silverpine Forest and Fixed an issue where NPCs were missing from The Sepulcher
Removed Mystic Orbs and Mystic Runes from Path to Ascension UI and increased Mark of Ascension baseline to 250 from all tutorials.
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Earthen Guardian now decreases damage and healing done by 25%. Decreases damage taken by 5% from 10%. Similar to other Tank Stance changes with the dungeon sets, Shaman Tank threat wasn't increased proportionaly (bug). Additionally, with the damage being reduced further the threat has been buffed from 80% to 140%.
New Level 45 Enhancement Shaman Talent: Spirit Guard - The three point talent at max rank reads: You gain Block Rating equal to your Agility and Ancestral Spirits strengthen your shield further reducing damage taken by blocked attacks by 15%.
Shield Specialization no longer increases your chance to Block attacks by 3/6/9% but now improves the armor of your shield by 10/20/30%. (A new talent will be added that will replace the defensive capability that was provided via shield specialization).
Earthen Spike now reduces the cost of Primal Strike by 100% (turning Primal Strike into a pure generator, lowering the reliability on water shield especially when you go fully oom) as a shaman tank. Additionally, the mana return has been buffed from 20% to 30%.
General
Vampiric Embrace now heals for 8% of single-target damage to the priest from 10%.
Aspect of the Turtle is now called Defense of the Turtle to not break the rules of only being able to have a singular aspect active at anytime.
The base DoT damage of Holy Fire on level 60 has been increased from 17 to 24 per tick. The base direct damage has been increased by 10%.
Glyph of Surge of Light has been increased to 15% from 10%.
Aspect of the Fox now behaves like other aspects and is permanent and no longer has a cooldown but replaces your other aspects.
General
There is a picture with how many raiders commendation each boss is supposed to drop in the discord changelog channels