
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Cleaned up Creature_Group logs to speedup server start times
Reverted Charging in Water logic while we address some performance issues it caused.
Cambios de Sistema
Implemented Spelldatabase loading, this will enable up to reload spell effect/damage values without realm restarts
Cambios de Objetos
Applied a fix for Arcane Missiles Rank 8 not being learnable despite having Arcane Missiles Rank 7. (To be implemented on the next server restart)
Mazmorras & Bandas
The Laid Eggs debuff in the Buru encounter will no longer persist through death.
Buru can now be taunted while in his vulnerability phase.
Ayamiss will no longer consider the main threat a viable candidate for Paralysis.
Ayamiss will now reset her threat when transitioning from her flying phase to her ground phase.
Tweaked Buru so he spawns 33% less broodguards to defend his hatchlings in 10 man.
Mazmorras & Bandas
Gehennas: Power Overwhelming debuff duration increased from 30 seconds to 40.
Gehennas: Empowered Fire Nova damage reduced from 40% of max health to 35% and it can no longer crit.
Corrected an issue with Buru the Gorger where his vulnerability phase would have smaller damage thresholds the lower his health was.
Buru will now reduce his damage taken during his Hardened Carapace phase by 75%. This change was made with the fix to his vulnerability phase.
General Rajaxx and his subordinates should now more reliably summon their beetles.
Stinger Charges can no longer critically strike.
Mazmorras & Bandas
Lucifron: The [Method in the Madness] achievement can now be completed on 25 player difficulty but requires a bigger Ritual of Shadows.
Shazzrah: The [Little Alchemy] achievement can now be completed on 25 player difficulty but requires 9 Arcane-Infused Lava Spawns to be created.
Garr: Firesworn Eruptions should no longer miss and players now have a significantly reduced chance to resist them whilst still in the air from a previous Eruption.
Razorgore: Destroy Egg cooldown reduced from 7 seconds to 5.
Moam will now have different chances to spawn explosions in 10 and 25 man. Slightly increased the chance for 10 man to spawn explosions, and decreased the chance in 25 man to spawn explosions.
General
Chromie should now spawn the first of each month again.
Laughing Skull - Nefarian loot now has a chance to drop from Crows Cache and mobs in the world.
All fear effects now share diminishing returns with disorient effects.
Hunter pet hit inheritance should now be working again.
Talentos & Habilidades
Tactical Mastery once again requires you to be in Defensive Stance and have a Two-Handed Weapon Equipped.
Penance, Holy Fire, and Exorcism now properly deal less damage to players.
Vengeance now also affects Crusader Strike and Divine Storm.
Crusader Strike now deals 100% weapon damage, up from 85%.
Rank 1 and rank 2 of Fear now lasts 8 seconds in PvP.
Curse of Exhaustion now has a 10 sec PvP duration.
Slow now has a 10 sec max PvP duration.
Vigilance now also resets the cooldown of Growl.
Combat Potency now gives 5 energy, down from 15 and can no longer trigger from special attacks.
Encantamientos Místicos
Holy Ascension no longer affects Penance and now only grants 20% bonus damage to Smite when used against players.
Healing Way now also increases the initial healing of Riptide.
Blessing of the Divines proc chance has been reduced and the duration of the health bonus, healing bonus, and damage reduction have been reduced.
Whispers of the Old Gods now scales with your spell power.
Mending Tide has had its healing increased by 20% and now benefits from Riptide modifiers.
Molten Earth now deals 25% additional critical damage.
Booming Thunder now grants 15% additional damage per stack (11% to players).
Sinister Flurry now benefits from Sinister Strike modifiers.
Regenerative Shadows has been reworked to: Dealing damage with Mind Flay grants you a Soul Fragment. Soul Fragments grant you 1% increased casting speed for 12 seconds, stacking up to 9 times. Upon reaching 9 stacks you gain Shadow Visions for the next 12 seconds. Shadow Visions empowers your next ability: Shadow Word: Pain- Afflicts up to 3 additional nearby enemies. Mind Blast- causes the target to take 5% more Shadow damage from the caster for 5 seconds. Devouring Plague- Increases its duration by 50%.
Consecrated Strikes has had its proc chance greatly increased and it now provides 8% bonus to Strength for 8 seconds.
Deadly Aim has been reworked to: Your auto shots have a 12% chance to reset the cooldown of your Aimed Shot and increase the damage it deals by 50% (20% to players).
Total Eclipse has been reworked to: dealing damage with Wrath while Solar Eclipse is active reduces the cooldown of your Treants by 2 seconds and dealing damage with Starfire with Lunar Eclipse is active reduces the cooldown of your Starfall by 2 seconds.
Mazmorras & Bandas
Implemented missing yells for Rajaxx.
Implemented Encounter frame for Rajaxx.
Implemented Encounter frame for Kurinnaxx.
Released Moam, Buru the Gorger, and Ayamiss the Hunter.
Slightly increased Kurinaxxs aggro range.
Fixed an issue where Rajaxx would melee random players when he knocked them up.
Mazmorras & Bandas
Reduced the effective Radius of Kurinaxx's Brood's Drenched in Poison debuff by 37.5% so that it better matches its visual radius.
Roughly doubled the visual radius of Kurinaxx's Sand Traps to better show its effective range.
Mazmorras & Bandas
Ragnaros: Tier 1 & 2 Sons of Flame will now wait 10/5 seconds before applying their mana burn aura.
Talentos & Habilidades
Fixed a case where Surge of Light was not always increasing the damage of Smite.
Mazmorras & Bandas
Majordomo: Fixed the achievement criteria for [Crowd Control to Major-domo]
Cambios de Objetos
AQ20 blue gear should no longer disenchant into Prismatic shards
Mazmorras & Bandas
Garr: Fixed the achievement criteria for [Between a Rock and a Hard Place]
Talentos & Habilidades
Life Tap and Dark Pact should no longer have a cooldown triggered when using certain interrupt spells like Counterspell and Kick.
Mazmorras & Bandas
Corrected an issue where Baristolth despawned after the 24 hour gate opening event.
Majordomo: Removed resistances from Flamewaker Healers to make interrupts more reliable.
Shazzrah: Removed resistances from Arcane-Infused Lava Spawns to make interrupts more reliable.
Shazzrah: [Little Alchemy] achievement now only requires 3 Arcane-Infused Lava Spawns, down from 4. Description will be updated in the next patch.
Sulfuron: Removed resistances from Flamewaker Priests to make interrupts more reliable.
Sulfuron: Flamewaker Priests have remembered how to heal Sulfuron on hardmode.
Ragnaros: Fixed a bug that would sometimes cause Ragnaros to be summoned multiple times.
Ragnaros: Removed resistances from Sol to make interrupts more reliable.
Ragnaros: Sons of Flame no longer cast Incite Flames to reduce fire resistance of players.
Corrected an issue where Rajaxx and his allies were unable to summon their beetles.
Talentos & Habilidades
Surge of Light should now properly always increase the damage of your next Smite.
Fixed an issue with Scatter Shot range. It no longer has a minimum range and its max range is 15 yard as intended.
Mazmorras & Bandas
Rajaxx no longer respawns his Captains, Generals, and Colonel on a wipe.
Applied a crash fix for Rajaxx.
Kurinnaxx no longer summons 2x too many adds in 25 man.
Corrected an issue where Rajaxx, Pakkon, and Zerran were knocking players up too far.
Talentos & Habilidades
Malice rank 3 now provides the proper amount of energy regeneration.
Vigilance can now be used while shapeshifted.
Exorcism now deals 16% less damage to players.
Penance damage has been increased by 20% at all ranks, but now deals 16% less damage to players.
Holy Fire damage has been increased by 20% at all ranks, but now deals 16% less damage to players.
Smite damage has been increased by 20% at all ranks.
Surge of Light now also increases the damage of your next Smite by 60% (20% against players).
Improved Revenge now also causes your next Devastate following Revenge to hit an additional 1/2 targets.
Thunder Clap now deals double damage when a Two-Handed weapon is equipped.
Searing Light now properly increases the damage of Holy Nova by 4% per rank and now also increases the damage of Exorcism by 4% per rank.
Execute attack power scaling increased to 25%, from 20%.
Mocking Blow now has a 2 min cooldown, but can no longer be blocked, dodged, parried, or miss and now deals damage to taunt immune targets.
Deflection (Combat) now also increases the threat of your Ghostly Strike and Riposte by 20/40/60% and gives you a 33/66/100% chance to reduce the cooldown of your Ghostly Strike by 3 seconds after using Riposte.
Ghostly Strike now lasts 8 seconds, up from 7.
Elemental Clearcasting can now be triggered from additional spells such as Hurricane.
Intimidation no longer requires your pets attack to critically strike to trigger.
Devastate no longer requires a Shield to be equipped and deals 100% damage when a Two-Handed Weapon is equipped.
Iron Will has been reworked and now provides an additional 8/16/25% of your Strength as parry rating and gives you a 33/66/100% chance to gain 50% damage reduction for 10 seconds after dealing damage with Mocking Blow. Also, parrying an attack causes you to generate 10 rage.
Feral Spirits have had their damage reduced by 15%.
Moonglow now also causes your Moonfire direct damage, Starfire, and Healing Touch spells to increase your Spirit by 4/7/10% for 8 seconds.
Frost Nova now has a 22 second cooldown.
Ice Floes has had its effect increased to 11/22/33%.
Shamanistic Rage now reduces damage taken by 10% and has had its proc rate increased to 12 ppm.
Spell Impact now also affects Pyroblast.
Improved Mortal Strike now also increases the healing reduction effect by an additional 4/7/10%.