
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Darkmoon - Base movement speed increased to 115%.
Talentos & Habilidades
Darkmoon - Quick Recovery now increases your energy regeneration by 10/20% while Recuperate is active.
Darkmoon - Careful Aim now additionally increases the duration of Aimed Shot by 2/4/6s.
Darkmoon - Aimed Shot now lasts 6 seconds.
Darkmoon - Flametongue now grants 20% less passive bonus spell damage.
Darkmoon - Dark Pact cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Life Tap cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
Darkmoon - Lay on Hands now heals for 50% of your max health, down from 100%. Cooldown changed to 15 min, down from 20.
Darkmoon - Holy Shock, Renew, Rejuvenation and Penance have had their spell power scaling reduced by an additional 15%.
Darkmoon - All healing spells and effects including absorbs have had their spell power scaling reduced by 25%.
Darkmoon - Blood Fury (Orc racial) now lasts 10 seconds, down from 15.
Darkmoon - Kindred Spirits no longer grants movement speed to you. (Still grants it to your pet).
Darkmoon - Fleet Footed no longer grants movement speed. (Still grants mounted movement speed).
Darkmoon - Pursuit of Justice no longer grants movement speed. (Still grants mounted movement speed).
Misiones
The Alliance Quest 'General Drakkisath's Demise' now casts 'Strength of the Alliance' on nearby Alliance players. This spell is an exact copy of the spell 'Warchief's Blessing.'
Talentos & Habilidades
Wind Serpent Lightning Breath - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Turtle Shell Shield - Cooldown reduced to 40 sec, from 60 sec (This change was already on Seasonal servers).
Tallstrider Dust Cloud - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Carrion Bird Demoralizing Screech - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
Boar Gore - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Crocolisk Bad Attitude - Cooldown reduced to 90 sec, from 120 sec. (This change was already on Seasonal servers).
Bear Swipe - Cooldown reduced to 4 sec, from 5 sec. (This change was already on Seasonal servers).
Scorpid Poison - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
Hyena Tendon Rip - Cooldown reduced to 15 sec, from 20 sec. (This change was already on Seasonal servers).
Gorilla Pummel - Cooldown reduced to 20 sec, from 30 sec. (This change was already on Seasonal servers).
Crab Pin - Cooldown changed to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Owl Snatch - Cooldown reduced to 40 sec, from 60 sec. (This change was already on Seasonal servers).
Bat Sonic Blast - Cost lowered to 60 focus, from 80 and cooldown lowered to 50 sec, from 60 sec. (This change was already on Seasonal servers).
Desperate Prayer - Now has a 90 sec cooldown, from 2 min. (This change was already on Seasonal servers).
Arcane Shielding - Now grants 1/2% reduced spell damage taken, from 25/50% increased resistances from Mage Armor.
Recuperate - Now heals for 2% maximum health per tick, from 3%.
Frostbite - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Winterââs Chill - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
Remove Curse (Mage) - Name changed to Dispel Curse.
Legacy - Inner Focus - Now has a 60 sec cooldown, from 90 sec. (This change was already on Seasonal servers).
Polymorph - Now has a 1.5 sec base cast time, from 2 sec. (This change was already on Seasonal servers).
Aimed Shot and Multi-Shot no longer share a cooldown.
Lock and Load - Now has a 5/10/15% chance to trigger its effect, from 2/4/6%. The cooldown of this effect has been lowered to 15 sec, from 22 sec.
Thrill of the Hunt - In addition to its current effect, now also grants a 33/66/100% chance for your Explosive Shot and Arcane Shot criticals to refund 1 sec of their cooldown, and for your Chimaera Shot, Multi -Shot and Aimed Shot criticals to refund 2 sec of their cooldown. This effect can only occur once per use of each shot.
Master Tactician - Reduced to 3 points. Now gives your ranged attacks a 20% chance to grant 3/6/9% critical strike chance with all ranged and melee attacks, from a 15% chance to grant 2/4/6/8/10% critical strike chance with all ranged and melee attacks.
Soothe Animal - Now lasts 30 sec and applies a 20% attack speed reduction effect. Does not stack with similar effects.
Legacy - Track Undead - Now costs 1 Ability Essence, from 2.
Legacy - Track Beasts - Now costs 1 Ability Essence, from 2.
Legacy - Track Dragonkin - Now costs 1 Ability Essence, from 2.
Improved Sprint - Fixed an issue wherein the players target would receive the slow immunity effect, rather than the player.
Earth Shock - Now deals 30% reduced damage to players, from 35%.
Arcane Concentration - No longer triggers from non -damaging spell effects.
Survival of the Fittest - Now increases the armor contribution from cloth and leather while in Bear Form and Dire Bear Form by 5/10/15%, from 10/20/30%.
Master of Subtlety - Now lasts 10 sec, from 6 sec.
Mage Armor - Now reduces the damage taken from spells by 4% instead of granting 15 to all resistances.
Magic Absorption - Now reduces the damage taken from spells by 3/6% instead of granting 0.25/0.5 resistances per level.
Curse of Elements - Now lasts for 30 seconds on players, from 2 min.
Fixed an issue with Beacon of Light keeping players in combat.
Beacon of Light - Now has a very short internal cooldown, preventing multiple procs on area of effect heals. Now heals for 40% of healing done, from 25%.
Sheath of Light - Reduced to 3 points. Now grants 4/7/10% of melee attack power and 5/10/15% of your direct critical healing as a heal over time, from 2/4/6/8/10% and 5/10/15/20/25%.
Slow - Now reduces movement speed by 40%, from 60%.
Power Word: Shield - Now lasts 15 sec, from 30.
Ice Barrier - Now lasts 15 sec, from 60.
Thunderstorm - Cooldown lowered to 40 sec, from 45.
Searing Light - No longer affects Holy Nova.
Devouring Plague - Now deals 15% reduced damage to players.
Rain of Fire - Now ticks every 1 sec, from every 2 sec and changed the base damage and scaling to compensate. New values should result in a net gain of 15% more damage per-cast than before.
Fingers of Frost - No longer triggered by the damage dealt by Blizzard.
Blizzard - Lowered base damage and scaling by 5%.
Fireball - Now deals 5% reduced damage to players.
Maelstrom Weapon - Now grants 3% bonus damage per stack to Lightning Bolt and Chain Lightning, from 4%. Now also reduces the damage dealt by Fireball by 2% per stack.
Empowered Stormstrike - Now deals 15% weapon damage as Fire or Frost depending on the applied Shaman imbue, from 10%.
Stormstrike - Now deals 110% weapon damage, from 100%.
Pummel - Now usable while shapeshifted.
Instant Poison - Now benefits from 7% of your melee attack power, from 6%.
Mutilate - Now deals 45% increased damage while a Rogue poison is applied to the target, from 40%. Tooltip has been corrected to display the accurate value.
Relentless Strikes - May now trigger from Druid finishers.
Vitality - Now grants 13/26/40% energy regeneration, from 8/16/25%.
Gag Order - Shattering Throw now triggers the silence instead of Shield Bash.
Toughness (Protection Warrior) - Reduced to 3 ranks. Now increases stamina by 1/2/3%, armor by 2/4/6% and block value by 2/4/6%.
Shield Specialization - Reduced to 3 points. Now grants 4/7/10% block chance, from 1/2/3/4/5% and 33/67/100% chance to trigger the rage generation, from 20/40/60/80/100%
Shield Slam - Now does 15% higher threat.
Shield Slam - Now does 20% reduced damage to players, from 15%.
Critical Block - Now grants a 24/47/70% chance to critically block, from 20/40/60%. Reduced critical strike chance of Shield Slam to 4/7/10%, from 5/10/15%.
Shield Block - Now increases block chance by 25%, from 100% and increases block value by 50%, from 100%.
Fixed an issue where Tactical Mastery was not being cancelled while Titans Grip is learned.
Tactical Mastery - Now grants 2/4/6% damage reduction, from 1/2/3%.
Improved Berserker Stance - Strength bonus no longer has a stance requirement.
Strength of Arms - Now grants 2/4% bonus strength, from 1/2%.
Titans Grip - Now reduces damage dealt by 13%, from 15%.
Bladestorm - Now does 120% weapon damage, from 100% and now deals 5% reduced damage while Titans Grip is learned.
Mace Specialization (Rogue) - Now grants 2/4/6/8/10% melee attack speed in addition to its current effect.
Sword Specialization - Now grants 1/2/3/4/5% melee hit chance, increased the proc chance of the extra attacks effect to 3/6/9/12/15% from 2/4/6/8/10% and lowered the cooldown to 1 sec from 2 sec.
Encantamientos Místicos
Sword Specialization - Lowered the cooldown by 1 sec, from 2 sec, and now also grants 1% melee hit chance.
Arcane Shielding - Both ranks now grant 1% reduced spell damage taken, from 16/20% increased resistances from Mage Armor.
Blooming Growth - is now capped at 5 targets per trigger.
Body and Soul - Now increases the duration of your Body and Soul by 0.5/0.75/1 sec, replacing its previous effect.
Legacy - Spirit Dash - Now remove roots when used but no longer removes and grants immunity to slowing effects.
Legacy - Divine Purpose now increases the damage and healing of your Penance by 75%, from 100%.
Improved Mangle - Now reduces the cooldown of your Mangle (Bear) by 0.4/0.5 sec, from 0.3/0.4 sec.
Time Warp - Now reduces the cooldown of your Blink by 0.33/0.4/0.5/0.6/0.67 sec, from 0.2/0.25/0.3/0.35/0.4 sec.
Improved Fire Nova - Now reduces the cooldown of your Fire Nova by 0.33 sec, from 0.2 sec.
Improved Fire Nova - Now reduces the cooldown of your Fire Nova by 0.33 sec, from 0.2 sec.
Storm, Earth and Fire - Now reduces the cooldown of your Chain Lightning by 0.5 sec, from 0.25 sec.
Improved Tracking now properly indicates that the Random Enchant does not stack.