Journal des Modifications Ascension

Consultez tous nos changements dans un format minimal.

Trié par ordre chronologique.

2022/11/19

Général

Changement

Worldforged Key Fragments are now bound to account rather than to player.

Changement

Intervene will now only Draft if you have one of the required stances to use it.

Enchantements Mystiques

Changement

[Pending Restart] Fixed an issue where Shadow Word: Pain was still possible to cast when you had the Shadow Word: Gore Mystic Enchantment equipped.

2022/11/18

Général

Changement

[Pending Restart & Patch Update] - Fixed an issue where Divine Shield could sometimes not be casted while in horror effects.

Changement

[Pending Restart] - Made a visual hint that sometimes triggers when you are close to the Nature's Flow enchantment.

Changement

[Pending Restart] - Fixed an issue where spells like Living Bomb and Expunge would trigger on master target dummies (level 60) upon taking damage.

Talents et Capacités

Changement

[Pending Restart] - Natures Swiftness will allow you to instant cast Healing Rain.

Donjons et Raids

Changement

[Pending Restart] [Serpent Shrine] [Leotheras the Blind] Leotheras and Shadow of Leotheras Chaos Blast now roll their damage upon hitting their target rather then on finishing the cast. This allows the target of the Chaos Blast to benefit from damage reduction and absorption effects that are applied while the Chaos Blast is already travelling. Also reduced the damage of Chaos Blast by 25% on all difficulties.

Changement

[Pending Restart] [Gruuls Lair] [High King Maulgar] Krosh Firehand's Greater Fireball and Massive Fireball now roll their damage upon hitting their target rather then on finishing the cast. This allows the target of the Fireballs to Spell Steal the Spell Shield from Krosh Firehand wile the Fireball is still travelling and gain its damage reduction effect calculated before the Fireball impacts.

Enchantements Mystiques

Changement

[Pending Restart] Fixed a naming discrepancy in the Charged Tides tooltip, it now also clarifies that you can gain 1 stack per cast.

Changement

[Pending Restart] Fixed an issue where Lightning Rod from Tree of Wrath did not properly grant a stack from Charged Tides.

Changement

[Pending Restart] - [Pending Patch Update] - Fixed the cooldown of Mechanical Arm incorrectly displaying its cd.

Changement

Deprecated "Hardy Incanter's Absorption", "Critical Shield Bash", "Focused Shield Bash" enchantments as they provide 0 effect to the abilities.

Changement

[Pending Restart] Fixed an issue where the Curse of Arugal Mystic Enchantment did not always allow Shadow Word: Pain, Devouring Plague and Vampiric Touch to benefit from spell critical strike chance or haste. Being shapeshifted into Worgen form now allows these spells to properly interact with the stats.

Quêtes

Changement

Bloody Expedition Dailies now grant 1000 Marks of Ascension from 800.

2022/11/17

Général

Changement

[Mauradon] - [Orange Crystals] - Poison Shock - Damage of mobs that cast Poison Shock has been reduced by about 20% to match other AoE damage spells damage. This spell was vastly out performing other AoE damaging abilities in dungeons.

Changement

[Mauradon] - [Orange Crystals] - Entangling Roots - Now has a 5 second duration from 15 seconds. Duration now correctly abides by diminishing returns. It now deals slightly more damage every 5 seconds but also now correctly breaks on damage taken.

Changement

[Mauradon] - [Orange Crystals] - Mobs that cast Thorn Valley now cast is 1/5th as often. Previously they would spam this ability between 2 and 5 seconds.

Changement

[Mauradon] - [Orange Crystals] - Slowing Poison - Now has a 5 second duration down from 30 seconds.

Changement

[Mauradon] - [Orange Crystals] - Thorn Valley - Knockdown now has a 5 yard radius down from 45 yards.

Changement

Profane Nether is now tradable, akin to the Lesser Profane Nether becoming tradable.

Changement

Fixed an issue where Wind Stones, Lesser Wind Stones and Greater Wind Stones would not respawn correctly.

Changement

Increased dropped chance of Worldforged Key fragments from all sources. Dungeon Bosses, Raid Trash, Callboard Caches, Prestige, World Bosses, and Open World.

Changement

[Requires Restart] Worldforged Scrolls are now realm-bound and can be traded between your characters on that realm

Talents et Capacités

Changement

[Pending Restart] Fixed an issue where Tactical Mastery could work with Hoplite or Spirit Primary Stat active.

Monde

Changement

These adjustments to High-Risk Material drop rates are aimed to increase the value of farming in High-Risk across all tiers, ensuring you see more drops overall and that those drops have a higher chance to be Rare and Epic quality materials. The further increases to Shared Party Loot ensure groups and guilds activing a High-Risk event and incurring the additional risk of announcing their position see a significant reward for doing so. All players in the party get the shared drops, increasing these drop rates ensures you can group up with your friends and allies without losing effective farming potential.

Changement

Shared Party loot drops while High-Risk Material Events are now more likely to drop as rare quality versus uncommon quality.

Changement

Shared Party loot drops while High-Risk Material Events are active have been significantly increased to add further value to farming with your friends or guild.

Changement

Increased High-Risk Material drop rates from High-Risk Material areas. This increase applies to when the event is active and to when it is not active. Areas that drop Meat or Herbs for consumables have had their drop rates further increased.

Changement

Significantly increased High-Risk Material drop rates from non event creatures that drop Sanguine Meat.

Changement

Increased High-Risk Material drop rates from non event creatures that drop Sanguine Cloth.

Changement

Significantly increased the chance to obtain Rare and Epic quality Herbs from High-Risk Herbalism Nodes.

Changement

Significantly increased the chance to obtain Rare and Epic quality Metal from High-Risk Mining Nodes.

Changement

Significantly increased the chance for High-Risk Materials to drop Rare and Epic quality materials from event areas. Meat and Herb chance to drop as rare or epic even further increased. This means that when a creature would have dropped a green quality material, it will be significantly more likely that it drops a Rare or Epic quality material instead.

Changements d'Objets

Changement

[Thrall] - With the release of Mythic Raiding, many items from raids in classic had seen stats reduced across the board to make room for the new difficulty to ensure for integral item progression. This change has been revised: We have reformulated the Normal, Heroic Raid, Mythic Raid and Ascended Raid item formula to not have a greater barrier to entry and to be more in line with where they were in previous seasons. This new item progression is also more aligned with Area-52's current item progression. This means that most of your items should have gone up slightly in power.

Donjons et Raids

Changement

[Pending Restart] [Serpent Shrine] [Lady Vashj] Restored the Pre Flex Ascended scheduling of Lady Vashjs Envenom, Static Charge and Multi-Shot in Phase 3

Changement

[Pending Restart] [Zul'Aman] [Hex Lord Malacrass] Corrected an issue where player saw and heared things they were not supposed to on Normal and Heroic difficulty.

Changement

[Pending Restart] [Zul'Aman] [Hex Lord Malacrass] Corrected an issue where Hex Lord Malacrass started Drain Soul to soon. Hex Lord Malacrass will cast Drain Power untill all of his adds have died once.

Changement

[Pending Restart] [Zul'Aman] [Nalorakk] Nalorakk now gains 50% cooldown reduction while under the effect of Primal Fury in addition to its other effects.

Quêtes

Changement

Dungeon Diving Dailies now grant 1250 Marks of Ascension from 1000.

Changement

Profession Quest Dailies now grant 1,500 Marks of Ascension on completion up from 600.

Changement

Ill Gotten Goods Dailies now Grant 1200 Marks of Ascension from 750.

Changement

Lesser Known Issue Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Changement

Keeping Evil at Bay Dailies now grants 1,500 Marks of Ascension on completion up from 600.

Changement

Keeping Evil at Bay (High Risk) Dailies now grants 1,500 Marks of Ascension on completion up from 600.

Changement

Sanctioned Hunt Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Changement

Adventurer's Contract Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Changement

Adventurer's Contract (High Risk) Dailies now grants 1,000 Marks of Ascension on completion up from 600.

2022/11/16

Général

Nouveau

Temporal Contract: Bloody Expedition is available from Chromie and Tiraxis.

Nouveau

You can now obtain [High-Risk Transmutation] quest from the High-Risk category on the Call Board. This weekly quest does not require turning in the materials you transmute. Transmuting any High-Risk Material from Rare quality to Epic quality grants quest completion. Alongside keeping the materials you transmute, you also earn a Golden Mark of War. This quest is aimed at increasing the overall availability of Epic High-Risk materials on the server.

Nouveau

High-Risk Daily quests will now be obtainable from the Call Board from the High-Risk Quests category. They can still be obtained from the War Herald as before.

Quêtes

Nouveau

The kill requirement reductions on High-Risk quests will ensure these quests are completable in a reasonable amount of time even when other groups are fighting for spawns. This also ensures more availability of Lesser Profane Essence, which is used to transmute High-Risk materials from Rare to Epic quality.

Changement

Bloody Expedition: Silithid Pest Control - Hive'Ashi. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: Goodnight Twilight. Reduced kill requirements from 12 each to 6 each.

Changement

Bloody Expedition: West Silithus Hunt. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: South Winterspring renamed to Dark Whispers. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: Owlbeast Onslaught. Reduced kill requirements from 10 Moontouched Owlbeast and 8 Crazed Owlbeast to 6 each.

Changement

Bloody Expedition: North Winterspring Hunt. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: Frostsaber Fray. Reduced kill requirements from 10 Frosaber Huntress and 4 Frostsaber Pride Watcher to 6 and 2.

Changement

Bloody Expedition: Winterfall Maul. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Haunting Harvest. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Field of Tears. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Andorhal Annihilation. . Reduced kill requirements from 15 Skeletal Executioner, 12 Soulless Ghoul, 10 Skeletal Acolyte to 5 each.

Changement

Bloody Expedition: Scarlet Butchery. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: Hearthglen Takeover. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Plague Beasts of Eastern Plaguelands. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Plaguewood Burnout. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: Beasts of Burning Steppes. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: Mood to Brood. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: Gutting the Firegut. Reduced kill requirements from 12 Firegut Brute and 8 Fireguy Orge Mage to 6 each.

Changement

Bloody Expedition: Tar Lord Takedown. Reduced kill requirements from 12 each to 8 each.

Changement

Bloody Expedition: West Un'goro Crater Hunt. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Kickin' Jurass. Now requires Stegoddon, Frenzied Pterrordax and Elder Diemetradon instead of all Stegoddon types. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: North Azshara Hunt. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Arkkoran Assault. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Storming the Beach. Reduced kill requirements from 15 each to 10 each.

Changement

Bloody Expedition: Blighted Elementals. Reduced kill requirements from 12 each to 8 each.

Changement

Bloody Expedition: The Undercroft. Reduced kill requirements from 12 each to 8 each.

Changement

Bloody Expedition: The Fungal Vale. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: The Weeping Cave. Reduced kill requirements from 12 Vile Slime, 12 Rotting Behemoth, 4 Devouring Ooze to 6 Vile Slime, 6 Rotting Behemoth, 4 Devouring Ooze.

Changement

Bloody Expedition: Northridge Lumber Camp. Reduced kill requirements from 15 Scarlet Lumberjack and 8 Scarlet Knight to 8 Scarlet Lumberjack and 6 Scarlet Knight.

Changement

Bloody Expedition: West Winterspring Hunt. Reduced kill requirements from 10 Rogue Ice Thistle, 10 Ragged Owlbeast, 6 Shardtooth Bear, 6 Fledgling Chillwind to 4 each.

Changement

Bloody Expedition: The Pillar of Ash. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Draco'dar. Reduced kill requirements from 8 each to 5 each.

Changement

Bloody Expedition: Dwarves of Burning Steppes. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Plague Woods of Western Plaguelands. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Plague Woods of Eastern Plaguelands. Reduced kill requirements from 10 each to 4 each.

Changement

Bloody Expedition: Corin's Crossing. Reduced kill requirements from 10 Hate Shrieker, 6 Gibbering Ghoul, 6 Dark Caster to 4 each.

Changement

Bloody Expedition: East Silithus Hunt. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Zul'Mashar. Reduced kill requirements from 8 each to 6 each.

Changement

Bloody Expedition: Silithid Pest Control - Hive'Regal. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: Southwind Village. Reduced kill requirements from 12 each to 8 each.

Changement

Bloody Expedition: North Silithus Hunt. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Silithid Pest Control - Hive'Zora. Reduced kill requirements from 6 each to 4 each.

Changement

Bloody Expedition: The Crystal Vale. Reduced kill requirements from 15 Desert Rumblers and 10 Dust Stormers to 8 each.

Changement

Bloody Expedition: East Un'goro Crater. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Fungal Rock. Reduced kill requirements from 10 each to 6 each.

Changement

Bloody Expedition: Slithering Scar. Reduced kill requirements from 8 each to 4 each.

Changement

Bloody Expedition: Timbermaw Post. Reduced kill requirements from 10 Totemics and 8 Pathfiders to 8 and 4.

Changement

Bloody Expedition: Lake Mennar. Reduced kill requirements for Mageweaver and Scalebane from 12 each to 5 each.